444 аудиофайла без роялти для "Начало"

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Dialogue "go! go! go!".
Автор: Richiemcmullen
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00:04
Roller coaster start.
Автор: Martian
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Diesel truck.
Автор: Canucklovingbrit
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01:56
My 2014 victory vision motorcycle started and idling in the garage. Recorded on an olympus ls-14 pcm recorder.
Автор: Reg
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00:54
Sound of a machine turning on, for a interactive fiction project. Created with lmms, from a sample of https://freesound. Org/s/268141/.
Автор: The White Cat
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00:08
Warming up accordion with couple of sounds.
Автор: Lensson
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00:01
A simple beep sound, indicating the start of an interval in a sport timing program i wrote.
Автор: Gurie
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00:30
2003 impreza sounds, including start up - idle - launch rev limiter.
Автор: Tkno
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00:07
Keys in ignition and start.
Автор: Jrssandoval
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00:18
Playstation 3 start ps3.
Автор: Organicmanpl
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00:03
Fire start - recorded using earthworks qtc30 and liquidpre.
Автор: Villen
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00:05
U picku materinu! serbian slang edited to a fascinating sound.
Автор: Therivo
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00:01
Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
Автор: Sieuamthanh
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00:11
Starting a chainsawrecorded with zoom h6.
Автор: Matt Beer
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00:12
Starting a chainsawrecorded with zoom h6.
Автор: Matt Beer
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00:16
This is part of a song i created.
Автор: Tunfyn
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00:48
An 8-bit computer starting up.
Автор: Janosch Jr
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Made in fl studio. I use this to signal a level starting in my game.
Автор: Unadamlar
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00:40
Turning on computer, beep sound and hum.
Автор: Audiofreak
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00:02
Ball start.
Автор: Ankush
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00:13
Made with ableton.
Автор: Awryeon
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00:10
Startup music like a console of some type. Inspired by the unused xbox one startup that is very relaxing but unfortunately it was scrapped.
Автор: Vibritherabjit
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00:31
A voice saying "ready, fight!" in a multitude of different ways. It's been edited to sound like an announcer. Feel free to use it for whatever!.
Автор: Xemptful
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00:08
A countdown from 5. 5 4 3 2 1 Go.
Автор: Me
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00:14
Starting a ford maverick.
Автор: Urkki
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00:02
Tried to remake the sound when you start the game in word spud ( a jackbox party pack game https://www. Jackboxgames. Com/party-pack/ ). Kinda sounds like a robot. Made in beepbox. Co.
Автор: Eilassfx
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00:09
Random sound made with a virtual synth.
Автор: Avreference
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00:09
This sound is a toaster clicking on and finishing.
Автор: Drewtait
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Spin begin sound.
Автор: David
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01:01
A nintendo wii booting up.
Автор: Medoob
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00:23
A miele vacuum cleaner turns on and off.
Автор: Tjernstrom
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Sound design of a gameconsole start up.
Автор: Bolekkowalczyk
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Old mid-90s desktop computer starting up.
Автор: Guitarguy
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00:08
This is my voice and i recorded it on a blue yeti on my home computer.
Автор: Marcalexander
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00:18
This is what happens when someone is starting to dream about something. I created this harp glissando by using a harp soundfont that i created, also recorded with the sfz player. Feel-free to use this for whatever your making for your films, movies, trailers, music, etc.
Автор: Cunningar
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00:09
I just got audacity and was messing around with it, thought this sound might be quite useful to anyone i don't know.
Автор: Youioo
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00:17
This is my first sound i recorded and edited by myself. It is made by a pen touching metal, and an easy clap sound.
Автор: Eliawebde
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This is a deep reverb saying "go" to begin a level in a video game. Free license.
Автор: Deletecookies
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00:51
Start of a down pour.
Автор: Macdaddyno
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03:24
Starting engine of bmw m4. Revving at the end. Is this good quality ?.
Автор: Andreabarata
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00:15
Recorded with rifle mic. Loud noise of turning on and off a lawnmower.
Автор: Davidfrbr
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02:50
Temperature slowly rises. At around 70 degrees there is this funny wishling.
Автор: Kultkat
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Trying to start a tractor that has a dead battery. Just makes some clicking sounds. You can also hear the springs creaking under the seat. Recorded on cheap hand-held cassette recorder w/ built in mic.
Автор: Unclesigmund
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00:21
Mercury topaz starting.
Автор: Jrssandoval
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Dry vocal recording of "a one, a two, a one two three four".
Автор: Davidbain
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00:03
Fluorescent tube light starts up in my office. Done with rode podcaster edited with adobe soundbooth on january 2012.
Автор: Gilligan Itm
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00:05
Motorcycle in cyprus travel.
Автор: Giannisk
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Starting of a chainsaw.
Автор: Esperri
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Restored 1929 model a ford truck starting up. The vehicle was used as a bookmobile in everett, washington from 1929 to 1950.
Автор: Cameron Johnson
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Disco light turning on and off.
Автор: Vrodge