41 Royalty-Free Audio Tracks for "Array"

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Sound demonstration of the comb sort algorithm with an array of 100 components.
Author: Felfa
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00:31
Sound demonstration of the bubble sort algorithm with an array of 100 components.
Author: Felfa
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00:13
Sound demonstration of the heap sort algorithm with an array of 32 components.
Author: Felfa
00:00
00:11
Sound demonstration of the selection sort algorithm with an array of 100 components.
Author: Felfa
00:00
00:08
Sound demonstration of the insertion sort algorithm with an array of 100 components.
Author: Felfa
00:00
00:20
Sound demonstration of the cocktail shaker sort algorithm with an array of 100 components.
Author: Felfa
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00:07
Sound demonstration of the quick sort algorithm (slowed) with an array of 100 components.
Author: Felfa
00:00
00:29
Sound demonstration of the odd-even sort algorithm with an array of 100 components.
Author: Felfa
00:00
00:37
Sound demonstration of the slow sort algorithm with an array of 100 components.
Author: Felfa
00:00
01:41
Songbirds sing at the raptor trust in millington, nj. Recorded on the very first day of spring. I highly recommend visiting the raptor trust if you're in the area. It's an amazing place. Http://theraptortrust. Org. ----2 em172 omni capsules -> zoom h1 (low cut filter added).
Author: Hargissssound
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00:06
Drone sound from an electric inverter in the sunset reservoir solar array, san francisco's largest solar array.
Author: Maxhawkins
00:00
03:06
Very large array.
Author: Blindyunta
00:00
10:12
This is 2018 recording.
Author: George
00:00
00:01
From an array of personally curated one-shots i used with tidalcycles.
Author: Blaerg
00:00
00:05
Opening a can of pepsi max. Recorded using macbookpro17,1 microphone array.
Author: Elledotdesu
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08:38
Auchan in russiarecorded with pair of naiant xx and sd mixpre-d in pseudo-binaural array.
Author: Kedr Sfx
00:00
03:38
The quad city wind ensemble warming up before a concert performance. Recorded with an array of rode and akg microphones.
Author: Nervousneal
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00:19
Connecting to internet via modem ála 90's !.
Author: Ktober
00:00
02:08
Imagine if you will, a 100hp+ 2t22-like omnidirectional siren with an array of hi-lo ship horns, not a sound i'd want to hear at 3am!.
Author: Hootowl
00:00
07:21
Bird song in royden park on the wirral peninsular uk. Recorded with a pair of rode nt5s mounted on an olson wing array clone into an ancient tascam hd-p2. Best with headphones.
Author: Johnblackburn
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04:26
Field recording in the french pyrenees. Early evening in a pasture in august. Around 2200m in altitude. A wide, open airy, recording. 48k/16 bitrecorded with a schoeps cmc6 ortf array into a wendtx2/fostex fr2recorded in 2009.
Author: Plukx
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00:12
I found a set of bells somewhere and decided to record myself ringing them. I do not remember the context or where the bells were found, but they were beautiful in a strange and magical way. Someone's phone starts ringing at the end which was hilarious.
Author: Tvilgiat
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04:31
Quiet, consistent city ambience: traffic at street crossing, some distant people, a dog. Motor rumble of starting/stopping vehicles, some voices, barking. Recorded with an ortf/ck91-array into tascam dr100mk2 (gain h6, 80hz-hp), no processing. Recorded on a may evening from a 5th floor balcony (17m above street level) in berlin moabit.
Author: Danner
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02:01
Late afternoon ambient mountain forest sounds recorded on a large diaphragm mid-side mic array poking out my studio's second floor window. Akg perception 220 (mid)akg perception 400 (side)sound devices mixpre-6 (preamp/mixer/recorder)recorded at 24/96, normalized and downsampled to 16/44. 1 in cooledit 2000.
Author: Chromakei
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02:45
Field recording in the french pyrenees. A large flock of sheep run down the mountainside. Shepherd calling and the odd dog bark or bleet but it's more or less a steady flow of bells. 48k/16 bitrecorded with a schoeps cmc6 ortf array into a wendtx2/fostex fr2recorded in 2009.
Author: Plukx
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03:08
Multiple people working out in a smaller gym. Mostly weight lifting and muscle training on equipment. Lots of metal noises, people talking unintelligibly in the background (in german). Recorded with a ebs stereo array of neumann km184 onto a zoom h4.
Author: Pfannkuchn
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05:31
Urban rooster from portland, or calls at 0:01, 1:20, 3:08, and 5:25 with an array of sounds in between: airplanes overhead, cars driving by, assorted bird chirps and caws, and even some wind boom-noise to play with. An accidental bump of the mic at 0:08 (sorry) should be the only major blemish in an otherwise funny first field-recording.
Author: Dudermensch
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00:01
Download the full pack here : https://goo. Gl/zkrzqr. This sample is from the prism modern pop drums library. Prism’s revolutionary interface gives musicians and music producers the power of incredible electronic percussion performance on their own terms. Easy access to a virtual endless array of drum options means you’ll spend less time searching for sounds and more time making the most of your music.
Author: Ava Music Group
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00:14
Bees swarming in an aspen tree in pursuit of its sap. Schoeps cmc6-uxt/mk41 (mid) + cmc6-uxt/mk8 (side) mid-side stereo array in hand-held rycote zeppelin + shockmount > sound devices mixpre-6 @ 24/96 +46db gain > adobe audition (edit, nr of handling noise/wind?, amplification) > flac. Compare and contrast with the audio-technica ldc mid-side version here:http://freesound. Org/people/chromakei/sounds/400169/.
Author: Chromakei
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00:30
Bees with a frenzied interest in the pollen or sap coming off the leaves of an aspen tree in my back yard. Distant construction equipment audible. Mic stand below the tree, mid-side stereo array pointed 'forward' nearly straight up at tree limbs/leaves. Audio technica at4040 (mid) at4050 (side) > sound devices mixpre-6 @ 24/96 +46db gain > adobe audition (edit, eq, 'mastering exciter/loudness/width') > flac.
Author: Chromakei
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00:30
A compressor at the atacama large millimeter array (alma) radio telescope, at 5028 m elevation, in chile. The compressor, which is part of the cryogenic system, makes a rhythmic wheezing sound. Some voices are heard in the background. Loops at 120 bpm (loop points set in. Wav file). Alma is an astronomical interferometer of 66 radio telescopes in the atacama desert of northern chile, which observe electromagnetic radiation at millimeter and submillimeter wavelengths from the depths of space. .
Author: Noisymichael
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00:27
Parfet park, golden, colorado, usasun 2017-08-20 6:20pmjefferson symphony orchestra. Seated front row perhaps 15m from orchestra stage set up in grassy public park surrounded by city streets. No concert shell available, they used live reinforced sound to mix and carry the sections, and this is the result. Audio-technica at4040+at4050 mid-side stereo array, approximately 1. 5m above the ground > sound devices mixpre-6 @ +36db 24/96 > adobe audition > flac.
Author: Chromakei
00:00
02:04
Short ambience of cologne's city center, in a pedestrian area. People passing by, talking. Some bicycles pass as well. At 1. 20 an ambulance passes is the distance with sirens on. 4ch-recording (channel order: l r ls rs), 48khz, 24bit. Recorded with a spaced array of 2 km184 (front) and 2 km185 (surround) into a zoom h6.
Author: Pfannkuchn
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00:10
I was demoing the new digital performer 10. 1 with a royer r-10 pair in blumlein array but wanted to check out one of the ribbons because it possibly sounded blown so i went ahead not bothering to create a new mono file. The mic was tracked through a yamaha mixer into digital performer via a motu 624. I have various cymbals including a paiste hi-hat and a zildjian ride which i bowed or scraped. There is an occasional tiny bit of noise from the hard drive, sorry. It has the hiccups. Some of these have an effect or two like a flange on one or more and a bit of delay but mostly you just hear the marvelous and very interesting cymbals!.
Author: Fiatluxx
00:00
00:54
Plastic 2-liter sprite bottle bonking my head in various places. Bottle cap is screwed on tightly and label is intact. Recorded indoors with my sound blaster recon3di internal microphone array via audacity 2. 0. 6. Audible narrations included between and as part of the following list of subclips. 0:00-0:12 - bottom (harder end) of the bottle on the middle top of my head0:12-0:27 - bottom of the bottle against the side of my head above and behind my right ear0:27-0:41 - middle of the bottle (label) on the middle top of my head. 0:41-0:53 - cap end against the middle top of my head. .
Author: Depwl
00:00
02:39
Created by anthony baldino for use in the make noise morphagene. "somehow making electronic music lead me to creating trailer music and sound design so it seemed fitting to make reel with a wide array of sounds from both types of music. This reel includes repurposed and re-mangled sounds that inspired music and sound design that have found their way into such trailers as interstellar, jurassic world , alien covenant, suicide squad, star wars: rogue one and others as well as glitchy beats and ambiences from upcoming electronic releases. In this reel you'll find impacts, processed orchestra, synth ambiences, modular beats and other noises that will hopefully inspire morphagene users to explore new music of their own. " - anthony baldino.
Author: Makenoisemusic
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04:19
I tried out some new gear and methods! more mountainside rain! a complete storm from beginning to end with swelling and then waning rainfall, occasional thunder. Ms stereo bar on mic stand projected through open second-floor window, just under the roof eaves. Recorded july 20th during one of the mid-afternoon brief intense storms we can seem to get frequently in the rocky mountain foothills beginning around june. If you were listening and wondering, the direct sound of the thunder is somewhat occluded as i believe the storm was behind the overhanging roof and house from the perspective of the microphone array. The mountainous terrain and other objects in the field reflected some of that thunderclap, as well as the exterior wall of the home, and so this is all a little bit funky. Mid-side stereo recording:large diaphragm condensers mounted on octavia stereo mic mounting bar:akg perception 220 mid (cardiod) (on top, upside-down)akg perception 400 side (in bidirectional mode) (on bottom, facing left)sound devices mixpre-6 preamp+mixer+recorder (ch1+2 paired to ms stereo, gain @ +21db, fader @ unity, balance at mid/side center) w/48vdc phantom power applied, on-board mid-side encoding and monitoring in l+r, 24/96khz stereo recording. Postprocessing:cooledit 2000: edited to excerpt from longer recording. Normalized recording to 0db. Downsampled to 16bit 48khz. Flac: encoded.
Author: Chromakei
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02:12
A reel by scanner, aka robin rimbaud. Formatted for use in the make noise morphagene. "a mixture of abstract melodic ambient and strange processed radio stuff and ‘scanner’ style sounds which should be fun. Keeping in mind that i want people to be able to use them as easily as possible and inspired. ". Scanner (british artist robin rimbaud) traverses the experimental terrain between sound and space connecting a bewilderingly diverse array of genres. Since 1991 he has been intensely active in sonic art, producing concerts, installations and recordings, the albums mass observation (1994), delivery (1997), and the garden is full of metal (1998) hailed by critics as innovative and inspirational works of contemporary electronic music. To date he has scored 65 contemporary dance productions, including works for the london royal ballet and merce cunningham in nyc. In 2016 he installed his water drops sound work in rijeka airport in croatia, ghosts at cliveden national trust uk, and scored the world’s first ever virtual reality ballet, nightfall. He scored the hit musical comedy kirikou & karaba (2007) and narnia ballet (2015) based on the popular children’s book, philips wake-up light (2009), the re-opening of the stedelijk museum, amsterdam in 2012 and in 2018 released an app that measures the quality of soil in europe with live data with artist kasia molga. His work salles des departs is permanently installed in a working morgue in paris whilst vex house, the residential house he designed a permanent soundtrack with chance de silva architects, won the riba london award 2018. Committed to working with cutting edge practitioners he collaborated with bryan ferry, wayne macgregor, mike kelley, torres, michael nyman, steve mcqueen, laurie anderson, and hussein chalayan, amongst many others. Scannerdot. Com.
Author: Makenoisemusic
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00:01
Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
Author: Sieuamthanh
00:00
00:19
guardians of limbo (spectral voices, ethereal sounds, odd vocals) sample of fx preset from magnus choir vsti software. Virtual choir (musical instrument). Software description:. Magnus choir is a vst, vst3 and audio unit virtual instrument which can be used to create natural and synthetic choirs. The male and female choruses combine to form a mixed choir, featuring the classic satb (soprano, alto, tenor, bass) structure: women sing soprano and alto, while men sing tenor and bass. Versatile to generate a wide spectrum of choirs, vocal textures, choral pads and voices with modulation capabilities for a new level of realism in digital sound creation. • 54 preset sounds ready to use, including a vast array of natural and synthetic sounds, from oohs, aahs, men and women in mixed choirs to the celestial choir of angels, reso pads, dark atmos, creepy voices, ambient ghostly and birdsong effects, as well as cinematic and soundscapes. 01. - abbey ghost02. - ad infinitum formant03. - ad libitum chorale04. - aeternus lux lucis05. - alchemical signals06. - angelic vox07. - angels between us08. - apocalyptic chamber09. - astral singers10. - aurum vox pad11. - birds sonic sweep12. - caelestis kingdom13. - celestial choir14. - choral ensemble15. - choralis pad16. - cinematic padilius17. - cosmic odyssey voice18. - cryogenic dimension19. - dark cantus20. - digital voice21. - dystopian chorus22. - elves land23. - enchanted goblins24. - ethereal voices25. - guardians of limbo26. - lost souls in the dark27. - male & female aahs28. - morph dreams29. - morphed vowels30. - mystical vowels31. - nebula dark atmos32. - necromancer summons33. - neo choir34. - octave aahs choir35. - octave vox pad36. - oniric sequences37. - oohs choir38. - psychedelic vox39. - psychomanteum reso40. - quasi spatial voices41. - relaxing paradise42. - restless spirits43. - sanctus holy chant44. - sonorous skies45. - sopranvox c4-c646. - spatiotemporal atmos47. - spectral hell48. - synthetic chorus49. - synthesized vocals50. - underworld embryos51. - vinyl chorus52. - voices in the mist53. - vowelled soundscape54. - vox vocis texture. • low frequency oscillator section: these knobs apply modulation to the selected instrument. By using the lfo to modulate various aspects of the audio signal, you can apply effects such as vibrato or tremolo. • adsr envelope generator with attack, sustain, decay and release parameters. • pitch bend: the pitch bend knob directly changes the pitch of the selected instrument. • reverb built-in: provides a spaciousness and depth to simulate the sound reflections from walls, floors and ceilings following a sound created in an acoustically reflective environment. Small rooms can be modeled as well as large spaces. • filter section: with filter type box for low pass filter and high pass filter. • amplitude range parameters: it controls the loudness, the way in which we perceive amplitude. The sensitivity level is set by the user. • panning potentiometer control. • midi cc automation: implementation of midi continuous controller parameters for use with external hardware control via daw.
Author: Syntheway
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