353 Royalty-Free Audio Tracks for "Phase"

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There are two recordings for each snare hit referenced in the numbered filenames. Adjustment of the sample start point may be necessary when layering these, accounting for any phase mis-alignments. [the full sample pack is being uploaded gradually. ]. .
Author: Stomachache
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02:28
Heavy effects sorta space type of intro then changes into a arena rock 80’s style of riff then some single notes to let the effects ring out (with a hint of slop).
Author: Aceinet
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00:07
This second sound is a recorded sound of two plastic bottles, i modified it using some effects :. 1-normalize2-phaser effect with-phases = 24-original/modified = 195-frequency = 1. 0 hz-start phase = 0-depth = 100-return = -80%3-change the speed with percentage = -43. 000. The final sound gives an impression that we are hearing the hands of a clock. .
Author: Iut Paris
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00:23
Create sci fi machine from cognito_perceptu's "helicopter-takeoff. Wav" sound: audacity (sound is stereo) - cut 29. 0s to 30. 0s. - effect→tremelo…waveform type: sinestarting phase: 0wet level: 50frequency: 10 hz- effect→echo. . Delay time: 0. 01decay factor: 0. 6. - effect→repeat. . . Number of repeats add: 22.
Author: Sieuamthanh
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00:07
Fire siren with fade in and fade out, change of frequency, of the starting phase, of and resonance. This song is normalized. It's like someone who is hearing a fire siren playing with his ears.
Author: Aramassamy
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13:58
Buzzing drone made with indie guitar played through ehx super ego, poly phase & chorus, filtered with ehx flanger hoax, recorded on ehx 2880.
Author: Atombata
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01:03
Original description: dynamic 140 drum beat with phaser fx. Entirely constructed in flstudio 11.
Author: Waveplaysfx
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00:04
A ride/cymbal sound made with sunvox. It's a sampled noise impulse with a certain starting phase sent through a bandpass and then a reverb with a low room size, which acts as a resonator. It then goes through another filter and reverb set, then a compressor.
Author: Autumncheney
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A ride/cymbal sound made with sunvox. It's a sampled noise impulse with a certain starting phase sent through a bandpass and then a reverb with a low room size, which acts as a resonator. It then goes through another filter and reverb set, then a compressor.
Author: Autumncheney
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00:04
A ride/cymbal sound made with sunvox. It's a sampled noise impulse with a certain starting phase sent through a bandpass and then a reverb with a low room size, which acts as a resonator. It then goes through another filter and reverb set, then a compressor.
Author: Autumncheney
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02:48
Reel for the makenoise morphagene. Recordings from the analog studio in den bosch, the netherlands. Old electronic measuring tools used to test rf equipment. Oscillators through a bandpass filter and ring modulation with a lot of feedback. Switching noises. Pure sine. Phase locked loop. Things like that. Enjoy.
Author: Leonvanbokhorst
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A sample from my completely free astronaut pack. Lyrics: thrusters looking nominal, commencing separation phase. Redistribution + repackaging of these samples verbatim is prohibited. Download the entire pack here: https://sampleme. Sellfy. Store/p/astronaut-vocal-pack/.
Author: Sample Me
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01:53
What it was like yesterday, living next to a construction site and trying to record. Key is the haible tau phaser, instruo cs-l, mutable instruments´ rings and makenoise´s mimeophon. Rendered to 48khz 32 bit fp for morphagene with markers. My brain is now phased. Enjoy.
Author: Jim Bretherick
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02:26
Strega processed o-coast generated o-ctrl sequenced rhythm modulated in and out of synchopy with "the witch". Rendered in reaper @48khz 32 bit with markers for all you morphagene fans out there. Enjoy!.
Author: Jim Bretherick
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00:04
This second sound is a recorded sound of a bike chain, i modified it using some effects :1-normalize2-wahwah effect with-frequency = 3. 3 hz-start phase = 0-depth = 70%-resonance = 2. 5-wah frequency shift = 30%3-melt closingthe final sound gives an impression of a sound under water.
Author: Iut Paris
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00:23
Creategenerate sine wave tone, frequency = 340. 00 hz, amplitude = 0. 80, 30 secondsduplicatedapplied effect wahwah…frequency = 4. 0 hz, start phase = 280 deg, depht = 92%resonance = 6. 9 frequency offset = 30%applied effect : tremolodeleted 30 seconds at t = 0. 0generate sine wave tone, frequency = 330. 00 hz, amplitude = 1. 00,30 secondsapplied effect wahwah… frequency = 1. 5 hz, start phase = 359 deg, depht = 33%, resonance = 6. 9, frequency offset = 30%duplicatedtime shifted tracks/clips right 0. 61 secondsmixed and rendered 2 tracks into one new mono trackapplied effect : tremoloapllied effect : apple : audistortionapplied effect : valve saturationapplied effect sliding time scale/pitch shiftduplicatedgenerate sine wave tone, frequency = 120. 00 hz, amplitude = 1. 00, 22. 000000 secondsdeleted 44. 91 seconds at t = 0. 00mixed and rendered 2 tracks into one new mono trackapplied effect: compressornormalize to 0 db.
Author: Iut Paris
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00:22
This is my wind entry for the competition. It's derived from some recorded voice and putting a microphone in various containers while the wind was blowing. I was able to get some interesting sounds from this, then i used some mutation effects, convolution, and phase vocoding to combine the voice and the wind sounds into this short piece.
Author: Fakewater
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01:39
A field recording made during the 2012 prescribed burn in toronto's high park, 21 mar 2012. This is an annual event, and is used to maintain the parks' continentally-rare black oak savannah ecosystem. This recording made during the bloor st phase of the burn. Roland ro5 sound recorder with sennheiser mke 400 stereo microphone.
Author: Geogblog
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00:08
Loopable lead sound from my technosaurus microcon, obtained by multi tracking 3 slightly detuned and lightly off phase saw waves. 12 pole filter, fully opened, no resonance. Played in gate-trigger mode (no adsr whatsoever). Recorded directly into audacity through my macbook internal soundcard. Info on this synthesizer: http://www. Vintagesynth. Com/misc/microcon. Php.
Author: Tomaradze
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00:04
A jazz sample at 130 bpm composed on fl studio. The left channel preceding phase shift was implement by the removal of a sinelike oscillation. I deleted a left channel sinelike oscillation after the attack (and actually i omitted one more oscillation, because i didn't want to remove the very energetic ones).
Author: Veiler
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00:03
Create chirp 1 use audacity:. • file→new. • generate→tone. . . - waveform: sine- frequency (hz): 1500- amplitude: 1- duration 00h 00m 02. 000s. • effect→fade out. • effect→tremolo- wavefrom type: sine- starting phase (degrees): 0- wet level (percent): 100- frequency (hz): 10. 0. Create silence sound• file→new• generate→silence…. -duration: 0. 02s. • edit→copy (all). Return to chirp sound. Between every sin shape paste 0. 02s silence.
Author: Sieuamthanh
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01:01
Thanks to cinematic-laboratories for the source from didge-morph. Wav and makenoise for their brilliant gear!. Morphagene settings slf full blue. Morph full cw shift controlled by tempo of o-ctrl. Mimeophon and erbe-verb used for final outputs. Rendering in reaper 48khz, 32 bit. Feel free to put in your own markers wherever you wish.
Author: Jim Bretherick
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00:08
Phased multistricken crash. Based on https://freesound. Org/people/dieselsiselmedia/sounds/387139/. But at 44,100 hz and phased by applying right channel delay. I don't like this version. It doesn't have enough bass. I created it because some nationalist who doesn't recognize the unique identity and sentience of individuals couldn't resample it in standard hz properties.
Author: Veiler
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00:18
A mix of synthesized sounds, sounds from freesound, a bit of clever phase and amplitude modulation, and a f®©k-ton of ambience editing. Sounds like someone observing an explosion from far away whilst inside a building. Samples used:dj chronos explosion-3superex1110 sharp explosion lots of debrisdkustic 090404-02-frankfurt-soundscape-road-traffic. 3keston living-room-ambiancejasabat room-ambience-plain.
Author: Hugofski
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00:27
A singular comedic mosquito buzz. Created in audacity by:1. Generating a sawtooth wave2. Equalizing the tone slightly (a bit less high end)3. Applying the vibrato-phase. Ny plugin in pairs like: 5. 1, 5. 2, 8. 1, 8. 2, 0. 5, 0. 51 hz5. Applying a ring modulation plugin in a similar way. If you want something more retro, equalize down the higher frequencies.
Author: Scottjodoin
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Dare 31 signature soundhttps://www. Freesound. Org/forum/dare-the-community/35630/this is my signature sound. It’s the ambience of an airport (got) recorded with my mobile phone. In audacity i amplified, phase shifted and time stretched it a little. I wanted an all round strange ambience sound. Made a 12s loop. This sound will be used and recognizable in the forthcoming three dare submissions from me.
Author: Gis Sweden
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Create chirp 0 use audacity:. • file→new. • generate→chirp. . . - waveform: sine- startfrequency: 500amplitude: 1- endfrequency: 1100amplitude: 1- interpolation: linear- duration 00h 00m 02. 000s. • effect→fade out. • effect→tremolo- wavefrom type: sine- starting phase (degrees): 0- wet level (percent): 100- frequency (hz): 10. 0. • effect→change speed…- speed muliplier: 2. 000. Create silence sound• file→new• generate→silence…. -duration: 0. 02s. • edit→copy (all). Return to chirp sound. Between every sin shape, paste 0. 02s silence.
Author: Sieuamthanh
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Items used:• electric guitar: cort x100 open pore black• guitar pedal: ksr ceres (ceres – 3ch preamp pedal – ksr amplification®). The file is phased. The right channel is delayed 25 ms (milliseconds). It is part of my death metal guitar folder pack.
Author: Veiler
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00:24
Arpeggios in bm key : bm, am5b, g, f#7. Played on acoustic nylon guitar. Melancholic / sad feeling, the second chord has a dissonant flat dominant to give a hint of strangeness to the phrase. Sound capture using internal guitar electronics (godin multiac grand concert duet). Recording device is a tascam gt-r1. Initial sound was stereo with left and light sides 180 degrees out of phase. I converted to mono using audacity. Recorded on the 12-dec-2015 in houston, texas.
Author: Oliche
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01:37
Stereo recording of a group of street musicians playing circus style music in paradise circus, birmingham uk. Recorded on a zoom h2 digital recorder in wav format walking past the musicians. Trumpet does some phase effects as the reflected sound from a large building mixes with the direct sound. Recorder was in bag so sounds of movement, and plenty of street noise. Short extract so as not to deprive performers of any rights - this is a field recording of a street soundscape.
Author: Keithpeter
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02:04
An interesting sound from a house we were staying at. The outdoor exhaust for the clothes dryer made this jet like noise, particularly when the microphone was moved around it. There are some bird and mower noises in the background, but this really just wants to be the basis for some cool sound design jets, whooshes, turbines, etc. Play with it and make something cool. Recorded with a zoom h1n, 24-bit, 48khz, stereo. Cleaned up a bit in izotope rx.
Author: Greysound
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The different creation steps. - creation of a sinusoidal sound of 3s with a frequency of 440hz (la)- creation of an other sinusoidal sound of 1s at the end of the first one, with a frequency of 493,9hz (si)- fade-out effect to gradually decrease the sound volume between 3,80 and 4,00s- modification of the envelope at the end of the sound- wahwah effect with the following parameters :lfo frequency - 1,5hzstart-up phase - 0 degdepth - 30%resonance - 4. 0wha frequency lag - 30%- modification of the sound's envelope to obtain a crescendo effect.
Author: Cpalandjian
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02:05
Recorded on back porch birds ambience etc. . . Chain: rsm4 & pdmic45 > art usb dual pre > zoom h1 @ 44. 1 24 > reaper > flac @ 44. 1 16 and dither level 6. Signal chain is: pyle pdmic45 condenser sent to left channel of an art usb dual pre mic preamp. . . Right channel nady rsm4 plus 20 db selected. . . Both channels sent to a zoom h1. . . Post done in reaper. Phase flip and panned figure of 8 to sides and left condenser mono for mid side.
Author: Tc
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This wa maybe my first attempt at doing something that i would describe as steve reich-y (not knowing very much about steve reich) which is a method i got slightly obsessed with. Basically (for me) it was creating a short measure for a few instruments (apso uploaded here) but then layering them, slightly and increasingly out of time, so that they go out of phase and create a huge trippy musical canvas that you couldn't have predicted from the opening measure (well i couldn't, but i know nothing about music).
Author: Waxsocks
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01:50
Lyrebird is a ground dwelling bird that lives in the australian bush and is very clever at mimicking sounds. This particular bird happens to sound like a science fiction movie! i removed much of the background noise, and lightly processed it with a phase effect. At the end i pitched certain sounds down for a more alien, dinosaur sound. The original sound was recorded on a smart phone.
Author: Johnsonbrandediting
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00:12
Another "shoegazey" clip using guitar though many pedals (boss xtortion > danelectro eq > boss me-30 (no effects on, but working as a slight boost) > eh small stone > korg ax3g (on a pitch/harmonizer setting) > boss dd-20 > behringer ultra vibrato > alesis nanoverb > mixer > soundcard. ) it's kind of similar to the beginning of "souvlaki space station", but it is in no way an approximate recreation (or even the same notes, i'm sure) of it. I messed around with levels and soundcard settings and was able to get a much cleaner, less distorted recording (compared to the guitar drone sample uploaded previously. ).
Author: The Semen Incident
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00:37
Made this in bitwig, i used 17 different layers to make this. A kick drum is added before the gunshot to add punch. Sub bass is synthesized for the deep lowend, 30-50hz. All layers were selected for certain frequencies using eq and then processed together with multiband compression. Shell sounds, mechanical noises were added for more depth. Using automation, the pitch, decay, and phase of every single layer used other than the subbass, morph to give life to the sound loop, and not sound robotic. Even though it "might" sound real, its an illusion of sounds being played from a midi clip. Enjoy.
Author: Superphat
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Layered synthesis of the sound of a big hit. 1 layer. Recorded sound of a blow to the pillow (take with a percussion tint)2 layer. Recorded sound of a blow to the pillow (double low kick)3 layer. Recorded sound of a blow to the pillow (variation of a low-kick double with a low pitch and a different attack phase)4 layer. The sound of a low-frequency sweep, like in a synthetic bass drum, obtained on a synthesizer. )an additional layer of metal impact (recorded by me) is not present in all variations of the sound presented. Each layer was subjected to quite extreme compression and equalization. A bit of overdrive is present. Well, convolutional reverb.
Author: Newlocknew
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02:09
This sound was created as follows:. -zynaddsubfx free (and insanely amazing) software synthesizer generated simple g tone using a sine-wave adsynth engine- creative sbs 250 speakers played it back distorting the sound naturally and adding some interesting stereo phasing effects (is that caused by analog signal cable being longer for one speaker?)- i was manually changing the volume using the speaker's potentiometer (whitch is dirty and added some interesting noises on the right speaker, and also at peak loudness during the 54th second the right speaker is quiet)- the output was captured by zoom h2's rear mics- and recorded via usb into audacity free audio editing program- i exported the recording as 16-bit flac.
Author: Unfa
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00:31
//////// made using audacity (only):. Generate 3 wave forms. Saw - 110hzsquare - 220hzsine - 440hz. Pull down the track's volume using the sliderthen mix them all together on one track. Apply a wahwah plugin :freq= 1,5 / phase=0 / dept=70 / resonnance= 5,2 / cutoff freq= 5. Progresively increase the tempo :source tempo to -75% / final tempo to +150% (with dynamic transcient sharpening)source hight to -50% / final hight to +150%. Normalise to -0,5apply short fade in and long fade out. //////// typologie:continu varié (v)(pourrait presque être aussi décrit en tant que série d'impulsions tonique / n' ). ////// morphologie:- masse: son seul- timbre harmonique: riche, puissant et assez agressif (mais adouci par le filtrage)- grain: grain assez "gros" et rugueux- allure: stable, pas de vibrato rapproché, pas de "chevrotement"- attaque: l'attaque est graduelle- profil mélodique: variations à mi-chemin entre scalaires et serpentines- profil de masse / calibre : présence d'un filtrage évolutif intermitent qui adoucit le grain et donne une impression plus "organique".
Author: Univ Lyon
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00:51
I just love this deep rich harmonic sound with some phase modulation! i've tried to capture it the last month and half and finally managed it. There's quite a lot of air traffic (planes and helicopters) here in prague - písnice, but most of the helicopters have poor sound. It is bell 407 helicopter ok-alb in black/beige color operated by blue sky service (http://www. Ok-alb. Com/). Flight mode-s code a37a9ea. First it approaches with the deep harmonic sound, then it flies by overhead with a more noisy mid-spectrum sound. Recorded on zoom h4nsp, this time with 4gb sd card which has far lower startup time than 32 gb one (like 12 secs compared to more than a minute). Besides the helicopter itself there are some birds singing, insects buzzing and some rumble from the wind (i didn't manage attach the deadcat windshield so quickly). Basic frequency: ~ 33. 87 hz. Original filename: 160703-000. Wav.
Author: Bzamecnik
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00:05
La sinusoideffect phaser :phases : 6original / modified : 130frequency (hz) : 0. 7deepness : 150. .
Author: Iut Paris
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00:16
Non-functional tube radio warming up, making a loud 60hz hum with lots of harmonics. As a bonus it clicks off at the end. Zenith consoltone. Only because the faq says so: electro voice n/d 257a through impedance transformer into crappy gigabyte motherboard realtek high definition audio. 16bits, processed at 32bits. Audacity sound editor and/or driver wouldn't record mic level so it was very noisy after amplification. Filtered with a (mathematically equivalent) fft constructed whopping 64k length zero phase filter (blackman window) with 5 wavelength width bandpass at each harmonic from 60hz to 5,520hz. For some reason a fraction of some of the harmonics didn't get through so did another pass on the residual noise and mixed that in. Near the beginning there was a sort of brief duplicate signal that descended in pitch so it didn't make it through the filter. I added that bit in. Attenuated frequencies above 3. 6khz because they are pretty much noise, but removing them didn't sound right. Cleaned up the beginning a bit in various ways, cut it down to 15 sec and carefully appended the unfiltered "click" onto the end, which i denoised 12db with audacity's noise reduction.
Author: Hetanoyokozuki
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00:13
This sound is a sinusoid. I have modified my sound with several phases and a crescendo.
Author: Iut Paris
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00:01
Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
Author: Sieuamthanh
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00:42
Different switches being flicked and pressed in single and multiple phases. Recorded with a rode nt5 microphone in a sound booth.
Author: Chelly
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00:02
This is a very small part of a song of mine called cyanean rocks. I used. Tempo: 140 bpmsguitar: prs se santana - guitar strings: ernie ball rps 10 slinkybass: vst cobra satin - bass strings: 3 vst, 1 fenderamp: yamaha thr 10 - select aco,a gentle amount of chorus & delayprogramms: fl8, wavelab 6drums: dw, tama. I do not tune my guitar and bass with the standard tuning. Veiler's personal tuning for guitar. Mi bass -remains-> mi bassla -becomes-> sol thin string - it is a sol string like the classic solre -becomes->do# the closest to re stringsol -remains-> sol, and it is exactly the same with the upper sol- buy extrasi -becomes-> do# the closest to si stringmi cantini -remains-> mi cantini. You must perform intonational adjustment to the bridge saddlesif your guitar has permanent bridge saddles - it sounds like ass. If you don't know what intonational adjustment of the bridge saddlesgo ask a guitarist because you are not - even if you say so. [we fix the harmonics - we focus in the octave tuning usually usinghex key = allen key]. In some guitars we may have to fix the harmonics once a month. If you don't know anything, search it on wikipedia. You have to throw away the la string. You have to purchase an extra sol to replace the unused la string. If you don't understand that, please don't speak to me, i hate idiots. Effects: phase deleting 25 ms of the right channel(if you destroy a critical drum-attack remix it to the right channel). Please brush your teeth!!!.
Author: Veiler
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01:52
Before the break: some deliberate permutations of parameters while lfos scan sample phases. After the break: randomized value changes.
Author: Saltbearer
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00:02
Daisy is an adopted formerly-feral cat who goes through phases of hey-ya-know-i'm-wild. Shove a recorder at her and she responds with a hiss. Do it twice, and she'll certainly draw blood. I didn't.
Author: Nuncaconoci
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00:34
Just a little loop i made from the sounds in flstudio, 2 phases of each bpm 90,110,128,140. This loop is free to use, as long as long as you check me out on soundcloud. You don't have to, but its the most you could do :). Https://soundcloud. Com/paul-stitz.
Author: Pstitz
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