3,163 Royalty-Free Audio Tracks for "Please"

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00:17
Please rate if you like this sound :). This is my voice. I was trying to recreate a similar sound to those of the shrieking nazgul creatures in lord of the rings. They are referred to as different things but overall a creepy, evil, raspy, breathy type screeching sound. I created this with a type of practiced scream on a blue yeti usb condenser microphone. I recorded in audacity and added some reverb, fade in, and fade out. It was originally for a video game voice over audition. I also have the original with no fx if needed. My example/inspiration were the creatures in lord of the rings, fellowship of the ring. They are also called the fell riders and the black wings (when they ride the fell beasts), as well as the shadows, the servants of sauron, and the nine servants of the lord of the rings. The orcs of the tower of cirith ungol call them shriekers. I download from this site often, so i thought i would return the favor :). Feel free to contact me with any other requests!. Apparitions beast black-wings cirith creatures creepy demon evil fellbeasts fell-riders ghosts ghoul halloween hell horror lord-of-the-rings monster nazgul nine-servants orcs sauron scary sci-fi screaming screeching shadow shriekers spooky ungol wraiths halloween.
Author: Voices Of Marz
00:00
01:17
Was up late last night and needed to make a foley for a radio tuning for a movie project thats coming up. So i thought i try and make my own. I just took my alarm clock radio and played with the am tuner and got some pleasing results. In the beginning it tunes in into various stations while coming towards the end its very errie with static and a wobbly tone. Feel free to use this for your own project. Use any part of this recording that pleases you and have fun! and feel free to share what you made with it!.
Author: Dnab
00:00
06:55
Here are some recordings of some of my basic woodwork tools. I'll try and get better recordings in the future but i share a workshop and it is rarely quiet enough to get good recordings. All recordings are me working on a piece of 25mm thick walnut timber. Listening back has made me realise that all of these tools need sharpening!! :). The recordings are as follows:. 00:00 - 00:26stanley block plane fine shaving the edge of the timber. 00:28 - 01:33stanley 5m retractable tape measure, metal blade and plastic casing. Tape being wound out and drawn back in. 01:36 - 03:30milwaukee m12 battery drill. Trigger being pressed, chuck opening and closing and bits being changed. Drilling into timber. Driving screws into the timber and removing them again. 03:32 - 05:14lie nielsen crosscut tenon saw cutting across the grain of the timber. 05:17 - endgeneral purpose wood saw 'ripping' along the grain of the timber. This recording was made using a sound devices mixpre6ii and a stereo pair of fel em172 mics. Low cut on the sd which in basic mode is 80hz (i think). There is no processing to this recording other than to ‘normalize’ the levels. I do not require any credit or attribution. If any of these sounds have been of help, and you are feeling charitable, please do consider donating to freesound to help keep the site running (a link is also on the home page). Any donations are greatly appreciated!.
Author: Walthamstow Walker
00:00
02:55
Br-laser vector synthesis reel for make noise morphagene. These sounds have visuals encoded into them at high frequencies. The vector synthesis reel for the make noise morphagene is a collection of different xy samples, to show off morphagene's stereo sampling capability. The sample material can be displayed on oscilloscopes, modified vectrex game consoles, ilda laser displays or oscilloscope simulation software in xy mode. Some splices on the reel can be used as seamless loops. Here is a video to give a basic idea of the reelhttps://youtu. Be/cxxb9veyq6w. The collection of vectors was arranged by bernhard rasinger and includes vector contributions from artists listed below. An important part of this reel is to put the spotlight on working and performing artists utilizing sound signals to draw images as vector art. Alberto novellohttp://www. Jestern. Com. Andrew duffhttp://andrew-duff. Co. Uk/. Bernhard rasingerhttps://www. Br-laser. Com/. Chris kinghttp://videocircuits. Blogspot. Com/. Derek holzerhttp://macumbista. Net/. Douglas nunnhttps://vectorhackfestival. Com/guests/nunn/. Hansi raberhttp://youtube. Com/hansiraber. Ivan marušić klifhttp://i. M. Klif. Tv. Jerobeam fendersonhttp://oscilloscopemusic. Com. Jonas bershttp://jonasbers. Com. Joost rekveldhttp://www. Joostrekveld. Net. Philip baljeuhttp://instagram. Com/pbaljeuhttps://www. Youtube. Com/channel/ucudrl_q3_cnsj0ta2k7saha. Philipp haffnerhttps://www. Instagram. Com/philipp_haffner/. Robert henkehttp://roberthenke. Com/. Roland lionihttp://www. Akirasrebirth. Com. Ted davishttp://teddavis. Org. Vector hack festivalhttps://vectorhackfestival. Com/. All of these artists, working in the vector synthesis realm are creating these vectors with a different set of tools. These tools include pure data, max4live, oscistudio, axoloti, modular synthesizer, video synthesizer. Https://oscilloscopemusic. Com/oscistudio. Phphttp://write. Flossmanuals. Net/pure-data/introduction2/http://www. Axoloti. Com/https://www. Ableton. Com/de/live/max-for-live/. For introductory oscilloscope and technique tutorials please enjoy jerobeam fenderson´s tutorial series. Https://www. Youtube. Com/playlist?list=plfgouhnvmlro45p9uur18wofljeavcfvv.
Author: Makenoisemusic
00:00
18:01
This is a recording of myself sleeping, beginning ~ 1:00 am local time (~ 3hrs after going to bed) on january 10th, 2020 (which i later discovered was a full moon). I was in the midst of experimenting with recording myself all night long out of curiosity, using a laptop placed near the head of my bed. This particular recording was the only anomalous one (the rest consisting mostly of just breathing or snoring with occasional sleep-talking). This ~2 hour recording has several interesting properties, which make it hard for me to believe that these sounds were actually going on while i was sleeping. On the other hand, i don't have a memory of editing this file if i did. Either way, i find it unsettling. I found the file in oct 2021 while organizing my samples. As far as i can remember, this is the original raw recording. On further inspection, i discovered that it has some additional peculiar properties that make it even harder to believe i could have made it without remembering doing so. The audio spans almost exactly 118min (7080s). There’s a frequency sweep with a cycle-length of 6480ms that repeats throughout the entire recording. Dividing the 118min by 6. 48min (60 cycles) results in 18 parts containing exactly 60 cycles and a remainder of 12 cycles. If you think you know the source of the strange sounds or if you've ever heard anything similar, please let me know in the comments or email me at storyofthelie@protonmail. Com. I collected the most interesting bits into this pack:https://freesound. Org/people/storyofthelie/packs/33653/. Approximate times of weird stuff:. 25min - stretched cough41min - voice & sounds45min - metal hit & voice47min - call response55min - door latch1hr 3min - portal1hr 7min - more portal1hr 11min - open portal1hr 20min - echo voice1hr 23min - echo voice, tones, portal1hr 36min - stomp into breathing1hr 51min - echo voice1hr 53min - cycle tone change into crazy.
Author: Storyofthelie
00:00
01:01
Japanese version of Auld Lang Syne. Auld Lang Syne is a song written by Scottish poet Robert Burns (1759–1796). This song is well known in many countries in the world, also Japan. In Japan, Auld Lang Syne is well known as it's translated version "蛍の光"(read as "Hotaru no hikari"(means "lights of fireflies") translated by 稲垣千頴(Chikai Inagaki) early Meiji era(1880s). I did my best, but quality is poor. So if you can sing this song and upload ogg file, please substitute the links to this song which embedded in some wikipedia pages to your better version. 日本語: 蛍の光の一番。まだなかったので歌ってみました。歌は苦手なのですがこれからパブリックドメインの楽曲のアップロードが増える事をねがいつつアップロード。もし他に歌ってくれる方がいる場合(バンドやってる方や打ち込みやってる方など)、Wikipedia内でこの曲へ張られているリンクは、あなたがアップロードしたもっとまともなファイルの方へ切り替えてくやってださい。お願いします。 Software 使用ソフト 超録 http://pino.to/choroku/ for recording 録音用 Audacity http://audacity.sourceforge.net/ edit & export ogg file 編集とoggファイルの書き出し用 chord コード進行 C -> G -> Am -> F C -> G -> F -> G -> C C -> G -> C/G -> F C -> G -> F -> G -> C
Author: me(guiter and vocal)
00:00
01:32
Tiếng Việt: Tiến Quân ca, quốc ca Việt Nam. Trình bày và thu âm bởi Đoàn Ca múa quân đội, Quân đội Nhân dân Việt Nam. Sáng tác bởi Văn Cao. Xin lưu ý rằng gia đình nhạc sĩ Văn Cao vào ngày 15 tháng 7 năm 2016, đã hiến tặng bài Tiến quân ca cho nhân dân và Tổ quốc Việt Nam. Bộ Văn hóa, Thể thao và Du lịch là cơ quan quản lý bài Tiến quân ca theo quy định pháp luật về quyền tác giả và các quyền liên quan về bản quyền. Lễ tiếp nhận được tổ chức tại Tòa nhà Quốc hội Việt Nam. Vì vậy, đây là tác phẩm công chúng và không thuộc sở hữu của bất cứ cá nhân hoặc tổ chức nào. Mọi hành vi xóa bỏ tác phẩm hoặc đánh dấu bản quyền với tác phẩm này là hành vi xâm phạm bản quyền, ngăn chặn, cản trở phổ biến quốc ca Việt Nam, trái với pháp luật Việt Nam kể từ ngày 1 tháng 1 năm 2023. Tiến Quân ca is the national anthem of Vietnam. This version was recorded by the Military Band of Vietnam People's Army. Van Cao was the author of the anthem. Please note that, Tiến Quân ca was donated to the people of Vietnam, and to the Government of Vietnam at the National Assembly of Vietnam on 15 July 2016 by the family of the author, in which the Ministry of Culture, Sports and Tourism became the management board of the anthem. Therefore, the anthem is now a public domain work and no personnel or organisations have the right to own the anthem, which means that the anthem does not require licenses to distribute on any platform, including Wikipedia. Any act of removing the anthem, banning the anthem from public distribution, or claiming the copyrights/licenses of the anthem is illegal, according to the Law of Vietnam and the Constitution of Vietnam.
Author: Văn Cao
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01:56
Tiến Quân ca is the national anthem of Vietnam. This version was recorded by (likely to be) the French Far East Expeditionary Corps (Corps Expéditionnaire Français en Extrême-Orient, CEFEO). Van Cao was the author of the anthem. Please note that, Tiến Quân ca was donated to the people of Vietnam, and to the Government of Vietnam at the National Assembly of Vietnam on 15 July 2016 by the family of the author, in which the Ministry of Culture, Sports and Tourism became the management board of the anthem. Therefore, the anthem is now a public domain work and no personnel or organisations have the right to own the anthem, which means that the anthem does not require licenses to distribute on any platform, including Wikipedia. Any act of removing the anthem, banning the anthem from public distribution, or claiming the copyrights/licenses of the anthem is illegal, according to the Law of Vietnam and the Constitution of Vietnam. Tiếng Việt: Tiến Quân ca, quốc ca Việt Nam. Trình bày và thu âm bởi (có thể là) Quân đội viễn chinh Pháp vùng Viễn Đông (Corps Expéditionnaire Français en Extrême-Orient, CEFEO). Sáng tác bởi Văn Cao. Xin lưu ý rằng gia đình nhạc sĩ Văn Cao vào ngày 15 tháng 7 năm 2016, đã hiến tặng bài Tiến quân ca cho nhân dân và Tổ quốc Việt Nam. Bộ Văn hóa, Thể thao và Du lịch là cơ quan quản lý bài Tiến quân ca theo quy định pháp luật về quyền tác giả và các quyền liên quan về bản quyền. Lễ tiếp nhận được tổ chức tại Tòa nhà Quốc hội Việt Nam. Vì vậy, đây là tác phẩm công chúng và không thuộc sở hữu của bất cứ cá nhân hoặc tổ chức nào. Mọi hành vi xóa bỏ tác phẩm hoặc đánh dấu bản quyền với tác phẩm này là hành vi xâm phạm bản quyền, ngăn chặn, cản trở phổ biến quốc ca Việt Nam, trái với pháp luật Việt Nam kể từ ngày 1 tháng 1 năm 2023.
Author: Văn Cao
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00:02
Okay, about this small bibliothek there is a story to tell. Maybe a year ago my mother phoned me and asked if i could give her a hand because the door to her kitchen was squeaking. After work i went to her, went down to the cellar, took the can with the lubricating grease, went upstairs and made my mother happy. Then i putted the grease back and went upstairs. Whe sat down, drank a cup of coffee. Then i had to go to the toilet andnoticed that the toilet door was squeaking too. So i went down to the cellar again and took once again the grease. Now i thought, before i make the stairs again, i'll show if any other thing in my mothers house is squeaking. It was terrible! i swear, never in my entire life i've been in a house where so many different things were squeaking so impassionated. First off all i went back to my car and took my cheap dictaphone i use for work. And before i putted grease on those squeaking things i recorded them. Xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx. So this are really historic sounds! none of them exist anymore in the real world!. Xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx. But. . . When i heard through them later i was disappointed of the bad sound quality, cutting out higher ond lower frenquencies of the rich spectrum of those "neeeeiiiks" and "uiihggs". During winter holidays i processed them first with the audacity noise reduction - then with other tools. The result gives an unreal impression of the original sounding, they have now some "synthetic" touch - but makes them probably usable for funny films or comic-likeeffects. All the sounds in my "big squeek pack" where recorded in one afternoon and all in my mothers house. "tension-sounds" for example are nothing else than a junker (tin can? - sorry, my english) moved from one side of a wooden shelf to another, meanwhile my dictoaphone was laying in the junker. I don't ask to credit me - but if you make use of one of these sounds and create something funny with them, please let me know. . . So i can show it my mother too. Thank you.
Author: Fantozzi
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00:01
This is a collection of "small room reverb" impulse responses that i sampled in a new england home known as butternut lodge, built and owned by actress bette davis back in 1940. It consists of all wooden rooms with many non-parallel surfaces, rugs and furniture and includes 3 round-shaped "silo" rooms! these rooms sound clean and do not have the irritating "ping" of many rectangular rooms. Short history/pictures of butternut (https://www. Airbnb. Com/rooms/24692769?source_impression_id=p3_1659215694_liuasyfxoceab5fn). Although these round shapes (and some of the other very small rooms) could potentially wreak havoc with phase at specific frequencies when summed to mono, i recorded this using the mid/side mic technique; therefore, the "side" channels fully cancel out, leaving a clean monaural reverb signal. These irs are stored as flac files. They can be used directly by any daw without conversion and have the added feature of being id3 tagged with a photo of the room each ir is taken from. After downloading, select view -> large icons in the folder to view the rooms. I sampled each room using a swept sine wave into a jbl flip 6 bluetooth speaker; recorded through a tascam tm-st1 m/s stereo microphone, feeding a tascam dr-07 recorder @ 24-bits 44. 1 khz and deconvolved using reaper. As of this post, i've been using these rooms for about 2 weeks. So far, i've found the "garage" to sound fantastic on drums! the drum sound! also, many of the other smaller rooms have a great effect on guitars, keys, and hand percussion. Each room varies in tone and brightness, so i've found that selecting/tuning the reverb send works well if approached like an eq. Increase the effect send until the instrument "feels" right (then perhaps back off slightly). A close-miked acoustic guitar, for instance, will take on a nice brightness and 3-d quality; not particularly reverberant, just big. At that point, i recommend applying any eq, compression, and bigger-sounding reverb effects. Hopefully you enjoy this. Please let me know how you like it and if you have any suggestions. Cheers!. Ken.
Author: Kenmix
00:00
21:21
This is a failed attempt at sampling a rock drumkit on 6 tracks. The channels are as follows:. 0: oh l1: oh r2: kick3: snare4: room l5: room r. I've captured this into ardour 5. 12 using 3 different audio interfaces:. Behringer umc202hd - overheads (dynamic mics)line 6 pod studio ux2 - kick and snare (condenser + dynamic)zoom h2 - room ambience (built-in xy condenser mics). This file is a 6-channel 24-bit flac file encoded using ffmpeg from the raw wav files exported from the original ardour session. There are several issues with this recording however:. 1. The tracks seem to drift, because the individual audio interface clocks were not in sync. The proper way to record multitrack audio is using a single multichannel audio interface - but i didn't have one. 2. There's either x-runs or some usb transfer issues creating small glitches and dropouts in various tracks her and there. Don't know why did this happen, as we've been tracking the real drummer's performance without these issues. Now - fixing these issues manually would be an insane amount of work, but i hope maybe someone has means to either solve them with programming a special tool, or know a tool that could fix these, and make this recorded session ready to be sliced as a drumkit for say - drumgizmo. There's some really good stuff in here - an i was able to cut and mix some really nice drum samples, that i've been using for years, but it's not ready to be fully sliced for maximum flixibility. The instrument was played by myself - it's a drumset by pearl (don't remember the details), owned by the drummer of a band i recorded this with. The band was called small hint - hence the drumkit name. We were recording an ep, and i used some free time left to capture this as well. The ep was never finished and we disbanded soon after. Regarding fixing the issues - here's what i think needs to be done:. 1. I think each hit would have to be automatically phase-aligned on all 6 channels, to correct for the drift. 2. I think it should be possible to automatically detect clicks by simply watching for a sudden change in amplitude between adjacent samples - marking bad areas and then using something like audacity's repair effect to interpolate the waveforms. I think the glitches have much steeper changes in amplitude than even the drum transients, so it should be possible to differentiate between those automatically. If you found a way to fix at least some of these problems - please let me know!. If you've made some "remixes" on freesound - i'd also love to know that. Apart from that - sample what you can out of this and make some sick drum tracks!.
Author: Unfa
00:00
00:14
Lil yachty, migos, lil uzi type samples. Please rate whether negative or positive and comment, then i will upload more. Comment your finished beats with a link to it. More samples download here: http://www. Mediafire. Com/file/zuti44a. Soundcloud: https://soundcloud. Com/user-181290234. Loop kit 2019,free loop kit 2019,free loop kit trap,free loop kit travis scott,trap loop kit 2019,free trap loop kit 2019,free trap loop kit,trap loop kit 2019 free,free sample packs 2019,free trap sample packs 2019,free sample kit 2019,free cubeatz sample pack,cubeatz loop kit,free cubeatz loop kit,loop kits free,free trap loops,free trap samples,free trap samples and loops,paul fix,free loop pack 2019,free trap loop pack 2019,free loop pack, samples samples free samples music free samples free samples 2019 free samples online free samples and loops free samples download free samples for fl studio free samples get it free free samples for trap free samples for trap beats free samples trap music free samples trap melody free samples loops trap free samples chill trap free samples dark trap free sample pack trap download free trap samples for fl studio free sample trap loops free sample trap pack free sample pack trap music free samples fl studio trap free trap samples for fl studio 12 free sample packs free sample packs for fl studio free sample packs reddit free sample packs 2018 free sample packs hip hop free sample packs download free sample packs for fl studio 12 free sample pack reddit free sample pack downloads free sample pack fl studio free sample pack trap free sample pack loops free sample pack best free sample pack chill free sample pack dark free trap sample pack download guitar sample pack guitar sample pack reddit guitar sample pack fl studio guitar sample pack wav guitar sample pack free fl studio guitar sample pack fl guitar sample pack fl studio 12 guitar loops pack free download guitar loops pack download guitar sample pack free acoustic guitar chords sample pack acoustic guitar loops sample pack blues guitar sample pack best guitar sample pack r&b guitar sample pack chill guitar sample pack guitar loops sample pack punk guitar sample pack rock guitar sample pack guitar riffs sample pack guitar sample packs guitar sample packs reddit soul guitar sample pack trap guitar sample packsad emo guitar samples, guitar samples for trap guitar samples for beats guitar samples for lofi guitar samples for rap lil peep guitar samples free acoustic guitar samples hip hop sad guitar samples hip hop old acoustic guitar sample bones samples, bones samples pack, bones type sampleslil peep samples, lil peep samples pack, lil peep samples free, lil peep samples download, lil peep type guitar samples, lil peep music samples, lil peep rock samples, lil peep song samples, lil peep style samples, samples lil peep used, loop kit 2019,free loop kit 2019,free loop kit trap,free loop kit travis scott,trap loop kit 2019,free trap loop kit 2019,free trap loop kit,trap loop kit 2019 free,free sample packs 2019,free trap sample packs 2019,free sample kit 2019,free cubeatz sample pack,cubeatz loop kit,free cubeatz loop kit,loop kits free,free trap loops,free trap samples,free trap samples and loops,paul fix,free loop pack 2019,free trap loop pack.
Author: Freesamplemelodies
00:00
02:45
This is a sci-fi ambient drone sound i made. It's creative commons cc0, so please treat it as public domain. You can use it in any commercial or non-commercial media for free, no restrictions. For those curious how i made this, i took a quick 8-second drum loop from my pocket operator po-33 (ko) and ran it through a free time-stretching/pitch-shifting program called akaizer. The program's based on old samplers like the akai s1000 that had extremely artifact-heavy time-stretching and pitch-shifting features. If you slow a sound down enough, the final product tends to sound harsh and electric. Akaizer turned my 8-second drum loop into 2 minutes and 38 seconds of harsh, bassy noise, pretty damn close to the final. Then i imported the file (we'll call it file a) into reaper, my daw. Track 1 has reaeq with a high-shelf acting like a low-pass. Its curve is set at 1386. 2 hz, gain at -inf, and bandwidth at 2. In retrospect, i have no idea why i didn't use a low-pass. Track 1 has a send to a blank track 2, which has a fab-filter pro-q 3 high-pass filter with a 12db slope. It's at 320. 57hz, q is 1. 096. After the eq, track 2 has valhalla shimmer set to the black hole preset with no changes. Track 3 is the default file a with valhalla shimmer on the black hole setting, but with two tweaks. Low-cut is at 30hz, high-cut is at 6630hz. Everything else is the same. That's followed by fab-filter pro-q 3 with these eq settings:-0. 72db at 69. 463hz, q at 1. 007. -1. 11db at 536. 64hz, q at 1. 013, dynamic eq (click "make dynamic" and leave everything as-is). The point of this dynamic eq is to give a slight drop in gain in the 500hz region, which tends to get muddy in larger mixes. I wasn't sure if i'd use this for a larger project, and i didn't want build-up in that region from the already large-sounding track 1 and 2. The ocassional eq drops here also adds a warble to the final mix that helps sell an analog, electrical sound. +0. 85db at 3697. 3hz, q at 1. 009. This is to add subtle airiness to the drone. It seems weird to have "airiness" in the 3-4k region, but it's the sort of rumbliness of the sound traveling away and dissipating in the atmosphere after the lowest drone sounds. My volume fader settings for all 3 tracks:. Track 1: -8. 59 dbtrack 2: -6. 46 dbtrack 3: -6. 43 db. On my master bus, i have izotope imager 9 with these settings:. Band 1: width at -100 (mono) for 59hz and below. Band 2: nothing at 60hz to 525hz (width at 0). Band 3: width at 48. 1 for 526 to 1. 4khz. Band 4: width at 49. 4 at 1. 4khz and above. Stereoize is set to 6. 4ms on mode i. And that's it! no compressors or limiters anywhere, since i liked how dynamic the actual tracks were and i figure you can always add your own compressor or limiter to the final if you want. I've also added the original po-33 drum loop on my page, as well as the loop after it was run through akaizer but before it hit reaper in case you want to do your own processing. Enjoy :).
Author: Niedec
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