408 Royalty-Free Audio Tracks for "Textures"

00:00
00:01
Sounds made with modular synthesizers clouds texture synthesizer & marbles random sampler & semi modular synthesizer behringer crave. Recorded with audacity wav format mono, sampling rate 44100hz 16bits. The 64 wav files complete the 4 mb which supports the korg volca sample. Make noise ;=).
Author: Dj Somar
00:00
00:45
Made that "aaahhhh" drone sound and recorded it. . . Pitched down, and threw a whole bunch of effx on it. . . All effects that you get for free on http://www. Vst4free. Com/free_vst. Php?plugin=liquid_delay&id;=1217 for example.
Author: Untitled
00:00
00:05
Creatures sound alien tomb reverb hardrecorded phonesfx conversion edited: adobe + fxs + mastered.
Author: Szegvari
00:00
00:17
Male saying holy shit with different textures. Recorded with a røde broadcaster mic through a dbx 286 s and a behringer qx1204 mixtable with audacitydone without any requests. Free 2 use. Just drop me a line where you use it and i'll update my personal link-database.
Author: Balloonhead
00:00
00:18
Mechanical synth swell fx pad. Kinda dark undertones with a bit of distortion. Licence: cc 0.
Author: Stereo Surgeon
00:00
00:11
Field recording of a person who walks inside a living room and closes the slide door. You can slightly feel the transition from exterior to interior reverberant space. I really liked the texture/character of her shoes/pants.
Author: Jb Stems
00:00
00:05
Samples fromhttps://freesound. Org/people/skjor1/sounds/321731/https://freesound. Org/people/kyster/sounds/81737/https://freesound. Org/people/lorenzosu/sounds/49435/an interesting mix of sound to use in phonogene. I'm trying to find out how to use phonogene. How do you use it?.
Author: Gis Sweden
00:00
00:36
Rain storm alien abstract fantasy sfx masteredi transformed the sound of rain and storm and added effects, then mastered it. Recorded tascam dr-05xedited: adobe + fxs + mastered. Please support freesound. Org :-).
Author: Szegvari
00:00
00:01
Recording of a cardboard being finger scratched. Recorded and processed at 24bit 96khz using the tascam dr-40 linear pcm recorder. Processing: gain-staging and soft high and low frequency filtering. No eq boost or cuts anywhere else. Also de-noised.
Author: Joao Janz
00:00
00:01
One of a series of heavily processed sounds of me ripping various objects off a sticky surface. I ran the original recordings through s-layer, the sample-mangling plugin from twisted tools, combining and mulching everything into new, dynamic sounds with lots of movement and texture.
Author: Mrfossy
00:00
05:58
Stereo recording of rain and thunder outside a house and near a road made on a zoom h1. Big lightening strike at 00:32. Location: new york, westchester. Time: mid afternoon. Copyright free, no permission needed for any and all use. Let me know if you use it, i'd love to hear it.
Author: Thinkingfish
00:00
01:01
Old yamaha drum kit recorded through a qfx shoebox taperecorder's built in mic. Then i played the tape and recorded a voicenote on a samsung galaxy note s1. I like the grain and texture so hopefuly helps for your lo-fi intended tracks.
Author: Peperosas
00:00
00:02
Description :sound of audacity : pluck. N' : itération tonique. Morphologie :- masse : son seul tonique- timbre harmonique : net et clair- grain : pas de grain texture lisse et rigide- allure : pas de vibrato- dynamique : attaque franche et dure, le son commence au plus haut. - profil mélodique : variation scalaire- profil de masse : équalisation des son aigus. .
Author: Univ Lyon
00:00
05:41
Session leftover, noise collage from filed recordings and studio. Year 2015 // see video: https://youtu. Be/_ac6rbhhiu8would be super nice if you mail me a link in case you use it ;) cheers.
Author: Tetenoise
00:00
00:05
This is a simple loop of me playing some nice triplet delay textures on guitar. This is a stereo file with 2 guitars panned on the right and left, playing the same pattern in different octaves, offering a nice atmosphere. This was recorded with a hagstrom f200p (awesome p90 style pickups) on a voxac15, using a boss dd7 for the delay and a beheringer reverb unit (yeah, i love the lo-fi sound of that cheap box!).
Author: Laserlife
00:00
02:50
Space ship bar atmosphere - sound design. Sfx conversion edited: adobe + fxs + mastered. Sound and loops freesound. Org/people/szegvari/. Musichttps://soundcloud. Com/user-174290723.
Author: Szegvari
00:00
00:04
Samples fromhttps://freesound. Org/people/flcellogrl/sounds/195273/https://freesound. Org/people/joangilbardaji/sounds/237536/https://freesound. Org/people/carloscarty/sounds/463713/an interesting mix of sound to use in phonogene. I'm trying to find out how to use phonogene. How do you use it?.
Author: Gis Sweden
00:00
02:30
Made sometime during 2017. Excerpts from my experiments with sinusoidal waves, homemade distortion effects, digital reverb, room reverb, and speaker->mic->pc feedback. Several effect parameters are controlled via an ekg setup called the "infernal gadget" which i constructed between 2010-2011 and used for several improvised music sessions.
Author: Strangehorizon
00:00
02:40
Process: a while ago i worked on a game and recorded several sound effects, one track after another. With the session set up the way it was, i opened all the channels and selected a section and exported it. After exporting, i threw it into paulstretch, and rendered that at the default settings. This is the result. If you use it, shoot me a message with a link to the project! i'd love to see how it's used!.
Author: Rgarvinsound
00:00
01:52
I have made a patch that generates drones. Lets call this generative. . . I use feedback on my spring reverb. I only use one filter. The drone is structured by a triangle lfo and 2 comparators. It's tricky to balance the patch to give varying and interesting results. The drone is made with a 100% analog modular synth.
Author: Gis Sweden
00:00
00:04
Amplified fake silence. Enregistrement avec un micro d’ordinateur portableamplification : +15dbfondu en ouverture et en fermeture. Typologie : x, continu complexe. Morphologie :. - masse:son « rappeux » et présence d’un parasite continu aigu. - timbre harmonique:tendance inharmonique…. - grain:beaucoup de grain, texture « rappeuse ». - allure:bruit continu. - dynamique:attaque finition en courts fondus mais son continu abrutissant. - profil de masse:du bruit, un aigu mais peu de basses. .
Author: Univ Lyon
00:00
01:39
File contains a second collection of 4 or 5 creepy, clichéd "hypno-tones" in the theremin's lowest ranges, each separated with 5 seconds of silence. Each hypnotone in the file uses a different waveform/tonal setting to give you various textural choices. As always, these sounds are recorded "dry" so that you can tweak and tweeze, add effects, overdub and mangle them any way you like.
Author: Realtheremin
00:00
02:12
This is me playing around with my various string instruments. I decided to try to create a creepy string texture-ish sound, but it came out sounding like a haunted string orchestra. I hope you like it. I used a foot-long violin, a full-sized violin, a ukulele, and my father's home-made frettless banjo-thing.
Author: Ecfike
00:00
00:37
Spoiler alert - from the description, you might be led to believe that this is the sound of an old steam engine slowly chugging its way past you, under a bridge or through an old station. In fact, it is actually the sound of me scrubbing a textured shower-room floor. Nothing more, nothing less.
Author: Vedas
00:00
00:08
Created this sound from the sound of the ceiling lamp bowl, by creating three sends (that is, three layers) with their subsequent filtering and some stereo manipulations the space of each of the layers. Each layer was processed in its own way.
Author: Newlocknew
00:00
02:26
Unfinished compositions from days long past. These are useable as ambient textures, sampling material, and intermission/placeholder music. There seems to be very little content of this type online, even here on freesound. So, i'm uploading some of mine, and we'll see if this opens up any new forms of inspiration for people!. This music is for all to enjoy. That includes you and everyone else as well. Please don't perform copyright strikes or claims against people using this music.
Author: Strangehorizon
00:00
00:50
For this last week of homeworks i have revamped my favorite audio experiment so far, because it connects to me personally and i wanted it to be better!i used the jazzy sound from foolboymedia https://freesound. Org/people/foolboymedia/the airplane captured amazingly by ramston https://freesound. Org/people/ramston/the doorbell sound from kwahmah_02 https://freesound. Org/people/kwahmah_02/.
Author: Amandakopper
00:00
01:50
Scary ambient sounds. . . Almost musical, perfect for a horror scene in a movie or a game. Try morphing it further by reversing and/or time-stretching it!. Fully made with a 7-string electric guitar, a line 6 pod x3, and delicious amounts of post-processing, sampling and vst effects :d.
Author: Burning Mir
00:00
01:58
Inspired by erokia's tutorial here:https://www. Youtube. Com/watch?v=sjnjfyvqrfo. I did not use paul's extreme sound stretch, but rather took an original recording of a glockenspiel (with a lot of reverb), and set the playback rate to around 20% its original value. This stretching was combined with use of the following plugins:. Valhalla space modulatorni phasistdr nova geim widertal reverb 4soundspot velo2 limiter.
Author: Newagesoup
00:00
00:01
Water drop recorded in my kitchen. //////////typologie (p. Schaeffer)///. V' : impulsion variée. ////////morphologie////////////. Masse:son seul / (tonique &) varié. Timre harmonique:clair. Grain:pas de grain, texture "soyeuse". Allure:vibrato (un vide graduel entre la première note de la goutte et la deuxième). Dynamique:attaque franche mais mésurée, entrée du son assez douce. Profil mélodique:variation serpentine. Profil de masse:une impression de léger filtrage des aigus.
Author: Univ Lyon
00:00
00:42
Sci-fi sound of a metal corridor or a passageway with metallic walls, synthesized by me. Fit for any foley work, would play nicely in spaceship, horror, factory, indusrial setting. Has an illusion of being quite far. Thank you for enjoying my work. You can listen to my music at http://vospi. Com/.
Author: Vospi
00:00
04:19
A tense but pretty still athmosphere created with a number of tools by me. Got some subtle movement in it and consists of several major parts. If you need a particular section of it, then use volume, proximity vst and reverb automation to smooth edges out. You can listen to my music at http://vospi. Com/.
Author: Vospi
00:00
01:22
This is the latest homework i have done, for this one i imagined this:its as if you were hearing from the ears of the person in the cashier spot, at a busy restaurant, this person gets caught in a time wrap and they start to like trip on these sounds from the kitchen, the stage across the bar, and even them turning a page on their boring magazine. If you read this and haven't played it yet, close your eyes and imagine you're that person and tell me what you feel!. At this point i have learned about effects and all that(still no pro), so be sure to listen with earphones for the best experience!sounds i used:. The busy kitchen (but i used the texture i made from it, you can see it in my other uploads) from cpark12 https://freesound. Org/people/cpark12/the funky free saxophone from insigner https://freesound. Org/people/insinger/the water faucet from redafs https://freesound. Org/people/redafs/the pan bam (as i like to call it) from jonascz https://freesound. Org/people/jonascz/the page turn from lawnjelly https://freesound. Org/people/lawnjelly/.
Author: Amandakopper
00:00
01:41
Recorded by peter speer. Formatted for use in the make noise morphagene. Footsteps over ice and snow. Recorded in stereo on a zoom h6, december 17, 2018 in asheville, nc. This reel has been divided into 24, evenly spaced 4-second splices. I've found some great textures through playing the reel back at 1x speed, with gene-size, morph, slide and organize modulated by sequencers, random cv and cycling lfos. Time stretching the reel also leads to some fantastic new environments. Enjoy!.
Author: Makenoisemusic
00:00
00:12
This is a field recording from a window on a street corner in williamsburg, brooklyn, during a summer afternoon in august 2019. This is a short clip of a single distant horn honk from a car. This is a short clip intended to be a background texture for sound design, longer version also available. Recorded with a neumann stereo pair into the sound devices 633.
Author: Brett+Butter
00:00
00:31
Wine glass, tuned with water, rubbed with pressure in a circular motion to produce sustained distorted tone. Recorded with olympus ls-10 (no zoom) in a small reverberating bathroom, edited in audacity to make a seamless loop. The whole pack intended to be used as a virtual instrument. Note c#4 (root note c5, 440hz).
Author: Spectral
00:00
00:08
Broken transmission pads: c2 note, random gabbled modulated sounds using absynth 5. Sampled into ableton with a bit of effects, compression using psp compressor2 and psp warmer. Vocals sounds to try to make it sound like a garbled transmission or something alien. Crazy sounds is what i do. Check out my songs on soundcloud. Com/spankmyfilth :d.
Author: Spankmyfilth
00:00
00:06
Layered out of an sks, ak47, uzi and a snare drum with a metallic texture. A short decayed 808 kick drum is occupying the sub frequencies. A bolt mechanic layer added before and after the shot transient. Two echo/reverbs were added for the stereo width. Shell eject layer added. All layers grouped together and lightly compressed and saturated. Made in ableton live. Enjoy.
Author: Superphat
00:00
07:57
This is a soundscape i made for a large scale art and oral history event for light night in liverpool. It was designed to create the texture of a working docks in liverpool in the 50's & 60's. Some of my sounds from a tascam dr-07 mkii. Plusprops to these sounds to adding to the mix. 98479__juskiddink__flock-of-seagulls72805__lg__steam-whistle-090518106111__thatjeffcarter__clanking-warehouse-combined-stereo145721__rmutt__mooring-rope171376__klankbeeld__container-port-01213600__genghis-attenborough__train222037__sailor55__marinepiledriver-sel244233__ikbenraar__car-ferry-terminal-dover. Cheers. Gav. Http://gavcross. Co. Uk/time-liners-and-light-night-liverpool/. Let me know if you use this - just out of intrigue!.
Author: Fortom
00:00
03:44
I recorded some rain outside my front door. This is a tuned (a440) sample which you can use to achieve a sort of soft-yet-textured synth string sound in a virtual instrument like ableton's sampler. I think adding a little fake vibrato to it with multiple conflicting volume lfos sounds pretty nice. You're free to use this sound without attribution. Please link people here to share rather than redistributing yourself. If you do use this sound, let me know! i'd love to hear what you do with it.
Author: Speakwithanimals
00:00
60:07
The new and improved ultra-soft noise v2 is here!. This has been optimized for itunes and other audio players. The file includes full tags and album art - 320kbps mp3. Simply log in and slam that download button. Free to download and distribute!. Created completely from end-to-end with open-source software. The audio has been updated to higher quality:3x the noise of the previous version, but with a slightly softer tone to increase effectiveness. Over 100 separate streams of noise was generated to create this. (v1 used 21 streams in 44khz/24-bit in a v0 mp3)the entire project was created, mixed, and mastered in 96khz/32-bit float. This file is limited to 1 hour because the use of a larger bit-rate and the amount of noise used. Helps with many sound pollution problems and audio-stimulus problems such as: sleep, concentration, tinnitus, headaches, and so much more!. If this has helped you, please share your story in the comments below and feel free to distribute this all over the web to help others!. I am leaving the original file https://freesound. Org/s/132275/ online for those who prefer it's tone and texture over this - v2 is a smoother and more relaxing texture.
Author: Assett
00:00
00:23
Need a linear spectrogram to render the (circular) logo properly,( freesound's spectrogram scale is logarithmic, so image is distorted here. . . Https://cdn. Freesound. Org/displays/651/651015_1015240_spec_l. Jpg). See. . . Https://blog. Freesound. Org/?p=1438&. . . Https://soundlogo. Wikimedia. Org/. The competition specifies mix of at least 2 sounds. . ". . . Your sound logo should comprise at least two overlapping layers, textures, or sounds. "maybe this [cc0] sonification of the logo could be one of them.
Author: Timbre
00:00
01:01
Just tapping things around my desk with a screwdriver and jingling the loose change inside a glass jar. I had the mind to use all of the sounds in this file for a kick/snare/hi hat drum rack in ableton live - hence the ranges of frequency from low (jar thumps) to textured highs (loose change) and high (taps. ) i hope these come in handy, please enjoy! - vanszi. Bandcamp - https://www. Vnzi. Bandcamp. Comspotify - https://open. Spotify. Com/artist/0mzsotvcahcvlcqwo9qndgsoundcloud - https://www. Soundcloud. Com/vanszi.
Author: Vanszisounddesign
00:00
05:02
Ave Maria composed by Charles Gounod. Ave Maria was composed based off of the harmony and texture of Johann Sebastian Bach's Prelude No.1 in C Major from Well-Tempered Clavier Book I (BWV 846).
Author: Composer: Charles Gounod (1818–1893) Contemporary Performer: John Michel, a cello professor at Central Washington University
00:00
00:03
This is a short, dissonant loop made with a neapolitan mandolin. This has been recorded with an sm7b into a rme interface, and quantized to 148bpm in logic pro x. This is a dry file with no other processing. I used it on a couple of old-school hip-hop beats to trigger effects or completely butchering with distortion for some extra textures. I thought it might come in handy to rap producers out there! if you do something with it, i would love to check it out!. I was recording an acoustic version of a song called "closer" by my band dead rituals, and a friend let me borrow this old neapolitan mandolin. I made some random noises by picking behind the strings at the end of a take, and i decided to sample it!.
Author: Laserlife
00:00
04:44
Https://multimediagigant. De/wavestate background fear adventure thriller drama phantom nightmare haunted fearful thrill suspense terror spooky terrifying sinister dramatic scary macabre ghost anxious hell creepy spectre bogey weird atmos delusion grisly gothic phantasm frightful shady nexpectedly imminent depressive fearing wierd background-sound threatening cellar impending general imaginair symphonic frightened film frightening tonal texture whitenoise.
Author: Multimediagigant
00:00
03:12
I'm attempting to create a controllable thunderstorm for a film, and this is my first legitimate attempt. This recording consists of 4 samples of rain, and another 3 samples of rain+thunder that i recorded one afternoon. Equipment used was the inbuilt mics on a roland r-26, and a sennheiser me66 into a sound devices 702. The clips were recorded at 96khz/24-bit, and they were processed at 48khz/24-bit. For processing, i put the samples into kyma, and crossfaded for texture. The howling wind sound is an analog-style low pass filter's frequency, level, and resonance being controlled by a wacom intuos4 pen/tablet. The rain slowly swells, which was done by changing parameters of a granular reverb. The thunder was also controlled by the wacom tablet, with x, y, and z (pressure) dimensions mapped to making the thunder swell in level, density, and texture. This could have been output in surround, but i don't have that many monitors ;). This style of "rain-synthesis" can also go on indefinitely. Please let me know what you think of the quality of this track; eg, if it sounds real, if the wind sounds ridiculous, too much thunder, etc. Use this sound (wherever) if you want to, or let me know if you'd like an mp3 of this, or for it to last longer. I'd like some credit if you do use it, but it's no big deal. A blog is up explaining the method of creation here:http://www. Kylehughesaudio. Com/2/post/2013/02/tempest. Html.
Author: Tehspaz
00:00
00:06
I've put this sound as public domain (cc0) so i (and you) don't have to fiddle with figuring out the minutiae of various cc licenses. Go crazy! use it for anything you like, but do drop me a line and tell me how you're using it! i'd love to hear. Dropping a metal finger band ring 3 times onto my wooden dining room table. Could be interesting for musical applications e. G. Textures in a drum loop, or even foley work. Recorded at 24bit 48k into reaper on a macbook promicrophone: zoom h4n through the onboard stereo mics. Processing: only a gentle highpass at 50 hz.
Author: Afamiliarletter
00:00
00:38
Sound transparency (first example on sound transparency and opacity). This sound sample is a companion to my talk and paper presented at foteo ("faire oeuvre, transparence et opacité") at université laval, visual art department, may 2008. The paper title is: "transparence sonore : acoustique physique; opacité sonore : un phénomène psychoacoustique; implications en création sonore". This nearly trivial example shows what i call "sound transparency". Since sound propagation is a linear phenomena, sound is transparent: the presence of a given sound (here a razor) does not modify the sound quality of an other sound (here a knife being rubbed). You can appreciate the sound quality, timbre, texture, dynamic of each sound even when an other one is present. The second part of the sample is the repetition of the first part, but the two sounds are presented on different channels.
Author: Pagauthier Noizefer
00:00
04:16
My fmc002 submission!. For this, i generated several sounds from audiopaint (free software) and spectrobits (free vsti), two image->sound synthesis softwares. These sounded interesting but i wasn't sure how to use them. Then i made a drum beat, synth bassline, and some other stuff, rendered the song, used paulstretch to stretch the song out 4x, put it back in the project, added even more stuff to other tracks (mostly timestretched versions of my own samples), rendered the result, brought that render back into the daw, and then reversed it. A lot of effects and automation were also used during all 3 stages of the track's creation. Further, each time i rendered, i used the same mastering chain, so eq and other stuff is being applied multiple times. This brings out some surprising timbres and overtones. Really, the final recording sounds nothing like the sounds i began with.
Author: Strangehorizon
351 - 400 of 408 Next page
/ 9