47 Royalty-Free Audio Tracks for "Close Range"

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00:18
Short recording of a thunder hitting in a close distance.
Author: Stondi
00:00
00:05
Close range pistol goes off. A bit dry, somewhat flangered.
Author: Udikagan
00:00
00:05
Quiet closing of a door long range.
Author: Thehirahira
00:00
00:01
A short sound of liquid splashing or being thrown at close range.
Author: Minian
00:00
01:06
A close range recording of the iowa state university campanile at noon.
Author: Guitarguy
00:00
00:13
The opening and closing of a whiteboard marker, recorded with a rode ntg3 at close range.
Author: Mrfossy
00:00
00:11
Sound of a clock ticking. Recorded at close range. Slightly cleaned up.
Author: Thehirahira
00:00
00:07
Eating a mandaring, recorded from a close range.
Author: Urkki
00:00
00:33
Dragging an object in carpet. Location recording of a dummy being dragged around a flat. Close range recording, stuck a radio mic on it. Mono recording, 48khz/24. Mic: sanken cos11 omnidirectional, zoom f8 recorder.
Author: Kooust
00:00
01:24
Close range, raccoons sniffing, hissing, growling, kind of attacking neumann kmr82i.
Author: Trp
00:00
00:43
Cry baby recorded h2n zoom at close range. More about me on the site: http://zespolnaevent. Prv. Pl.
Author: Crazyadamos
00:00
00:12
A short close-range recording of my 5 month old daughter gooing, and generally having a good time.
Author: Digitalchkn
00:00
00:13
A short close-range recording of my 5 month old daughter gooing, and generally having a good time.
Author: Digitalchkn
00:00
01:20
5. 1 surround close range field recording of the beach at étretat, a seaside resort in the normandy region of france. The recorder is about 2m away from the surf, the sea is very choppy with heavy waves washing over the pebbles on the beach. Recorded with a zoom h2n and matrixed to 5. 1 surround.
Author: Blaukreuz
00:00
00:05
He sound of a plastic lump landing on a carpet, at close range, recorded with a rode condensor.
Author: Coldvet
00:00
00:06
A single cricket recorded in my garage at close range with a rode nt4 stereo mic attached to a sony himd minidisc recorder.
Author: Nervousneal
00:00
02:13
Single gunshots with three different guns, 9 mm, 7,5 mm and. 22 mm. All recorded at close distance with an sony pcm m-10.
Author: Johanwestling
00:00
00:02
A very short series of footsteps on leaves and grass then onto wood, recorded at close range.
Author: Philter
00:00
00:07
Digested sounds of chicken chop and fries into a zoom h2n audio recorder at close range.
Author: Permagnuslindborg
00:00
00:18
Field-recording big hercules c130 military propeller airplane flying over at close range. Recorded with zoom h1.
Author: Sandermotions
00:00
00:03
Wall-clock tick-tock: simple wall-clock tick-tock. Recorded at close range in stereo with a tascam im2. Converted to mono, no other processing.
Author: Mindloop
00:00
01:31
4ch surround recording of the intersection of the opernring and kärntener straße in vienna/austria. The recording was conducted close range at street level directly at the intersection by a tram line, the rear mics, featured in this file, are pointing onto the sidewalk, away from the street, at a right angle. The close range affords very detailed reproduction of vehicle and tire noises, as well as the tram driving by the mics at the end of the recording. Recording conducted with a zoom h2. These are the rear channels, mics set to 120° dispersion.
Author: Blaukreuz
00:00
00:41
4ch-surround field-recording of an old watermill in the village of gollmitz in brandenburg/germany. This clip is the rear channels, mic'd at close range near the edge of the waterwheel, the sluicing sound of water falling out of the wheel is clearly discernible. Recording conducted with a zoom h2, mics set to 120° dispersion.
Author: Blaukreuz
00:00
00:52
Used as part of an old time radio show live production. . . I used two toy ray guns and fired them at close range and distant range. . . Various rates of firing. . . As if in a "space patrol" ray-gun battle with aliens. . . 48 khz at 16 bit - using sony mini-disc recorder 2009 - interior.
Author: Mediaman
00:00
00:03
Physical sound of clicking cellphone keys. Physical popping sound, finally one electronic beep. A little hissing. Siemens m55 mobile phone recorded with a røde videomic from close range. Processed slightly for lower noise.
Author: Elonen
00:00
00:22
Low rumble of an office chair rolling and dragging against the floor. Multiple takes, slow/long and fast/short ones. Recorded with a røde videomic from close range. Processed slightly, a little hiss remains.
Author: Elonen
00:00
04:02
A yellow jacket flying around the inside of my basement window. Though the recording was made at close range, it's a bit noisy. Nice stereo movement as the bug flies around the zoom h2 recorder.
Author: Alienistcog
00:00
01:40
A yellow jacket flying around the inside of my basement window. Though the recording was made at close range, it's a bit noisy. Nice stereo movement as the bug flies around the zoom h2 recorder.
Author: Alienistcog
00:00
01:19
Standard playing cards being placed on a wooden table, slides across table, tapping on table, and a few flip/hit sounds. Recorded with a zoom h5 and a xyh-5 mic at close range.
Author: Snuq
00:00
00:13
Some metal "shing" sounds, great for picking up swords or large knives. Created with a large, sharp chef's knife and a wooden cutting board. Recorded at close range in a relatively anechoic closet.
Author: Hannahbelle
00:00
01:34
4ch-surround, close range field recording of the street outside a friend's house during new year's eve. It has just turned 12, people all around are shooting off fireworks, including my 12 year old daughter and her pals, whom you can hear on this recording. About a minute into the recording, a rocket is shot off in the near field. Recorded on jan 1st, 2014 at 12:00 am with a zoom h2. These are the rear channels, mics set to 120° dispersion.
Author: Blaukreuz
00:00
01:34
4ch-surround, close range field recording of the street outside a friend's house during new year's eve. It has just turned 12, people all around are shooting off fireworks, including my 12 year old daughter and her pals, whom you can hear on this recording. About a minute into the recording, a rocket is shot off in the near field. Recorded on jan 1st, 2014 at 12:00 am with a zoom h2. These are the front channels, mics set to 90° dispersion.
Author: Blaukreuz
00:00
00:14
A zoom h6 recorder was used, with the xy capsule to get a better range of the clock when held very close to it. The clock is made out of wood with two steel arms and a plastic seconds arm.
Author: Brendansound
00:00
00:03
Hitting a coffee can with a small rubber mallet. Cleaned for use in a sampler, and recorded with a zoom h6 with x/y 90 degree spread. Close range.
Author: Crashoverride
00:00
01:08
Field recording of an electric train passing by. Recorded fairly close, wide dynamic range. I had to reduce the input gain during the middle section of the recording to avoid overloading the adc. I think this a fairly good example of the spatial image binaural recording can provide. Gear: sharp minidisc, soundman okm binaural microphones.
Author: Chade Fallstar
00:00
02:43
Stereo field-recording of early morning (ca. 7:30 am) traffic on a rainy weekday in the little english town of goring-on-thames. The street is quite busy with traffic and has been mic'd close-range, giving quite a wide stereo image. One can clearly hear the rotten weather this clip was recorded in.
Author: Blaukreuz
00:00
00:56
A clip recorded while walking around in the concourse at inchon international airport with using a zoom h4n. An automated announcement from the escalator can be heard at close range. Note: you are free to use this recording in any way deemed fit for both personal and commercial use, provided that you expressly credit the sample with the following author in your published material: andi roselund (sangwha comm).
Author: Ultradust
00:00
00:15
The door to the sensory room at the school. I opened it, closed it, and walked into the hall. Part of a collection of sounds i recorded at an elementary school after the students have finished the year--the building was largely empty and as i've worked here, i've noticed a range of interesting sounds that i thought would be useful for folks working with video games or audio dramas! no need to credit me, but would be interested to know what you use it for just out of my own curiosity.
Author: Tvilgiat
00:00
01:08
Recording of my own fireplace made with a tascam dr-40 (internal mics). I blasted up the lower freqs, kept the mid-range close to 0, then from 5-16 khz went back way up, slowly tapering down to below zero for the highest frequencies. All editing done in audacity, compressed using soundkonverter in linux. This is a good sound effect for either a bonfire or a house burning down, which is what i made it for.
Author: Laptaper
00:00
00:37
Recorded with a portable alesis digital recorder then widened and lightly manipulated in daw. This is actual foley of a stream recorded at close range. Public domain, do with as you please. If you use i'd love to see how you used it. Works great as a nice environmental sound for film work if laid softly in the background, if it's called for that is.
Author: Freedomfightervictor
00:00
02:27
The apollonia is a mechanized organ and music machine. It was built in 1926 and resides in the musical instrument museum (phoeniz, arizona). It takes up the space of an entire wall. Tech notes: this is a stereo recording made with a sony pcm-d50 (onboard mics, close xy pattern). I failed to notice that the low-cut filter was engaged on the recorder, so the full bass range of the instrument was not properly captured. You'll need to hear it for yourself in person!.
Author: Stomachache
00:00
02:11
Surround recording of the beach at brela in croatia. The recorder is situated directly on the shoreline, facing seaward, so the waves lapping onto the rocky shore can be heard directly in the foreground, further in the background, crickets can be heard, and further behind that, the occasional voice of a bather or the sound of a passing boat. Recorded with a zoom h2. This file contains the front channels, recorded with a mic-dispersion of 90°.
Author: Blaukreuz
00:00
00:30
This is a short wavefile of really bad drums and a crying baby. To be used properly, it needs to be turned way up. This sound has a story behind it - i made this up for one purpose, and one purpose only - to temporarily blast my long-term loud neighbors into realizing that 'they' are now the victims. They "were" relentless at playing loud music continuously, and it was a hot humid day,no air-con, and i had a lot of wine. That's all it took - so i blasted them(at an amazing close range)with 200+ watts of drums'n'babies, just long enough for them to figure out that this just might continue, and that it isn't a nice sound. Bottom line - the technique was highly effective.
Author: Daytripper
00:00
01:29
Shortwave wide-band digital emission recorded on july 15, 2014 at 15:17 utc in am mode using 2 instances of the online remote controllable short-wave receiver located at the amateur radio club etgd at the university of twente the netherlands. Left channel was recorded below the central frequency, at a frequency of 10187khz, right channel was recorded above the central frequency, at 10191khz. This was an experiment to see if selective fading would create stereo effects, as the lower frequency part of the transmission would be heard better in the left channel, and the higher frequency component would be heard better on the right. I used goldwave to put the separate recordings into 2 channels of the same file, after i synched the recordings by ear at 1/16 playback speed using a set of 2 particularly strong lightning static crashes as a guide, trimming off everything that came before the first strike in both original recordings, then inserting silence in the range of a few milliseconds until the stereo separation was as close to zero as i could get it. I wasn't as successful at that as i've been with experiments with voice recordings from simultaneous broadcasts on 2 wavelengths that i haven't posted here.
Author: Kbclx
00:00
00:39
Hair clippers buzzers trimmers in a barbershop.
Author: Triad
00:00
11:01
Street noises recorded while walking through the most touristy area of montmartre, in paris, france. Streets visited include rue des saules, rue norvins, rue du mont cenis, rue du chevalier de la barre, rue du cardinal guibert, rue azais, rue saint eleuthere, in that order. Highlights include:. 00:00-00:30-> walking south along the relatively quiet saules ("willow") street in montmartre; footsteps and squeaking boots. 00:42-01:02-> street-cleaning truck passing on the same street. 01:02-01:30-> piano playing inside a restaurant on norvins street. 01:30-01:36-> rock music in some other shop. 01:44-01:46-> kids running past. 01:56-01:58-> barely audible music somewhere, under heavy crowd sounds. 01:56-02:59-> crowd noises, clinking silverware and plates in the restuarants i'm passing, increasingly heavy crowd. 03:00-03:21-> passing van, followed by another bus. 03:21-04:06-> ill-behaved young males ruining my take with strange ape-like cries. 04:06-04:17-> i think this was a passing taxi. 04:20-05:08-> someone playing a steel drum on the ground in mont cenis street. 04:43-------> someone closing a gate, i think. 05:16-05:18-> american tourist exclaiming at close range in chevalier de la barre street. 05:53-06:18-> street portrait artists talking and joking with each other. 06:30-07:25-> someone playing the harp on cardinal guibert street next to the basilica, partially drowned out by a passing car. 07:25-08:23-> someone singing on the steps in front of sacré-coeur. He had a powerful but distorted amplifier--the bad sound quality was like that in real life. I turned around in front of the basilica on this dead-end street and that's why the music switches sides. 08:23-08:40-> yes, that's a chainsaw. The city was trimming some large trees. 09:33-09:47-> more chainsaw noise as i walked past the workers on azais street. 10:00-11:00-> increasing crowd noise as i walk back north to the busiest part of montmartre along saint eleuthere street. Recorded with a hand-held h4n at 96 khz / 24-bits, stereo, compressed into 160 kbps / 44. 1 khz / 16 bits mp3. Recording date march 16, 2012, in the early afternoon.
Author: Mxsmanic
00:00
00:01
Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
Author: Sieuamthanh
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