7,522 Royalty-Free Audio Tracks for "Sample"

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Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
Author: Sieuamthanh
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Samples of a prepared piano recorded live to disk in logic with electronic processing, subsequently edited in bias peak.
Author: Be Steele
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Request from jarreausauce. Samples used:. Car drive by sound by "luminadii" freesound. Org/people/luminadii/sounds/336781/. Song clip "paper" by "the beat channel".
Author: Kodack
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Sounds made on a mopho by tweaking various parameters. . . High quality wav 16bit 44. 1 khz. Edit in an audio editor to use as smaller samples. . .
Author: Soniktec
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A lower pitched snare that i made off of the stock drum samples in fl studio.
Author: Adriak
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Abstract ambient soundscape. A digital sound created with audition mixing samples created with several free vst synths. Created during the summer of 2016.
Author: Pabloperez
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Simple hip hop loop with a deep bass hum under the bass drums and a quite expressive snare. Made by me from one-shot short samples, not loops.
Author: Zajo
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Just a short ambience track which was meant for a game which was never produced. Made it in magixmusic maker with some buildt in samples.
Author: Airwolf
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The basic sounds are three samples ,taken from my kawai-k1. I resampled them,denoised them and put them into my yamaha moxf6-synth.
Author: Tarane
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Snappy, punchy snare sound. Designed using ableton live suite synthesizers and native effects. No prerecorded samples used.
Author: It Was The Sun
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This first one in the pack is the loudest hit. The samples in this thunder pack are all 24-bit, and i recorded not directly as output from my mixer but routed it first through software compression and saturation and this first one was so loud it normalized itself during recording. None of the other samples are 'normal'. Notice my neighbor's car alarm going off the thunder was so loud. It's not loud in the mix.
Author: Nednednerb
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Five is four: a polyrhythmic analog-synth loop with ambiguous five or four time signature. Slightly frantic sounding, arpeggiator-like rising pattern a bit like a shepard tone, it's a 5/4 pattern, but accents are distributed in 4/4. 180 bpm, key is a-minor (a-minor then f-major). Two loops marked in wav file, first is the bare synth pattern, loop is samples 0 to 640,000; second is with a pad, loop is samples 960,000 to 1,600,000.
Author: Noisymichael
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Foley samples i recorded and then resampled in camel audio's alchemy using additive and granular synthesis + further processing in ableton live & some external plugins.
Author: Embra Music
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Binaural recording of a bee. Background noises of birds, people and wind. Note:please send me a message if you use my samples. Always happy to see where they land.
Author: Stereostereo
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Binaural recording of a bee. Background noises of birds, people and wind. Note:please send me a message if you use my samples. Always happy to see where they land.
Author: Stereostereo
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A weird organic, crystal sounding drone made from ringing rocks samples and peppered with some reaktor magic. 48/24.
Author: Euphrosyyn
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Improv jam created using:moog mother 32korg minilogue xdarturia drumbrutemisc drum samples. Doctor dreamchipportland, orseptember 2019.
Author: Doctor Dreamchip
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The 2 samples from this samplepack are all you need for your next electronica track.
Author: Prodepha
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Created using:moog mother 32korg minilogue xdmisc drum samples. Doctor dreamchipportland, orjanuary 2020.
Author: Doctor Dreamchip
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| - description - |. Synthwave style song. 125 bpm. G # minor scale. G # m, f #, e, d # m. | - made with - |. Sawer, poizone and stock samples - fl studio. | - uses - |. For projects or whatever i wanted.
Author: Wax Vibe
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100bpm break using only samples from freesound. Org. I applied a little groove by moving the beats on and off the quantized beats.
Author: Snapper
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Slow hip hop loop made of my own one-shot samples and processed with a few filters. Snare has a fair re-verb to make the sound more fluid.
Author: Zajo
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Drumbeat made for the stones throw beat battle #391. This one has the snares very early. Made out of home cooked synthesized drum samples, mixed and added effects through reaktor.
Author: Casmarrav
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Chorusharp,created with audacity. Analysis and resynthesis of an electric harp sound. For the plucknoise i added a filtered white noise. No samples used,my own creation.
Author: Tarane
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This is my donald duck voice impression and if people want my donal duck voice for their project, then i would love to provide voice samples.
Author: Huminaatio
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It was voice samples vocoded and re-processed many times in different programs. Mainly alot of delay and reverb but some vocoding as well.
Author: Yewbic
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A white noises produced with audacity. Specs:channels : 1sample rate : 16000precision : 16-bitduration : 00:00:05. 08 = 81216 samples ~ 380. 7 cdda sectorsfile size : 23. 5kbit rate : 37. 0ksample encoding: mpeg audio.
Author: Bagustris
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3 korg wavedrum samples arranged in abletons simpler. 2 are taken from the eastern dancehall instrument - the 3rd from the conga. Slightly enriched with a beat repeater.
Author: Dankopp
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Sound of pure record static from a record at the end of a song and repeating.
Author: Bernhardleimbrock
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Standard open a major bar chord (e major formation). Down strum. If any of these samples have any errors or faults, please tell me.
Author: Speedy
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Have mixed the following samples together - kettle boiling by erh, and an urban morning noise (which i can longer seem to find on here). They are both from this site.
Author: Marvman
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A major chord + minor 7th with following samples (listed in order):an equal tempered arpeggiothe matching equal tempered chordan arpeggio with just intonationthe matching chord with just intontation.
Author: Yvessch
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Made with some free samples found on this site and production magic.
Author: Thrashzilla
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Line samples from a casio ap-45 on the default grand piano patch. Samples every c and g from c2 through to c9 with a short sustain. Velocity is pretty aggressive and it doesn't sound quite in tune to my ear. Feels like it's a little bit out. You may want to tune these yourself, if you plan to use them for anything significant. Minimal post processing on these. Just enough to get them roughly even in terms of overall volume.
Author: Chonkdonk
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I needed some new synthetic drum samples, this is done with a variety of free drum synthesis plugins, a bit of effects and randomization.
Author: Soneproject
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This is the absolute classic joke sting. I crafted this sound using in-the-box effects and royalty free samples.
Author: Djczyszy
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In this series, low ends are made with zynaddsubfx and top end are processed samples of me hitting various objects used audacity and renoise to stack them.
Author: Soneproject
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This is a simple dry drum groove/beat. It is made as a loop and in fl studio by me. Drums are compressed. I am taking requests for drum samples as well.
Author: Bastardwrio
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Junk drum kit: single hit samples for a minimalist, pseudo-drum-kit made from various desktop items (keys, pens, books, cans, etc).
Author: Deleted User
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This is a weird 3 second tune. I don't know how i made it, i just found it in one of my samples folders. Its kinda got that "too happy" sound to it.
Author: Hello Flowers
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Short multi-saw pannned to the left, could be useful for acid or trance. Part of a pack of samples synthesized in the generic drumsynth application.
Author: Suspiciononline
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Custom-made samples of gunfire using foley and sound engineering - smashing of bin polymer lids layered on top of each other with varying amounts of hard distortion and compression.
Author: Magnuswaker
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Dubstep fx. Processed in lmms by applying effects. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||. > download 1025 free samples now! download at: http://cdstation. Atwebpages. Com/sitefiles/pages/releases. Html. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||.
Author: Singlecoil
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I used fl studio 11 to create this sound. By editing a washing machine's sound and adding drum samples i got this minigun sound.
Author: Scorepion
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Rain recorded in a small cotttage with different samples in each side of the track. Tip: increase or attenuate the frequencies around 1k to have a stronger or a very soft rain.
Author: Brianbaltar
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Created using:moog mother 32korg minilogue xdmisc drum samples. Doctor dreamchipportland, ornovember 2019.
Author: Doctor Dreamchip
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Created using:moog mother 32korg minilogue xdmisc drum samples. Doctor dreamchipportland, ornovember 2019.
Author: Doctor Dreamchip
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Intended to pitch down or layered with other samples to fill out the sound of digging with a shovel. Performed with a gardening trowel and bird seed in a bucket.
Author: Chonkdonk
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Created with my personal samples with korg microsampler-edited with audacity and various vst effectsprecision bpm cut and ready to use. . . . And happy 15th birthday freesound!.
Author: Akustika
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This is all of my 27 samples of cracking and peeling boiled eggs mixed into one! doesn't it sound just so wonderfully disgusting? xd.
Author: Reitanna
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