25 Royalty-Free Audio Tracks for "Notch"

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00:28
Hard reese with notch filter and a phaser. Weird.
Author: Blackie
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00:02
This is a sound for videogame. I love notch filters, so, in order to keep the sound less raw and simple, i put some filter modulation and a bit of reverb.
Author: Blackie
00:00
00:31
Ashes2ashes. Ogg.
Author: Alienguy
00:00
00:02
Another sound for videogame. I put some delay too in this version, and same lfo but now with a notch filter again. Second delay is low-passed.
Author: Blackie
00:00
00:02
Same as allydmg but bit crushed.
Author: Blackie
00:00
02:20
A sample i made years ago. Pitched way down to create a seamless loop of ambience with two automated notch filters and an automated bandpass filter on flstudio's pmeq2. If required, i can process this sound again with different filters for those who request it. This is not the fully opened sound. Hope you enjoy ^_^~byngsies.
Author: Karma Ron
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00:09
Playing.
Author: Calethos
00:00
00:01
Thick snare drum notch-filtered for mid frequencies.
Author: Ani Music
00:00
01:28
Emd load test 40035 hp v-16 notch 8.
Author: Kicknit
00:00
00:01
A basic 808 kick with a notch filter around 256 hz. Layered with. A slightly different basic 808 kick with a bypass filter around 220 hz.
Author: Masoon
00:00
00:05
A short melody created in bosca ceoil and then pitch shifted and notch filtered in audacity. No rights reserved and no attribution needed. Boost no ills.
Author: Jerimee
00:00
00:04
Created with audacity from white noice and various filters. Sounds like low-pressure compressed air being released through a nozzle.
Author: Dsws
00:00
00:02
This is a sound for videogame. In this sound, i used a low-pass filter instead of notch like the previous sound. That sound haves a slow lfo and reverb too.
Author: Blackie
00:00
00:28
Shorter version of a another posted sound a reversed soundfile of an arpeggio using notes from the chord cadd9b5 originallly with a panning notch filter with nother added and reverb also.
Author: Crusoe Diplomat
00:00
00:20
Composite video from a directv receiver routed into the line-in of a zoom zh1. Slightly denoised with izotope rx. Requires a sharp notch to get rid of some ugly high-end.
Author: Ligidium
00:00
00:28
Composite video from a directv receiver routed into the line-in of a zoom zh1. Slightly denoised with izotope rx. Requires a sharp notch to get rid of some ugly high-end.
Author: Ligidium
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00:06
All sounds are created with the pluck-. Function of audacity. I modified the attack phase, changed some harmonics with notch-filter andlowpass. For the pluck noise i used a bandpass- filtered white noise.
Author: Tarane
00:00
01:58
Combination of:http://www. Freesound. Org/samplesviewsingle. Php?id=104124with high-pass filterhttp://www. Freesound. Org/samplesviewsingle. Php?id=16694with high-pass filter and reverb. Didgeridoorecorded with rode nt-5 matched pairstretched with paul's extreme sound stretch (http://hypermammut. Sourceforge. Net/paulstretch/)notch filters and variable high-pass filter. .
Author: Willungawillunga
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00:08
Three variations on a short choral "aah" 1. Dry. 2. With reverb. 3. With organ and reverb. Upon refelection, i reckon should've hit this a simple a#3. :(. Resynthesis achieved with imageline morphine additive vsti synth. The morphine spectrum was multilayered, fattened by adding flchorus, flreverb2 and soundgoodizer. Flstudio equo and fruity parametric eq2 used as notch filters to eliminate ringing.
Author: Diboz
00:00
00:54
Hitting radiator with fingers and scrapping over with a metallic object (car-key). Additionally amplified, notch-filter and accented subs. Results in a interesting sound scape. I've started to save my files in pcm format (instead of acm) because there was additionally quality loss. Recorded with a ultra cheap microphone unit of my mp3 player. Reduced noise.
Author: Buddhamaster
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00:23
Note: audio may not sound of good quality in preview. A bass loop made with the free brainstormer synth (it's awesome, you can find it here: http://roazhondsp. Storm-mastering. Com/), and then heavy modulated using lots of bandpass & notch filtering automation, pitch automation, distortion, resampling, & multiband compression. I'd recommend to splice things up a bit by slicing it into pieces & arranging them into something new.
Author: Elmo Cookies
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00:06
Note: audio may not sound of good quality in preview. A bass loop made with the free brainstormer synth (it's awesome, you can find it here: http://roazhondsp. Storm-mastering. Com/), and then heavy modulated using lots of bandpass & notch filtering automation, pitch automation, distortion, resampling, & multiband compression. I'd recommend to splice things up a bit by slicing it into pieces & arranging them into something new.
Author: Elmo Cookies
00:00
02:09
Notes as an arpeggio derived from the chord cadd9b5 fed through a glass viper synth at 120 bpm using a panning notch filter on a soundfile that has been reversed cross faded into the original soundfile stretched to its maximum. Featured at about 6 minutes 15 on this experimental track. Https://soundcloud. Com/klaxonite/klaxonite-5-010515.
Author: Crusoe Diplomat
00:00
00:32
Sound recording of a two tier mini waterfall into my small fish pond. Recorded with a tascam dr-07 mk ii. 24 bit, 44. 1 khz, stereo. First 10 seconds is the raw recording. Note the 60 hz hum due to the water pump being just under the water fall splash area. The last 20 seconds is the processed audio using ableton live 8 affects rack and the following affects. 1. Notch filter – 60 hz applied two times. 2. Lp filter –knee at 1 khz3. Hp filter-knee at about 3. 2 khz4. Granular delay – bubbling sound5. Chorus audio effect-snap, crackly sound. 6. Reverb-cave echo affect-high wet/dry7. Utility- for stereo width.
Author: Hank
00:00
01:05
Ambient sound akin to the bridge of a starship. Muted background hum with an overtone of air conditioning ducts. Pseudo-random high pitched blips occupy the soundstage. Could be used as an ambient sound loop for hi-tech / science fiction interiors such as a laboratory, a control room, or the bridge of a spacecraft. Created with two instances of flstudio 3x osc. One kicking out a pair of sinewaves plus noise for the background susurus (hum) and ventilation sound. Second 3x osc is set to produce two interfereing square waves for the blips, squeaks and buzzes. The background was notch filtered and bandpassed to mellow out the humming sound and reduce hiss. The blips were processed with flstudio equo, stereo enhance, fruity delay2 and fl pan-o-matic vst. Each blip was pasted by hand in a seemingly random but not too unpleasant pattern.
Author: Diboz
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