89 Royalty-Free Audio Tracks for "Return"

00:00
06:41
La gente vuelve con las lecheras vacias hacia la granja en viscri. People return with empty milkmaids towards the farm in viscri.
Author: Antoniozozobra
00:00
01:27
Soda cans being placed in a recycling machine, which crushes and deposits them into an internal storage compartment.
Author: Alienistcog
00:00
00:09
Lines for a demon\devil character. Free to use.
Author: Snowfightstudios
00:00
00:08
This jumpscare was used before the development "the return to taco's: warehouse". Credits is optional. Used audacity using a mouth. I don't know why i did it.
Author: Sossysos
00:00
00:14
Been a minute since i've uploaded! enjoy another free loop (:.
Author: Paynesbeats
00:00
03:25
Typing and typewriter related sounds from a vintage 1960s smith-corona corsair deluxe typewriter. Typing at different speeds, return "bell", page crank, space bar, tab etc.
Author: Bennettfilmteacher
00:00
00:08
This is a sound of bizarre machine (one of many) i have found in the mindbar. After arriving i immediately recognised very specific odor of this place. Fortunately nobody noticed me.
Author: Brotal
00:00
00:06
Just the bell without anything else - no keys, no carriage return - just the bell sound. Note: sounds quite bad in your browser because the peak is -1 db. With mpv and vlc it sounded as expected.
Author: Masternavigator
00:00
00:13
He decided to come to my house and give me a scare. . . He told me he was going to steal my entire orange tree, then let out this very scary laugh. Will he return again?.
Author: Untitled
00:00
03:27
Imagine a battered spacecraft with the hull creaking, the engine room banging, and the crew weary of endless space without a horizon.
Author: Esistnichtsoernst
00:00
23:35
Recorded in the kergyzstan in 2014. I recorded this sound in the kergyzstan (2014) for film "the return of erkin" by maria guskova (3rd prize in cannes film festival). Http://img. Kapital. Kz/c/2ed7b1834bd432cb1550a9d3d1e2d436/630/-/8/b/b/6/e/86d46ed4aec4d70122d0e90b103. Jpg.
Author: Softwalls
00:00
00:11
Mono recording. I used a sinusoïde, and i put an effect to change the height (-31. 000, pitch from a to d#/eb). I put an other effect like the phaser (phase 2; dry/web 128; frequency 0. 4; phase departure 0; depth 100; return 0) and an echo (duration 1 sec, factor of diminution 0. 5).
Author: Iut Paris
00:00
01:17
O lamento do folião ao retornar depois de dias de folia. Surdo, cuíca e tamborim. Reverb e montade com samplers. The folião's lament on return after days of revelry. Surdo, cuíca and tambourine. Reverb and mounted with samplers.
Author: Dacarpe
00:00
01:24
Mally and sculder met the reaktor at the point of some return. . . So its something lie sciefi sequence. The snipplet is one minute and 23 seconds long. Made with reaktor ensemble ahrendees. After that i sampled it a little in soundforge. Have fun with it!greetings from berlin city!_rob.
Author: Robzye
00:00
00:03
Create chirp 1 use audacity:. • file→new. • generate→tone. . . - waveform: sine- frequency (hz): 1500- amplitude: 1- duration 00h 00m 02. 000s. • effect→fade out. • effect→tremolo- wavefrom type: sine- starting phase (degrees): 0- wet level (percent): 100- frequency (hz): 10. 0. Create silence sound• file→new• generate→silence…. -duration: 0. 02s. • edit→copy (all). Return to chirp sound. Between every sin shape paste 0. 02s silence.
Author: Sieuamthanh
00:00
01:02
In celebration of gab to return this weekend. With a lot of love and less talenti created the words. I composed the loop. I play the drums (reaper reasyndr)i play the bass(hohner steinberger copy) and guitar (sg light) - both using a hx effects with just the built in sounds-built with reaper 4. 78 on 20181031.
Author: Flinkesautoradio
00:00
00:49
Made using a logic x. Cant beat a good arpeggiator. I put this together for a cheesy action movie style entrance after the hero is presumed dead but makes a dramatic return with plenty of smoke and back lighting. Enjoy.
Author: Lharman
00:00
01:07
Snowy path with crunchy crust, you approach the hen house. They approach you eagerly, anticipating some sort of edible gift. There is no gift. The hens slowly realize the reality of their situation and return to their scavenging. You produce a deep clucking bellow -- one last attempt to reach them. But it's too late, the hens pay you no mind. It is time to go.
Author: Skyfoogle
00:00
00:30
Jd requested i do a dry take of these phrases:. 1: "evaluate your mind"2: "dance with me"3: "love is the key"4: "it's inside you"5: "love"6: "trance"7: "return to the source"8: "all this energy"9: "you create the light". If you have a request, send a message!.
Author: Honest Cactus
00:00
00:07
This second sound is a recorded sound of two plastic bottles, i modified it using some effects :. 1-normalize2-phaser effect with-phases = 24-original/modified = 195-frequency = 1. 0 hz-start phase = 0-depth = 100-return = -80%3-change the speed with percentage = -43. 000. The final sound gives an impression that we are hearing the hands of a clock. .
Author: Iut Paris
00:00
00:03
Create chirp 0 use audacity:. • file→new. • generate→chirp. . . - waveform: sine- startfrequency: 500amplitude: 1- endfrequency: 1100amplitude: 1- interpolation: linear- duration 00h 00m 02. 000s. • effect→fade out. • effect→tremolo- wavefrom type: sine- starting phase (degrees): 0- wet level (percent): 100- frequency (hz): 10. 0. • effect→change speed…- speed muliplier: 2. 000. Create silence sound• file→new• generate→silence…. -duration: 0. 02s. • edit→copy (all). Return to chirp sound. Between every sin shape, paste 0. 02s silence.
Author: Sieuamthanh
00:00
00:29
A futuristic deep (deeper than my previous effect) male voice (possible robotic or drone) commanding to "return to your homes" perfect for use as background in music such as techno or dubstep. If you use this, please contact me on this site or e mail me at airborne80@gmail. Com so that i can see/hear your work. Thank you and have fun!.
Author: Airborne
00:00
15:02
Four aspects of maya people: music, market, religion, transport. A frantic music of a concert to the solola main square, market noise, an intense and coloured piece of mass into the church, followed by the return to the concert place and the end of the visit near a typical public bus, called "chicken bus" because it is used by maya people to transport animals and vegetables to sell at the market. Registration made in august 2010, equipment used sony sx800d external microphone sony icm cs 10.
Author: Cormi
00:00
02:48
I composed a fairly long midi loop of chord progressions & let each section repeat twice. Then i layered a bunch of return tracks of the same line with arpegiated outputs played with straight, quarter note swing eight note swing, 16th note swing, & 32nd note swing all played together. The output was then compressed, heavily chorused through multiple fx devices, and stereo panned into the nonsense you hear. If you use this please comment a link, i don't need/want credit i'd just be super curious to see what you did with it!.
Author: Jackie Makes Noiz
00:00
01:14
Protest in front of the borsa de barcelona (catalunya). Recording made during demostration near passeig de gràcia. We can hear various slogans:. Banks stolen, the government cooperatesbankia listen, we are in the fightbankers thieves to return the millionsthis is our war, war war warpreferred, kill people. ----. Concentració i manifestació d'estafats per la banca davant la borsa de barcelona (catalunya). Passada de la manifestació per passeig de gràcia amb diversos cants com:los preferentes, matan a la gentela banca roba, el gobierno colaborabankia escucha, estamos en la luchabanqueros, ladrones, que vuelvan los millonesesta es nuestra guerra, guerra guerra guerra.
Author: Siroco
00:00
02:17
This song is about a buddhist who returns to the monastery, where he was abbot centuries before (in a previous life). While walking along the path with torches, the memories come to the surface. First, it is difficult to see it without understanding it. After a while he can let it come to him, without exercising control. As a result, he learns the life lessons that he was not yet ready for. Through the light at the end of the path he experiences what enlightenment is:"dare to expose everything without judgment and learn from it to become more loving instead of always needing control".
Author: Huggingbear
00:00
00:08
A nice little sample i had at the end of a vinyl only mix i did, no sounds wasted obviously=) i like to use everything i can and use a lot of these sounds in my deep house productions. Add some reverb in build ups for great effect, i have sliced it to loop 128bpm but is formatted aiff so will change tempo in logic pro=)enjoy!danwraysounddesignhttp://www. Dancemidisamples. Com/choose-label/dan-wray-sound-design. Htmlfor more soundsets, samples and sounds;-)dont forget to pleaase comment!i put a lot of effort into providing every sample, and your free to use my sounds in any way! ur feedback is all i ask in return. Cheers.
Author: Dwsd
00:00
02:03
I was surprised this still worked. This is an old ibm selectric ii typewriter, with correcting tape, the “quieter” selectric at the time. It’s about 80 pounds, a real back-breaker. The carriage return bell is broken, unfortunately, so the best you might hear it is rattling due to the belt vibration. Recorded with a tascam dr-05, without the low-cut since i wanted a beefy sound. Placed direcly above the roller, about 12 inches away. I swapped the channels in audacity to match perception & sampled down to 48khz. Description: i roll in some paper, type a few paragraphs from some copy, and roll it out when i’m done. Man, can you type fast on these machines!.
Author: Secretmojo
00:00
07:37
Recently we purchased a scale from ikea, when we finally got around to using it we realized that it must be off, as i do not weigh 240 lbs. As we did not have a receipt, or the desire to drive 2 hours to return a $10 scale the only course of action left to me was to take the damn thing apart and record its insides. (what else?). I recorded and edited together around 7 and a half minutes of various configurations and performances of me making some sort of repetitive, engine-like sound. I can foresee myself using these sounds for an old-timey engine or car. Recorded with a rode ntg-3 at 96/24.
Author: Jackmenhorn
00:00
00:58
Approaching army? rising nightmare?. Wrote/recorded an eerie nightmare approaching in the distance sound. The sound starts soft and builds to a crescendo. Ezdrummer2 was used w/ a low pass eq filter. Panned left is ableton stock plugin glass cave mirror. Panned right is polar pad. Center is the ezdrummer2 w/ a low pass eq filter combined with the all alone pad stock plugin. Each track is sent to a return track w/ heavy reverb and adjusted for parallel processing. Additional notes:-13. 4 lufs integrated-2. 1 db true peak max. Want something more customized? send me a note or visit my youtube. Com/bainmackhope this helps and is useful for your next project. Cheers,bainmack.
Author: Bainmack
00:00
11:25
A complete trip on métro (subway) line 9 of the paris subway system, from the alma-marceau station to the havre-caumartin station. Starts with descent into the métro station and ends climbing up the steps back out at the destination. One train is allowed to pass, at about the 1-minute mark, as we wait on the platform, and an announcement giving the times for the next trains can be heard. The ride on the following train begins at around the 2-minute mark. There are two loud sounds between about 9:10 and 9:20 and some loud low-frequency wind noise at around 10:40 (as we leave the métro station and return outside), so beware. Recording with zoom h4n, originally 96 khz/24 bits, uploaded as mp3 320 kbps because the wav was so big (almost 500 mb).
Author: Mxsmanic
00:00
05:14
An enjoyable trip back to my childhood. . . Way before cell phones and the internet. Summers were enjoyed walking on the gravel alleys looking at the beautiful, mature trees in my own little corner of the neighborhood. Does this return you to your childhood?. A nice capture of those beautiful chimney swifts twittering above -- a true signature of summer -- occurs at 38 seconds in, then again at 2:24. The typical hum of central air conditioning units is ever present throughout. From 2:11 to 2:27 i stop and you can hear the hum of these units getting louder. At 2:44 a dog barks in the distance. Then, at 4:16 i leave the gravel alley and start walking on the grass, the, at 5:06, up the big, concrete front steps. Recorded at 7:45pm on the evening of wednesday june 12th 2019. Equipment: mixpre-6 recorder, with sennheiser mkh 416. Enjoy.
Author: Kvgarlic
00:00
05:51
A recording on an un-expected but very welcome warm day in january in the northern hemisphere. A recording of the activity going on at a small park in a small town, in a small region. The beginning of this mid-january 2023 recording features some sounds from several people playing pickleball. Towards the end of this audio, the laughter of the kids really takes center stage. By now covid is getting smaller and smaller in the rear view mirror, mother nature has decided to give us an extra 15 degrees of warmth and the adults, and youngsters are having fun just being outside and smiling and laughing. Equipment used: sounddevices mixpre 3, series ii. Microphone: audio technica bp4025 stereo microphone. Enjoy this recording and may you return to it from time to time, for some tranquil peace and past, peaceful thoughts.
Author: Kvgarlic
00:00
16:58
I picked up a home-grade reel to reel machine at a thrift store and and this is the tape which was in it. A father sends messages from home to his son in the u. S. Navy during the vietnam war, including fatherly advice about cars and shopping overseas and anxiously awaiting his sons return. He provides sample fodder at 14:19 about musical gear lust and otherwise provides an insight to the times. As no parties in this recording are explicitly identified, and while i did not record this, i am the de facto owner of the recording at this point and think it best to preserve it by posting it here as cc0. 180hz notchfilter(60x3)otherwise untouched.
Author: Parabolix
00:00
01:11
The sound is coming from the fans of a server. By pulling out one of the fans, all other fans turn up to 100%. The microphone is located above the air duct exactly in the middle of the case and thus between two fan fronts. The soundfile starts with the fans on standard speed. After a few seconds the fans turn up to 100%. I left them there for a few seconds and then quietly plugged the removed fan back in. This fan now also switches to 100% - this is the single, delayed "speed up" that can be heard from second 35. About 10 seconds later, all fans return to normal speed. Unfortunately, a colleague came in at that time and ended up talking into the recording. Due to lack of time, i was unfortunately unable to repeat the audio that day, but will certainly do another re-recording in the future. Feel free to use the sound; no attribution required. Feel free to write me in the comments what you used the sound for. Equipment:røde lavalier microphonesound devices mixpre-3 ii. File:wavmono96 khz32-bit float.
Author: Ladako
00:00
02:50
Indonesian maids singing in the park -. Every sunday in the streets and parks of hong kong - scores of maids meet up to enjoy their one day off a week -- they are temporary residents of hong kong and no matter how long they stay here for they must return home - there was a case last year of a lady who having worked here for 25 years wasnt allowed to stay. . These migrants mostly live with their chinese employers - who treat them very much like slaves, working long hard days, some of whome get to sleep on kitchen or bathroom floors. . . They arent wealthy so on their days off can't afford to go restaurants an cinemas and any way they are all here to earn money to send back to their families and children, since they cant afford much they tend to gather in groups in to dance and sing, or sit and eat play cards. I just so happened past a 'street' party in victoria park and took a recording as it sounded very exotic and all the people seemed happy in way i couldnt describe - altho i feel this recording is actually a little sad?. .
Author: Martian
00:00
03:21
A very peaceful, melancholy soundscape i recorded on labor day weekend in some woods, about 20 feet from a popular lake in the midwest. There was a small cove in between my setup and several campers across the way. . . They undoubtedly were enjoying one last time with nature starting to change from summer to autumn. The main sound is that of insects, not sure what the species is, but, they have a beautiful, drowsy "tick-tick-tick" sound that repeats. . . To me, this sound signals the very subtle, almost imperceptible march towards the autumn equinox. I swear, the longer you listen to this captivating insect, you're drawn into, almost like a hypnosis state of reflection. . . A couple things to listen for:(1) around 1:13 a very low splash. (2) at 1:38 a lone goose honks. (3) starting at 2:30 some very low volume, muted camper conversations. (4) at 2:36 a louder splash. (5) 2:41 more beautiful, un-hurried muted camper conversations. No doubt talking about how they need to break camp and return to the real world, but the "tick-tick-tick" of the insects have a strong hold on them. No, stay a little while longer; have another cup of coffee, talk about your accomplishments over the past summer,. This was recorded around 10am on sunday morning, september 6th, 2020 in illinois. Mixpre-6 audio recorder and the sennheiser mkh 416 microphone. Enjoy this audio snap-shot of the natural world winding down summer!.
Author: Kvgarlic
00:00
00:17
Please rate if you like this sound :). This is my voice. I was trying to recreate a similar sound to those of the shrieking nazgul creatures in lord of the rings. They are referred to as different things but overall a creepy, evil, raspy, breathy type screeching sound. I created this with a type of practiced scream on a blue yeti usb condenser microphone. I recorded in audacity and added some reverb, fade in, and fade out. It was originally for a video game voice over audition. I also have the original with no fx if needed. My example/inspiration were the creatures in lord of the rings, fellowship of the ring. They are also called the fell riders and the black wings (when they ride the fell beasts), as well as the shadows, the servants of sauron, and the nine servants of the lord of the rings. The orcs of the tower of cirith ungol call them shriekers. I download from this site often, so i thought i would return the favor :). Feel free to contact me with any other requests!. Apparitions beast black-wings cirith creatures creepy demon evil fellbeasts fell-riders ghosts ghoul halloween hell horror lord-of-the-rings monster nazgul nine-servants orcs sauron scary sci-fi screaming screeching shadow shriekers spooky ungol wraiths halloween.
Author: Voices Of Marz
00:00
00:01
Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
Author: Sieuamthanh
51 - 89 of 89
/ 2