327 pistes audio libres de droits pour "Silence"

00:00
06:09
Wild parrots started flying in and landing on the trees along mission bay in san diego on a cool, cloudy day. I walk around and catch some individuals and groups. Sometimes they fly overhead. I did my best to minimize footstep sounds and wind noise. Mostly, i did a good job of that. No. 2 at about 2:35 there's a nice group after a long silence, so don't quit beforehand. The stereo mics add to the liveliness of the sounds.
Auteur: Robert Yourell
00:00
00:18
Recording #1 of my own shirt flapped, snapped, whipped, waved etc. If you pitch-shift this down (or slow it down) it can sound (imo) indistinguishable from, say, a large flag or large sail being pulled and snapped in the wind. This had recording noise removed, and silences auto-trimmed, with auto-regions from that trimming generated and saved in the file (handy for selecting a sound region easily or exporting regions as a lot of separate sounds). I request but do not demand attribution to me for use of this sound.
Auteur: Narfnarfsillywilly
00:00
00:46
Alarm sound as being used in 1990s space craft and alien space ships of the united terran planet union. Modeled in audacity: 220 sawtooth, +10 semitones sliding shift, +silence, +freeverb (0. 3, 0. 5, 0. 5, 0. 8, 0. 4), +normalize. Http://farm9. Staticflickr. Com/8070/8213683889_517a10ef52_o. Pngon flac and ogg vorbis audio file formats. Contact me if you have interest in specific sounds for open source or commercial purpose.
Auteur: Qubodup
00:00
03:01
A pair of owls stationed themselves outside my half-basement bedroom window in colorado early this morning around 12am. Unfortunately i only had my phone to capture them with, but it still turned out alright, save for the periodic vox-like breaks when silencing background noise. The hoot is obvious as to the source, but i'm unsure about the screech/cry that occurs with equal frequency. Is it the response of a mate? or just the yip of a curious neighbor dog?. Recorded with the stock application on my lg g3 phone and encoded to mp3 using the "video to mp3" app.
Auteur: Depwl
00:00
01:19
Parts from edgar allan poe 'the tell tale heart' spoken by a dark amber voice. ----------------- full text ----------------if still you think me madyou will think so no longer. I describe the wise stepsi took for hiding the body. I worked quickly,but in silence. He cried once -- once only. Without delay. First of all, i took apart the bodyi cut off the head, the arms and the legs. There was nothing to wash outno mark of any kind. No blood whatever. I had been too smart for that. A tub had caught allha! ha!---------------------------------------------.
Auteur: Deepwater
00:00
02:28
2007 toyota yaris driving on a country road. I needed this type of sound for an av with specific time characteristics. Three takes separated by 1 second silence. Take 10-10: 30 kph. 10-30: slowing down in top gear. 30-35: stopping. 35-50: idling. Take 250-60: 30 kph. 60-80: slowing down in 2nd gear. 80-85: stopping. 85-95: idling. Take 395-115: 50kph. 115-130: blinker. 130: gravel driveway and stopping. Recorded on a marantz pmd 661, 10 december 2020 at 21:30, with a rode nt4.
Auteur: Guyburns
00:00
16:41
Warning: files can not be undeleted, not even by administrators!i re-uploaded the sound because there was an error connecting to the https://freesound. Org server. Estimated start pitch: a♯/b♭1 (59. 940 hz)this is an impulse of 59. 94 fps video (see why tv is 29. 97 fps and the horizontal frequency is 15734. 266 hz). I created this in audacity!. Silence: 1001 samples at 60000 hz, except the first sample is of amplitude 0. 25. Attribution is not required, which means that i, therandomsoundbyte2637, need not be attributed to use this!. Sample rate is 60 khz because of the 59. 94 hz.
Auteur: Therandomsoundbyte
00:00
05:17
A high quality recording with a solid collection of various snow footstep sounds. There's sounds of slow walking, fast walking, running, jumping and kicking the snow. You should be able to get pretty much all you need for a game or a film in this recording regarding feet and snow. Recorded with a zoom h2 at 96 khz / 24-bit, truncated and saved to flac using audacity. I left some silence n the start if you want to denoise it yourself, but i think it shouldn't be necessary. It was really quiet.
Auteur: Unfa
00:00
00:11
Create engine 0, use cpolcyn's sound "hummingbird chirps. Flac". Audacity stereo channel:- cut section 17. 490s to 17. 724s. - effect→normailize. . . ✓remove dc offset✓normailze maximum amplitude to: –3. 0✓normalize stereo channels independently. - select section: 0. 139s to 0. 235s. - effect→noise reductionget noise profile. - select all. - effect→noise reductionnoise reduction (db): 12sensitivity: 6frequency smoothing (bands): 3. - remove section after 0. 150s. - select section: 0. 100s to 0. 150s. - effect→fade out. - generate→silence… (start at 0. 150s)duration: 00h 00m 10. 000s. - select all. - effect→echo…delay time: 0. 08decay factor: 1.
Auteur: Sieuamthanh
00:00
17:36
Me (a man) teasing my wife by going down on her, bringing her to near orgasm, stopping and fucking her. This repeats as she gets closer and louder. The sex becomes rougher and there is some choking later in the recording. I think this recording was made in 2016 using a zoom h6 and a rode ntg4 mic or possibly the x/y capsule that comes with the recorder. Note on the recording: there seem to be some silences at a couple of points. Something probably happened in the rendering. I probably won't do anything to fix this as it's just a few seconds out of 18 minutes of audio.
Auteur: One Silent Tongue
00:00
02:37
It's me saying some words. I've recorded my speech and then used ardour's (http://ardour. Org) looping funtionality (which have proven to be rock-solid) to perform theese glitches. I used my mouse to select random ranges in the session, then used the "]" key to set tre selected region as a loop range. And also used "l" key to start looping if i accidentaly clicked on the playhead (which makes it stop playing). I also used space bar to break the loop into normal playback. There was a limiter in ardour. Recorded the performace using jack_capture cli program. I cut out some silence using audacity and converted the recording to flac.
Auteur: Unfa
00:00
00:12
The beautiful sounds of office life. This is audible interference from a cheap ballast in a florescent light fixture--or several in close proximity. (it's probably violating fcc regulations with rf output too. ) this was recorded with an iphone builtin mic, then processed to isolate the sound. It's a beeping / humming at around 3,800 hz. Each beep lasts about 1 second, followed by a half-second of silence before the next beep. Toward the end of this recording, it shifts slightly upward in pitch, to around 4,000 hz. Some typing on a keyboard can be heard in the foreground. (it's an office, after all. ).
Auteur: Itickets
00:00
01:09
Me squeezing a crumpled bag of doritos, recorded with an sm57 going into an m-audio mobilepre usb audio interface. I recorded this because i needed a good rubber stretching sound, but couldn't find one that looped well. When i crumpled the bag up to throw it away, i realized it kind of sounds like what i wanted, and with some eqing and clever layering i could get a sound that's pretty close to what i wanted. I've uploaded the final result under my "processed sounds" pack, but here are the raw sounds for you to use, completely unprocessed. I've left some silence/noise at the beginning/end of these so that you can easily remove the noise if you so choose.
Auteur: Walllable
00:00
02:41
In cabin. Train wheels grinding the rails, odd wind howling makes a melody. Water bottles stored under the cabin seats make soft sounds. Recorded with tascam dr-40. I've only used the internet to facilitate human contacts. Being with actual people in actual places has always been the goal. I like it when, in the presence of real people, we don't speak for a while. We just do something that we've agreed to do together in silence. There is an agreement and we don't have to think about who we are, how we can be who we are or what it all means. Doing becomes meaning.
Auteur: Ldezem
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04:03
This is a recording of all in-flight announcements from a flight attendant, the first officer and captain during a flight from atlanta to new york on august 17, 2018, recorded directly from the headphone jack at my seat with a zoom h1n. Each clip is separated by a few seconds of silence. For authenticity, i left all the dc voltage spikes and electronic noise in place. This may be useful if you want an authentic announcement without the acoustics, i. E. Use your own speaker sims or impulse responses to fit into an existing sound design environment. I never did figure out why the first officer said "hello. . . Are you back there? hello? hello?" but it has been captured anyway.
Auteur: The Toilet Guy
00:00
10:22
There i was late a night. I was turning my computer off after editing my site. I was silenced by night. But there was a storm a brewin' i opened my bedroom window and put my ear to the icy wind. I knew then this wasn't the usual mellow wind. I ran down the stair with my zoom h4n equipped, went through the garage into the black of night. I sent my gain levels to 60 and with only a foam wind shield i put it between to to boards of wood to act as a wind shield thus allowing my to capture the wind slicing through the trees. With only adjusting the gain levels slightly in post nothing else been done, allow you to add you own effect on it.
Auteur: Underlineddesigns
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01:16
As already stated, he term, "pyew!" does not refer to a funky smell. Think of it as the sound bernadette (from big bang theory) makes when she's playing video games and trying to phonetically approximate the single shot of a ray gun or laser weapon. This file contains a whopping 17 different individual sounds each separated by 3 seconds of silence, and each with a different lengths and sonic qualities. Everything you need to go totally pyew-wild!. *all sounds by realtheremin are genuine theremin recordings; they are provided dry, without effects of any kind, allowing you to add reverb, echo, pitch shifts, phlanging, etc. , and edit them in any way you choose. Every effort has been made to eliminate/reduce hum and distortion (unless intentionally noted).
Auteur: Realtheremin
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00:21
Create hanna barbara jetson's car hover sound (but have stereo sound) from westington's "skiffy9. Wav" sound:audacityfor left channel:- cut silence before (0. 000s to 0. 046s), middle (0. 096 to 0. 228), and after (0. 301 to 0. 449) sound. - cut middle part 0. 130 to 0. 600. - effect→change speedspeed multiplier: 0. 800percent change: –20. 000. - effect→repeat. . . Number of repeats add: 250. - effect→equalization(18 db; 20 hz)(18 db; 800 hz)(–18 db; 2000 hz(–26 db; 11 000 hz). For right channel:- tracks→add new→mono track. - copy left track and paste at 0. 010 s in right track.
Auteur: Sieuamthanh
00:00
07:21
It's me jamming a bit using my epiphone's explorer (tuned to drop-d). Recorded with a zoom h2 via mic-in and a jack cable. Unprocessed an undedited recording. I tried out some licks and chords. I'm not a good guitarist. Nevetheless, this might be a nice recording if you're making an animation about learning musician, or a game with a band member rehearsing alone in a room, or if you want to just chill to my little jam session. This should be mono, but i calculated the difference between left and right channel and it is not zero. So i uploaded it as a stereo file. Could use some denoising. There is some silence at the beginning so you can do that if you need.
Auteur: Unfa
00:00
02:38
It's a recording of a calcium-sandoz® forte/fuerte 500 mg effervescent tabled falling into a glass of water and dissolving. You can hear the tablet dropping into the water and water droplet hitting water surface back. After w while - co2 buubles start to appear creating noisy sound. The recording has a long natural fadeout and unfortunately some background noise. I leaved "silence" before the sound starts so you can de-noise the recording to your needs (i prefer audacity for denoisig). Recorded inside of my wardrobe for acoustic isolation using zoom h2 on a mic-stand. Recoded as 96khz/24-bit wav. Normalized, truncated and convertet do 16-bit flac using audacity. I've converted this to 16-bit as it still has plenty of noise and 24-bits would not be any better after normalization.
Auteur: Unfa
00:00
05:03
Handing out 2018 christmas gifts after lunch, launceston, tasmania. 11 adults, 6 children, 1 baby. Recorded on a pmd661 with a rode nt4 stereo mic. Six takes, separated by 1-second silence. 0. 00 - 0. 41: general ambience, washing-up sounds in background. “is this a trick present?”. 0. 42 - 1. 45: no washing up. “this is so exciting”, “which anna is this for?”. 1. 46 - 2. 20: “sam, where’d you get all that money?” “probably my best christmas ever”. “is it. Oh, that’s lovely to hear. ”. 2. 21 - 3. 48: “who calls me suzie?” “you’ll love it”. Exclamations and laughter. “from england”. “pickled onions”. 3. 49 - 4. 22: “what takes your fancy?” “anything that you don’t like”. “do you want something auntie jenny? it’s for the extended family”. Piano notes. 4. 23 - 5. 02: baby trying to cry, unhappy. “look at you. Such a big girl now”.
Auteur: Guyburns
00:00
00:24
This underwater breathing was created in audacity. To create this sound i generated 2 tracks rhythms on 2 different mono tracks. For the breathing i created a rhythm "click noise" and added the effect "paulstrech". I deleted some moments of silences. I tried to simulate a heartbeat. I generated a rhythm tracks "noise click" and added the effect "echo". I selected in the track a sound wich looks like to a beat, cut the remain and add the repeated effect on the selected moment. I added bass to make the son more organic and reduced the gain. ---. Typologie/morphologie de shaeffer. Ce son est un mélange de continu complexe (x) et d'itération complexe (x''). Masse :son cannelé. Mélange de sons complexes avec des hauteurs. Grain : a la fois rugueux (la respiration) mais aussi lisse (les battements de cœur). Dynamique :l'attaque est plus ou moins violente avec des variations. Profil mélodique :variation scalaire.
Auteur: Univ Lyon
00:00
01:01
Circle of 5ths loop compiled on a 2015 macbook pro using field recordings. Tempo / time sig:24 bars of 3/4 timing with each bar lasting 2. 5s. Or 12 sets of 6/8 at 5s per bar with a total length of 60s. Filters:hipass pumped at 60hz, -5db. Lopass pumped at 1200hz at -6db. Delay set to 0. 05s at 600hz with a 60% wet mix. Arranged with the tonic 5th as a constant with the last (fifth) 5th in the circle, starting and ending with the tonic. Second 5th enters in 5s, third in 15s and the fourth in 25s as the fifth stops. The fifth 5th begins to fade back in after 10s of silence, which begins the process of the second, third and fourth fading out in that order. The fifth 5th is at full volume as the loop turns, as is the tonic. The mood changes noticeably as each consecutive 5th begins, and changes again as the following 5th joins the loop.
Auteur: Raille
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00:02
Quite simply a recording of me screaming in a humorous way (if you're looking for a scream sound effect for a project with a serious tone, i doubt this one will be suitable). Even though i'm a woman, i have a feeling this sound could be used for a male character too, probably one with a voice that's not too deep. I recorded this by mistake when i was just 14! me and my sister had just been recording something on my mp3 player, then when we'd finished, i accidentally pressed record again. I don't know why, but i responded by doing a silly scream before pressing the button to stop recording! weird reaction, i know. I was probably just trying to make her laugh. I kept the very short recording ever since and in more recent years, i showed it to a friend who found it absolutely hilarious! i realised this was a such a gem of a scream that i simply had to upload it as my first ever contribution to this wonderful site i've been using for years!. I've edited out one second of silence that preceded the scream in the original version of the file. Although it's not essential because i'm releasing this into the public domain, i'd love to hear in the comments about what you use this sound for :).
Auteur: Boxwell
00:00
01:29
Shortwave wide-band digital emission recorded on july 15, 2014 at 15:17 utc in am mode using 2 instances of the online remote controllable short-wave receiver located at the amateur radio club etgd at the university of twente the netherlands. Left channel was recorded below the central frequency, at a frequency of 10187khz, right channel was recorded above the central frequency, at 10191khz. This was an experiment to see if selective fading would create stereo effects, as the lower frequency part of the transmission would be heard better in the left channel, and the higher frequency component would be heard better on the right. I used goldwave to put the separate recordings into 2 channels of the same file, after i synched the recordings by ear at 1/16 playback speed using a set of 2 particularly strong lightning static crashes as a guide, trimming off everything that came before the first strike in both original recordings, then inserting silence in the range of a few milliseconds until the stereo separation was as close to zero as i could get it. I wasn't as successful at that as i've been with experiments with voice recordings from simultaneous broadcasts on 2 wavelengths that i haven't posted here.
Auteur: Kbclx
00:00
00:21
Noise created by individual oscillators, using audio paint, with different height images, to demonstrate what happens with too few oscillators vs. Plenty. In the end, the result is not random enough to be noise. The first 2-second burst is pure white noise for comparison. Then we have multiple 1-second bursts from audio-paint in a sequence of different image sizes: 50,100,150,200,250,350, 500, 700, 1000, 1350, 1750, 2200, 2700, 3250, 3850, 4500, and 9999 (this corresponds to the number of oscillators). The last burst is longer, and there is 1/2 second gap of silence after the first (reference) burst and before that last (9999) burst. The images other dimension was 20. The spacing of frequencies was exponential, between 40 hz and 18 khz. This is not intended to be useful, just an illustration during a discussion in a forum (http://www. Freesound. Org/forum/sample-requests/35199/?page=2#post75605). As mentioned there, i realized only afterward that exponential spacing would be giving me an approximation to pink noise instead of white noise, so the reference burst at the start is not really a fair comparison. Ideally, i would go back and re-do all this using linear spacing, but that's a lot of trouble. :-) i did, however, change to linear to get a white approximation, but that's a different sound i'll upload separately (c. F. Http://www. Freesound. Org/people/zimbot/sounds/242053/). I don't believe you can get true white noise without at least something being random in your synthesis method.
Auteur: Zimbot
00:00
00:03
88 piano keys, long natural reverb: up to 13 seconds per note. This is me giving back. I love freesound. You guys saved my bacon back in the day. Recently i searched for free piano notes for a game i'm making, but the only ones i could find ended too quickly. I need long reverb! luckily i have an old piano, so i made my own. So this is me giving back. This is an old piano!!!. We had the piano tuned a year ago, but it is well over 60 years old, so be warned! these notes have character! if you want perfect tone, either edit them individually, generate something artificially, or buy a professional set. But if you want a piano with personality, this is for you. Being an old piano, it only has 85 keys. So i created the highest 3 notes by speeding up previous notes, to make the modern standard 88 keys. How the notes were created. The notes are created on an old (well over 50 years) steinhoff upright piano. It only has 85 keys, so i faked the highest 3 keys by taking previous keys and changing their pitch. I opened the top, balanced my trusty everesta bm-800 condenser microphone across the top near the high note end, and held down the "loud" pedal. Each note was then hit and kept pressed down until i could no longer hear any reverb. Notes were saved as mp3 using my laptop, using free sound recorder on the highest quality settings. Yeah, i know it isn't flac, but i am strictly amateur with budget to match, and that was the best i could do. After that, all editing was of course uncomopressed until the final save. How the notes were edited. Editing was kept to a minimum, mainly to enhance the reverberation. All editing took place on audacity on linux mint. First i cropped any silence from the start. Next, used the envelope function to gradually increae volume to 200% over a couple of seconds. That is, the quietest part of the reverb is twice as loud as you might expect. Because for my game i sometimes need a single piano key to last ten seconds. Next i maximised the volume. If there was just a single stray waveform that stuck out then i reduced that by 2db or so then maximised again. Because like i said, i want to hear that reverb! i then found the part where background noise starts to be noticeable, and faded out over 1 second or so. This meant that the lowest notes had as much as 13 seconds of reverb, whereas the highest notes might only have 2 or so. Finally i checked the result, and edited three or four notes that i felt were just too ugly (badly tuned, or for some reason the software suddenly got hissy when the note became too quiet. Weird. ) i also slightly changed the pitch of a couple of notes that were slightly out of tune but otherwise ok. No doubt a better ear than mine could teak all of the notes. But as i said, it's an old piano and we're keeping it real. Finally, files were compressed to ogg at the highest quality setting, using soundkonverter. Why not flac?. I live in the countryside with very slow broadband, so i apologise for including more of the original files. But as it was, uploading this zip file took about an hour. Enjoy. Legal. Use this for anything you want, commercial or not, credit me or not. Consider it public domain. My main concern is that i had completely legal sound for my game, with nice long reverb and character. Uploading it here provides proof that i created it first, just in case anybody comes back and says "those are mine" (it happens).
Auteur: Tedagame
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