172 Royalty-Free Audio Tracks for "Stage"

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Sounds created with modular synthesizers mutable instruments clous & mutable instruments stages & mutable instruments plaitsengravings in audacity.
Author: Dj Somar
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Sounds created with modular synthesizers mutable instruments clous & mutable instruments stages & mutable instruments plaitsengravings in audacity.
Author: Dj Somar
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Sounds created with modular synthesizers mutable instruments clous & mutable instruments stages & mutable instruments plaitsengravings in audacity.
Author: Dj Somar
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Sounds created with modular synthesizers mutable instruments clous & mutable instruments stages & mutable instruments plaitsengravings in audacity.
Author: Dj Somar
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00:04
Sounds created with modular synthesizers mutable instruments clous & mutable instruments stages & mutable instruments plaitsengravings in audacity.
Author: Dj Somar
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Sounds created with modular synthesizers mutable instruments clous & mutable instruments stages & mutable instruments plaitsengravings in audacity.
Author: Dj Somar
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Sounds created with modular synthesizers mutable instruments clous & mutable instruments stages & mutable instruments plaitsengravings in audacity.
Author: Dj Somar
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00:04
Sounds created with modular synthesizers mutable instruments clous & mutable instruments stages & mutable instruments plaitsengravings in audacity.
Author: Dj Somar
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Sounds created with modular synthesizers mutable instruments clous & mutable instruments stages & mutable instruments plaitsengravings in audacity.
Author: Dj Somar
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Sounds created with modular synthesizers mutable instruments clous & mutable instruments stages & mutable instruments plaitsengravings in audacity.
Author: Dj Somar
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Synth vox pad c#min chord. Source: microfreak. Strong processing. Several stages.
Author: Voxlab
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Feel free to use this. Just please let me hear what you make of it!. It's originally off an album of mine that goes through the archetypal stages of the hero's journey!.
Author: Plaedo
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Ocean swell and tension added by sequence from o-ctrl through mimeophon. Thanks to makenoise for the sample (waterfall sampled at various stages). Wogglebug randomised splice shifting created the ocean swell ;).
Author: Jim Bretherick
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Made up by layering 3 additive synthesized spectrum sounds ran them through several stages of different audio dsp configurations. Fl studio 20. 8 used in the process.
Author: Saif Sameer
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I placed the microphone against the bottom of a running dishwasher. The sound goes through a couple of stages. Mostly muffled wet sounds. Recorded with edirol r-1 & sennheiser me66.
Author: Rutgermuller
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It was recorded on cubase 5 with an at2020 usb mic. There were about four vocal tracksvocal harmony starting in f#. It builds up in stages and gets better towards the end. The chords are f#7, f7, a#, c#. I think it's 80bpm. Apologies if not.
Author: Bucephalus
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July 22nd, 2017. A city street festival in denver colorado usa. A hot sunny day, lots of people out to enjoy the afternoon, lots of vendors, small stages, pas blaring recorded music, finally a live performance at the end. Conversations as the observer moves along block by block. Sound professionals ms-tfb-2 binaural mic headset, sound devices mixpre-6.
Author: Chromakei
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Here's a sound of me opening a beer can. The stages are separated, but you can edit them together if you want to have the initial pressure release and the rest of the procedure. Or you could take each part separately and make something completely unexpected from this recording. Captrued using behringer b-1 microphone into presonus studio 24c interace into audacity using pipewire on arch linux at 48khz 24-bit. The audio is unprocessed, each bit straight from the adc. Cheers!.
Author: Unfa
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This sound was created artificially. In general, it consists of four main layers. 1. The sound of noise overboard (created from white noise). 2. The sound of clanking of the inner skin synchronously with the sound of wheels (created from white noise). 3. Metallic noise. Created from the sound of bolts shaken in a metal can. 4. Actually the sound of wheels (created from ten sounds of various metal and percussion). A rather complicated equalization was applied, and filtering in several stages. Also, the sum of the sounds is processed by the convolutional reverb.
Author: Newlocknew
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My fmc002 submission!. For this, i generated several sounds from audiopaint (free software) and spectrobits (free vsti), two image->sound synthesis softwares. These sounded interesting but i wasn't sure how to use them. Then i made a drum beat, synth bassline, and some other stuff, rendered the song, used paulstretch to stretch the song out 4x, put it back in the project, added even more stuff to other tracks (mostly timestretched versions of my own samples), rendered the result, brought that render back into the daw, and then reversed it. A lot of effects and automation were also used during all 3 stages of the track's creation. Further, each time i rendered, i used the same mastering chain, so eq and other stuff is being applied multiple times. This brings out some surprising timbres and overtones. Really, the final recording sounds nothing like the sounds i began with.
Author: Strangehorizon
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A recording of flushing the toilet’s water, followed by a groaning door closing sound. Production stages : this sound was originally recorded by a group of students at university lyon 3. Then it was imported to audacity where few modifications were made. First of all, the record was precisely cut so there are no human voices in the background. Then, the sound was normalized and slightly compressed before applying the noise reduction effect. Last, but not least a constant gain was added at the beginning and lightly fading effect took his place at the end. Son du type x (continu complexe)c’est un groupe nodal des sons saturés avec une hauteur variée, suivis d’un bruit d’une haute hauteur. Le son est cannelé et constant et finisse par le son de la porte qui est métallique et aigul’attaque du son est rapide et forte, plutôt abrupte. Le grain est frémissement et rugueuxet l’allure est naturelle, désordonnée et aléatoire.
Author: Univ Lyon
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A recording of ringing a bicycle bell, slowed by 64%. Production stages- first of all we recorded the sound of a bicycle bell, then i imported it to audacity. I cut the beginning as well as the end, adding a constant gain at the beginning and a constant fade at the end so that the sound would be even more harmonic. Then i slightly compressed the sound, and normalized it. Then i used a “noise reduction” in order to get rid of the sound in the background and a slight equalizer. Ce son est de type v- continu varié. Dès le début il augmente avec les vibrations de la sonnette. C’est un son cannelé. Il est harmonique et résonant et ressemble à une cloche, mais est en fait une sonnette d’un bicyclette ralenti à 64%. Il est lisse et comporte des vibrations (vibrato). L’attaque au début est graduelle, douce, clair, riche et saturé. Il y a des variations scalaires qui nous ammenent à un pic clairement montré. C’est un son énergique et joyeux.
Author: Univ Lyon
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