447 Royalty-Free Audio Tracks for "Yes"

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00:51
We've all been in the situation, where we needed a massive nuclear alarm sound effect. So i made one. You are welcome to use it as you please, unless you want to use it for a real nuke. No copyright!. Please don't flag it as offensive. Yes it is a massive nuclear alarm!. Copyright free documentation + sound effect:http://www. Radioilluminati. Com/nuclear-alarm/.
Author: Radio Illuminati
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00:01
Ripping off a paper towel in the washing room. Wave, 44. 1khz, 24bit, stereorecording device: zoom h2n with xy-capsulelow-cut: yes (80hz)normalized to -1dbfs. Location: leuphana universität lüneburg, gebäude c7, first floor. Lat: 53. 229146780332684lon: 10. 400217175483704. Date: 2013-12-02, 14:42hrecorded and edited by: marlin nöthig, martin tege, david nackethis recording was created in the framework of the seminar "soundscape leuphana (ws13/14)".
Author: Soundscape Leuphana
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00:02
Me scratching with my finger over the grate of a heating device. Wave, 44. 1khz, 24bit, stereorecording device: zoom h2n with xy-capsulelow-cut: yes (80hz)normalized to -1dbfs. Location: leuphana universität lüneburg, gebäude c7, first floor. Lat: 53. 229135541034985lon: 10. 400222539901733. Date: 2013-12-02, 14:58hrecorded and edited by: marlin nöthig, martin tege, david nackethis recording was created in the framework of the seminar "soundscape leuphana (ws13/14)".
Author: Soundscape Leuphana
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00:03
Water from a water-tap flowing into a basin. Wave, 44. 1khz, 24bit, stereorecording device: zoom h2n with xy-capsulelow-cut: yes (80hz)normalized to -1dbfs. Location: leuphana universität lüneburg, gebäude c7, washing room. Lat: 53. 22885776888717lon: 10. 400235950946808. Date: 2013-12-02, 15:04hrecorded and edited by: marlin nöthig, martin tege, david nackethis recording was created in the framework of the seminar "soundscape leuphana (ws13/14)".
Author: Soundscape Leuphana
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00:04
Us triggering the alarm security at computerlab. Wave, 44. 1khz, 24bit, stereorecording device: zoom h2n with xy-capsulelow-cut: yes (80hz)normalized to -1dbfs. Location: leuphana universität lüneburg, gebäude c7, first floor. Lat: 53. 229016725423605lon: 10. 400080382823944. Date: 2013-12-02, 15:08hrecorded and edited by: marlin nöthig, martin tege, david nackethis recording was created in the framework of the seminar "soundscape leuphana (ws13/14)".
Author: Soundscape Leuphana
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00:11
Printer activity in the hallway of computerlab. Wave, 44. 1khz, 24bit, stereorecording device: zoom h2n with xy-capsulelow-cut: yes (80hz)normalized to -1dbfs. Location: leuphana universität lüneburg, gebäude c7, first floor. Lat: 53. 228856163262506lon: 10. 400093793869019. Date: 2013-12-02, 15:12hrecorded and edited by: marlin nöthig, martin tege, david nackethis recording was created in the framework of the seminar "soundscape leuphana (ws13/14)".
Author: Soundscape Leuphana
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00:02
This sound was taken from a construction area close to building 16. Wave, 44. 1khz, 24bit, stereorecording device: zoom h2 with xy-capsulelow-cut: yes (80hz)normalized to -1dbfslocation: leuphana university lüneburg, building 16. Lat: 53. 228286162730626lon: 10. 403215885162354. Date: 2013-11-19, 13:20h. Recorded by: julia rehfeldt, wiebke stein and laura medrowedited by: laura medrow. This recording was created in the framework of the seminar "soundscape leuphana (ws13/14)".
Author: Soundscape Leuphana
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00:04
A sound taken in front of a supermarket. It occurs, if one moves a shopping cart away from the others. Wave, 44. 1khz, 24bit, stereorecording device: zoom h2 with xy-capsulelow-cut: yes (80hz)normalized to -1dbfslocation: supermarket. Lat: 53. 227168618533454lon: 10. 401413440704346. Date: 2013-11-19, 13:40h. Recorded by: julia rehfeldt, wiebke stein and laura medrowedited by: laura medrow. This recording was created in the framework of the seminar "soundscape leuphana (ws13/14)".
Author: Soundscape Leuphana
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00:06
A sound which occurs when rubbing two mineral water packings against each other. Wave, 44. 1khz, 24bit, stereorecording device: zoom h2 with xy-capsulelow-cut: yes (80hz)normalized to -1dbfslocation: supermarket. Lat: 53. 227168618533454lon: 10. 401413440704346. Date: 2013-11-19, 13:52h. Recorded by: julia rehfeldt, wiebke stein and laura medrowedited by: laura medrow. This recording was created in the framework of the seminar "soundscape leuphana (ws13/14)".
Author: Soundscape Leuphana
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02:28
Yes, i'm crazy to stick my head with roland cs10m mics in my ears attached to an olympus ls14 through my back porch door during a hail storm, but what i heard could not be missed. The constant, almost non-stop rull of thunder lends an erie quality to this midnight storm in madison, nj. Got popped on the nose with a couple little stones, but it was worth it.
Author: Nfgc
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00:03
Electronical voice explains the fourth floor in an elevator. Wave, 44. 1khz, 24bit, stereorecording device: olympus ls10 with xy-capsulelow-cut: yes (80hz)normalized to -1dbfs. Location: leuphana universität lüneburg, gebäude c7, fourth floor. Lat: 53. 228934838796086lon: 10. 400152802467346. Date: 2013-11-12, 12:00hrecorded and edited by: marlin nöthig, martin tege, david nackethis recording was created in the framework of the seminar "soundscape leuphana (ws13/14)".
Author: Soundscape Leuphana
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00:07
Beeping at the cash desk of a supermarket at the check out. Wave, 44. 1khz, 24bit, stereorecording device: zoom h6 with xy-capsulelow-cut: yes (80hz)normalized to -1dbfslocation: supermarket by the main campus of leuphana universitylat: 53. 22730349610296lon: 10. 401467084884644date: 2013-11-19, 16:35h. Recorded and edited by: julia rehfeldt. This recording was created in the framework of the seminar "soundscape leuphana (ws13/14)".
Author: Soundscape Leuphana
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00:16
A bunch of small stones are hitting a tube nearby the canteen back door. Wave, 44. 1khz, 24bit, stereorecording device: zoom h2n with xy-capsulelow-cut: yes (80hz)normalized to -1dbfs. Location: leuphana universität lüneburg, parking deck. Date: 2013-12-10, 16:00hrecorded and edited by: christoph weberthis recording was created in the framework of the seminar "soundscape leuphana (ws13/14)".
Author: Soundscape Leuphana
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02:00
Three partsfirst part 11 tones and 4ssecond part 4 tones and 3s (a little unstable sequence. . . )third part 8 tones and 12s. Question. Do i need a modular synth for making meanless things as this. . . Well, yes and no. The parts are related in different ways and theunstableness is nice. Or?all three sequences are made in different ways.
Author: Gis Sweden
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00:08
This sound was produced by rubbing two toilet paper packings against each other. It was recorded in a supermarket. Wave, 44. 1khz, 24bit, stereorecording device: zoom h2 with xy-capsulelow-cut: yes (80hz)normalized to -1dbfslocation: supermarket. Lat: 53. 22719284325928lon: 10. 401428034465425. Date: 2013-11-19, 13:31h. Recorded by: julia rehfeldt, wiebke stein and laura medrowedited by: laura medrow. This recording was created in the framework of the seminar "soundscape leuphana (ws13/14)".
Author: Soundscape Leuphana
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00:40
8-bit inspired battle theme. This is a part of a soundtrack i made to the legend of zelda - ocarina of time. Yes, it already has a soundtrack, but i made a new one. And you can use all the songs for your own game (or whatever else), download the whole soundtrack here: https://kbrecordzz. Itch. Io/ocarina-of-nice. (everything is released under the creative commons 0 license).
Author: Kbrecordzz
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02:16
2nd sound today! in spite of short time by the synth. . . . Anyway here in using a feedback loop on the quadra envelope generatorstrange effect with long pausesi use quantizer on thisnoise from jupiter storm. Evaluation of patch/soundone cycle is - about 17 sec - goodonly short sounds - no and yes, good this timeamplitude variation - yep goodpitch variation - yep, enough, goodtimbre variation - could say somusical value - i should consider this musicalentertaining - hmm. . . Interesting.
Author: Gis Sweden
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05:34
Recorded on a wooden rowing boat in the quiet harbour of po toi o. See google map - https://www. Google. Com/maps/place/clear+water+bay/@22. 2750496,114. 2936803,830m/data=!3m1!1e3!4m2!3m1!1s0x340403f324a97f77:0x4d488ecc4b81b6dc. You can hear me bitching about the director of the movie i made this recording for at the beginning. . He has a ferrari yet claims the budget is extremely low etc etc. . But would i mind working christmasday?. Yes that type of job. .
Author: Martian
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00:43
Technician guy cleaning a macbook using an air-compressor. Wave, 44. 1khz, 24bit, stereorecording device: zoom h2n with xy-capsulelow-cut: yes (80hz)normalized to -1dbfs. Location: leuphana universität lüneburg, gebäude c7, second floor "medienwerkstatt". Lat: 53. 22901672542333lon: 10. 400201082229614. Date: 2013-12-02, 15:15hrecorded and edited by: marlin nöthig, martin tege, david nackethis recording was created in the framework of the seminar "soundscape leuphana (ws13/14)".
Author: Soundscape Leuphana
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01:09
This was recorded in a small, underground brick wine cellar during a wine-tasting event in europe. While the language spoken in the clip is slovak, it's impossible to pick out any indivdiual conversations, so this could be used as background noise in any project. At 0:57, there is a distinct "ano" (slovak for yes) which you may wish to edit out if you need the full minute. Mp3 recorded at 320 kps on a tascam dr-1 stereo mic recorder.
Author: Evsecrets
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00:34
This is how lost my shoes at the mexico city metro, it was almost like the scene in the harry potter's movies when they get into a looping parallel dimension until you get out in another dimension, yes i really felt i went into another dimension inside the metro and that's the exact sound from when it happened. Enjoy this crazy sample, and feel free to use it to rebuild other sounds. I am on bandcamp if you would like to discover more crazy sounds like aparatar :).
Author: Kerosenetrash
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01:53
The orange side of plaits randomised from rnd step driven by wogglebug and instruo neoni, into harmonaig, cv to plaits. Aux channel passed through rings, one output through tau phaser the other through mimeophon and finally though qmmg moved by maths and sent through erbe-verb. Phew! enjoy! oh yes, markers are in place for morphagene.
Author: Jim Bretherick
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03:37
A recording made in mid june of 2017 near the ohio river from the bank of rosiclare illinois. The main sound is an angry killdeer that was constantly fussing at me for being too close to her nest. You'll also hear a johnboat plowing through the river, the wind through the leaves of a huge sycamore tree and various children, low in the distance, playing on a playground on this perfect 80 degree summer day. Equipment: marantz pmd661 recorder with the audiotechnica bp4025 stereo microphone, yes, a true stereo recording. Enjoy.
Author: Kvgarlic
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02:12
Near where i do many of my favorite nature recordings there are train tracks which can ocassionally be very busy -- and yes, sometimes they have interfered with some of my nature recordings. But, recently i recorded the sound of the approaching train carrying loads of coal. It was around dusk and breezy -- melancholy combination. . . . I really love the echo of the whistle. . . . And as i listened i could not help but think about 100 years ago when trains were more common, amazing how things change. Well, here it is. Kvgarlic.
Author: Kvgarlic
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00:01
This is a sound effect for when somebody or something (like a bone being snapped in a fight breaks). When an actor breaks somebody's arm wrist or ankle. It is really good and you can get creative with this. This is no doubt the best sound effect i have ever made. Try it out! all you have to do is give me credit in the credits if you use this sound. So yes, it's royalty free!:).
Author: Brassknucklesfilms
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00:03
A sound which was produced by opening and closing a metal garbage can in a baker's shop. A sound which was produced by opening and closing a metal garbage can in a baker's shop. Wave, 44. 1khz, 24bit, stereorecording device: zoom h2n with xy-capsulelow-cut: yes (80hz)normalized to -1dbfslocation: bakery. Lat: 53. 2270931511lon: 10. 400965511799996. Date: 2013-12-04, 13:48h. Recorded and edited by: laura medrow. This recording was created in the framework of the seminar "soundscape leuphana (ws13/14)".
Author: Soundscape Leuphana
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00:06
A recording of a shower door, i used this sound through izotope iris 2 to produce a low, slow bassy kick sound, for a pretty ambient piece i did. I don't know why i became fascinated with the shower door. Bathroom time can be surprisingly pensive, so perhaps the sound of the door shunting shut became associated with that introspective space for me. Yes, i am aware that this the second bathroom sound i have shared. This may take on a certain significance given the fact that i have only shared a handful of recordings, but i encourage you not to read too deeply in to this fact.
Author: Notsawry
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Lol i record my voice while playing video games now so that i can save certain things i say, you know, for real reactions to use for cartoons and stuff. A lot of my voice clips are from playing games with jumpscares, and that's where my screams and ooooooohs come from. I used to scream all the time when playing jumpscare games, but now it's turned into some weird growl thing or somethin, i dunno. So yeah, lots of clips. There are tons of clips that i'm not uploading though. They are exclusively mine!. And for those using my sounds, i am so thrilled xd.
Author: Reitanna
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00:02
Lol i record my voice while playing video games now so that i can save certain things i say, you know, for real reactions to use for cartoons and stuff. A lot of my voice clips are from playing games with jumpscares, and that's where my screams and ooooooohs come from. I used to scream all the time when playing jumpscare games, but now it's turned into some weird growl thing or somethin, i dunno. So yeah, lots of clips. There are tons of clips that i'm not uploading though. They are exclusively mine!. And for those using my sounds, i am so thrilled xd.
Author: Reitanna
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00:02
Lol i record my voice while playing video games now so that i can save certain things i say, you know, for real reactions to use for cartoons and stuff. A lot of my voice clips are from playing games with jumpscares, and that's where my screams and ooooooohs come from. I used to scream all the time when playing jumpscare games, but now it's turned into some weird growl thing or somethin, i dunno. So yeah, lots of clips. There are tons of clips that i'm not uploading though. They are exclusively mine!. And for those using my sounds, i am so thrilled xd.
Author: Reitanna
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00:01
Lol i record my voice while playing video games now so that i can save certain things i say, you know, for real reactions to use for cartoons and stuff. A lot of my voice clips are from playing games with jumpscares, and that's where my screams and ooooooohs come from. I used to scream all the time when playing jumpscare games, but now it's turned into some weird growl thing or somethin, i dunno. So yeah, lots of clips. There are tons of clips that i'm not uploading though. They are exclusively mine!. And for those using my sounds, i am so thrilled xd.
Author: Reitanna
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00:03
I made a synth snare sound by using deflemask to make it. I also did this with the synth kick sound, too. Do whatever you want with this (like sounds or music) and credit me if you want as pk superstar256 (in a fan project) or ismo-kun games (in a commercial project). Yes, you can use this in things that can make you money, just don't make money off of this sound of its entirety in unedited form. Author's notes: "i was thinking of processing this and the kick sound with distortion and bass boosting, but i decided to leave them unedited. ".
Author: Pksuperstar
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10:00
Start with chaos. In this sound/patch you have the possibility to enjoy chaos and feedbacki use my sloth lfos and jerkoff - another chaos moduleim possible sick i like this - thou its simple. Sloth modulate vco and filter cut of frequencyfeedback from vco to the filter via a vca controlled by a looping envpan fx also controlled by sloth - same env that controls the frequency. The "prassel" rustle sound is great in my earsjerkoff, exp vca, function and another sloth. Evaluation of patch/soundone cycle is - there are many cycles to consideronly short sounds - no, goodamplitude variation - yep goodpitch variation - mediumtimbre variation - some, via filter/two soundsmusical value - i think so!entertaining - yes?!.
Author: Gis Sweden
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00:01
I made a synth kick sound by using deflemask to make it. I also did this with the synth snare sound, too. Do whatever you want with this (like sounds or music) and credit me if you want as pk superstar256 (in a fan project) or ismo-kun games (in a commercial project). Yes, you can use this in things that can make you money, just don't make money off of this sound of its entirety in unedited form. Author's notes: "i was thinking of processing this and the snare sound with distortion and bass boosting, but i decided to leave them unedited. ".
Author: Pksuperstar
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00:07
This is my own kaiju i made last year, i first start with the concepts. And now getting to the part on the sound on what will it sound like, so i watch any behind the scenes on how any kaijus like godzilla sound where made. So i use wooden chairs i found around my house slowly drag it that makes these noises, after every sound recorded, i go with a empty tuna fish can and after washing it, it makes a interesting sound, so i recorded that as well and mix both of those sounds together which makes this. And yes i'm working on a project that base on this kaiju.
Author: Alarmeddock
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03:13
Sometimes i regret being so stubborn, only using analog modules in my modular. How easy it should have been creating cool rhythms for the drums with a digitalclock generator or having a nice wave table oscillator etc. . . . Today, i admit, i once again was looking at a digital clockgenerator. How would care!?same sequence as in electronic minute no 105, but slower. And i have added someeasy modular analog. . . . Drums and a bonus sound. Play with it. In the end the drums are alone!the wav-file is raw! no editing at all. Yes i should record via my h1. . . But it'sso easy to use the mic in on my laptop.
Author: Gis Sweden
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07:57
No it didn't. Well cool patch anyway? it's what i like. Small variations on a simple theme. Sloth lfos and a jerk off (both from nlc) are the engine. Yes and a comparator. Using an or/gate-combiner to create a trigger-ish for quadra to react on. Analog delay and spring reverb. Why did i do this patch from the very beginning? when the voltage on x from sloth reaches a specific value a trigger is generated and i sample the value on y and uses to select pitch on an oscillator. The one playing the long tones. Chaos creates my variations. Sh1t, now when i've stopped recording cool thing are happening. Promise. . .
Author: Gis Sweden
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00:02
I made a saw wave and put some flanger and paulstretch effects to it on audacity and made this synth-like saw wave inspired by the saw wave sample from the ps1 startup sound. If you want to put a loop to this sound, it's 67109 to 84907 on openmpt. Do whatever you want with this (like sounds or music) and credit me if you want as pk superstar256 (in a fan project) or ismo-kun games (in a commercial project). Yes, you can use this in things that can make you money, just don't make money off of this sound of its entirety in unedited form. Author's notes: "honestly, it sounds like a overdriven/distorted guitar to me. ".
Author: Pksuperstar
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02:13
Sorry, if this music weren't made by me. This is "sonic. Exe - green hill zone" i guess. . . But i made it low pitched because yes. So, please don't flag this song. It's just mr incredible becoming uncanny phase 15 full music. You can use it if you wanna to. You can credit me for low pitched sonic. Exe green hill zone song. You can enjoy this music i guess. So, should i make mr incredible becoming canny phase 16 and 17 music?tell me in the comments. I hope this music is not cringe or something like that. And i hope there is nothing wrong with this music.
Author: Alex
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03:01
Privatedareno2 - 3patches - 3min. A challenge kindly started by alienxxx \(^_^)/. Patch 1: the patch that was… a patch i did yesterday. Got that one for free, so to speak. Patch 2: inspired by distant airplanes. Had this in mind. Now i patched up my idea. The wind (or what you decide to call it) is controlled by alm pip slope. New module – for me. Used an external effect, the zoom ms-70cdr. Patch 3: read about feedback. I decided to do a feedback patch. First i made one using oscillators, but i did not manage to do something nice. So i used filters. The first filters feedback is generating triggers. Oh, yes, and i used my sampler (soundmachines ul1uloop). So three patches. I merged/mixed them together in audacity. All sound unedited. Just normalized and i have applied fade in/out – and mixed them together - as written.
Author: Gis Sweden
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00:33
I get annoyed easily when i hear someone telling me what to do. It gets me in trouble. This was a while ago. I hadn't ever been caught at that point, and he was the one recording. He actually got me started on that. Of course, i had taken off the offending articles of clothing and kicked off my sneakers, and was locked outside my own front door that way. Of course i couldn't go anywhere, and the only unlocked window had an air conditioner in it. Yes i did. Right over the top of it, might have looked pretty clumsy, at least…i know it was risky but not as bad as standing out there. Luckily it was a back window. Unluckily, it was raining. Hard. Should have let him build that fence.
Author: Nuncaconoci
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01:06
Hola !. So after all the dsp processing of the little voice recordingi tried out my little bbc symphonic orchestra new free libraryput some violins on it & some horns of abraxas, if youdon(t know horns of abraxas of johann johannssonn, i urge you to go& check it out, the whole movie is a candy for the ear & eye. . . S with titlesas seekers of the serpent's eye or burning church or dive-bomb blues ordeath and ashes or children of the new dawn or forging the beast. . . What a soundtrack & what a movie ! but also what a tragic loss. . . Https://www. Youtube. Com/watch?v=hgih-ma5nag. & then at the end i transform again the little percussive voice partinto a voice again. . . You can clearly see in the wave form of the big percussion & the little voice wave form, an isomorph pattern, no ?. 17decmber of 2020jjjjjj looper dooper. Yes !. Ok i go to sleep nou !.
Author: Antwerpsounddesign
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09:50
Yes! så nöjd att detta ljud hände, typ! let me take this info in swedish, okay. Buchla style slow krell. En modulerande osc och en som moduleras, men man hör bägge i mixen! ena osc går via en lpg den andra via vca/mix. Till det "skrynkliga" ljudet använder jag en pip slope modulerad av jerkoff och sloth. Ljudkällan är en sinus som går via en lugnt modulerad wave shaper. En envelope follower plus sloth ger en trg till en s/h ibland och då byts tonen. Skrynkelljudet går även till mitt analoga delay. Tonen är även liiite modulerad av en env. Ganska west coast och buchla. . . Google translate :-)buchla style slow krell. A modulating osc and one that is modulated, but you can hear both in the mix! ena osc goes via a lpg the other via vca / mix. To the "creepy" sound i use a pip slope modulated by jerkoff and sloth. The sound source is a sine that goes through a quietly modulated wave shaper. An envelope follower plus sloth gives a trg to an s / h sometimes and then the tone changes. The cry sound also goes to my analogue delay. The tone is also liiite modulated by an env. Pretty west coast and buchla. . .
Author: Gis Sweden
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01:07
I was just going through my sounds, when i decided "hey. . . I'm gonna release this. " so here you all go! i'm really proud of how this turned out. This, as you can tell, is a deep eerie ambience loop. It can be used for anything you want. I like to leave things up to the imagination of the audience. How it was made:. Software used:-fl studio 20-harmor-harmless-fruity parametric eq 2-valhallaroom. So basically what i did was get a low pitch sawtooth waveform, put it through some effects like harmonization, a low pass filter with high resonance, a phaser, and a load of distortion. The main synth is made with harmor. (yes, this is all one synth. It just has a lot of dynamics. ) i then processed it with some eqing. What made this sound what it is would be the reverb. I put 2 layers of valhallaroom on the synth. One has a very short decay time, and gives it texture. The other gives it the atmosphere. To add some more depth, for the final touch, i layered a sub-bass underneath it. Which is just a low sine-wave with reverb on it, which i used harmless to make. I hope you enjoy this!.
Author: Resaural
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13:10
A peaceful ambiance of some pine trees in early, early spring. The predominant, lower-pitched background is the strong south wind blowing through the tops of healthy pine trees. . . An unwavering "swooshing" that cuddles and curls around the flexible, thick-resin-filled pine needles. Also, from time to time, you hear the sound of the wind rattling some dead and brown oak leaves; oak leaves which are still stubbornly hanging on to their parent tree. I purposely did only a very bare minimum of post-processing on this sound so as to keep it as realistic as possible. Yes, there are quite a few wind rumbles that i toned down just a little bit. I did not totally get rid of the wind rumbles. I did this on purpose so you the true feeling of " being there " on that mild, but still raw cold day of spring could still be felt. At 4:35 into the soundscape the trilling of a pine warbler is heard---a warble of warm-sounding notes fighting back stubborn winter. At 9:33 that hardy year-round resident, black-capped chickadee starts tweeting about. Recording made on saturday march 25, 2023 using a sound devices mixpre-3 series ii and only one microphone. I used a sennheiser mkh 8070. Enjoy this soundscape of winter slowly losing its grip, as told by pine trees and brown, crackly oak leaves.
Author: Kvgarlic
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05:01
While working on another audiobook, i decided to make this sound. It's 38 voices, each saying different things, panned around and mixed together, creating a "wall of sound" that speaks like 38 radio channels at once. Recorded with a zoom h2 via usb into ardour2. Mixed and exported to flac with ardour2. Ps: it's all polish (with some possible german shout-outs), but the amount of noise makes it almost completely incomprehensible. Only a few words that are being yelled in a different voice can be understood. No sound repeats here, no recycling - every voice and every second of this recording is unique. Yes, it required quite a lot of work to record so much talking in quality! it's almost an entire audiobook squeezed into 5 minutes. Strangely (or not) listening to this makes my mind rest, because the noise blocks all other sounds from the environment - making my mind free of stimulation, allowing for sleep-like rest state. The signal is so much modulated that it appears to be not modulated at all - like static you get from a fm radio of you tune it wrong. The brain receives less data when you listen to this, than when you sit in a room hearing even faint (but distinct) noises from outside, other rooms, other people or yourself. This is sound masking in action. A very interesting psychoacoustic property of human hearing. Also: this is an interesting material to study of my voice's spectral energy distribution while speaking (as opposed to singing). As you can see using the spectrogram view, most energy is present in the band below 600 hz.
Author: Unfa
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Street noises recorded while walking through the most touristy area of montmartre, in paris, france. Streets visited include rue des saules, rue norvins, rue du mont cenis, rue du chevalier de la barre, rue du cardinal guibert, rue azais, rue saint eleuthere, in that order. Highlights include:. 00:00-00:30-> walking south along the relatively quiet saules ("willow") street in montmartre; footsteps and squeaking boots. 00:42-01:02-> street-cleaning truck passing on the same street. 01:02-01:30-> piano playing inside a restaurant on norvins street. 01:30-01:36-> rock music in some other shop. 01:44-01:46-> kids running past. 01:56-01:58-> barely audible music somewhere, under heavy crowd sounds. 01:56-02:59-> crowd noises, clinking silverware and plates in the restuarants i'm passing, increasingly heavy crowd. 03:00-03:21-> passing van, followed by another bus. 03:21-04:06-> ill-behaved young males ruining my take with strange ape-like cries. 04:06-04:17-> i think this was a passing taxi. 04:20-05:08-> someone playing a steel drum on the ground in mont cenis street. 04:43-------> someone closing a gate, i think. 05:16-05:18-> american tourist exclaiming at close range in chevalier de la barre street. 05:53-06:18-> street portrait artists talking and joking with each other. 06:30-07:25-> someone playing the harp on cardinal guibert street next to the basilica, partially drowned out by a passing car. 07:25-08:23-> someone singing on the steps in front of sacré-coeur. He had a powerful but distorted amplifier--the bad sound quality was like that in real life. I turned around in front of the basilica on this dead-end street and that's why the music switches sides. 08:23-08:40-> yes, that's a chainsaw. The city was trimming some large trees. 09:33-09:47-> more chainsaw noise as i walked past the workers on azais street. 10:00-11:00-> increasing crowd noise as i walk back north to the busiest part of montmartre along saint eleuthere street. Recorded with a hand-held h4n at 96 khz / 24-bits, stereo, compressed into 160 kbps / 44. 1 khz / 16 bits mp3. Recording date march 16, 2012, in the early afternoon.
Author: Mxsmanic
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