A gibson sg with custom-59 pickups playing the open a string. Signal was captured using the bridge pickup exclusively. Length of sound capped at 10 secs and fade out effect added in audacity.
Jumping on a trampoline, recorded with jjc sgm-v1. You don't have to credit me anywhere but if you liked this sound effect, please let me know in the comments where you've used it. Thanks!.
Lawnmover working. Recorded with jjc sgm-v1. You don't have to credit me anywhere but if you liked this sound effect, please let me know in the comments where you've used it. Thanks!.
Part of our house alarm slowed down for effect. Recorded on my yamaha pocketrak recorder and editied in sony sound forge. Please comment on what you will use it for. Thanks. :^).
Overhead firework reports with slight people/vehicle background, generally quiet with good building echo effect. Recorded in natchitoches, louisiana usa with a tascam dr-1.
A "bones"-like sound that is good for game sound effects. Unfortunately i can't remember for sure how i made it. I think i swept an object across the spokes of a bicycle wheel.
Sound create use fm synthesis and use 16 bit for high quality. Create sound use c program. Sample have different frequency (power 2) and length. Last several sample have wave frequency above nyquest limit 48000 hz/2 = 24000 hz. Some effect sound like effect in game strider hiryu (ストライダー飛竜) from capcom 1989 (robot gorilla in level siberia) and sonic hedgehog 1 from sega 1990 (sonic jump in large ring at level end if have more than 100 ring). Algorithm:• one carrier and modulate pair• modulate frequency 1. 4 of note (carrier frequency)• modulate amplitude (β) change from 0. 0 to 10. 0 across note• hill envelope with top at 0. 1 of note length.