41 Royalty-Free Audio Tracks for "Well Done"

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How do you always get it right?.
Author: Nuncaconoci
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01:15
A choir singing "well done judas, good old judas". Edit: i see a lot of people are enjoying this sound! if you'd like to donate a dollar or two towards my personal starving artist fund here is a donation link: https://www. Paypal. Me/baharv89.
Author: Bevibeldesign
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00:14
A sped up recording of myself saying 'well done' for a forum request.
Author: Paulmessier
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00:02
A russian voice saying well done through a telephone.
Author: Trullilulli
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00:01
A sound that could be used to say 'correct' or 'well done'. This sound was created in cubase using the prologue instrument (i think. . . It might have been retrologue i can't remember).
Author: Themusicalnomad
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00:04
A short jingle that represents a successful action, end of level in a video game, or any other kind of job well done.
Author: Fupicat
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00:09
The sounds of a firearm being cocked. At 3 different paces, as well. Done using a nerf rival knockout toy pistol. Recorded in my bedroom using a headset microphone.
Author: Takimeko
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00:04
A short jingle that represents a successful action, end of level in a video game, or any other kind of job well done.
Author: Fupicat
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00:04
A short jingle that represents a successful action, end of level in a video game, or any other kind of job well done.
Author: Fupicat
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00:04
A short jingle that represents a successful action, end of level in a video game, or any other kind of job well done.
Author: Fupicat
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02:13
A haircut being done at home. The sounds of scissors can be heard as well as breathing. In the background you can hear a clock and a washing machine spin cycle.
Author: Beeproductive
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00:04
A short jingle that represents a successful action, end of level in a video game, or any other kind of job well done.
Author: Fupicat
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00:04
A short jingle that represents a successful action, end of level in a video game, or any other kind of job well done.
Author: Fupicat
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00:04
A short jingle that represents a successful action, end of level in a video game, or any other kind of job well done.
Author: Fupicat
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00:04
A short jingle that represents a successful action, end of level in a video game, or any other kind of job well done.
Author: Fupicat
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00:04
A short jingle that represents a successful action, end of level in a video game, or any other kind of job well done.
Author: Fupicat
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00:04
A short jingle that represents a successful action, end of level in a video game, or any other kind of job well done.
Author: Fupicat
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01:05
Walking quietly through well packed snow. The snow was on a plowed, unpaved road in tabernash, colorado. I was wearing size 10 toms canvas shoes. The recording was done on an h6 with the standard xy capsule.
Author: Mdrivet
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00:05
Two cats argueing on the street. Jimmy and mr. Ramseier. Mr. Ramseier pretends to be strong. Jimmy moans. In the end i clap my hands, to give jimmy a chance to escape. And so he did. Well done, jimmy!. Recorded with i-phone 5s, february 15.
Author: Thenis
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00:03
A gibbering mouther roaring at an adventurer. This was done by foley work i was doing for ballad of the seven dice. I modified my voice with numerous effects in audacity to change the pitches as well as layer a number of them together.
Author: Lucasduff
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00:06
A gibbering mouther shrieking after being frightened or damaged. This was done by foley work i was doing for ballad of the seven dice. I modified my voice with numerous effects in audacity to change the pitches as well as layer a number of them together.
Author: Lucasduff
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00:04
A gibbering mouther crying while wounded or dying. This was done by foley work i was doing for ballad of the seven dice. I modified my voice with numerous effects in audacity to change the pitches as well as layer a number of them together.
Author: Lucasduff
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00:06
An insectoid clicking noise being used for echo location. I used this for a monster our party faced in ballad of the seven dice. This was done by foley work i was doing. I modified my voice with numerous effects in audacity to change the pitches as well as increase the speed of it.
Author: Lucasduff
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00:18
This one is a little extract from one of my experimental tracks. It was done on a cubase5 for pc, using vst instruments. No samples, genuine soundwork. It may be used for movie, documentary, radio, podcast, educational as well asfor your own inspiration to sample and remix it. Enjoy!.
Author: Rootsmessenger
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00:07
Well. . . I have done some trance stuff to use in songs. . . If there's any need for them. . . I hope you people like them, i'm making more all the time. I saw there's no-one that good as flick3r on trance/techno loops here, so i decided to make my place here as a nice electronic sampler/looper. Cheers.
Author: Trckr
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01:04
Another patch on vcv rack. Sick! why am i doing this when i have the real thing :-) well it's fun and convenient. I can test modules and patch ideas. If i have three square waves i will do this one at home too. I have done similar patches before on my eurorack. . . . ((. . . And i can do it at work. . . )).
Author: Gis Sweden
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00:29
A plate was placed on a table with a very small height gap so that it vibrated when flipped with a finger. Produces a sound similar to a ruler pushed down on a table, flipped and pulled onto the table. It's a bit difficult to describe but if you hear it, you see what i mean and i'm sure you've done it as well. . ;).
Author: Soundfrickler
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01:17
This is a field recording, done using a zoom h6 with attached stereo mic. The limiter (general type) was activated on the channel. This is the raw recording without any eq or dynamics added. A quick normalization gave a nice, rich signal that you might be able to use for any purpose. Apply a low pass filter to cut out the rain. Well, enjoy. :). More of this will be uploaded.
Author: Laribum
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06:01
Experimental recording idea i had in summer 2017, i buried two contact microphones half a foot deep in a rock beach and captured the noise ambience picked up in the rocks, as well as the tide coming over the microphones eventually. If you have any use of these recordings please forward my way i would love to see what can be done with these.
Author: Fellow Composer
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00:41
It's a fictional replyment for the song 'scarborough fair', it describes a girl has many special power for the man she loves( for the task he gave), but the price( cost) is lose the ability to have children. . . So, she can does everything, but can't be pregnant. The lyric is an example( because my english is poor, so you can change it become better):. She can makes a seamless shirt. She makes it without needle,but she can’t does even simple women make a baby as any mother have done. She can washes in dry well. That’s no water and there’s no rain. But she can’t does even simple women make a baby as any mother have done. She can plows a land with horn. That’s between sea and coastal. But she can’t does even simple women make a baby as any mother have done. The software be used is 'finale 2002', and use 'formatfactory' to change. Mid to. Wav, then use 'audacity' to edit the. Wav file.
Author: Shuinvy
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01:24
Did this all my self and got some of the sounds off freesound and free to use the sounds off free sounds some of my own. Hope u like and u can have it and done on ableton live on pc and it did not take long and ive got aspergers as well have a nice day :d and i'm making a game as well its about fate about history and this time i use cryengine game software and its safe download and free u can make ps4 pc and xboxone game and play on xboxone ps4 and pc look on google its free trust me got it on pc now lots of people use it :d https://www. Cryengine. Com/.
Author: Klavo
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02:57
A lot of texture! yeah! even analog modular synths can create texture. . . Well not much of a surprise but i'm getting somewhere. . . !. Have to note what i have done. 1. Modulating a full wave rectifier at audio rate. Fixed modulating frequency. 2. I mix my the output of my two osc and clockmy clock divider with that and take /2 to mixer. Reverb is space hole on my zoom ms-70cdr.
Author: Gis Sweden
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00:26
Little school pencil bag full of pencils, pens, sharpeners, rulers and other stuff. Sounds are surprisingly variable and could be used not for just bag bust also for layering audio for weapon reloading for games. I finally decided to begin uploading sounds here (so those are my very first sounds here)those are old recordings which i've done about 2-3 years back on my phone for personal projects, before i've got decent recorder, those sounds are the best sounding among the others. To be honest, they sound surprisingly well, considering that those recorded on average phone with huge noise floor.
Author: Lemenustheoriginal
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06:58
Tokyo outdoor night ambience. This is a recording of the shinagawa area of tokyo after 1:00 am. Crickets can be heard chirping in the distance, as can cars on a usually busy road. The trainstation is closed, but there is still some activity that can be heard as well as wind and other night ambient sounds. Recording was made on the 6th floor of a highrise apartment behind shinagawa station. 2 mics placed at a 120 degree angle were used. No filtering was used. The only editing done was removal of the beginning and end of this clip.
Author: Markystar
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05:31
Five minutes of rain, artificially created. Using a blue yeti usb condenser mic on the cardioid pattern, i made a 30-minute recording of sounds from my sink (drips, splashes, different faucet pressures) and cut them up into 60 files, later edited down to 20. These were layered together and mixed with white, pink, and brownian noise. Slight noise removal done. Recorded some basic mic noise, and used a subtractive processor (reafir in reaper) to remove that sound from the final mix. Convolution reverb was added for a fairly realistic set-it-and-forget-it option. I've uploaded a dry version as well.
Author: Niedec
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15:12
This is a recording made in the room of my apartment in italy in the province of rieti, while i am testing a drone dji phantom 4 pro clone, purchased 3 days ago on the vova site, only during the test it suffered two accidents. The first 5 minutes for 3 flights everything went well, then on the fourth flight, as the drone was also without para-propellers, the first small accident happened, on landing he fell to the ground from the bed, then resumed flying for another two times. On the third flight there was a second bigger accident: first he started spinning the propellers against the wall for a while, then he fell to the ground rolling until he hid under the bed. This time, however, even after this great accident, the drone resumed flying normally as if nothing had happened. This recording was done with my iphone connected to the shure mv88 plus microphone.
Author: Andreauomogatto
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00:21
A snippet of a crowd cheering a win after a football or sports match. Quite short, 20 seconds long and good quality. Recorded using tascam dr-05 inside my hooded jumper sleeve, still quite crisp sounding. This ones on the house, minimum effort required to capture this, and i'm sure many people would be able to capture the same thing with varying degrees of quality. ** thank you for checking my work out, if you're digging it, it would mean the world to me if you could drop foolboymedia a like on. Facebook. Com/foolboymedia. For whatever reason you're using my work, a like would be cool and would make you even cooler (sunshades emoji). Again, thanks for downloading my work and using it for your project! **.
Author: Foolboymedia
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00:21
A reduced amplitude version so that it doesnt blow your cotton socks off!. Quite short, 20 seconds long and good quality. Recorded using tascam dr-05 inside my hooded jumper sleeve, still quite crisp sounding. This ones on the house, minimum effort required to capture this, and i'm sure many people would be able to capture the same thing with varying degrees of quality. ** thank you for checking my work out, if you're digging it, it would mean the world to me if you could drop foolboymedia a like on. Facebook. Com/foolboymedia. If you want to use commercially, please get in touch or consider a donation to myself on foolboymedia@gmail. Com or donating to the freesound project. Thanks for stopping by!. Again, thanks for downloading my work and using it for your project! **.
Author: Foolboymedia
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02:26
I had to make a background track of roman senators talking for a comedy radio theater production. I recorded myself 5 times in different voices (other than my own) and got this track. There's a dumb senator in there, an old man senator, and three other random senator voices. :). You may do whatever you like with this sound. . . No attribution required, although i'd appreciate it if you would! :). Comments are always appreciated! :). P. S. Try to see if you can tell what the dumb senator is saying. . . That was the one that always got my friends laughing. Hint: it starts out with something like this (duuuhh) does any-body know what 'appened to julius caesar? well i see he died, but who knows? etc. Then he starts talking about how dumb he is and how everybody should imitate him because he's so dumb. . . Etc. :). All of the voices are done by me and none of these voices here are my normal voice. Xd.
Author: Dominictreis
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01:02
As with my other sounds, i prefer quality over quantity. Here is another sound file that i developed over a couple of days. Similar to ss's pulse cannons, this one features a military battle featuring tanks, helicopters, jets, and strafing runs using high caliber chainguns. A lot of explosions and rocket fire is heard as well, and the audio is a bit loud. Sounds edited in audacity, some sounds recorded irl using my dslr camera system, the mixing was done using filmora9. The freesound files used is listed in the sound sources, rest is what i used online and irl. I did this out of boredom while playing shooter games, since i'm working with 3d modeling i'm getting back into making my own sounds for my games. This one is free to use with credit, and with the right editing software you can change the volume if needed. Feel free to let me know if anything needs changing, or if you want a audio commission!. <3. [the quality in freesound's website player doesn't fully show the amount of audio details. It'll clear up and have much more depth when downloaded. ].
Author: Grimmreapersounds
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21:21
This is a failed attempt at sampling a rock drumkit on 6 tracks. The channels are as follows:. 0: oh l1: oh r2: kick3: snare4: room l5: room r. I've captured this into ardour 5. 12 using 3 different audio interfaces:. Behringer umc202hd - overheads (dynamic mics)line 6 pod studio ux2 - kick and snare (condenser + dynamic)zoom h2 - room ambience (built-in xy condenser mics). This file is a 6-channel 24-bit flac file encoded using ffmpeg from the raw wav files exported from the original ardour session. There are several issues with this recording however:. 1. The tracks seem to drift, because the individual audio interface clocks were not in sync. The proper way to record multitrack audio is using a single multichannel audio interface - but i didn't have one. 2. There's either x-runs or some usb transfer issues creating small glitches and dropouts in various tracks her and there. Don't know why did this happen, as we've been tracking the real drummer's performance without these issues. Now - fixing these issues manually would be an insane amount of work, but i hope maybe someone has means to either solve them with programming a special tool, or know a tool that could fix these, and make this recorded session ready to be sliced as a drumkit for say - drumgizmo. There's some really good stuff in here - an i was able to cut and mix some really nice drum samples, that i've been using for years, but it's not ready to be fully sliced for maximum flixibility. The instrument was played by myself - it's a drumset by pearl (don't remember the details), owned by the drummer of a band i recorded this with. The band was called small hint - hence the drumkit name. We were recording an ep, and i used some free time left to capture this as well. The ep was never finished and we disbanded soon after. Regarding fixing the issues - here's what i think needs to be done:. 1. I think each hit would have to be automatically phase-aligned on all 6 channels, to correct for the drift. 2. I think it should be possible to automatically detect clicks by simply watching for a sudden change in amplitude between adjacent samples - marking bad areas and then using something like audacity's repair effect to interpolate the waveforms. I think the glitches have much steeper changes in amplitude than even the drum transients, so it should be possible to differentiate between those automatically. If you found a way to fix at least some of these problems - please let me know!. If you've made some "remixes" on freesound - i'd also love to know that. Apart from that - sample what you can out of this and make some sick drum tracks!.
Author: Unfa
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