347 Royalty-Free Audio Tracks for "Phase"

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05:49
Ecu utv atv engine control unit iso synchronous fraser beam battery jitter triphase power load optical trail path channel symmetry mirror field minimum maximum solar module cox nox sox filter.
Author: Awaka
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05:08
Engine control unit ecu utv atv trail path channel battery jitter atmospheric cox nox sox analogic calculator fraser lens beam optical mirror field iso synchronous broadband wideband probe modulator hysteresis.
Author: Awaka
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05:06
Engine control unit ecu utv atv trail path channel battery jitter atmospheric cox nox sox analogic calculator fraser lens beam optical mirror field iso synchronous broadband wideband probe modulator hysteresis.
Author: Awaka
00:00
05:11
Engine control unit ecu utv atv trail path channel wideband broadband rack shelf unit fraser iso synchronous beam mirror field scalar linear curve style phantom car hysteresis ground signal reference.
Author: Awaka
00:00
05:03
Engine control unit ecu utv atv trail path channel wideband broadband rack shelf unit fraser iso synchronous beam mirror field scalar linear curve style phantom car hysteresis ground signal reference.
Author: Awaka
00:00
05:12
Engine control unit ecu utv atv trail path channel battery jitter fraser lens mirror field scalar linear grid optical dongle light laser power load r-type rack shelf slot line isosynchronous.
Author: Awaka
00:00
05:12
Engine control unit ecu utv atv trail path channel battery jitter fraser lens mirror field scalar linear grid optical dongle light laser power load r-type rack shelf slot line isosynchronous.
Author: Awaka
00:00
05:27
Engine control unit ecu utv atv trail path channel battery jitter broadband wideband fraser lens beam isosynchronous mirror field xanthium proof rack shelf slot stream alveolus efficiency wifi wimax network.
Author: Awaka
00:00
05:02
Engine control unit ecu utv atv trail path channel battery jitter broadband wideband fraser lens beam isosynchronous mirror field xanthium proof rack shelf slot stream alveolus efficiency wifi wimax network.
Author: Awaka
00:00
05:31
Engine control unit ecu utv atv trail path channel battery jitter solar wave electric load wideband broadband fraser lens beam symmetry iso synchronous mirror linear scalar curve hysteresis spectrum filter.
Author: Awaka
00:00
05:27
Engine control unit ecu utv atv trail path channel battery jitter solar wave electric load wideband broadband fraser lens beam symmetry iso synchronous mirror linear scalar curve hysteresis spectrum filter.
Author: Awaka
00:00
05:08
Engine control unit ecu utv atv trail path channel battery jitter solar wave scalar linear curve flow fraser lens beam iso symmetric mirror field wideband broadband wireless networking analogic calculator.
Author: Awaka
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05:02
Engine control unit ecu utv atv trail path channel battery jitter solar wave scalar linear curve flow fraser lens beam iso symmetric mirror field wideband broadband wireless networking analogic calculator.
Author: Awaka
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00:03
The different creation steps. - creation of a square sound of 3s, with a frequency of 261,6hz- phaser effect with the following parameters :phases - 3original/modified - 130lfo frequency - 0,5hzstartup phase - 0 degdepth - 100return - 30%- fade-in effect between 0 and 0,40s- fade-out between 2,40 and 3,00s- modification of the sound's envelope to have a resonant effect.
Author: Cpalandjian
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05:08
Engine control unit ecu utv atv trail path channel running analogic calculator battery jitter wideband broadband mcv dual carb fraser lens beam iso synchronous rack shelf slot mirror field alveolus.
Author: Awaka
00:00
06:01
Engine control unit ecu utv atv trail path channel running analogic calculator battery jitter wideband broadband mcv dual carb fraser lens beam iso synchronous rack shelf slot mirror field alveolus.
Author: Awaka
00:00
05:34
Engine control unit ecu utv atv trail path channel wideband broadband battery jitter fraser lens beam iso synchronous mirror field sox cox nox atmospheric analogic calculator optical rack shelf slot.
Author: Awaka
00:00
05:50
Engine control unit ecu utv atv trail path channel wideband broadband battery jitter fraser lens beam iso synchronous mirror field sox cox nox atmospheric analogic calculator optical rack shelf slot.
Author: Awaka
00:00
05:46
Engine control unit ecu utv atv trail path channel battery jitter wideband broadband rack shelf slot sox cox nox atmospheric mcv dual carb scalar linear curve fraser lens beam isosynchronous.
Author: Awaka
00:00
05:06
Engine control unit ecu utv atv trail path channel battery jitter wideband broadband rack shelf slot sox cox nox atmospheric mcv dual carb scalar linear curve fraser lens beam isosynchronous.
Author: Awaka
00:00
05:13
Engine control unit ecu utv atv trail path channel wideband broadband battery jitter mcv dual carb atmospheric analogic calculator sox cox nox optical iso synchronous mirror field fraser lens beam.
Author: Awaka
00:00
05:29
Engine control unit ecu utv atv trail path channel wideband broadband battery jitter mcv dual carb atmospheric analogic calculator sox cox nox optical iso synchronous mirror field fraser lens beam.
Author: Awaka
00:00
00:03
Create chirp 1 use audacity:. • file→new. • generate→tone. . . - waveform: sine- frequency (hz): 1500- amplitude: 1- duration 00h 00m 02. 000s. • effect→fade out. • effect→tremolo- wavefrom type: sine- starting phase (degrees): 0- wet level (percent): 100- frequency (hz): 10. 0. Create silence sound• file→new• generate→silence…. -duration: 0. 02s. • edit→copy (all). Return to chirp sound. Between every sin shape paste 0. 02s silence.
Author: Sieuamthanh
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00:04
A jazz sample at 130 bpm composed on fl studio. The left channel preceding phase shift was implement by the removal of a sinelike oscillation. I deleted a left channel sinelike oscillation after the attack (and actually i omitted one more oscillation, because i didn't want to remove the very energetic ones).
Author: Veiler
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00:08
Loopable lead sound from my technosaurus microcon, obtained by multi tracking 3 slightly detuned and lightly off phase saw waves. 12 pole filter, fully opened, no resonance. Played in gate-trigger mode (no adsr whatsoever). Recorded directly into audacity through my macbook internal soundcard. Info on this synthesizer: http://www. Vintagesynth. Com/misc/microcon. Php.
Author: Tomaradze
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01:39
A field recording made during the 2012 prescribed burn in toronto's high park, 21 mar 2012. This is an annual event, and is used to maintain the parks' continentally-rare black oak savannah ecosystem. This recording made during the bloor st phase of the burn. Roland ro5 sound recorder with sennheiser mke 400 stereo microphone.
Author: Geogblog
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00:27
A singular comedic mosquito buzz. Created in audacity by:1. Generating a sawtooth wave2. Equalizing the tone slightly (a bit less high end)3. Applying the vibrato-phase. Ny plugin in pairs like: 5. 1, 5. 2, 8. 1, 8. 2, 0. 5, 0. 51 hz5. Applying a ring modulation plugin in a similar way. If you want something more retro, equalize down the higher frequencies.
Author: Scottjodoin
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00:18
A mix of synthesized sounds, sounds from freesound, a bit of clever phase and amplitude modulation, and a f®©k-ton of ambience editing. Sounds like someone observing an explosion from far away whilst inside a building. Samples used:dj chronos explosion-3superex1110 sharp explosion lots of debrisdkustic 090404-02-frankfurt-soundscape-road-traffic. 3keston living-room-ambiancejasabat room-ambience-plain.
Author: Hugofski
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00:12
Dare 31 signature soundhttps://www. Freesound. Org/forum/dare-the-community/35630/this is my signature sound. It’s the ambience of an airport (got) recorded with my mobile phone. In audacity i amplified, phase shifted and time stretched it a little. I wanted an all round strange ambience sound. Made a 12s loop. This sound will be used and recognizable in the forthcoming three dare submissions from me.
Author: Gis Sweden
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00:07
This second sound is a recorded sound of two plastic bottles, i modified it using some effects :. 1-normalize2-phaser effect with-phases = 24-original/modified = 195-frequency = 1. 0 hz-start phase = 0-depth = 100-return = -80%3-change the speed with percentage = -43. 000. The final sound gives an impression that we are hearing the hands of a clock. .
Author: Iut Paris
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00:03
Create chirp 0 use audacity:. • file→new. • generate→chirp. . . - waveform: sine- startfrequency: 500amplitude: 1- endfrequency: 1100amplitude: 1- interpolation: linear- duration 00h 00m 02. 000s. • effect→fade out. • effect→tremolo- wavefrom type: sine- starting phase (degrees): 0- wet level (percent): 100- frequency (hz): 10. 0. • effect→change speed…- speed muliplier: 2. 000. Create silence sound• file→new• generate→silence…. -duration: 0. 02s. • edit→copy (all). Return to chirp sound. Between every sin shape, paste 0. 02s silence.
Author: Sieuamthanh
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00:24
Arpeggios in bm key : bm, am5b, g, f#7. Played on acoustic nylon guitar. Melancholic / sad feeling, the second chord has a dissonant flat dominant to give a hint of strangeness to the phrase. Sound capture using internal guitar electronics (godin multiac grand concert duet). Recording device is a tascam gt-r1. Initial sound was stereo with left and light sides 180 degrees out of phase. I converted to mono using audacity. Recorded on the 12-dec-2015 in houston, texas.
Author: Oliche
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01:37
Stereo recording of a group of street musicians playing circus style music in paradise circus, birmingham uk. Recorded on a zoom h2 digital recorder in wav format walking past the musicians. Trumpet does some phase effects as the reflected sound from a large building mixes with the direct sound. Recorder was in bag so sounds of movement, and plenty of street noise. Short extract so as not to deprive performers of any rights - this is a field recording of a street soundscape.
Author: Keithpeter
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02:05
Recorded on back porch birds ambience etc. . . Chain: rsm4 & pdmic45 > art usb dual pre > zoom h1 @ 44. 1 24 > reaper > flac @ 44. 1 16 and dither level 6. Signal chain is: pyle pdmic45 condenser sent to left channel of an art usb dual pre mic preamp. . . Right channel nady rsm4 plus 20 db selected. . . Both channels sent to a zoom h1. . . Post done in reaper. Phase flip and panned figure of 8 to sides and left condenser mono for mid side.
Author: Tc
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00:48
This wa maybe my first attempt at doing something that i would describe as steve reich-y (not knowing very much about steve reich) which is a method i got slightly obsessed with. Basically (for me) it was creating a short measure for a few instruments (apso uploaded here) but then layering them, slightly and increasingly out of time, so that they go out of phase and create a huge trippy musical canvas that you couldn't have predicted from the opening measure (well i couldn't, but i know nothing about music).
Author: Waxsocks
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01:50
Lyrebird is a ground dwelling bird that lives in the australian bush and is very clever at mimicking sounds. This particular bird happens to sound like a science fiction movie! i removed much of the background noise, and lightly processed it with a phase effect. At the end i pitched certain sounds down for a more alien, dinosaur sound. The original sound was recorded on a smart phone.
Author: Johnsonbrandediting
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00:04
The different creation steps. - creation of a sinusoidal sound of 3s with a frequency of 440hz (la)- creation of an other sinusoidal sound of 1s at the end of the first one, with a frequency of 493,9hz (si)- fade-out effect to gradually decrease the sound volume between 3,80 and 4,00s- modification of the envelope at the end of the sound- wahwah effect with the following parameters :lfo frequency - 1,5hzstart-up phase - 0 degdepth - 30%resonance - 4. 0wha frequency lag - 30%- modification of the sound's envelope to obtain a crescendo effect.
Author: Cpalandjian
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00:37
Made this in bitwig, i used 17 different layers to make this. A kick drum is added before the gunshot to add punch. Sub bass is synthesized for the deep lowend, 30-50hz. All layers were selected for certain frequencies using eq and then processed together with multiband compression. Shell sounds, mechanical noises were added for more depth. Using automation, the pitch, decay, and phase of every single layer used other than the subbass, morph to give life to the sound loop, and not sound robotic. Even though it "might" sound real, its an illusion of sounds being played from a midi clip. Enjoy.
Author: Superphat
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00:05
Layered synthesis of the sound of a big hit. 1 layer. Recorded sound of a blow to the pillow (take with a percussion tint)2 layer. Recorded sound of a blow to the pillow (double low kick)3 layer. Recorded sound of a blow to the pillow (variation of a low-kick double with a low pitch and a different attack phase)4 layer. The sound of a low-frequency sweep, like in a synthetic bass drum, obtained on a synthesizer. )an additional layer of metal impact (recorded by me) is not present in all variations of the sound presented. Each layer was subjected to quite extreme compression and equalization. A bit of overdrive is present. Well, convolutional reverb.
Author: Newlocknew
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00:31
//////// made using audacity (only):. Generate 3 wave forms. Saw - 110hzsquare - 220hzsine - 440hz. Pull down the track's volume using the sliderthen mix them all together on one track. Apply a wahwah plugin :freq= 1,5 / phase=0 / dept=70 / resonnance= 5,2 / cutoff freq= 5. Progresively increase the tempo :source tempo to -75% / final tempo to +150% (with dynamic transcient sharpening)source hight to -50% / final hight to +150%. Normalise to -0,5apply short fade in and long fade out. //////// typologie:continu varié (v)(pourrait presque être aussi décrit en tant que série d'impulsions tonique / n' ). ////// morphologie:- masse: son seul- timbre harmonique: riche, puissant et assez agressif (mais adouci par le filtrage)- grain: grain assez "gros" et rugueux- allure: stable, pas de vibrato rapproché, pas de "chevrotement"- attaque: l'attaque est graduelle- profil mélodique: variations à mi-chemin entre scalaires et serpentines- profil de masse / calibre : présence d'un filtrage évolutif intermitent qui adoucit le grain et donne une impression plus "organique".
Author: Univ Lyon
00:00
00:51
I just love this deep rich harmonic sound with some phase modulation! i've tried to capture it the last month and half and finally managed it. There's quite a lot of air traffic (planes and helicopters) here in prague - písnice, but most of the helicopters have poor sound. It is bell 407 helicopter ok-alb in black/beige color operated by blue sky service (http://www. Ok-alb. Com/). Flight mode-s code a37a9ea. First it approaches with the deep harmonic sound, then it flies by overhead with a more noisy mid-spectrum sound. Recorded on zoom h4nsp, this time with 4gb sd card which has far lower startup time than 32 gb one (like 12 secs compared to more than a minute). Besides the helicopter itself there are some birds singing, insects buzzing and some rumble from the wind (i didn't manage attach the deadcat windshield so quickly). Basic frequency: ~ 33. 87 hz. Original filename: 160703-000. Wav.
Author: Bzamecnik
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00:16
Non-functional tube radio warming up, making a loud 60hz hum with lots of harmonics. As a bonus it clicks off at the end. Zenith consoltone. Only because the faq says so: electro voice n/d 257a through impedance transformer into crappy gigabyte motherboard realtek high definition audio. 16bits, processed at 32bits. Audacity sound editor and/or driver wouldn't record mic level so it was very noisy after amplification. Filtered with a (mathematically equivalent) fft constructed whopping 64k length zero phase filter (blackman window) with 5 wavelength width bandpass at each harmonic from 60hz to 5,520hz. For some reason a fraction of some of the harmonics didn't get through so did another pass on the residual noise and mixed that in. Near the beginning there was a sort of brief duplicate signal that descended in pitch so it didn't make it through the filter. I added that bit in. Attenuated frequencies above 3. 6khz because they are pretty much noise, but removing them didn't sound right. Cleaned up the beginning a bit in various ways, cut it down to 15 sec and carefully appended the unfiltered "click" onto the end, which i denoised 12db with audacity's noise reduction.
Author: Hetanoyokozuki
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00:01
Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
Author: Sieuamthanh
00:00
00:02
This is a very small part of a song of mine called cyanean rocks. I used. Tempo: 140 bpmsguitar: prs se santana - guitar strings: ernie ball rps 10 slinkybass: vst cobra satin - bass strings: 3 vst, 1 fenderamp: yamaha thr 10 - select aco,a gentle amount of chorus & delayprogramms: fl8, wavelab 6drums: dw, tama. I do not tune my guitar and bass with the standard tuning. Veiler's personal tuning for guitar. Mi bass -remains-> mi bassla -becomes-> sol thin string - it is a sol string like the classic solre -becomes->do# the closest to re stringsol -remains-> sol, and it is exactly the same with the upper sol- buy extrasi -becomes-> do# the closest to si stringmi cantini -remains-> mi cantini. You must perform intonational adjustment to the bridge saddlesif your guitar has permanent bridge saddles - it sounds like ass. If you don't know what intonational adjustment of the bridge saddlesgo ask a guitarist because you are not - even if you say so. [we fix the harmonics - we focus in the octave tuning usually usinghex key = allen key]. In some guitars we may have to fix the harmonics once a month. If you don't know anything, search it on wikipedia. You have to throw away the la string. You have to purchase an extra sol to replace the unused la string. If you don't understand that, please don't speak to me, i hate idiots. Effects: phase deleting 25 ms of the right channel(if you destroy a critical drum-attack remix it to the right channel). Please brush your teeth!!!.
Author: Veiler
00:00
00:01
This is a collection of "small room reverb" impulse responses that i sampled in a new england home known as butternut lodge, built and owned by actress bette davis back in 1940. It consists of all wooden rooms with many non-parallel surfaces, rugs and furniture and includes 3 round-shaped "silo" rooms! these rooms sound clean and do not have the irritating "ping" of many rectangular rooms. Short history/pictures of butternut (https://www. Airbnb. Com/rooms/24692769?source_impression_id=p3_1659215694_liuasyfxoceab5fn). Although these round shapes (and some of the other very small rooms) could potentially wreak havoc with phase at specific frequencies when summed to mono, i recorded this using the mid/side mic technique; therefore, the "side" channels fully cancel out, leaving a clean monaural reverb signal. These irs are stored as flac files. They can be used directly by any daw without conversion and have the added feature of being id3 tagged with a photo of the room each ir is taken from. After downloading, select view -> large icons in the folder to view the rooms. I sampled each room using a swept sine wave into a jbl flip 6 bluetooth speaker; recorded through a tascam tm-st1 m/s stereo microphone, feeding a tascam dr-07 recorder @ 24-bits 44. 1 khz and deconvolved using reaper. As of this post, i've been using these rooms for about 2 weeks. So far, i've found the "garage" to sound fantastic on drums! the drum sound! also, many of the other smaller rooms have a great effect on guitars, keys, and hand percussion. Each room varies in tone and brightness, so i've found that selecting/tuning the reverb send works well if approached like an eq. Increase the effect send until the instrument "feels" right (then perhaps back off slightly). A close-miked acoustic guitar, for instance, will take on a nice brightness and 3-d quality; not particularly reverberant, just big. At that point, i recommend applying any eq, compression, and bigger-sounding reverb effects. Hopefully you enjoy this. Please let me know how you like it and if you have any suggestions. Cheers!. Ken.
Author: Kenmix
00:00
21:21
This is a failed attempt at sampling a rock drumkit on 6 tracks. The channels are as follows:. 0: oh l1: oh r2: kick3: snare4: room l5: room r. I've captured this into ardour 5. 12 using 3 different audio interfaces:. Behringer umc202hd - overheads (dynamic mics)line 6 pod studio ux2 - kick and snare (condenser + dynamic)zoom h2 - room ambience (built-in xy condenser mics). This file is a 6-channel 24-bit flac file encoded using ffmpeg from the raw wav files exported from the original ardour session. There are several issues with this recording however:. 1. The tracks seem to drift, because the individual audio interface clocks were not in sync. The proper way to record multitrack audio is using a single multichannel audio interface - but i didn't have one. 2. There's either x-runs or some usb transfer issues creating small glitches and dropouts in various tracks her and there. Don't know why did this happen, as we've been tracking the real drummer's performance without these issues. Now - fixing these issues manually would be an insane amount of work, but i hope maybe someone has means to either solve them with programming a special tool, or know a tool that could fix these, and make this recorded session ready to be sliced as a drumkit for say - drumgizmo. There's some really good stuff in here - an i was able to cut and mix some really nice drum samples, that i've been using for years, but it's not ready to be fully sliced for maximum flixibility. The instrument was played by myself - it's a drumset by pearl (don't remember the details), owned by the drummer of a band i recorded this with. The band was called small hint - hence the drumkit name. We were recording an ep, and i used some free time left to capture this as well. The ep was never finished and we disbanded soon after. Regarding fixing the issues - here's what i think needs to be done:. 1. I think each hit would have to be automatically phase-aligned on all 6 channels, to correct for the drift. 2. I think it should be possible to automatically detect clicks by simply watching for a sudden change in amplitude between adjacent samples - marking bad areas and then using something like audacity's repair effect to interpolate the waveforms. I think the glitches have much steeper changes in amplitude than even the drum transients, so it should be possible to differentiate between those automatically. If you found a way to fix at least some of these problems - please let me know!. If you've made some "remixes" on freesound - i'd also love to know that. Apart from that - sample what you can out of this and make some sick drum tracks!.
Author: Unfa
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Created by divkid for use in the make noise soundhack morphagene. There are dry-only, fx-only, and mix versions of this reel in the pack. See it in action at https://youtu. Be/rk4ufmfcouc. Patch walkthrough. The patch starts with the qu-bit chance providing discrete random values (sample and hold) going into an instruo harmonaig. This takes the stepped random voltages and quantizing them to a given scale. I put in the notes c d eb f g ab bb which is a c natural minor scale, the relative minor of eb major (for anyone that's curious). However like most of my modular work i didn't actually tune the oscillators to anything specific. So treat the scale as a pattern of intervals not a set of specific notes. The quantized notes then form 4 voice chords giving us a root, third, fifth and seventh cv output that will be diatonic following the scale pattern, meaning the third will be major or minor, the seventh major, minor or dominant and the fifth natural or diminshed to suit the scale. With the 4 quantized outputs on the harmonaig these all go into the four oscillators on the synthesis technology e370 quad morphing vco. Each of the e370 oscillators are in the basic morph xy mode using the built in rom b set of wavetables. Wavetables are modulating by various mixes of the befaco rampage, mutable instruments tides, wmd multimode envelopes and music thing modular turing machine. The modulation sources are mixed and split with multiples and mixers. These modulating wavetables then go into a bubblesound vca4p where i'm using 4 mk1 intellijel dixie oscillators all un-synced and free running with sine wave lfos. Each lfo freely fades the voice in and out of the vca4p. As this is unsynced there's no regard to pitch changes linked to changes in amplitude and the swells. I find splitting the gate/rhythm from pitch regarding sequencing to be a freeing and interesting way to work that's not available on traditional instruments. This is just a simple application of that idea with the lfos fading freely unrelated to the other modulation or sequencing of pitch. The sound then goes from the vca4p mix out into a befaco mixer and praxis snake charmer which the output section of the larger case and i'm sending a 'pre' auxiliary out into my fx case. The dry sound first goes into the erica synths fusion delay / flanger vintage ensemble which is giving me short modulated delays giving vibrato like sounds and pushing the input level and overdrive gives us some warmth and grit that thickens up the sound and also fills in the gaps left by the free running lfos pulling quieter sounds and compressing in the on board tube. This then outputs to the feedback 1 bit multitap delay module which has it's delay chip pushed to longer times for some added crackle and noise. I'm using the two delay taps for a shorter and longer delay with little feedback to mix the dry sound for a generally noisier and smeared version of the input. This then goes into the xaoc devices kamieniec with it's on board lfo as slow as possibly for a mildly resonant phase shifting. This goes into mutable instruments clouds set to sew random grains slowly and randomly which are pitch shifted up 2 octaves to fill out some high end flourishes against the closed chord voicings at the core of the patch. Finally this goes into a long lush reverb from the halls of valhalla card in the tiptop audio z-dsp. The stereo fx chain and the mono dry signal are mixed in the befaco hexmix and recorded as a mixed stereo file. I'd consider this to be the main 'reel'. However i split the dry signal and the fx only wet stereo signal and recorded those at the same time so you can choose which reel to use and experiment with dry/wet or blended sounds from this patch.
Author: Makenoisemusic
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