1,865 Royalty-Free Audio Tracks for "Rooms"

00:00
00:18
Just me screaming in pain! (it's cool, i wasn't actually hurt, i just needed a good old-fashioned yell. ). For those who are interested, it was recorded hastily on a blue yeti and edited in audacity. I recorded it in kind of a hurry because my parents ran to the store, and i wanted to get it all taken care of before they pulled in the drive so they didn't think i was getting murdered or whatever. This was just recorded in my living room, so sorry about that slight echo!.
Author: Stemsandseedspod
00:00
00:14
I was recording outside my bedroom window while eating dinner in the living room, then i came back in here to see if i got anything interesting. I was zooming through the recording at 5x speed when i came across this bit of incidental pareidolia. I'm not sure what was going on, maybe the neighbors' stereo, but i don't remember hearing it, it's much louder in the living room so i should have. Whatever it was came out as a little distant choppy 2-notes alternating melody when played at 5x speed, which suddenly gets louder and solid as you hear the lower note followed by a third lower note. These 2 louder notes sound to me like someone singing the words all day. This would lead me to believe the original tones have some light harmonics i don't hear at normal speed. After which it goes back to the softer stuttering 2-note alternating thing from before. It doesn't sound like much at all at normal speed. So i just did a few straight pitch changes with goldwave until i got to 5x and saved this little file. See if it sounds like "all day" to you.
Author: Kbclx
00:00
00:14
Recording of traditional sneaker with hard rubber sole stepping down on glasses on hardwood floor. Moderate room tone present. First takes are extremely near to glasses on floor, then followed by takes done about a meter away and at waist height. Glasses used were a pair of old metal framed earhook with polymer type prescription lens and an all plastic frame "blue light reducing" pair with plastic lens. Recorded on a tascam dr-05 linear pcm recorder around 11pm on 5/20/17.
Author: Pepperd
00:00
01:03
I had a little job which involved a cat drinking. . But first i had to record the bowl being put down. . . I placed the bowl down a few times - captured with correct room sound required. . To my amazement my cat decided to do somethign useful and actually came up to the bowl and started drinking the water. . . . . . Unfortunately i wasnt close mic'd - but my little booth is pretty quiet. . . . So thankyou oscar! you finally got a job to help pay for all those biscuits! technically he was no where near the large diaphragm cap mic , focusrite pre or motu 2408 :p.
Author: Martian
00:00
00:01
I took my snare drum into the wonderfully echoey parking garage of my building to record the reverb. Included are samples recorded from varying distances and positions. Also included are dry versions, recorded in a living room and a super-dry elevator. When used in a production, try mixing in the heavily reverbed snares against the dry ones to fit your taste. Also the reverb snares work well mixed under even unrelated percussions to add a neat ambiance. The same goes for my "stairwell foot stomps" sample set. Recorded 24-bit stereo with a sony pcm-d50. Assisted by matt mcgowin.
Author: Stomachache
00:00
00:32
Perfect car driving sound effect. Nice car ambiance from inside the cabin of a mid size car.
Author: stephan
00:00
02:32
An actual new production instead of old stuff! made in june of 2020. A dark intro implies the humming engines of the spaceship you're in as you're traveling at speeds unimaginable. Slowly the ship starts to spring to life. As you open your eyes, slow but huge bands of light sweeps across your cryogenic sleeping pod, as if being scanned. The pod starts to move while you're still in it, going through chambers filled with machinery and bleeping computer stations, until it stops in front of a huge closed door. Suddenly, your pod opens up as well as the door. Your eyes are greeted with the majestic sight of a gigantic control room with windows as far as the eyes can see, galaxies fills your field of view, a beautiful synergetic view of the grandeur of space and the hundreds of lights of the control room, welcoming you to a new adventure. 2 simple chords form the basis of a textural composition supplied with sound effects. Plugins used: ni kontakt 5 with atom hub's the planet, doom by sampletraxx, space by rigid audio, ni absynth, and massive vst synths. Extra sound effects: shocking signal and ui designer by sampletraxx, heavily sampled and mangled. Effects: izotope mastering plugins, a bunch of fl studio stock reverb and eq, guitar rig 5, blackhole reverb, replika xt, raum reverb.
Author: Burning Mir
00:00
00:06
This is the end of a song (just the last crash and the last guitar note). It was recorded inside a medium size room where we were playing. This sound was produced by my friends and i, so it does not belong to any commercial recording. This sound is original content. Este sonido es el final de una canción (el crash de la batería y una nota sostenida por la guitarra). Fue grabado en una sala de tamaño medio por mis amigos y yo, de modo que no pertenece a ninguna grabación comercial. Es contenido original.
Author: Mynk
00:00
01:45
For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * immerse yourself. --------------------------------------------------------------. I know that we will one day discover something unusual out there. A "strange jungle" is nothing compared to what we will discover one day. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
00:29
New life - hospital - labor - pain - birth - midwife saying "it´s a girl". This sample was made with mixcraft 9 recording studio. I built this sample from several samples of freesound in the thought or commitment that i can not only take but also must give. I believe that human togetherness can only work this way. -------------------------------------------------------------maybe you are interested in my other music on pond5?https://www. Pond5. Com/de/artist/seelengold. In my other music here on freesound?https://freesound. Org/people/seelengold/-------------------------------------------------------------. Thanks to freesound. Org. And thanks to all who bring this project to life!. Many greetings from germany.
Author: Seelengold
00:00
00:60
Amen break by the winstons [specifically g. C. Coleman] (at 1:26): (https://www. Youtube. Com/watch?v=gxzuq57_bym). I used audio source separator isse,(http://isse. Sourceforge. Net/), to separate the individual snare hits from the ride hits as well as the kicks,. I recorded the amen break samples to be separated with this amen break vst because it has good room reverb on it:. (https://www. Kvraudio. Com/product/db-force-the-amen-by-mastrcode-music). You can put this audio file in a splicer to make custom drum beats.
Author: Cringegamingyt
00:00
00:19
guardians of limbo (spectral voices, ethereal sounds, odd vocals) sample of fx preset from magnus choir vsti software. Virtual choir (musical instrument). Software description:. Magnus choir is a vst, vst3 and audio unit virtual instrument which can be used to create natural and synthetic choirs. The male and female choruses combine to form a mixed choir, featuring the classic satb (soprano, alto, tenor, bass) structure: women sing soprano and alto, while men sing tenor and bass. Versatile to generate a wide spectrum of choirs, vocal textures, choral pads and voices with modulation capabilities for a new level of realism in digital sound creation. • 54 preset sounds ready to use, including a vast array of natural and synthetic sounds, from oohs, aahs, men and women in mixed choirs to the celestial choir of angels, reso pads, dark atmos, creepy voices, ambient ghostly and birdsong effects, as well as cinematic and soundscapes. 01. - abbey ghost02. - ad infinitum formant03. - ad libitum chorale04. - aeternus lux lucis05. - alchemical signals06. - angelic vox07. - angels between us08. - apocalyptic chamber09. - astral singers10. - aurum vox pad11. - birds sonic sweep12. - caelestis kingdom13. - celestial choir14. - choral ensemble15. - choralis pad16. - cinematic padilius17. - cosmic odyssey voice18. - cryogenic dimension19. - dark cantus20. - digital voice21. - dystopian chorus22. - elves land23. - enchanted goblins24. - ethereal voices25. - guardians of limbo26. - lost souls in the dark27. - male & female aahs28. - morph dreams29. - morphed vowels30. - mystical vowels31. - nebula dark atmos32. - necromancer summons33. - neo choir34. - octave aahs choir35. - octave vox pad36. - oniric sequences37. - oohs choir38. - psychedelic vox39. - psychomanteum reso40. - quasi spatial voices41. - relaxing paradise42. - restless spirits43. - sanctus holy chant44. - sonorous skies45. - sopranvox c4-c646. - spatiotemporal atmos47. - spectral hell48. - synthetic chorus49. - synthesized vocals50. - underworld embryos51. - vinyl chorus52. - voices in the mist53. - vowelled soundscape54. - vox vocis texture. • low frequency oscillator section: these knobs apply modulation to the selected instrument. By using the lfo to modulate various aspects of the audio signal, you can apply effects such as vibrato or tremolo. • adsr envelope generator with attack, sustain, decay and release parameters. • pitch bend: the pitch bend knob directly changes the pitch of the selected instrument. • reverb built-in: provides a spaciousness and depth to simulate the sound reflections from walls, floors and ceilings following a sound created in an acoustically reflective environment. Small rooms can be modeled as well as large spaces. • filter section: with filter type box for low pass filter and high pass filter. • amplitude range parameters: it controls the loudness, the way in which we perceive amplitude. The sensitivity level is set by the user. • panning potentiometer control. • midi cc automation: implementation of midi continuous controller parameters for use with external hardware control via daw.
Author: Syntheway
00:00
00:06
I've put this sound as public domain (cc0) so i (and you) don't have to fiddle with figuring out the minutiae of various cc licenses. Go crazy! use it for anything you like, but do drop me a line and tell me how you're using it! i'd love to hear. Dropping a metal finger band ring 3 times onto my wooden dining room table. Could be interesting for musical applications e. G. Textures in a drum loop, or even foley work. Recorded at 24bit 48k into reaper on a macbook promicrophone: zoom h4n through the onboard stereo mics. Processing: only a gentle highpass at 50 hz.
Author: Afamiliarletter
00:00
00:59
For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. A haunting experience. This sound can for example be used in horror scenes - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
00:03
Drum: pearl sensitone steel 14" x 5. 5". Head: genera dry. Mic configuration: mono room, two overheads [spaced pair], batter head, reso head. I did basic eq cuts and boosts with some compression. No limiting used. Each articulation was carefully played and gain adjusted to seem as natural as possible. My goal was to also create a multi sampled snare drum that could be drag and dropped into a sampler with ease. Articulations: x-soft, soft, medium, hard, and crack. ***i will post a link to the complete multisample pack for all to download soon.
Author: Yellowtree
00:00
13:56
My contribution to the freesouond collaborative performance of gyorgi ligeti's "poème symphonique for 100 metronomes". The metronome is marked "wittner" and "made in w. Germany". It ran for a little over 13 minutes at about 140. 7 bpm. Recorded on the hardwood floor of my bedroom, with the mic in front about 30 cm away. Equipment used: oktava mk102 mic, art digital mpa preamp, m-audio audiophile card. This sample is completely unprocessed. It looks limited or clipped, but i can't hear it - must be from the tube preamp (i had the gain cranked way up). It's pretty quiet, but if you listen carefully you may hear some noises in the background, especially near the beginning where i leave the room.
Author: Spt
00:00
00:05
Ungdoms synden (translates to: the sin of adolescence) is a traditional swedish melody (style: polska) from boda in dalarna sweden. The melody is compsed by röjås jonas, aledgely played to him in his old age, by a fellow fiddler. "who has made that song?" jonas asked. "you did - many years ago" the player replied "that must have been my sin of adolescense" the composer replied. This is just the first phrase of the melody recorded by me. The boda polska rythm is based in 3/4, but somewhat unevenly spaced. Every village in the neighboorhood have their distinct muiscal dialect, in the way of how to play a polska. The boda musical dialect is reputaded throughout scandinavia. Recorded with zoom h4 in my living room copenhagen.
Author: Oleviolin
00:00
18:21
For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. I experimented yesterday and got this. Not what i expected at all. Sounds like it's straight from hell. Aggressive. Disturbing. Unsettling. This sound can for example be used in horror games, for example when the player enters a new level - you name it!. /matrixxx.
Author: Matrixxx
00:00
01:10
A little bit of eerie music i mae in garageband for a thing called victors crypt. It's drums, dark synths, a spooky short melody, guitar and bass. And it's quite a bunch of reverb and room on everyrhing to get this scary vibe. I believe it would suit anything creepy, anxious, mysterious, terrifieing, thrilling, horrofic, haunted or anything you wanna. Feel free to use it as long as you give me the credit for it/write me as composer. And subscribe to and watch my channel :). Be cool, watch and subscribe to victors crypt:https://www. Youtube. Com/channel/uca8o46_wrqzehsdzuwfq3rq.
Author: Victor Natas
00:00
07:11
So i recently got a new portable recorder (sony pcm-d100). Early one spring morning, i could hear a woodpecker crystal clear from inside my room, with my noise canceling headphones still snug on my head. So naturally, i did a lil ambient recording. Since it was spring, the rich chorus of birdsongs made it, in my book, a freesound-worthy file. I didn't process this very much, except wrapping it around near the end so it could seamlessly loop back, and eqing it to bring out the birds more and soften the mic-noise. In case you're curious, it's a pileated woodpecker!.
Author: Resaural
00:00
06:25
Chinese restaurant (portugal) about 10 x 10 mts large with 20 people inside. Sunday 9pm. Chatter (portuguese + other), chairs dragging, some noise from the street behind the big glass window in front; noise from the kitchen (cutting vegetables on wood, frying on wok, chatter in chinese). Mic pointing at the center of the room. In front a big avenue (door closed). On my right/behind is the kitchen on an open space. Recorded with zoom h4n-pro 48 khz / 24 bit. Use freely on your personal commercial and non-commercial projects. Don't put this raw sounds/files on youtube or anywhere else. You can use them in creative way as a part of art-form, but not "re-distribute" as (royalty free) stock material. Thank you.
Author: Tferrino
00:00
14:03
My mother's house is the keeper of a trend by sligh grandfather clock named bonnie. Each time i pass by it, i admire the sound. I decided to capture it. It's mostly a clean recording outside of the occasional bird chirp or atmospheric sound. Easy to clean up, edit, and loop. Enjoy!. Recorded using an oktava mk-012-01 through a focusrite scarlett 2i2 audio interface; captured at 96k 32bit float, and bounced down to 48k/24bit in pro tools on windows 11. The mic was placed about two inches away, perpendicular to the face of the clock with the dial window open. The only processing i applied was a fabfilter proq3 48db/oct low cut at 110hz to eliminate of some of the room/ac rumble.
Author: Theoddcastdark
00:00
02:01
For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Having those nightmares. . . This sound can for example be used in horror games - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
15:10
This ambience was recorded on zoom h6 with msh-6 mid-side stereo mic capsule. Recording was edited and decoded. Mic was positioned right in a frame of an open window so that it won't get flood from a heavy rain and pick up much room reflections. My flat where i recorded from was on 4th floor. There was a busy street 50m far from the apartment building itself, a bit further there was a park. Rain at that night was heavy. Also you can hear several heavy thunder hits of various distance throughout the whole recording. Hope this recording will help to enhance the sound of your next project. Please, let me know if it did so!.
Author: Adilbek Sounds
00:00
02:01
[demon_remastered. Wav]. For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Having those nightmares. . . This sound can for example be used in horror games - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
00:19
Sharpening knife : sharp sound. The sound was post-processed to make the sound of the knife seem more scary. Afiando faca : som afiado. O som foi pós-processado para fazer o som da faca parecer mais assustador. Dragging a knife : shaky sound of a knife being dragged on an irregular surface. Arrastando uma faca: som trêmulo de uma faca sendo arrastada em uma superfície irregular. Girl yelling : high pitched sound. The sound was post-processed to seem like the sound happened in a room full of echo. Garota gritando : som agudo. O som foi pós-processado para parecer que o som aconteceu em uma sala cheia de eco. Gravados com um microfone shotgun shure vp89 e uma placa de som behringer u-phoria umc404 hd. Gravado no estúdio da escola ort no rio de janeiro, em fevereiro de 2022.
Author: Escola Ort
00:00
21:21
This is a failed attempt at sampling a rock drumkit on 6 tracks. The channels are as follows:. 0: oh l1: oh r2: kick3: snare4: room l5: room r. I've captured this into ardour 5. 12 using 3 different audio interfaces:. Behringer umc202hd - overheads (dynamic mics)line 6 pod studio ux2 - kick and snare (condenser + dynamic)zoom h2 - room ambience (built-in xy condenser mics). This file is a 6-channel 24-bit flac file encoded using ffmpeg from the raw wav files exported from the original ardour session. There are several issues with this recording however:. 1. The tracks seem to drift, because the individual audio interface clocks were not in sync. The proper way to record multitrack audio is using a single multichannel audio interface - but i didn't have one. 2. There's either x-runs or some usb transfer issues creating small glitches and dropouts in various tracks her and there. Don't know why did this happen, as we've been tracking the real drummer's performance without these issues. Now - fixing these issues manually would be an insane amount of work, but i hope maybe someone has means to either solve them with programming a special tool, or know a tool that could fix these, and make this recorded session ready to be sliced as a drumkit for say - drumgizmo. There's some really good stuff in here - an i was able to cut and mix some really nice drum samples, that i've been using for years, but it's not ready to be fully sliced for maximum flixibility. The instrument was played by myself - it's a drumset by pearl (don't remember the details), owned by the drummer of a band i recorded this with. The band was called small hint - hence the drumkit name. We were recording an ep, and i used some free time left to capture this as well. The ep was never finished and we disbanded soon after. Regarding fixing the issues - here's what i think needs to be done:. 1. I think each hit would have to be automatically phase-aligned on all 6 channels, to correct for the drift. 2. I think it should be possible to automatically detect clicks by simply watching for a sudden change in amplitude between adjacent samples - marking bad areas and then using something like audacity's repair effect to interpolate the waveforms. I think the glitches have much steeper changes in amplitude than even the drum transients, so it should be possible to differentiate between those automatically. If you found a way to fix at least some of these problems - please let me know!. If you've made some "remixes" on freesound - i'd also love to know that. Apart from that - sample what you can out of this and make some sick drum tracks!.
Author: Unfa
00:00
02:15
This is a reading from the second chapter of "nathaniel's nutmeg: or, the true and incredible adventures of the spice trader who changed the course of history", by giles milton. It is also intended for the freesound sound museum to represent books as what is fading rapidly into obsolescence. By the time you read this, you may not even know what a books is. Books are when the written word is compiled onto sheets of paper in a long-form volume. You may not know what paper is. Paper is commonly used to write on or make oregano cranes with, being flat and thin rectangles made from trees. You probably won't remember what a tree was. That is a very sad thing. They are all gone now, destroyed in feckless deference to paper. When the paper runs out, there will be nothing left to write our collective histories on, what we desperately need. When this occurs, it will stand as the moment our past was truly lost, leaving us lost the same, drifting in circles. Until another man or woman rises up to invent trees again, thus beginning the cycle anew. It's a beautiful idea. We should always be moving towards the future, not lost in syrupy memories of old forests not seen for what they really are: petrified wood and amber. Leave that with the other fossils and relics. Let it be the final page written on the last book until it crumbles to dust. Let it go. The file was recorded using a mid/side stereo technique at 24bits, downsampled to 16bits under the loving care of gaussian dither. The room was treated as best i could to be acoustically pleasing and quiet. I think you will find the noise floor to be particularly well balanced and textured, suitable for post-production tasks, or just for relaxing with at home. .
Author: Stomachache
00:00
15:12
This is a recording made in the room of my apartment in italy in the province of rieti, while i am testing a drone dji phantom 4 pro clone, purchased 3 days ago on the vova site, only during the test it suffered two accidents. The first 5 minutes for 3 flights everything went well, then on the fourth flight, as the drone was also without para-propellers, the first small accident happened, on landing he fell to the ground from the bed, then resumed flying for another two times. On the third flight there was a second bigger accident: first he started spinning the propellers against the wall for a while, then he fell to the ground rolling until he hid under the bed. This time, however, even after this great accident, the drone resumed flying normally as if nothing had happened. This recording was done with my iphone connected to the shure mv88 plus microphone.
Author: Andreauomogatto
00:00
01:02
Three quick samples of the gear one mk1000 on kick (+ a single audio technica at2020 overhead on the rest of the kit). Recorded straight into a tascam us-1800 in a lousy room with a less-than-optimal 22" mapex kick drum. Each quick loop / snippet is 1) presented in mono / processed with compression and some eq (mostly a 6dbish scoop at around 300hz on the mk1000 and 80hz rolloff on the 2020 with about 5db less on the mk1000 than the 2020), then 2) presented exactly as recorded / no processing at all save normalization, mk1000 panned hard left channel, at2020 panned hard right. The first two samples are the mk1000 in the resonant head cutout, the third is the mk1000 positioned about 4" from the head and just about 2" from dead center of the drum.
Author: Lossfound
00:00
01:07
[space_atmosphere_01. Wav]. For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Space atmosphere 01 remastered. This sound can for example be used in action role-playing open world games, for example if the player is wandering in a wasteland at night - you name it!. If you enjoyed the sound, please star, comment, spread the word!🗣 it really helps! 🎯. Note: make sure to check out the other sounds! the sound quality is always better when you download the sound(s)! ⭐. More content otw!/matrixxx aka lil mati.
Author: Matrixxx
00:00
01:40
[space_atmosphere_04. Wav]. For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Space atmosphere 04 remastered. This sound can for example be used in action role-playing open world games, for example if the player is wandering in a wasteland at night - you name it!. If you enjoyed the sound, please star, comment, spread the word!🗣 it really helps! 🎯. Note: make sure to check out the other sounds! the sound quality is always better when you download the sound(s)! ⭐. More content otw!/matrixxx aka lil mati.
Author: Matrixxx
00:00
01:40
[space_atmosphere_03. Wav]. For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Space atmosphere 03 remastered. This sound can for example be used in action role-playing open world games, for example if the player is wandering in a wasteland at night - you name it!. If you enjoyed the sound, please star, comment, spread the word!🗣 it really helps! 🎯. Note: make sure to check out the other sounds! the sound quality is always better when you download the sound(s)! ⭐. More content otw!/matrixxx aka lil mati.
Author: Matrixxx
00:00
54:46
Recorded at hope st radio, a bar/restaurant/radio station at collingwood yards, during the tail end of a disorganising community dinner. In this recording, about 80 people are learning or playing mah jong while the restaurant kitchen closes service and the sound system is off. There are adults and a few small children in the room and too many djs (common problem here). It was recorded on a sony pcm-d50's internal stereo microphones at 120°, mounted to a tripod while everyone drank the last of the free natty wine. #natural #wine #salomons. This recording was taken in may 2021 on unceded wurundjeri land, which belongs to the woi wurrung people of the eastern kulin nations. I acknowledge their sovereignty and pay my respects to their elders and all first nations people.
Author: Scsi Sparrow
00:00
02:36
[space_atmosphere_02. Wav]. For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Space atmosphere 02 remastered. This sound can for example be used in action role-playing open world games, for example if the player is wandering in a wasteland at night - you name it!. If you enjoyed the sound, please star, comment, spread the word!🗣 it really helps! 🎯. Note: make sure to check out the other sounds! the sound quality is always better when you download the sound(s)! ⭐. More content otw!/matrixxx aka lil mati.
Author: Matrixxx
00:00
07:21
It's me jamming a bit using my epiphone's explorer (tuned to drop-d). Recorded with a zoom h2 via mic-in and a jack cable. Unprocessed an undedited recording. I tried out some licks and chords. I'm not a good guitarist. Nevetheless, this might be a nice recording if you're making an animation about learning musician, or a game with a band member rehearsing alone in a room, or if you want to just chill to my little jam session. This should be mono, but i calculated the difference between left and right channel and it is not zero. So i uploaded it as a stereo file. Could use some denoising. There is some silence at the beginning so you can do that if you need.
Author: Unfa
00:00
00:29
Here it is! my first ever submission on freesound! i decided to start this all out with a bang, and post something really cool that i'm proud of making. I'm not sure exactly what this creature was supposed to be. I'll leave that up to your imaginations. How it was made:. Software: fl studio 20. Plugin(s): serum, valhallaroom, ott, fruity parametric eq 2, and fruity delay 2. This was made completely with synthesizers. I used serum for the main synth, made copies of it, and modified each of them to sound unique from the other. I'd try to explain how the synth was made, but there's a lot of stuff. To process it, i used ott to make it sound more powerful and clear, eq to get the frequencies and texture right, delay with a low pass filter to get that outdoors echo feel, and valhalla room for the reverb. I had fun making these. Enjoy!.
Author: Resaural
00:00
01:40
[space_atmosphere_01. Wav]. [space atmosphere 04 remastered. Wav]. For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Space atmosphere. Mysterious sounds and noises. This sound can for example be used in action role-playing open world games, for example if the player is wandering in a wasteland at night - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
01:40
[space_atmosphere_04. Wav]. [space atmosphere 03 remastered. Wav]. For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Space atmosphere. Mysterious sounds and noises. This sound can for example be used in action role-playing open world games, for example if the player is wandering in a wasteland at night - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
01:07
[space_atmosphere_02. Wav]. [space atmosphere 01 remastered. Wav]. [space_atmosphere_remastered_compilation. Wav]. For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Space atmosphere. Mysterious sounds and noises. This sound can for example be used in action role-playing open world games, for example if the player is wandering in a wasteland at night - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
02:36
[space_atmosphere_03. Wav]. [space atmosphere 02 remastered. Wav]. For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Space atmosphere. Mysterious sounds and noises. This sound can for example be used in action role-playing open world games, for example if the player is wandering in a wasteland at night - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
00:02
[game_over_01_remastered. Wav]. Game over. This was my first sound ever here. . . This sound was originally created for our game that we made during our university game jam back in the days. . . I had the pleasure to work with the kindest, most efficient, passionate, awesome, upbeat folks at campus; a group of 5 members altogether. The game was called "bombers please". At the end of the day, it was dark outside, the whole university-building was empty, dark and had some spooky corridors/halls, and we were still there. Just before we were about to leave the building, we took the audio room and recorded my voice instantly so we could use this sound the next day for the game (the university game jam lasted for 1,5 days). We had uncontrollable laughs during the making of this !. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
06:60
[space_atmosphere_01. Wav]. For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Space atmosphere. Mysterious sounds and noises. Sounds used (remastered and compiled!):. * "space_atmosphere_01. Wav"* "space_atmosphere_02. Wav"* "space_atmosphere_03. Wav"* "space_atmosphere_04. Wav". This sound can for example be used in action role-playing open world games, for example if the player is wandering in a wasteland at night - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
01:32
Made this moody dance-friendly tune in garageband for something called victors crypt. It's sort of happy, a bit up-tempo and dance-friendly but has this eerie anxious undertone. That's why i named it "dancing in dispair". Did a bassline along with a beat to start it off. Then i added some minor chords and synths with a lot of room to create a spookiness in it. I tried to vary it by making it change instrumental-wise during the tune. Think it would work great to a game, youtube-channel, episode, movie or whatever you feel like. Feel free to use it as you like as long as you subscribe to and watch my channel :). Be cool watch and subscribe to victors crypt:https://www. Youtube. Com/channel/uca8o46_wrqzehsdzuwfq3rq. Throw horns, dance & hail satan!.
Author: Victor Natas
00:00
00:06
Theme scary siren :. Production step :i record a scream. I cut it and extract two different sounds from it. I change the pitch to get the sound more high-pitched. I also change the tempo to be more slow. I separate the track in two and invert the last part. With the enveloppe tool, i change some part of my track manually. I amplify the track. I also use the reverb effect and amplify the size of the room of 60%. I used the noise reduction. At the end i fade out. I used the noise reduction. Description :this sound look like a siren or an alarm. Because the sound is high-pitched, it award an horrific aspect to the track. For me this siren can take place in an old and creepy factory. In some aspect, there is some metallic noise in this sound. The no-regularity of the siren also participate to this strangeness feeling. Typologie de schaeffer :. Masse: toniquetimbre harmonique: acidegrain: itérationallure: naturelledynamique: violenteprofil mélodique: descendant puis ascendantprofil de masse: aminscicement.
Author: Univ Lyon
00:00
00:45
Things may be closed but tennis courts still work, and she was dressed for it. The hallway we walked through after, was empty. A lot of them are lately, we used this one. "after" was that once she finished, the visible front door gave her pause. I wasn't done, so we continued with her chest on a desk in the first open room we came to. More daylight in there, too. From the hallway we wouldn't have been seen. I decided not to tell her about the mixed-gender group of five that gathered at the window for a while, nearly two meters away to intently watch us making more of these sweet penis-in-vagina sounds, gathered by my phone, edited in audacity. Her ass was up high and her sunlit, flexing pink point of penetration very visible to our audience, and it didn't take me much longer. Sadly. Tried to make it last. I was wearing my lowered shorts and a bit of a smile. If she'd had a mask on, it would have been the only thing.
Author: Napro
00:00
00:02
[game_over_02. Wav]. [game_over_01_voices. Wav]. [game_over_01_terminal. Wav]. [game_over_01_lost_consciousness. Wav]. Game over. This sound was originally created for our game that we made during our university game jam back in the days. . . I had the pleasure to work with the kindest, most efficient, passionate, awesome, upbeat folks at campus; a group of 5 members altogether. The game was called "bombers please". At the end of the day, it was dark outside, the whole university-building was empty, dark and had some spooky corridors/halls, and we were still there. Just before we were about to leave the building, we took the audio room and recorded my voice instantly so we could use this sound the next day for the game (the university game jam lasted for 1,5 days). We had uncontrollable laughs during the making of this !. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
03:25
In front of my desk in my room is a wood paneled wall with a cubbie. It's about a foot wide, 10 inches from top to bottom and maybe 7 inches deep. I'm just guessing. Around this cubbie is a border of wood. In the bottom right corner under the border i have jammed one end of an elastic string that used to have glitter on it. It's from a christmas box of chocolates my uncle sent me last year. I stand in front of this cubbie whose bottom is at chin height, (i'm only 5ft1in) so my arms are above my head as i pull this string across the cubbie to the border on the left which acts as my only fret. The string is a few inches longer than the cubbie is wide, but when i pull it it gets longer so my hand is 3/4 along it's length as i pull back and forth across the border to tighten and loosen the string. No matter how hard i pull it never pops loose from it's mooring. The recording starts with me standing up from my chair. In the first part until 01:54 i am playing the string at maybe 30° from horizontal. It has a buzzy quality that reminds me of an african folk instrument i can't remember the name of. From 01:33 to 01:54 i'm trying to imitate a korean folk vibrato kind of thing. In the second part until 02:29 i am playing 45 to 60° from horizontal and it sounds like a full-bodied string bass with no buzz. In the last part beginning at 02:34 i am playing about 75° from horizontal across the top border of the cubbie on the left so it sounds buzzy and african again, and i'm just going crazy goofing around with a crazy bluesy rock sort of rhythm. There didn't seem to be any homemade 1-stringed wall-cubbie basses on this site so here is mine, have fun. I don't play it if mom is home because the living room is on the other side of the wall and she can't hear tv. Also my neighbor can probably hear it in the next apartment lol. Recorded with microsoft lifecam 3000.
Author: Kbclx
00:00
01:12
I recorded this in my living room with mics in an x-pattern on the couch very close together, using a tascam dr-70d and behringer dyynamic microphones with patch cables for optimal volume. I recorded this at maximum gain on the tascam as two stereo files, then conjoined them to a 6-channel audio file properly and mixed the front two channels to a monaural center channel for added effect. The final result is what can be downloaded here. Tghe music in the background is part of the star trek: generations expanded complete score, and is coming from my computer to the rear of the recording, which lasts just over a minute in length, and the music was just background noise for testing purposes only. No copyright infringement was intended. Credit for the music goes to the now late jerry goldsmith and also dennis mccarthy, who is still alive. I hope you like this audio demonstration, and find it useful when considering rigs like the holophone, or comparible 5. 1 surround sound microphones / rigs. I take no credit for this recording, as it was done for demonstration purposes only. Have fun!.
Author: Guardian
00:00
01:47
This is a recording of me vacuuming my carpet (a short carpet, not sure of the exact name of it), in a small studio apartment in kansas city, ks. It's recorded with the worst mic possible (a generic labtec microphone you can buy at an office supply store for like 10 bucks). I literally have no idea the vacuum brand, as i searched all over it for a whole minute, to no avail. But who cares the brand, because it sounds cool! (it has "120v~60hz 7amps" if that means anything to you) i am mainly vacuuming up kitty litter from the carpet because my cat likes to make sand castles for hours on end and she likes to think "outside the box" as it may. Oh, and there is an obstacle between the mic and the space i'm vacuuming, it's literally a screen room divider. I recorded this just because i thought it would be cool, plus i'm just starting an associates in audio engineering, so i figured i could get experience doing just about anything. Oh, and the end is my favorite part, just because i like listening to the motor click off and wind down. Ummm. . . Yeah, i think that's about it. Enjoy!.
Author: Otterbahn
1801 - 1850 of 1,865 Next page
/ 38