16 Royalty-Free Audio Tracks for "Drift"

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00:10
An 808 cowbell that tunes up and down, made using html5drummachine. Com.
Author: Dtdashdialup
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01:50
Use it however you like, but please give credit. Created with roland mc505. Recorded using audacity through m-audio fast track pro interface.
Author: Evanjones
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00:19
The car burns tires while driftingsamochód pali opony podczas driftu.
Author: Monosfera
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00:04
Nice clean and clear sliding door sound effect. This sounds in the public domain so there are no limitations on its use.
Author: ezwa
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00:22
Giovanni Benedetti's 1563 example of a comma "pump" or drift by a syntonic comma (21.51 cents) during a progression. Common tones between chords are the same pitch, with the other notes tuned in pure intervals to the common tones.
Author: Hyacinth
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00:21
Some sample i took with a few effect going on.
Author: Untitled
00:00
01:28
Made by vocoding a heavily processed field recording into a low fm sound with unstable pitch.
Author: Wgwgsa
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00:04
An agressive and sudden bee swarm :). Credit :made with a volvo car drift sound by audible-edge(https://freesound. Org/s/76804/).
Author: Dlp Coasters
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03:33
An apartment in small city (charleston, sc) during the spring. Doors are open so city noises drift in a bit.
Author: Sgcardinal
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03:46
I fill the tank of a drift 2 go kart with a 6. 5 hp motor in a shed, then drive off. Theres an annoying bird that's always making noise outside the shed.
Author: Hanbaal
00:00
00:05
Results from running randomly-generated neural networks (all weights in neuron connections start random and then slowly drift when generating). Although sample rates used are 44. 1 and 48 khz, sounds pretty lo-fi. The reason could be input compression needed for network to actually work. Each sound channel is an output from two separate neurons in the network. Each sample in this pack is generated by a separate network, as they wasn’t saved anywhere after they produce a thing. Global parameters (output compression, neuron count, drift rate etc. ) aren’t the same from sample to sample, too.
Author: Arseniiv
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04:43
A recording of my sharpening a machete that we would use to chop drift wood for a beach fire at an island art residency. Between times, you can hear my being offered and resisting advice on how best to sharpen the blade, and my requesting a 'grown up gummie bear'. Also, my then eight-year-old updating me on their search for a pencil sharpener. I used the recording for a sound design commission and as a sort of white noise component of an uplifter for a pop song.
Author: Notsawry
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00:21
Wasn't intending to record this, but it was so intense i had to. I couldn't sleep with the 50mph winds hitting right outside the bedroom. Worst storm i've been through since moving to washington state in 1999. It came from the east through chinook pass. I was kind of expecting the roof to fly off. You can hear the flapping of a tarp covering my old mercedes right outside the window. The wind shredded part of the tarp. Also, the snow drift hitting the window. I used my yamaha pocketrak and edited in sony vegas adding two extra tracks. Please comment on what you may use it for. Thanks. :-).
Author: Tubbers
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00:02
The "annoying" speed chime, turned world famous drift hero by initial d; as it was intended to be heard by the toyota motor corporation. A common issue with these chimes is that the second impact is muted by the impact rod, this was mitigated in this file by holding the chime with a specific side up. This is marked by the second bell properly ringing out after the second impact. This rendition is a pre-timed, loopable, clean version of the chime, recorded from a real imported 86640-12070 "king kong" (kin-kon) chime. Sound created by attaching a power supply set to 12v ~0. 35a in an amateur studio. Like many of my files, these are completely free to use without even giving credit! :) my only request is you tell me where you use them!. These are also called 「速度警告チャイム」(sokudokeikoku chaimu) meaning "speed warning chime" and colloquially 「キンコンチャイム」 (kinkon chaimu) literally derived from the "kin-kon" sound it makes. Dream on‼.
Author: Drooler
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21:21
This is a failed attempt at sampling a rock drumkit on 6 tracks. The channels are as follows:. 0: oh l1: oh r2: kick3: snare4: room l5: room r. I've captured this into ardour 5. 12 using 3 different audio interfaces:. Behringer umc202hd - overheads (dynamic mics)line 6 pod studio ux2 - kick and snare (condenser + dynamic)zoom h2 - room ambience (built-in xy condenser mics). This file is a 6-channel 24-bit flac file encoded using ffmpeg from the raw wav files exported from the original ardour session. There are several issues with this recording however:. 1. The tracks seem to drift, because the individual audio interface clocks were not in sync. The proper way to record multitrack audio is using a single multichannel audio interface - but i didn't have one. 2. There's either x-runs or some usb transfer issues creating small glitches and dropouts in various tracks her and there. Don't know why did this happen, as we've been tracking the real drummer's performance without these issues. Now - fixing these issues manually would be an insane amount of work, but i hope maybe someone has means to either solve them with programming a special tool, or know a tool that could fix these, and make this recorded session ready to be sliced as a drumkit for say - drumgizmo. There's some really good stuff in here - an i was able to cut and mix some really nice drum samples, that i've been using for years, but it's not ready to be fully sliced for maximum flixibility. The instrument was played by myself - it's a drumset by pearl (don't remember the details), owned by the drummer of a band i recorded this with. The band was called small hint - hence the drumkit name. We were recording an ep, and i used some free time left to capture this as well. The ep was never finished and we disbanded soon after. Regarding fixing the issues - here's what i think needs to be done:. 1. I think each hit would have to be automatically phase-aligned on all 6 channels, to correct for the drift. 2. I think it should be possible to automatically detect clicks by simply watching for a sudden change in amplitude between adjacent samples - marking bad areas and then using something like audacity's repair effect to interpolate the waveforms. I think the glitches have much steeper changes in amplitude than even the drum transients, so it should be possible to differentiate between those automatically. If you found a way to fix at least some of these problems - please let me know!. If you've made some "remixes" on freesound - i'd also love to know that. Apart from that - sample what you can out of this and make some sick drum tracks!.
Author: Unfa
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02:03
I made this recording of ambient backgroud noise directly beneath the eiffel tower. The shape of the eiffel tower creates a unique acoustic environment in the vicinity of the tower, especially beneath it. You can hear a much higher level of background noise than you would hear in an open area, and the noise is unusual. The tower is made of thin pieces of iron arranged into a complex and very large lattice, which reflects and slices and dices sound in a unique way. Thus you have a high level of very even and unidentifiable background noise as noises from the ground and the platform get bounced around and distorted by the structure of the tower. This recording was made from the ground, with microphones pointed straight upwards about 2 meters off the ground. Noises from the ground travel upwards and bounce around the inside of the tower, then drift back down. There are noises in the tower itself as well, such as elevator motors and people on the platforms. The first platform, at 57 meters, is open in the center, whereas the second platform, at 116 meters, is completely closed and flat on the bottom. Wind moving through the tower also makes noise, and again the open structure of the tower changes the noise in a way that is specific to the eiffel tower. There wasn't much wind at ground level for this recording, but i don't know what the wind speed was at higher levels in the tower. Some voices in multiple languages are audible in the recording, as the area beneath the tower is awash in tourists. Recorded hand-held with a zoom h4n and a mini windjammer, using built-in mics, in stereo 96 khz / 24 bits, then converted to mp3 at 320 kbps because of the size of the file. Duration is about two minutes.
Author: Mxsmanic
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