111 Royalty-Free Audio Tracks for "Decay"

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00:54
Hitting a tin tray several times, nice decay time. Gong-like sound. Mic: schoeps c-mit 5.
Author: Peqdavid
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02:34
Another set of hits to a metallic tray (probably tin or aluminum), with good decay. Rhythmic variations. Mic: schoeps c-mit 5.
Author: Peqdavid
00:00
00:08
Hit with another glass. Long decay time. Quite nice for sampling. 400 hz ≙ ~g4. Recorder/mic: zoom h4n pro (stereo x-y)processing: denoiser.
Author: Kinoton
00:00
00:36
I wrote a short piece for piano and then while messing in fl studio dx10 i increased attack decay and release parameters and it came out like this.
Author: Hamlett
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00:01
Kick from my first sample session with my fresh eurorack:- envelope generator: make noise maths- oscillator: doepfer a-110-1 vco- filter: doepfer a-124 vcf5 wasp.
Author: Grafrapheal
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00:01
I generated a "pluck" with audacity at note 45, gradual decay, and reversed it. Maybe you could add this at the end of a song as a strange ending, to be cool or something.
Author: Pyzaist
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00:06
This is a remix of grandfathers clock, but just a single stroke. I mixed the beginning and the end to get a longer decay. Good for dark 'time is running out' songs / effects.
Author: Davinci
00:00
00:15
Some ride cymbals loop i created. This is at 133 triplets. This is actually a 909 ride with a very open decay with a volume saw wave vfo.
Author: Untitled
00:00
00:03
Bouncy bass 1 shot with a long decaybig bass 1 shot, long decaysquare wave with a bit of noise through a filtermother 32 set with quick attack slow decay.
Author: Raining N Satrn
00:00
00:06
Old mechanical door bell, not in best condition. Rattles while the switch is closed (whether it's designed to do that i don't know) and clicks rather loudly on the low bell. Not much decay.
Author: Guitarguy
00:00
00:58
Plucking and strumming low strings on a piano with the sustain pedal depressed. A nice long decay at the end. Apologies for bumping the mic and the snickering at the end. Recorded with an m-audio 24/96.
Author: Thedapperdan
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00:08
Cymbal-like spacey sound, produced with sunvox reverb chain and a noise burst. Slow attack, slow decay. May be useful for dramatic scenes or other horror stuff.
Author: Hjartt
00:00
00:16
A fast building white noise with added filter sweep and fade-out, layered with a pulsating synthesized bass tone with a slow attack and an affected decay.
Author: Pandotrix Emark
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00:04
Fm bell for a request. Done in caustic 3 on the fm synth. Has a little longer decay than the example. But just adjust that on the sampler and you should be fine.
Author: Untitled
00:00
00:02
Inspired by a discussion on the ambient online forum:https://www. Ambientonline. Org/forum/ambient/sound-design/92341-how-to-synthesize-drum-sounds. Used the subtractor synth from reason. Please refer to the pack description for a full list of the sounds synthesized. Ao_subtractor_snare_2_1. Reason subtractorosc 1 is off (set balance 100% to osc 2 + noise). Osc 2 set to sine wave, oct = 3. Noise decay = 127, noise color = 127, noise level = 127. Filter set to low-pass 12 and completely open (=127). Amp env decay = 44.
Author: Alienxxx
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00:02
Linear decay produced from stereo pink noise to reproduce 80's plate reverb in a convolution reverb plug-in. This can be filtered to find best character.
Author: Rollo
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00:09
Single string plucked medium-loud with finger, allowed to decay. This is string 12 of 23, pitch g3 (196 hz). Recorded with stereo pair of oktava mk012 mics overhead, xy-ish.
Author: Spt
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00:08
A self generated cue for a musical. Used xpand2 plug-in in pro tools 10. Features a medium attack gust with a long decay. Leaves can be heard underneath the whistle of the wind.
Author: Crashoverride
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00:03
Recorded originally in m-s at the lake of "kloental", switzerland. Stones of various sizes, sliding, falling or bouncing on rocks. Dry sound, no ambient noise.
Author: Mbezzola
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00:06
Feedback from messing around with a cloned circuit of the tr-808 bass drum. If decay is extended too far, the circuit gets stuck in a feedback loop and produces awesome deep-bass analogue sine waves.
Author: Zmobie
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00:06
Feedback from messing around with a cloned circuit of the tr-808 bass drum. If decay is extended too far, the circuit gets stuck in a feedback loop and produces awesome deep-bass analogue sine waves.
Author: Zmobie
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00:16
An 8 bar loop done in fl studio 7 using silverbox 303 clone vst. No effects used just automted cuttoff/env mod/decay. Got a few of these. Done in 32 bit 96000khz so you might want to resample for your project.
Author: Daza
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00:30
The sound of a large tam-tam being struck. Long decay. Edit: i see a lot of people are enjoying this sound! if you'd like to donate a dollar or two towards my personal starving artist fund here is a donation link: https://www. Paypal. Me/baharv89.
Author: Bevibeldesign
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00:02
Here are some single shots from a drum track i recorded. I actually used these for a great hiphop sounding drum track by putting them in my sampler and shortening up the decay. Recorded with a zoom ps-04, transfered to computer digitally.
Author: Tristan
00:00
00:29
Synthesized string ensemble short. Long decay, wide stereo image. Made to help you build tension in your amateur movie. Synthesized with zynaddsubfx inside lmms (96khz/32-bit). Edited and normalized with audacity, then saved as 24-bit flac.
Author: Unfa
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02:30
Self modulating a standard doepfer a-110 vco. We are listening to a square wave. I'm modulating with a sinus. I'm wiggling pwm and the degree of self modulation (and attack and decay). Spring reverb and analog delay from stomp box.
Author: Gis Sweden
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00:27
Antique hermle fireplace clock bell from the 1950s. One strike. Chord: ab, f7. Long decay time. Recorded in xy stereo from inside the clock. Recorder: tascam dr-60d mkiimicrophone: 2x røde m5processing: noise reduction.
Author: Kinoton
00:00
00:01
Inspired by a discussion on the ambient online forum:https://www. Ambientonline. Org/forum/ambient/sound-design/92341-how-to-synthesize-drum-sounds. Used the subtractor synth from reason. Please refer to the pack description for a full list of the sounds synthesized. Ao_subtractor_kickdrum_2_3as previous, but pitch env decay =12.
Author: Alienxxx
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00:04
Track was created using audacity®. The track was a generated chirp of 1 sec. Repeated once and then reversed. The gverb filter was used with a low early reflection and high room size value. And then the echo filter with 0. 2 delay time of seconds and decay factor of 0. 5 seconds was applied.
Author: Mtthwmntnz
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00:23
Two small blades sliding over each other. The sound is made by using two small kitchen knifes however, try pitching it down to -12 semitones and further for a sword-like sound. The noise of the recording is gated so it still comes through a little on the decay.
Author: Capslok
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01:18
Recorded a guitar being plucked and slowed it down to 0. 1% speed. This creates the nice initial pluck sound. Then copied and resampled the copy and slowed down again by 0. 1% speed, this time preserving the original pitch. This created the ultra-long decay tail. Added eos reverb.
Author: Elanhickler
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00:06
A long echoing foghorn sound, made by blowing into a 10-foot-long pvc pipe in a fairly big, empty room. This is the best of the foghorn sounds i recorded. I think it sounds surprising like a real foghorn in the distance. Nice long reverb/decay after the main sound is over.
Author: Danjocross
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00:05
This is something i made with audacity using the generate>risset drum option. After i generated one long risset drum, i made a short one below it, copied it & added a delay to the track with the short decay risset drum. After that, i just leveled everything a couple times. :).
Author: H Sylvan
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00:17
Seven rounds from a lever-action marlin 1984c (cowboy rifle) in. 357 magnum. In most cases, the reports come rapidly on one another - this was necessary in order to eliminate background noise pollution. In one or two cases, there is a nice "decay" as the shot echoes into the distance.
Author: Jon
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00:05
Finally having the hard disk next to the built in mic i use has helped me. For once. My hard disk running, modified in audacity 1. 2. 6, using the decay effect. I would appreciate it if you could mention my youtube channel* if you use this, but if ya can't just link freesound. *http://www. Youtube. Com/user/tripledstudios8.
Author: Tripledstudios
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00:22
This is a collaboration of the following freesound. Org samples:. Http://www. Freesound. Org/people/klankbeeld/sounds/161280/http://www. Freesound. Org/people/snapper4298/sounds/161290/. I applied a nice long decay to the field sounds in time with the tempo. Loops at 90bpm over 8 bars.
Author: Snapper
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00:01
No reverberation of the drip2 sample. "plippy". Legend:. "plippy" - short, low attack, low release. "ba-doom-umf" - heavy bass, similar to a large mass object being dipped underwater. Low attack, medium decay, low-medium sustain, low release. "slappy" - self-explantory, low attack but high release. "no-oh-wah" - sort of surreal acoustic profile. A combination of low attack, low sustain and release.
Author: Magnuswaker
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01:15
The oud is an oriental instrument,which is being played at egypt,syria ,palestine,maroc,algeria,jordania. Greece etc. . . It is the predecessor of the european lute,but sounds quite different. The original samples are very short. I put them into my akai 2000,looped them and tried to give them a synthetic decay. The file contains a collection of twenty different samples,arranged from d 1 to f 3.
Author: Deleteduser
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00:02
Friend núk (นุก) read name of level 1 in game đôn hổ and use audacity for echo. 2020. 12. 28 ≈13:00. Use audacity:• effect→change speed…-16%. • effect→echo. . . Delay time (seconds): (0. 05)decay factor: 0. 5. • effect→reverb. . . Room size: 100%pre-delay: 27 msreverberence: 28%damping: 30%tone low: 100%tone high: 100%wet gain: 0 dbdry gain: 0 dbstereo width: 100%.
Author: Sieuamthanh
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00:02
Friend núk (นุก) read name of level 3 in game đôn hổ and use audacity for echo. 2020. 12. 28 ≈13:00. Use audacity:• effect→change speed…-16%. • effect→echo. . . Delay time (seconds): (0. 05)decay factor: 0. 5. • effect→reverb. . . Room size: 100%pre-delay: 27 msreverberence: 28%damping: 30%tone low: 100%tone high: 100%wet gain: 0 dbdry gain: 0 dbstereo width: 100%.
Author: Sieuamthanh
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00:02
Friend núk (นุก) read name of level 4 in game đôn hổ and use audacity for echo. 2020. 12. 28 ≈13:00. Use audacity:• effect→change speed…-16%. • effect→echo. . . Delay time (seconds): (0. 05)decay factor: 0. 5. • effect→reverb. . . Room size: 100%pre-delay: 27 msreverberence: 28%damping: 30%tone low: 100%tone high: 100%wet gain: 0 dbdry gain: 0 dbstereo width: 100%.
Author: Sieuamthanh
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00:02
Friend núk (นุก) read name of level 5 in game đôn hổ and use audacity for echo. 2020. 12. 28 ≈13:00. Use audacity:• effect→change speed…-16%. • effect→echo. . . Delay time (seconds): (0. 05)decay factor: 0. 5. • effect→reverb. . . Room size: 100%pre-delay: 27 msreverberence: 28%damping: 30%tone low: 100%tone high: 100%wet gain: 0 dbdry gain: 0 dbstereo width: 100%.
Author: Sieuamthanh
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00:03
Fireball explosion with natural rolling decay and delayed single reflection. The pyrotechnic explosion took place in the forest at el tejon ranch in late march 2013 during a film shoot. The sound was recorded using a schoeps mk41 supercardioid condenser microphone running into a sound devices 442/722 mixer/recorder combo. I cleaned up extraneous background noise using pro tools and izotope rx. Enjoy!.
Author: Misosound
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00:09
Made with a butt ton of reverberation decay, modifications to high dampening and the layering of many swishing knifes together to create a suspenseful sound effect. The application of this sound could be used for the penultimate release of something utter horrifying to be revealed on screen, chase scenes or simply an underscore/tension builder for the now victims of a monstrosity coming at them for a bit of a nibble.
Author: Magnuswaker
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01:47
An old guitar recording that served as a sample to my music track dreaming of places that don't exist ( https://soundcloud. Com/headshock-1/dreaming-of-places-that-dont-exist). Direct recording of my jackson sl-3 soloist electric guitar through a line 6 pod x3, using its internal reverb effects. (large hall reverb with decay at 99%, or maybe even 100% for that endless washed out effect).
Author: Burning Mir
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00:36
It's a sound you usually can hear in a horror movie. It makes your blood freeze if it wasn't ice already. It has medium attack and very long decay. The sound's timbre is similar to what a metal gong could do when hit inside a cathedral. Synthesized with zynaddsubfx inside lmms. Rendered as 96khz/32-bit. Edited and normalized in audacity.
Author: Unfa
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04:55
Simple patch. Two oscillators, ring modulation, lfos, vcas and digital effects. No spring reverb this time. Important module is the clock divider. The oscillators where tuned to the same tone one octave apart. Well. . . Not exactly. After having recorded i measured the frequencies 228,8 hz and 117,7 hz. . . But that made the output from the ring modulator interesting. What is generative with this? i modulate amplitude of the sounds and the decay for all thee sounds. This also affects the rhythm sound.
Author: Gis Sweden
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01:43
A third version of https://www. Freesound. Org/people/gis_sweden/sounds/352940/. Now i let the alm pip slope affect a filter. I play a little sequence made with cvlfo , clock divider, attenuverter, quantiziser. The way i usually do…. But the interesting thing is the cvad (?) voltage controllable envelope generator. But in the case of alm pip slope you just control attack and decay. Seems to be enough. As in the other versions of this sound i connect one lfo to attack and a second lfo to decay. But this time i connect the vcad to control the frequency of a filter. Interesting. I wish i had two more cvlfos… should open up for rhythmical usage. I use no vca or adsr. I have connected the vco straight to the vcf and the vcf to mixer. In the beginning i have the frequency pot at 2 a clock then i gradually move it clock wise and let the vcad take control. 1 minute in the pot is fully clock wise. The vco is playing a sawtooth wave. If you dl and inspect the wave you can see that in the beginning and the end it is a sawtooth wave, but in the middle part the filter affects the wave form.
Author: Gis Sweden
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00:10
This sound i made with a python script. The script simulates a 2d-network of 13x13 identical masses connected with springs. I 'feed' one mass in a corner of the network with a 'chirp' of 400-2000 hz for one second and the system resonates at its characteristic frequencies. I 'listen' to the resonating system in the adjacent corner. The decay of the sound was build in, but the last half second i edited the volume to zero. The code took a few hours to execute. You may want to change the picture of this sound to the frequency-domain. Yo! awesome! nerd-pride! :-).
Author: Veens
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00:26
I placed about 200 small brass ball-bearings (2mm diameter)on to a "half-life analogy apparatus" (which i have access to but i've never see the like using a google search. Basically its a titled wooden box with holes. The ball bearings roll down some of which fall through the holes and are collected in a beaker. The remainder are collected at the end of chute. Anyway, i just like the sound and hope someone can make use of it !i used a zealsound microphone and recorded directly into my laptop using audacity. The sound is as recorded.
Author: Foxyphysics
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