115 Royalty-Free Audio Tracks for "Calculator"

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Controlled sine generator with random values. Software: pro tools / audacity / ocenaudio. Your comments are greatly appreciatedcheers, piotr zaczek.
Author: Blukotek
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00:20
A random arpeggio of sine waves with some reverb + ping-pong delay. Can be used for sci-fi purposes (control panel, alien machinery, etc. ).
Author: Prim Ordial
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00:04
This is the sound of a hand crank from a 1920's adding machine. High quality recording2x schoeps cmc 5u with schoeps mk4 & mk8 capsulessound devices 744 audio recorder.
Author: Weaveofkev
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00:01
A sound effect i made for my game circlerc. It's been a while since i made this sound, but iirc it was made by slapping a calculator against a pencil case full of stationery in front of a blue snowball microphone. Credit is appreciated but not required.
Author: Swiftvector
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05:18
This is a recording of me tapping my desk and dropping small items, like my calculator, bottle caps, and gum wrappers. I even improv a creepy whistling tune in it. I used the fruity convolver to make it sound awesome. Feel free to edit it and pick the parts you want.
Author: Extrememagneticpower
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00:10
Sound synthesis made from chuck programming language. The model is a connection from an impulse generator to 40 digital filters to 40 delay linesand set feedback between each delay lines. Each delay lines's delay time and cutoff frequency is random. But there was an error in the calculation and the output value overflows. And this create a chaotic behavior in this sample. - - -. This one is a smooth rising soundwith alternating digital aliasing resonances at the end.
Author: Kijjaz
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00:08
Created this sound from the sound of the ceiling lamp bowl, by creating three sends (that is, three layers) with their subsequent filtering and some stereo manipulations the space of each of the layers. Each layer was processed in its own way.
Author: Newlocknew
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06:14
Engine control unit ecu utv atv trail path channel rack shelf slot battery jitterwideband broadband fraser lens beam symmetry iso synchronous sox cox nox analogiccalculator dual carb e16667.
Author: Awaka
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05:02
Engine control unit ecu utv atv trail path channel rack shelf slot battery jitterwideband broadband fraser lens beam symmetry iso synchronous sox cox nox analogiccalculator dual carb e16667.
Author: Awaka
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00:04
Sound of a calculator when turned on, very similar to casio wrist-watches' sound. Recorded and noise-filtered with my laptop's microphone and adobe audition cs6. Sonido de una calculadora al encenderse, muy similar al que hace un reloj de pulsera casio. Grabado y limpiado con el micrófono de mi portátil y adobe audition cs6.
Author: Triodesabios
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00:10
This sound i made with a python script. The script simulates a 2d-network of 13x13 identical masses connected with springs. I 'feed' one mass in a corner of the network with a 'chirp' of 400-2000 hz for one second and the system resonates at its characteristic frequencies. I 'listen' to the resonating system in the adjacent corner. The decay of the sound was build in, but the last half second i edited the volume to zero. The code took a few hours to execute. You may want to change the picture of this sound to the frequency-domain. Yo! awesome! nerd-pride! :-).
Author: Veens
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55:07
Nano/opto-électroniquecours 4 (part 1)09/11/2012. Calcul du rendement d'une led (00:00)slijd 3. 26) (brièvement 10:20)slijd 3. 28) (19:48)slijd 3. 29)slijd 3. 30)slijd 3. 31-32) manquants, il doit nous les donnerslijd 3. 33)slijd 3. 34) (45:36)slijd 3. 35) (48:33)(il revient sur slijd 3. 33)puis slijd 3. 35) (50:04). Pause 55:06.
Author: Mac Jack
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00:30
Rode nt4 -> maudio delta1010lt, capturing a lightning strike that made the walls of my house shake, and forced me to turn off my computer. The lightning occured ~167 meters away from the microphone, calculated from the time lapse between the initial dc spike and the start of audible strike. Clipped quite a bit, had the input slightly too high, but did not expect one to hit so close. A picture hanging on my wall shook violently when this one hit. This was captured at the end of session on 5_28_2006, same night as http://freesound. Iua. Upf. Edu/samplesviewsingle. Php?id=19283.
Author: Ionizing
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07:21
It's me jamming a bit using my epiphone's explorer (tuned to drop-d). Recorded with a zoom h2 via mic-in and a jack cable. Unprocessed an undedited recording. I tried out some licks and chords. I'm not a good guitarist. Nevetheless, this might be a nice recording if you're making an animation about learning musician, or a game with a band member rehearsing alone in a room, or if you want to just chill to my little jam session. This should be mono, but i calculated the difference between left and right channel and it is not zero. So i uploaded it as a stereo file. Could use some denoising. There is some silence at the beginning so you can do that if you need.
Author: Unfa
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00:01
Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
Author: Sieuamthanh
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