38 Royalty-Free Audio Tracks for "Hint"

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Recording starts from inside house, then bit out side. Ends with quick burst of circular saw. Gas man came to dig hole. Mono recording with nt 1.
Author: Dltbgyd
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00:02
Cute creature warning you. This sound can for example be used in games, cartoons - you name it!. If you enjoyed the sound, please star, comment, spread the word!🗣 it really helps! 🎯. Note: make sure to check out the other sounds! the sound quality is always better when you download the sound(s)! ⭐. More content otw!/matrixxx aka lil mati.
Author: Matrixxx
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00:01
Scifi popup, warning, notice or note. If you enjoyed the sound, please star, comment, spread the word!🗣 it really helps! 🎯. Note: make sure to check out the other sounds! the sound quality is always better when you download the sound(s)! ⭐. More content otw!/matrixxx aka lil mati.
Author: Matrixxx
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00:01
[hint_clue_trace_01. Wav]. Someone is giving you a hint/clue in a stressful situation!. This sound can for example be used in games, for example when the npc pops up at the player's television/computer/smartphone/tablet-screen and gives a hint/clue, for example via dialogue which says "hurry up before he escapes!" - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:01
[hint_clue_trace_03. Wav]. Sounds like someone is saying "hello!", like "listen!". This could be a hint/clue!. This sound can for example be used in games, for example when the npc pops up at the player's television/computer/smartphone/tablet-screen and gives a hint/clue, for example via dialogue which says "look behind the giant, sleeping orc!" - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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00:03
[hint_clue_trace_02. Wav]. You've found something weird at bob's house. . . This sound can for example be used in games, for example when the player has found something of interest, heard something or reacted to something - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
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Very short two-tone descending sound initially created to represent the appearance of a "hint" in an unreleased game.
Author: Dland
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00:33
The soothing sounds of a downpour with a hint of thunder.
Author: Thaijs
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00:17
Noisy neutral interior space. A hint of voices. Short loop.
Author: Craigsmith
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00:57
Sci-Fi Soundtrack A robot brain, or computer thought process. (hint - it is random sine waves) - Kevin MacLeod
Author: Kevin MacLeod
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00:57
Sci-Fi Soundtrack A robot brain, or computer thought process. (hint - it is random complex waves and noise) - Kevin MacLeod
Author: Kevin MacLeod
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00:41
Surf rockabilly type of sound to make your retro dreams come true, clean with a hint of gain.
Author: Aceinet
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00:06
08. 02. 16: a glimmer from left to right with a hint of magical chime-tree in it.
Author: Newagesoup
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00:50
Simple predictable piano melody. Lullaby or ballad style. Romantic interlude or theme. Piano over a hint of chorus.
Author: Bigvegie
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01:02
Sci-Fi Soundtrack A robot brain, or computer thought process. (hint - it is random complex waves and noise - but different from the other one) - Kevin MacLeod
Author: Kevin MacLeod
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01:03
Dirty tone type of riff with maybe a hint of texas sauce with lots of harmonics.
Author: Aceinet
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Sci fi drone engine seamless loop. A constant pace travelling through hyper space. Quite eerie and machine like with a hint of electronics doing some multi threaded work.
Author: Steaq
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00:29
Attention- please leave a comment saying what you plan to use the sound for, i am interested. Cars passing by with a hint of people talking in the background.
Author: Flathill
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01:16
A fun way to confuse your youtube viewers. Basically, it says to like, comment, and subscribe. Except i made it hard to hear that. A hint is that it is in binary. . .
Author: Johnnyraysounds
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01:20
I took a big metal box with tea leaves inside and applied constant rotating motion to it. Can be looped perhaps. Hint: it was recorded at 96 khz, try playing this at 41,1 khz, sounds interesting. Recorded with zoom h1. No postprocessing.
Author: Yurkobb
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02:28
Heavy effects sorta space type of intro then changes into a arena rock 80’s style of riff then some single notes to let the effects ring out (with a hint of slop).
Author: Aceinet
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00:12
A towel heavily soaked in water being wrung out into the river. Irritatingly there's a hint of birdsong in the background. Recorded using a sony pcm m10, as part of an evocation of laundry activity in rural india.
Author: Phonoflora
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01:50
Busy calm waves crashing on a beach with a hint of fizzy bubbles. Recorded in walton-on-the-naze, essex, uk. Recorded with a zoom h5 msh-6 stereo mic on a calm winter evening.
Author: Jackmichaelking
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00:20
Heavily processed sounds form the symbiotic waves module by pittsburgh modular. Filtered through the intellijel atlantis filter. Effects were minifooger chorus and occasionally strymon delay or flint. The name give a hint which oscillator model and processor were used.
Author: Tzth
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00:30
Requested sample:"dude, we are backing out of the situation an letting him take the responsibility. We don't want any more to do with it. " three takes, a couple in a southern accent of sorts and the last with a hint of keanu reeves surfer dude.
Author: Cognito Perceptu
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01:42
A little stream of water producing constant water drops. Hint: this file was recorded at 96 khz samplerate, try to play this at 44,1 khz, sounds more interesting. Recorded with zoom h1. No postprocessing. ---if you want, you can send me a tip using:- bitcoin cash (bch): 1htyelrfkftg9bvnph9wcrnyvmh83ve5qq- or bitcoin (btc): 1mvenxia6sajzrqsztb1cv4wetaalqsz66(but don't feel obliged to).
Author: Yurkobb
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01:47
Hail and rain storm recorded in palm beach gardens florida. Used a new rode ntg5 direct to a zoom h6 recorder. Cleaned up in adobe audition. Hail is bouncing off of gutters and cars then turns to a light rain with a hint of thunder in the background.
Author: Blaccard
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Combination of these cc0 sound files:. Https://freesound. Org/people/audione/sounds/52458/https://freesound. Org/people/aleks41/sounds/449552/https://freesound. Org/people/streety/sounds/30244/https://freesound. Org/people/freefire66/sounds/175949/https://freesound. Org/people/funwithsound/sounds/361482/ clock mostly clearedhttps://freesound. Org/people/freefire66/sounds/175950/. If you can develop this to percussion please give me a hint.
Author: Memnosis
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01:41
1:40 field recording of exterior daytime environmental insects in the grass, with some day birds in the distance. Hint of an aircraft later at very far perspective. Edited to remove intrusions, and not recorded with a balanced stereo pair of mics.
Author: Tbsound
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00:16
A roar for a kaiju style creature. Lions, tigers, bears and a hint of whale song. Most of the sounds (a couple of bass instruments, several animal roars) come from garageband, along with some recordings of a human made on a zoom h1. All mixed together in final cut pro x with some pitch and reverb effects thrown on top for good measure. For attribution, please credit www. Laughingwiththestorm. Net.
Author: Rifthead
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03:31
A steady rain falls silently through the still december night air, then splatters all over the tile and cement surfaces of a back yard, splashing in standing water. A hint of space from brick/stucco fencing and house bounding all sides. Akg perception 400 large diaphragm mid-side stereo pair in omni+fig8 mode > sound devices mixpre-6 @ 24/96. See also: musical dsp processed version of above:https://soundcloud. Com/chromakei/watercolor.
Author: Chromakei
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00:24
Arpeggios in bm key : bm, am5b, g, f#7. Played on acoustic nylon guitar. Melancholic / sad feeling, the second chord has a dissonant flat dominant to give a hint of strangeness to the phrase. Sound capture using internal guitar electronics (godin multiac grand concert duet). Recording device is a tascam gt-r1. Initial sound was stereo with left and light sides 180 degrees out of phase. I converted to mono using audacity. Recorded on the 12-dec-2015 in houston, texas.
Author: Oliche
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01:55
Kind of a continuation on the "world in chains" theme. Here the ghouls are getting ready to seep out through the cracks in the pavement and pay the world up above a ghoulish visit. Oh and don't forget fungus the bogeyman, my favourite raymond briggs character. Try guessing what modules i used. (hint: all but 3 are from makenoise).
Author: Jim Bretherick
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00:52
*short, synthesized evolving looping ambient teaser sequence with deep reverb on distant kickdrum. Fades in and fades out. A hint of a dreamy, chilling out atmosphere. An aural echo of days of gentle hippiedom. An accidental discovery as a result of feeding ni massive through flstudio's effector vst. An x-y controller is attached to effector with asychronous ramping of the x and y gains via two control tracks. Strangely produces phantom instrument sounds, almost like guitar and organ. Created in flstudio 11 with ni massive, flstudio effector, reverb, compression and eq. The note track is made by me for no good reason - i just thought it sounded pretty. *there is, now, a longer version on my harddrive.
Author: Diboz
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00:53
A small, mechanical music box plays, slows down and stops. Synthesized sound with stereo light reverb effect. Duration 0'52". Three turns of a wooden boxed clockwork mechanical key followed by a bright, nonsensical music box tune. As the tune plays, the tempo slows down - gradually at first but becoming profoundly slower towards the end. Tune ends on a melancholic note mid phrase. Could be used as a standalone effect, or perhaps metaphorically as a cipher for the aging process and cessation of life. The clockwork key effect is a rapidly repeating single mechanical clock tick filtered to sound box-like. The sound of the music box tines was created with ni fm8 using four sinewave oscillators, one of which feeds back on itself to produce a hint of metallic ringing.
Author: Diboz
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02:26
I had to make a background track of roman senators talking for a comedy radio theater production. I recorded myself 5 times in different voices (other than my own) and got this track. There's a dumb senator in there, an old man senator, and three other random senator voices. :). You may do whatever you like with this sound. . . No attribution required, although i'd appreciate it if you would! :). Comments are always appreciated! :). P. S. Try to see if you can tell what the dumb senator is saying. . . That was the one that always got my friends laughing. Hint: it starts out with something like this (duuuhh) does any-body know what 'appened to julius caesar? well i see he died, but who knows? etc. Then he starts talking about how dumb he is and how everybody should imitate him because he's so dumb. . . Etc. :). All of the voices are done by me and none of these voices here are my normal voice. Xd.
Author: Dominictreis
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01:06
This recording is inspired by alienxxx http://freesound. Org/people/alienxxx/sounds/345510/made a little patch on my modular, still missing its (main) oscillators. I let the patch sound thru a pair of cheap computer speakers that i use as monitors. In an adjacent room, close to an open window, i put my phone and record. This is the unedited outcome. The recording was made 09:00 (16-05-11). Unfortunately nothing happened outside the window. Even the birds was quiet. I think there is a hint of feedback in the sound? first i planned to record with an old tape recorder, but i couldn’t find it. . . I think this recording should be listened to with low volume. May by it was a mistake to amplify the sound in audacity? but i think there is a nice room ambiance to the recording. Ideas for next time. Use guitar amp. Find old tape recorder. Don’t put recording device to close to window.
Author: Gis Sweden
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21:21
This is a failed attempt at sampling a rock drumkit on 6 tracks. The channels are as follows:. 0: oh l1: oh r2: kick3: snare4: room l5: room r. I've captured this into ardour 5. 12 using 3 different audio interfaces:. Behringer umc202hd - overheads (dynamic mics)line 6 pod studio ux2 - kick and snare (condenser + dynamic)zoom h2 - room ambience (built-in xy condenser mics). This file is a 6-channel 24-bit flac file encoded using ffmpeg from the raw wav files exported from the original ardour session. There are several issues with this recording however:. 1. The tracks seem to drift, because the individual audio interface clocks were not in sync. The proper way to record multitrack audio is using a single multichannel audio interface - but i didn't have one. 2. There's either x-runs or some usb transfer issues creating small glitches and dropouts in various tracks her and there. Don't know why did this happen, as we've been tracking the real drummer's performance without these issues. Now - fixing these issues manually would be an insane amount of work, but i hope maybe someone has means to either solve them with programming a special tool, or know a tool that could fix these, and make this recorded session ready to be sliced as a drumkit for say - drumgizmo. There's some really good stuff in here - an i was able to cut and mix some really nice drum samples, that i've been using for years, but it's not ready to be fully sliced for maximum flixibility. The instrument was played by myself - it's a drumset by pearl (don't remember the details), owned by the drummer of a band i recorded this with. The band was called small hint - hence the drumkit name. We were recording an ep, and i used some free time left to capture this as well. The ep was never finished and we disbanded soon after. Regarding fixing the issues - here's what i think needs to be done:. 1. I think each hit would have to be automatically phase-aligned on all 6 channels, to correct for the drift. 2. I think it should be possible to automatically detect clicks by simply watching for a sudden change in amplitude between adjacent samples - marking bad areas and then using something like audacity's repair effect to interpolate the waveforms. I think the glitches have much steeper changes in amplitude than even the drum transients, so it should be possible to differentiate between those automatically. If you found a way to fix at least some of these problems - please let me know!. If you've made some "remixes" on freesound - i'd also love to know that. Apart from that - sample what you can out of this and make some sick drum tracks!.
Author: Unfa
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