554 Royalty-Free Audio Tracks for "Level Up"

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01:20
Green Sally Up, Green Sally Down
Author: Melody: Afroamerican; setting & sound file: Rabanus Flavus (Peter Gerloff)
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03:49
Lieutenant Colonel Alan C. Sierichs, Commander and Music Director arranged by Master Sgt. Alan Baylock
Author: Benjamin Hanby (1864)
00:00
01:60
Oh! How I Hate to Get Up in the Morning, a song by Irving Berlin produced on U.S. Army time for the Army benefit show, Yip Yip Yaphank (1918). This recording, by Irving Kaufman, is from about 1919 - the University of California Santa Barbara gives it as "191-", and it cannot, of course, predate the song. While the sound quality is somewhat poor, the lyrics used here are likely nearer that sung in Yip Yip Yaphank than the standard ones given in the sheet music, making it useful. This is Indestructible Record #1569.
Author: Irving Berlin (1888-1989) Irving Kaufman
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01:60
Oh! How I Hate to Get Up in the Morning, a song by Irving Berlin produced on U.S. Army time for the Army benefit show, Yip Yip Yaphank (1918). This recording, by Irving Kaufman, is from about 1919 - the University of California Santa Barbara gives it as "191-", and it cannot, of course, predate the song. While the sound quality is somewhat poor, the lyrics used here are likely nearer that sung in Yip Yip Yaphank than the standard ones given in the sheet music, making it useful. This is Indestructible Record #1569.
Author: Irving Berlin (1888-1989) Irving Kaufman
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00:02
Author: qubodup
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00:03
Author: qubodup
00:00
00:01
Author: qubodup
00:00
00:02
Level up game sound. Made to replace level. Wav in freedink. Created using vsts.
Author: Qubodup
00:00
00:06
You can use this in videogames.
Author: Mrrobodevin
00:00
03:29
Oh! How I Hate to Get Up in the Morning, a song by Irving Berlin produced on U.S. Army time for the Army benefit show, Yip Yip Yaphank (1918). I believe the version used in the show used the opening verse from the Irving Kaufman recording; the opening verse here was probably made for publication. This is Edison Blue Amberol #3639, which was created using Edison Diamond Disc matrix #6287.
Author: Irving Berlin (1888-1989) Arthur Fields (1888-1953)
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00:07
You can use this in videogames.
Author: Mrrobodevin
00:00
00:30
Entering a lift then going 2 levels up with doors and bip sound.
Author: Julien Matthey
00:00
00:03
Here's a game sound i made! if you're making a game, you could use this sound!.
Author: Crunchymaniac
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00:04
My recreation of the narrator saying level 99 legend from the game gauntlet dark legacy.
Author: Abbottelite
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00:02
A game style sound effect for when a player receives a power up - or at least that's what it was intended for, but it could also be used for other things, too. Have fun using it!. Thanks for listening!. P. S. I request that all my sound effects only be used for clean, appropriate media and projects. Thanks!.
Author: Jofae
00:00
00:34
Bell ringing and barriers closing before a train passing. Recorded from a tascam dr-40 at 48khz/24bits. La forest-landerneau, france.
Author: Tiennotg
00:00
00:04
A short little fanfare, of sorts. Can be used for a level-up sound or notification. Made using audiosauna.
Author: Infinitelifespan
00:00
00:03
Right soldier! time for you to rank up! use this sound for when you rank up something! have fun!.
Author: Pearcewilsonking
00:00
01:14
Helicopter recorded from street-level. Signal flow: zoom h6 w/ xy microphone attachment.
Author: Sounds By Cois
00:00
00:26
Small level crossing without barrier. Ringtones, trolley. Warsaw poland. Other locations,recorder: zoom h2 / other portable device,software: pro tools / audacity / ocenaudio. Your comments are greatly appreciatedcheers, piotr zaczek.
Author: Blukotek
00:00
00:03
For game development. Check my profile page for more information.
Author: Leszek Szary
00:00
00:04
For game development. Check my profile page for more information.
Author: Leszek Szary
00:00
00:01
Positive sound.
Author: Gronkjaer
00:00
00:08
Author: Sudocolon
00:00
00:14
This was made by me as a level up sound effect. It can also be used for exciting moments or other important events in videos or video games. It has two tracks, one at a much faster tempo, and the second at a much slower tempo.
Author: Bustedearlobes
00:00
00:24
Friend núk (นุก) read name of all level in game đôn hổ. 2020. 12. 28 ≈10:00. • ชายทะเล - name of level 2• มหานคร - name of level 1• ปะการังเต่า - name of level 3• ภูเขาไฟหิมะ - name of level 5• ป่าไม้ดุร้าย - name of level 4• อาณาจักรบัว - name of level 6.
Author: Sieuamthanh
00:00
00:21
The sound played to alert you of an incoming train at a railway crossing.
Author: Mpaol
00:00
05:13
Fraser stream thermopile safety load level.
Author: Awaka
00:00
05:36
Fraser stream thermopile safety load level.
Author: Awaka
00:00
05:13
Fraser stream thermopile safety load level.
Author: Awaka
00:00
05:36
Fraser stream thermopile safety load level.
Author: Awaka
00:00
00:12
A sound that might play when you fail to complete a level, or die in a video game. If you decide to use this, i would appreciate you letting me know what you will use it in (out of interest) and crediting me would be nice, but is optional.
Author: Absolutely Craycray
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00:02
Friend núk (นุก) read name of level 1 in game đôn hổ and use audacity for echo. 2020. 12. 28 ≈13:00. Use audacity:• effect→change speed…-16%. • effect→echo. . . Delay time (seconds): (0. 05)decay factor: 0. 5. • effect→reverb. . . Room size: 100%pre-delay: 27 msreverberence: 28%damping: 30%tone low: 100%tone high: 100%wet gain: 0 dbdry gain: 0 dbstereo width: 100%.
Author: Sieuamthanh
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00:02
Friend núk (นุก) read name of level 3 in game đôn hổ and use audacity for echo. 2020. 12. 28 ≈13:00. Use audacity:• effect→change speed…-16%. • effect→echo. . . Delay time (seconds): (0. 05)decay factor: 0. 5. • effect→reverb. . . Room size: 100%pre-delay: 27 msreverberence: 28%damping: 30%tone low: 100%tone high: 100%wet gain: 0 dbdry gain: 0 dbstereo width: 100%.
Author: Sieuamthanh
00:00
00:02
Friend núk (นุก) read name of level 4 in game đôn hổ and use audacity for echo. 2020. 12. 28 ≈13:00. Use audacity:• effect→change speed…-16%. • effect→echo. . . Delay time (seconds): (0. 05)decay factor: 0. 5. • effect→reverb. . . Room size: 100%pre-delay: 27 msreverberence: 28%damping: 30%tone low: 100%tone high: 100%wet gain: 0 dbdry gain: 0 dbstereo width: 100%.
Author: Sieuamthanh
00:00
00:02
Friend núk (นุก) read name of level 5 in game đôn hổ and use audacity for echo. 2020. 12. 28 ≈13:00. Use audacity:• effect→change speed…-16%. • effect→echo. . . Delay time (seconds): (0. 05)decay factor: 0. 5. • effect→reverb. . . Room size: 100%pre-delay: 27 msreverberence: 28%damping: 30%tone low: 100%tone high: 100%wet gain: 0 dbdry gain: 0 dbstereo width: 100%.
Author: Sieuamthanh
00:00
06:28
Recorded sound of sports car at idle, moving at various speeds, shifting gears.
Author: Fatboy
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03:12
Author: Alexander Nakarada
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00:01
Switching a switch, a heavy mechanical type of lever, with room ambience. For games or film.
Author: Mediatheksuche
00:00
00:06
Good for a bonus level, an intro or a win sound.
Author: Mlaudio
00:00
00:01
you win, "level complete", power-up etc. Effect. Good for retro games. Originally created for element puzzle:http://suntemple. Co/html5/element-puzzle-game.
Author: Suntemple
00:00
01:18
Just a random sound i created in my piano. Originally it supposed to be a music, but after i failed making it, i decided to cut this part out. The first one is the original version and the rest were alternate versions i created. Feel free to use them. Made in 3ml piano editor.
Author: Littlerainyseasons
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00:03
This is a deep reverb voice saying "level complete" for use in a video game.
Author: Deletecookies
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00:05
I made this sound with reason 4. 0 in estonia. It is the sound, when you complete level in computer game!:).
Author: Tuudurt
00:00
01:50
Some rain i recorded from a windowsill in my basement, right at ground level.
Author: Mlaramie
00:00
00:18
I decided to record my daughter voice saying daddy wake up (baba=daddy), i love her voice, it is better than any other wake up alarm. I liked to share it maybe others can find it useful.
Author: Tazzz
00:00
00:05
A little success jingle that could be used in an arcade game, like a victory or a level up. Created with dsk oranze vsti in reaper.
Author: Rolly Sfx
00:00
01:16
Punching noises (punching left hand w/ right) for sound&motion; iii adr assignment.
Author: Sharriss
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00:01
Fist.
Author: Christianand
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