127 Royalty-Free Audio Tracks for "Depth"

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A sound object for sarah belle reid‘s opera project. Short intermezzo. This object can be tailored in three different parts - if needed. Equipment: ni kontakt and spitfire sample library. The sound that gives time its depth.
Author: Marcpierre
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00:04
A plastic item falling in a kitchen. Meant to be mixed in with ambient sounds to add depth. Check out our other media services at: echocinematics. Com.
Author: Echocinematics
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00:46
**loud** velcro pulling apart - slow, fast, intermittent. I used a 3 inch wide piece of velcro, so the sound has a lot of presence and depth. Recorded with stereo nt1a mics in a soundbooth. No effects.
Author: Elementals
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00:09
This is a sound that my wooden floor makes in a certain side of the room. I edited it and i added some depth to it to add a kind of a creepy vibe to it.
Author: Dienamyte
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00:20
Best useses: film ambiance / atmosphere. ______________________________________________________________________________________. A field recording of night time ambience, very little wind noise. Easily loopable in production. There is a very very light sound of rain in the file but could easily be overlooked and would be covered with dialog. No credit is required, but is appreciated!. _____________________________________________________________________________________. Other tech stuff:. Field recorded with a zoom h4n at a 120 degree focus. Samples taken at 44. 1k sample rate and 16 bit depth.
Author: Didntgotofilmschool
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04:30
This is a story based on the 'jungian' idea in depth psychology of the shadow. There is subtle references to don quixote and the coyote trickster archetype. I would love to hear a beat accompany this track.
Author: Plaedo
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00:01
Recording of my cat, mr spock doing his treat begging meow. Monophonic uncompressed wav file with sampling rate of 44100 and integer 16 bit depth for the assigment 8 of audio signal processing for music applications course.
Author: Killumimati
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00:11
Push broom like the ones found in a garage being pushed towards the mic on a concrete floor. Recorded with a tascam dr-07 mkii handheld device at 16-bit 44. 1 khz.
Author: R Auten
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02:30
Shot a timelapse at this location and captured this ambient sound with my phone to add some depth to my timelapse. You can check out my work on instagram @mikeabramyan!.
Author: Peeweekid
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00:08
Descripción: sonido de disparo grabado en un campo abierto. Formato: wavn canales: 1sample rate: 44. 1 khzbit depth : 16duración seg : 2categoria: efectosautor: ricardo morenoequipo de captura: zoom h2nnombre del archivo: monster active 5. Wawlugar ubicación de captura: medellin.
Author: Iozonic
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03:51
Rain in brittany on a windy winter day. I built this sound by mixing several field recordings made on the same spot: a small wood in the south of the region. These recordings had different focuses: some were more wind-oriented, others had more rain. . . Instead of publishing these individual takes, i chose to mix them in order to create a soundscape that would vary in density, depth and spacing. Recorded with a zoom h2n in x/y stereo mode. Mixed in nuendo 2. Mastered in sound forge 8.
Author: Schafferdavid
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02:07
Imaginary soundtrack for an underwater skirmish using mimeophon morphagene and erbe-verb from makenoise. Lots of torpedo, sonar, and dripping water and waiting. . . For the bang. . .
Author: Jim Bretherick
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00:14
Please take a look at my sketchfab profile to find 3d models :)https://sketchfab. Com/rickerson. Martines. Aparecido/models.
Author: Rickplayer
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00:26
A sound object for sarah belle reid‘s opera project: a sequence of mostly percussive sounds - you can use the whole object, different parts or a individual sound. Eurorack-equipment: mi marbles, mi elements and mi rings. The sound that gives time its depth.
Author: Marcpierre
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00:07
Please take a look at my sketchfab profile to find 3d models :)https://sketchfab. Com/rickerson. Martines. Aparecido/models.
Author: Rickplayer
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00:14
Please take a look at my sketchfab profile to find 3d models :)https://sketchfab. Com/rickerson. Martines. Aparecido/models.
Author: Rickplayer
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23:37
Long record of city rain with thunder. Recorded with 2 x rode nt3 (in stereo mode) using focusrite saffire. Stereo created with v-mode stand for nt3 microphones (self-made). No postproduction.
Author: Nifigasebesharik
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00:08
A door creaking into a spatial, hollow abyss. Spatial depth, large room. Creepy, ominous creak. Recorded with the tascam dr-40 built-in microphones, processed in pro tools 10, bounced to a 48khz 24bit wav file.
Author: H Lark
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00:28
A 16 bar drum loop made in ableton with no samples rendered at 44100khz and a bit depth of 24 with triangular dithering. The drum loop runs at 140 bpm and the buzz on the bass/kick drum isn't audible when layered with a track.
Author: Landontuber
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00:25
A low-pitched ringing sound made via a high-pitched asian bell with a clear ringing tone, struck with a wooden dowel, the audio then subjected to a sequence of pitch-changes downward, each combined with a flanger-type effect at various settings for rate, depth and regeneration.
Author: Zhangdazhen
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03:08
Four thunder claps from a line of storms that passed through owensboro in western ky dec 10 2021. Recorded with a rode ntg4+ and sony pcm-d50 at 96khz and 16bit depth. Sorry but i did not edit the clipping - which is not really that bad.
Author: Dave Welsh
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01:16
Several different screams that can be used for monsters/monster sound effects. I recorded these with my voice and a neumann tlm 102, and processed them heavily. There is a bit of reverb/space to give them depth.
Author: Gpag
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00:05
. Lion growls taken from:. Https://www. Freesound. Org/people/roman_cgr/sounds/223978/. Http://creativecommons. Org/publicdomain/zero/1. 0/. I've cut most of the original, rearranged the remainder and gave it more depth/power. If you use it, leave a link in the comments so i can hear it in action. Enjoy!.
Author: Stratcat
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00:11
Mono recording. I used a sinusoïde, and i put an effect to change the height (-31. 000, pitch from a to d#/eb). I put an other effect like the phaser (phase 2; dry/web 128; frequency 0. 4; phase departure 0; depth 100; return 0) and an echo (duration 1 sec, factor of diminution 0. 5).
Author: Iut Paris
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00:04
Motorcycle in the distance. I generated this sound by a gazouillis effect, played with the level envelope, the wahwah effect with 43% depth, i modified the height and the tempo to bring a more serious tone. The whole set to hear a motorcycle in the distance.
Author: Iut Paris
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00:03
Cash register sound by capslok remixed for extra depth. Created in audacity. Uses:184438__capslok__cash-register-fakehttp://freesound. Org/people/capslok/sounds/184438/. 142895__ceremonialchapstick__winchester-30-30-lever-action-ejecthttp://freesound. Org/people/ceremonialchapstick/sounds/142895/. 36328__unclesigmund__coinbankhttp://freesound. Org/people/unclesigmund/sounds/36328/.
Author: Zott
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00:01
Time to give something back here. Hope it's useful. Mix out of a soft synth kick punched up and up, by adding gated attack kick. Compressed and limited, maximal appereance of the kick by giving enough space for other instruments. Also can handle a subbass (+/- sidechaincomp) easily , because of the depth.
Author: Dostalievsky
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00:04
This second sound is a recorded sound of a bike chain, i modified it using some effects :1-normalize2-wahwah effect with-frequency = 3. 3 hz-start phase = 0-depth = 70%-resonance = 2. 5-wah frequency shift = 30%3-melt closingthe final sound gives an impression of a sound under water.
Author: Iut Paris
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03:13
This recording is from highland park, a chicago suburb. A few things you'll hear is the sounds of birds chirping and drops of water hitting a puddle. The water was coming from a gutter and dropping water, one drop at a time, from roughly 15ft. The puddle was roughly 2 inches in depth.
Author: Damoncolumbia
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00:10
Ambient looping synth with electronic ambient sound over the top, some drums for depth, could be useful as an intro or spacer in a track. I make other sfx and short musical compositions for games/apps, i release all sounds here under creative commons no restrictions to do as you wish with, so check out my other sounds.
Author: Noirenex
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00:12
Granulator 2 was used in the making of this production >:d87 bpm ishtake a listen into the depth and width of this drone producing repeating robotic structure. Good thing this was created only by a human. Please use at free will, no need to credit me, unless you'd like :).
Author: Rentless
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00:09
This sound is an excerpt of 244429__milton__army-band. Wav , available here in freesound: http://www. Freesound. Org/people/milton. /sounds/244429/i have edited a four bars loop in audacity to change the format to wav and mono sound with a depth of16 bits. Also i have applied a soft fade in and fade out in order to avoid artefacts.
Author: Brote
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00:21
Opening the front door of a residential building with the lock buzzing, then letting the door close. All of that with the reverb of the entrance hall. Sampling rate : 48khz / 24 bit depth. Recorded with the xy capsule couple from the zoom h5. Blank left between the two shots.
Author: Euphrosyyn
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00:07
This second sound is a recorded sound of two plastic bottles, i modified it using some effects :. 1-normalize2-phaser effect with-phases = 24-original/modified = 195-frequency = 1. 0 hz-start phase = 0-depth = 100-return = -80%3-change the speed with percentage = -43. 000. The final sound gives an impression that we are hearing the hands of a clock. .
Author: Iut Paris
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01:31
Rndstep generated sample and hold signal of the waveshaped neóni output passed into rings same cv used through dpo, some low pass filtering in qpas, much modulation using øchd, erbe-verb as reverb. Morphagene mix 50:50 1/2 speed, slide position modulated with øchd. Fed into x-pan. Morphagene ready, so get ready to enjoy for incidental stuff etc.
Author: Jim Bretherick
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00:01
[retro_laser_shot_01. Wav]. Retro, underwater shot!. This sound can for example be triggered each time the player shoots in a game - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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01:53
Strega almost reproducing the organ at the royal albert hall (ha ha ha!). Just a sequence from 0-ctrl fed into rings, strega and karplus-strong (mu) of mimeophon. Octave lower reproduction using morphagene. Erbe-verbe adds depth. Outs to x-pan. Rendered @48khz 32bit with markers for all you morphagene fans out there. Enjoy! play it anywhere except at my funeral. . .
Author: Jim Bretherick
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09:60
This a free, 10 minute demo of extremely high quality silence. It is stereo and has a high (96000) sample rate, and is probably the best quality silence sample around. The poor-quality mp3 hosted on freesound is simply not enough. Download it and listen to the flac to hear it as it was intended. . . Ssshhhh. . .
Author: Kwahmah
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00:07
Estudiantes:jafet alberto,chavez corderochristian rodrigo,sanchez moralesvoz de joven masculino de 28 años de edad pronunciando las vocalesfrecuencia de muestreo=8khz; bit de profundidad=8bit ;canal mono ; dispositivo de grabacion "samsung galaxy a20" ; software "gnu octave"; fecha:20 junio 2020 : ubicacion: el salvador,san salvador[students:jafet alberto, chavez corderochristian rodrigo, sanchez morales28-year-old male voice speaking the vowelssampling frequency = 8khz; depth bit = 8bit; mono channel; recording device "samsung galaxy a20"; "gnu octave" software ; date: june 20, 2020: location: el salvador, san salvador ].
Author: Jafetc. And Christians
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02:46
Documentation for the audio clause work. Used zoom h6. Setting to 48 khz 24 bits depth. + jbl headphonesi used this type of technique for experience with it and the availability of a loan at school. Xy microphone for stereo shooting. Set at 90 °. Recording took place in the afternoon in prague. Inside the tram, even outside. The recorded sounds mainly correspond to the atmosphere of this vehicle, which is created by both the people and the sounds of the tram itself. (clinking, door sounds, windows, brakes…).
Author: Hmoudras
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00:35
25 footsteps (walk) on different surfaces. You can find : dirty ground (x5) // tile (x5) // barefoot water (x5) // average depth water (x5) // snow (x5). More footsteps sounds : https://freesound. Org/people/nox_sound/packs/29889/. Unity devs, footsteps - essentials sound pack for free in the assets store: https://assetstore. Unity. Com/packages/audio/sound-fx/foley/footsteps-essentials-189879. You can edit it with reaper/audacity/etc. Gear : rode ntg4+ // tascam dr-05file: 48khz, 24 bit, mono, wav.
Author: Nox Sound
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00:33
48khz 32 bit depth stereo. This is an original copy, paste, and mix, by myself, which i make available to all via freesound. Org under a creative common 0 (zero) license, i. E. I am putting it into the public domain. You do not have to ask me for permission or credit, attribute, or reimburse me. I hope the sound effect, or parts of it, can be of some use to someone somewhere. Good luck with your projects!kent. Ps. Please comment and rate. .
Author: Kentspublicdomain
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00:11
This is basically a remix of of previous recording. This field recording at frog hollow estate, daylesford, victoria, australia was after dark on a still night when the frogs went mad with joy. And why wouldn't they after 10 years of drought and now it's so wet and the pond they live in is so full with beautiful rainwater. In 15 years this is the noisiest night of croaks. Recorded on a zoom with 96k sample rate and 24 bit depth. I selected these settings to register the whole range of our frog croaks.
Author: Maccavictoria
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00:03
A selection of crispy spring onion sounds, suitable for sound effects. Recorded with a sennheiser mkh60 microphone. Sample rate is 96khz, bit depth is 24. Visit our website: www. Pureaudioninja. Com. If you like our sounds, or have any feedback, please leave a comment!it would be great to know how we can make improvements!. If you use our sounds in your production, it would be cool to hear what you used it for, and if you want some karma points, you may credit us as 'pure audio ninja' in your productions.
Author: Pureaudioninja
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01:41
Sound sources: make noise mysteron (high energy excitation and depth, type and gen extreme cw) and white noise doepfer a-118. High red and blue mixed output. Maths- controlled: mystery excitation; dynamic and adsr. Maths triggered by stepped make noise richter wogglebug. Sound signals passed through 2 channels of make noise dynamix. Summed output to soundhack make noise erbe-verb. Decay controlled by internal feedback loop. Size controlled by wogglebug woggle output. Erbe-verb output into morphagene. Straight playback into reaper. 32bit 48khz rendering. Totally synthetic with no prerecording. Grateful to make noise company (shared system and other modules) and those "awfully compelling" instructional videos on youtube. No financial connections.
Author: Jim Bretherick
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00:24
Xy stereo recording from gärdet subway station in stockholm. This focuses on an older trains doors, various steams and similar "heavy" sound elements. In post: edited in pro tools with som bass cutting (eq) and automation to make some sounds stand out but still sound realistic. Put on a light compressor and pich-shifted down some elements to give more depth. This was in someway inspired by "dead space" tram and door sounds but slightly less "massive" and haunting. Ps. There's 2 versions of this recording. The one with "nr" in the title is noise reduced so sounds like the doors and steam are somewhat separated from the background. Hope you like it.
Author: Kristoffer Andersson
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10:18
Recorded from my balcony (unfortunately. . . )zoom h6120 degrees xyh-6 zoom mic. Free to use, please put a link in your project description; johnaudio. Nl. Left rightpeak amplitude: -0,95 db -0,95 dbtrue peak amplitude: -0,94 dbtp -0,94 dbtpmaximum sample value: 7515676 7130260minimum sample value: -7301133 -7516359possibly clipped samples: 0 0total rms amplitude: -26,88 db -26,93 dbmaximum rms amplitude: -6,48 db -7,61 dbminimum rms amplitude: -44,86 db -44,77 dbaverage rms amplitude: -30,27 db -30,35 dbdc offset: 0,00 % 0,00 %measured bit depth: 32 32dynamic range: 38,37 db 37,16 dbdynamic range used: 29,40 db 28,65 dbloudness: -23,36 db -23,04 dbperceived loudness: -16,91 db -16,12 dbitu-r bs. 1770-2 loudness: -22,95 lufs. 0db = fs square waveusing rms window of 50,00 msaccount for dc = true.
Author: Johndynaudio
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02:40
Warning: careful when listening, it gets loud!. July 4th. Recorded in the midwest usa, where we adore our explosives. The omnis on my humble dr-05 did a pretty good job capturing the sheer depth of zillions of people blowing stuff up together :-). You’ll hear: people having a party in the distance, a bonfire crackling on the right, a distant train blowing its whistle, and of course a lot of explosions. A couple of the big bangs clipped, but unsurprisingly, it made no audible difference. I reduced to 48khz, 24 bit and normalized to -3. 0 db. It really wakes up when you apply some eq to your liking. But i left it as is for everybody.
Author: Secretmojo
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00:37
Made this in bitwig, i used 17 different layers to make this. A kick drum is added before the gunshot to add punch. Sub bass is synthesized for the deep lowend, 30-50hz. All layers were selected for certain frequencies using eq and then processed together with multiband compression. Shell sounds, mechanical noises were added for more depth. Using automation, the pitch, decay, and phase of every single layer used other than the subbass, morph to give life to the sound loop, and not sound robotic. Even though it "might" sound real, its an illusion of sounds being played from a midi clip. Enjoy.
Author: Superphat
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00:21
This is an example of a low-frequency sound often recorded through the hydrophone on the mars cabled observatory - an earthquake. Mars is located on smooth ridge (36. 7125n, 122. 1869w), west of monterey bay at approximately 900 m depth (http://www. Mbari. Org/at-sea/cabled-observatory/). This magnitude 3. 8 earthquake occurred on july 18, 2016 at 05:53:31 utc (usgs data). It was part of a small earthquake swarm along the san andreas fault, approximately 50 miles east of the hydrophone. All quakes in this swarm, with magnitudes as low as 1. 9, were detected by the hydrophone. We have recorded as many as 40 earthquakes within a single day. The original recording was normalized, and speed was increased 5x to make the low frequency sound more audible. Still, subwoofer or headphones are recommended.
Author: Mbari Mars
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