549 Royalty-Free Audio Tracks for "Surface"

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00:19
Sharpening knife : sharp sound. The sound was post-processed to make the sound of the knife seem more scary. Afiando faca : som afiado. O som foi pós-processado para fazer o som da faca parecer mais assustador. Dragging a knife : shaky sound of a knife being dragged on an irregular surface. Arrastando uma faca: som trêmulo de uma faca sendo arrastada em uma superfície irregular. Girl yelling : high pitched sound. The sound was post-processed to seem like the sound happened in a room full of echo. Garota gritando : som agudo. O som foi pós-processado para parecer que o som aconteceu em uma sala cheia de eco. Gravados com um microfone shotgun shure vp89 e uma placa de som behringer u-phoria umc404 hd. Gravado no estúdio da escola ort no rio de janeiro, em fevereiro de 2022.
Author: Escola Ort
00:00
02:38
I noticed there were no dry ice on oven rack sounds here so here is a recording of dry ice interacting with a steel oven rack. As the dry ice melts it creates vibrations on the metal that evolve as the material travels across the surface. It is an awful sound resembling a combination of saxophone, violin, bagpipe and screaming (any species). This was recorded on halloween 2018. It was a tradition in my family when i was a kid to get some dry ice on halloween and fill beakers with colored water to surround the candy display. The addition of dry ice on oven rack sound effects developed later and truly scared a lot of kids because it is so loud and terrible. These days we make some dry ice kief as well which makes the holiday even more festive and weird.
Author: Cbird
00:00
16:54
Several years back my older brother stumbled upon a bunch of old family reel to reel films and sat down one evening to project them on a wall and digitize them. This is the sound of that process. What you can hear, i imagine, is the noise of the projector in the left channel and the sound of the reels in the right channel. I've been obsessed with the sounds of the infinite variation in old analog hardware. As a sound designer, that infinite variation is often sought after but rarely, or accurately, reproduced through digital files in various libraries. Of if they are, they're often too short to cover whatever scene i am trying to fill. On the surface it's just noise but if you listen closer it's this wonderful cacophony of overlapping and repeating sounds that are always looping but never quite identical on each rotation. It was ripped from youtube using audio hijack at 48khz/16bit, but due to youtube re-encoding things as youtube does, it's nowhere near the source. It's still, in my opinion, a sound worth sharing. Enjoy!.
Author: Theoddcastdark
00:00
00:03
Pistol fired outdoors with ricochet. Single shot, fairly close, with fast fadeout. Narrow stereo image, no panning, almost monophonic. Wholly synthesized. No weapon was fired in the making of this sound. It's an emulated sound effect of a sidearm gunshot with a cliche ricochet sound, like in the vintage western movies and ww2 films that they showed on tv when i was a kid. Can be used in a game, perhaps, or a none-too-serious vidclip. The sound of the pistol cartridge explosion is default flstudio kick, clap and snare slowed right down. A single tap of delay is added to lend an impression of echo off a middle distance hard surface. The ricochet noise was made with sytrus running as a vsti inside flstudio. It took an entire day of head scratching, oscillator tweaking and envelope mangling to get something that reasonably resembles a sound that i recall from the old movies. I think i'll shoot myself before i try something like this again. :). Plus the usual flstudio compressors, eq, reverb and delay - nothing tricky, just standard stuff.
Author: Diboz
00:00
00:02
A swusch over a metal surfaces.
Author: Moodsoupproductions
00:00
00:24
Thirteen coin drops, on various surfaces. Mono recording.
Author: Sagetyrtle
00:00
03:32
Interior of car while driving on various surfaces.
Author: Zolopher
00:00
03:12
Interior of car while driving on various surfaces.
Author: Zolopher
00:00
00:54
Loud, fast steps on two different surfaces. Very loud clacks and then slightly deeper clicks. High heels. Could be someone walking up or down stairs with many landings.
Author: Craigsmith
00:00
00:01
A short, abrasive metal sound effect of rattling surfaces hitting one another.
Author: Jhyland
00:00
00:29
Plastic wrapping squeeze might be useful for walking(on certain surfaces) sound.
Author: Ebuzer
00:00
00:24
Tapping stones against different surfaces like metal, other stones, ect.
Author: Kaleigh
00:00
01:37
$ sound perspectives on the same drizzle, took from different windows, focused on different surfaces.
Author: Bmangelo
00:00
00:14
Scraping various surfaces of a sculpture made of thin rusty metal.
Author: Nellylongarms
00:00
00:01
A swinging object, and the sound of liquid then hitting surrounding surfaces.
Author: Minian
00:00
04:41
Various sounds of coins spinning, clicking, dropping, different surfaces (2010). Sony m10.
Author: Trp
00:00
00:17
The clicking sound an animals claws make on smooth hard surfaces.
Author: Magzlurban
00:00
00:08
Metal lid spinning on various surfaces, hit by other objects.
Author: Ramas
00:00
10:29
Individual gryphons, davis-schrimpf seep field, salton sea, california. Lat: 33. 20070326716746lon: 244. 42179501054162. The davis-schrimpf onshore seep field site in the salton sea geothermal system is the result of shallow magmatic intrusions in a sedimentary basin. The ssgs is situated in the salton trough in southern california, an area with abundant surface manifestations of hydrothermal activity. The hydrothermal system in the salton trough occurs in a pull-apart setting where rifting and associated magmatic intrusions are responsible for the strong heat flow. One of the most concentrated and well-expressed onshore seep fields is the davis-schrimpf field, where more than 50 individual seeps are located in this area. Gas venting from gryphons and pools is vigorous with a continuous bubbling activity. Water and mud mixtures are continuously expelled down the flanks of the gryphons. Carbon dioxide produced from de-volatilization reactions involving sedimentary carbonate is the main driver for the seep activity. The morphological features of the davis- schrimpf seep field are strikingly similar to seep fields on dormant mud volcanoes however, the davis-schrimpf seeps are not related to mud volcanism, as mud volcanism normally implies large-scale mud breccia eruptions and a low temperature seep stage. From the; journal of geophysical research, vol. 114, b09201, doi:10. 1029/2008jb006247, 2009.
Author: Rtb
00:00
04:09
Mud volcano field, davis-schrimpf seep field, salton sea, california. Lat: 33. 20070326716746lon: 244. 42179501054162. The davis-schrimpf onshore seep field site in the salton sea geothermal system is the result of shallow magmatic intrusions in a sedimentary basin. The ssgs is situated in the salton trough in southern california, an area with abundant surface manifestations of hydrothermal activity. The hydrothermal system in the salton trough occurs in a pull-apart setting where rifting and associated magmatic intrusions are responsible for the strong heat flow. One of the most concentrated and well-expressed onshore seep fields is the davis-schrimpf field, where more than 50 individual seeps are located in this area. Gas venting from gryphons and pools is vigorous with a continuous bubbling activity. Water and mud mixtures are continuously expelled down the flanks of the gryphons. Carbon dioxide produced from de-volatilization reactions involving sedimentary carbonate is the main driver for the seep activity. The morphological features of the davis- schrimpf seep field are strikingly similar to seep fields on dormant mud volcanoes however, the davis-schrimpf seeps are not related to mud volcanism, as mud volcanism normally implies large-scale mud breccia eruptions and a low temperature seep stage. From the; journal of geophysical research, vol. 114, b09201, doi:10. 1029/2008jb006247, 2009.
Author: Rtb
00:00
01:22
Duct tape being torn from a roll, ripped and stuck to and torn off of various surfaces.
Author: Alienistcog
00:00
00:50
An elevator opening and closing on a landing with reflective surfaces. Then closes and moves to another floor.
Author: Bearbear
00:00
01:45
Arrows fly by mic and strike various surfaces. One arrow hit contains a huge whack.
Author: Craigsmith
00:00
03:52
Recordings of seawater hitting rocks and cement surfaces next to an industrial harbor. Recorded with zoom h6.
Author: Liancu
00:00
00:34
Walking/slow running on two surfaces (hard and soft) recorded and processed (noise reduction, noise gate,. . . ) so that there is no noise.
Author: Drummy
00:00
00:51
The sound of a hand knocking on a door, with different forces and surfaces. You might be able to repeat the sound to achieve a consistent knocking.
Author: Dynamique
00:00
03:30
A few noises created by hitting the mic and its surrounding surfaces, with a big boost of bass, normalised and reverbed. Created by hjalmar for red moon roleplaying.
Author: Hjaa
00:00
00:02
A steampunk style grapple hook made in reaper from cutting up and doing eq, pitch, and fade manipulations. Source audio is me smashing my bicycle chain against various surfaces while recording from iphone audio recorder.
Author: Kfatehi
00:00
00:22
Foley recording of me stepping on a flat concrete surfaces at various paces. Any unneeded fluff has been removed, and the file has been exported as ogg vorbis to conserve space.
Author: Fedsmoker
00:00
01:19
Test of a fire alarm in a large corporate office plaza full of right angles, polished marble and glass surfaces. Captured in mid-wilshire, los angeles in 2016.
Author: Cloud Canvas
00:00
00:23
Various layers of things scraping to create a visceral sound bed that evokes creepy crawly things. Created using various wire brushes slowly scraping against different surfaces.
Author: Jhumbucker
00:00
00:41
Bits of broken glass being scraped and cracked against various surfaces. Can be hard to listen to at times. Use in a scary movie or anywhere you need a disturbing, uneasy effect.
Author: Jhumbucker
00:00
01:55
Bits of metal being scraped and cracked against various surfaces. Can be hard to listen to at times. Use in a scary movie or anywhere you need to create a disturbing, uneasy effect.
Author: Jhumbucker
00:00
01:16
Scratching various surfaces with fingers, recorded with a roland r-26. Let me know if you need 4 channels (from directional and omnidirectional mics), this is a stereo mix of both.
Author: Krypaw
00:00
00:51
Dropping an umbrella on various soft surfaces. Useful for softer impact foley. Also included some sniffling free of charge! :). Recorded in a fairly quiet bedroom with the zoom h6, stock mic attachments (which i think sound pretty good considering the price tag!).
Author: Dansayshi
00:00
01:01
This sound is a short walk around the outside of my house. I open and close a few gates and walk on a variety of surfaces. I replaced the original sounds with sounds i found here on freesound. Org. This is my soundsketch project.
Author: Andrew
00:00
01:01
The welsh city of swansea on a summer evening. In the centre of the shopping area, hard concrete surfaces all around. Someone is bouncing a ball and walking towards the mic, seagulls calling, and there is light traffic in the background.
Author: Lyndseymel
00:00
01:30
Walking around my neighborhood with a luggage/trolley. Sometimes continuous, but also with bumps and stops. Different surfaces. Some cars and planes go by, you may need to cut around them. Rode ntg2 + zoom h4nno processing.
Author: Franciscopcoutinho
00:00
00:36
I set a hammer down on a variety of wooden surfaces, so that it could masquerade as someone setting down a big old fire axe in an audiodrama. (it does work to lower the pitch if you're looking for a bigger sound. ) mono recording, zoom h4 internal mic.
Author: Sagetyrtle
00:00
00:16
Intended for game creation: sounds of bigger and smaller spaceships and other noises very common in airless space. How i made them:. Rubbing different things on different surfaces in front of 2 x akg c1000s, then processing them with the free kjearhus plugins and some guitaramp simulators.
Author: Fantozzi
00:00
00:10
This recording was made in the afternoon during a rainshower under my carport in louisiana. The rain is striking three different surfaces in this track: cement, roofing and plantlife. Now, i'm no pro, nor is my equipment (olympus ws-310m w/ built in mic), so discerning these different sounds is difficult. You can hear the dripping from rain: fast drip in the background of this track. However slight, there is also a noticeable electronic note which is simultaneous with the water striking these surfaces. You can also hear slight rustling sounds that could be wind or my shirt moving near the mic (i was wearing the device on a lanyard). The file is wav, recorded in stereo at 16 bit at 44. 1mhz.
Author: Uberhuberman
00:00
05:02
This a spare recording from a short film i was making. It's a stereos track but all sounds are recorded to the left channel. This was recorded on a zoom h4n and a sennheiser me67. This sound is me walking on several surfaces near a stream in cornwall, uk. I walk in a woodland first, then on a road, then by a stream.
Author: Benjaminbrockbank
00:00
03:31
A steady rain falls silently through the still december night air, then splatters all over the tile and cement surfaces of a back yard, splashing in standing water. A hint of space from brick/stucco fencing and house bounding all sides. Akg perception 400 large diaphragm mid-side stereo pair in omni+fig8 mode > sound devices mixpre-6 @ 24/96. See also: musical dsp processed version of above:https://soundcloud. Com/chromakei/watercolor.
Author: Chromakei
00:00
00:35
25 footsteps (walk) on different surfaces. You can find : dirty ground (x5) // tile (x5) // barefoot water (x5) // average depth water (x5) // snow (x5). More footsteps sounds : https://freesound. Org/people/nox_sound/packs/29889/. Unity devs, footsteps - essentials sound pack for free in the assets store: https://assetstore. Unity. Com/packages/audio/sound-fx/foley/footsteps-essentials-189879. You can edit it with reaper/audacity/etc. Gear : rode ntg4+ // tascam dr-05file: 48khz, 24 bit, mono, wav.
Author: Nox Sound
00:00
00:52
This was recorded in a university building in melbourne in 2018. It was after hours, in the evening, so the building was mostly empty. I was in a hallway that had lots of hard surfaces including linoleum floors. I could hear a baby crying in a room that was several metres away. This recording is mostly reverb and its very atmospheric. I just recorded it with my smartphone, but it was such a great sound that i had to get it!.
Author: Applecorey
00:00
00:37
A few cycles of my dad's home oxygen machine with a ticking battery operated clock in the background recorded in the early morning in the living room with lifecam hd3000 webcam at the end of about 16 feet of usb cable dragged out of my bedroom. He's about 6 feet away, i was with my back to the room with my camera pointed at my chest so he wouldn't think i was filming. It would seem this is the first and only oxygen machine on freesound. A full cycle seems to last from between 7 to 10 seconds. From wikipediaoxygen concentrators typically use pressure swing adsorption technology and are used very widely for oxygen provision in healthcare applications, especially where liquid or pressurised oxygen is too dangerous or inconvenient, such as in homes or in portable clinics. Oxygen concentrators are also used to provide an economical source of oxygen in industrial processes, where they are also known as oxygen gas generators or oxygen generation plants. Oxygen concentrators utilize a molecular sieve to adsorb gasses and operate on the principle of rapid pressure swing adsorption of atmospheric nitrogen onto zeolite minerals and then venting the nitrogen. This type of adsorption system is therefore functionally a nitrogen scrubber leaving the other atmospheric gasses to pass through. This leaves oxygen as the primary gas remaining. Psa technology is a reliable and economical technique for small to mid-scale oxygen generation, with cryogenic separation more suitable at higher volumes and external delivery generally more suitable for small volumes. [1]at high pressure, the porous zeolite adsorbs large quantities of nitrogen, due to its large surface area and chemical character. After the oxygen and other free components are collected the pressure drops which allows nitrogen to desorb. An oxygen concentrator has an air compressor, two cylinders filled with zeolite pellets, a pressure equalizing reservoir, and some valves and tubes. In the first half-cycle the first cylinder receives air from the compressor, which lasts about 3 seconds. During that time the pressure in the first cylinder rises from atmospheric to about 1. 5 times normal atmospheric pressure (typically 20 psi/138 kpa gauge, or 1. 36 atmospheres absolute) and the zeolite becomes saturated with nitrogen. As the first cylinder reaches near pure oxygen (there are small amounts of argon, co2, water vapour, radon and other minor atmospheric components) in the first half-cycle, a valve opens and the oxygen enriched gas flows to the pressure equalizing reservoir, which connects to the patient's oxygen hose. At the end of the first half of the cycle, there is another valve position change so that the air from the compressor is directed to the 2nd cylinder. Pressure in the first cylinder drops as the enriched oxygen moves into the reservoir, allowing the nitrogen to be desorbed back into gas. Part way through the second half of the cycle there is another valve position change to vent the gas in the first cylinder back into the ambient atmosphere, keeping the concentration of oxygen in the pressure equalizing reservoir from falling below about 90%. The pressure in the hose delivering oxygen from the equalizing reservoir is kept steady by a pressure reducing valve. Older units cycled with a period of about 20 seconds, and supplied up to 5 litres per minute of 90+% oxygen. Since about 1999, units capable of supplying up to 10 lpm have been available.
Author: Kbclx
00:00
07:20
Recorded in my dad's bedroom with lifecam hd3000 webcam. This is a much better recording than my previous oxygen concentrator file, as i hauled my desktop into the bedroom at the other end of the apartment where the machine now is, when i was home alone. The webcam is on the bed about 3 or 4 feet from the machineat the beginning of the file you hear me flip the big switch and the machine comes on with a long on beep and thumps. I edited it to start then. At 00:1. 8 what i suspect is the water pump comes on, though i may be wrong. That's when the gurgling starts though. The machine has a small reservoir for distilled water to moisten the airflow. A cup or two lasts several daysyou'll hear various hisses and thumps in a 15. 6 second cycle as it runs. At 03:03 i flip the big switch to shut the machine off, and it bubbles and gurgles away for the rest of the file, as water i assume slowly perculates back into the reservoir, the bubbling getting quieter and quieter until it doesn't even sound like bubbling anymore, until it finally ticks to a stop. At 03:16 you hear me step as i get my foot loose from the mic cord lol. At 04:13 the furnace shuts down as a car finishes going by outside in the bass register, faint traffic noises and the furnace being the only background noises you'll hear aside from my moving around a couple times, and a faint bluejay at the end. At about 07:00 you can barely hear the machine anymore, but i could hear a faint ticking with my own ears. At 07:04 the furnace comes back on. At 07:08 you'll hear a bluejay faintly calling outside and a car going by outside after, which finishes the file at 07:20. I edited out my walking to the computer to shut the recording down. From wikipediaoxygen concentrators typically use pressure swing adsorption technology and are used very widely for oxygen provision in healthcare applications, especially where liquid or pressurised oxygen is too dangerous or inconvenient, such as in homes or in portable clinics. Oxygen concentrators are also used to provide an economical source of oxygen in industrial processes, where they are also known as oxygen gas generators or oxygen generation plants. Oxygen concentrators utilize a molecular sieve to adsorb gasses and operate on the principle of rapid pressure swing adsorption of atmospheric nitrogen onto zeolite minerals and then venting the nitrogen. This type of adsorption system is therefore functionally a nitrogen scrubber leaving the other atmospheric gasses to pass through. This leaves oxygen as the primary gas remaining. Psa technology is a reliable and economical technique for small to mid-scale oxygen generation, with cryogenic separation more suitable at higher volumes and external delivery generally more suitable for small volumes. [1]at high pressure, the porous zeolite adsorbs large quantities of nitrogen, due to its large surface area and chemical character. After the oxygen and other free components are collected the pressure drops which allows nitrogen to desorb. An oxygen concentrator has an air compressor, two cylinders filled with zeolite pellets, a pressure equalizing reservoir, and some valves and tubes. In the first half-cycle the first cylinder receives air from the compressor, which lasts about 3 seconds. During that time the pressure in the first cylinder rises from atmospheric to about 1. 5 times normal atmospheric pressure (typically 20 psi/138 kpa gauge, or 1. 36 atmospheres absolute) and the zeolite becomes saturated with nitrogen. As the first cylinder reaches near pure oxygen (there are small amounts of argon, co2, water vapour, radon and other minor atmospheric components) in the first half-cycle, a valve opens and the oxygen enriched gas flows to the pressure equalizing reservoir, which connects to the patient's oxygen hose. At the end of the first half of the cycle, there is another valve position change so that the air from the compressor is directed to the 2nd cylinder. Pressure in the first cylinder drops as the enriched oxygen moves into the reservoir, allowing the nitrogen to be desorbed back into gas. Part way through the second half of the cycle there is another valve position change to vent the gas in the first cylinder back into the ambient atmosphere, keeping the concentration of oxygen in the pressure equalizing reservoir from falling below about 90%. The pressure in the hose delivering oxygen from the equalizing reservoir is kept steady by a pressure reducing valve. Older units cycled with a period of about 20 seconds, and supplied up to 5 litres per minute of 90+% oxygen. Since about 1999, units capable of supplying up to 10 lpm have been available.
Author: Kbclx
00:00
12:25
Zoom h4n - onboard microphones. This recording was captured in the city of orange in orange county, california. This is located just below los angeles and less than a mile from disneyland in anaheim. This is an extremely clean recording of a sudden cloudburst that turned in to a torrential downpour on december 28, 2020. The peaks are all very close to 0db. I opened the sliding glass door to our balcony and placed my zoom h4n as close as possible to the rain without destroying the recorder. What resulted is an amazingly layered rain track. This is because rain can be heard striking multiple surfaces such as a tree, a metal table, the cement balcony, etc. . . There is not much thunder (that's rare in this area) but if you need a few dramatic thunder claps they can be found at the following times one the file is downloaded. Note: that the rain decreases in intensity near the end. 8:09 - 9:37 - 10:31 - 11:20. - christopher.
Author: Courter
00:00
00:01
This is a collection of "small room reverb" impulse responses that i sampled in a new england home known as butternut lodge, built and owned by actress bette davis back in 1940. It consists of all wooden rooms with many non-parallel surfaces, rugs and furniture and includes 3 round-shaped "silo" rooms! these rooms sound clean and do not have the irritating "ping" of many rectangular rooms. Short history/pictures of butternut (https://www. Airbnb. Com/rooms/24692769?source_impression_id=p3_1659215694_liuasyfxoceab5fn). Although these round shapes (and some of the other very small rooms) could potentially wreak havoc with phase at specific frequencies when summed to mono, i recorded this using the mid/side mic technique; therefore, the "side" channels fully cancel out, leaving a clean monaural reverb signal. These irs are stored as flac files. They can be used directly by any daw without conversion and have the added feature of being id3 tagged with a photo of the room each ir is taken from. After downloading, select view -> large icons in the folder to view the rooms. I sampled each room using a swept sine wave into a jbl flip 6 bluetooth speaker; recorded through a tascam tm-st1 m/s stereo microphone, feeding a tascam dr-07 recorder @ 24-bits 44. 1 khz and deconvolved using reaper. As of this post, i've been using these rooms for about 2 weeks. So far, i've found the "garage" to sound fantastic on drums! the drum sound! also, many of the other smaller rooms have a great effect on guitars, keys, and hand percussion. Each room varies in tone and brightness, so i've found that selecting/tuning the reverb send works well if approached like an eq. Increase the effect send until the instrument "feels" right (then perhaps back off slightly). A close-miked acoustic guitar, for instance, will take on a nice brightness and 3-d quality; not particularly reverberant, just big. At that point, i recommend applying any eq, compression, and bigger-sounding reverb effects. Hopefully you enjoy this. Please let me know how you like it and if you have any suggestions. Cheers!. Ken.
Author: Kenmix
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