3,652 Royalty-Free Audio Tracks for "Shorts"

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A short but sweet peaceful classical ambiance theme. Hifi, suitable for professional use.
Author: Theojt
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Audio i recorded for a short film of me being strangled. Feel free to use in any kind of production, even commercially :).
Author: Mutcholoko
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00:24
Recorded with and audio technica a2020. Me breathing after a short workout. Could be used when sprinting in games.
Author: Abunijmeh
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A very short text notification i created by clipping the laughter and hiccup of my kid. Always makes you jump.
Author: Blaccard
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There is a short latency so you'll have to edit/time this yourself.
Author: Hariel
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Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
Author: Sieuamthanh
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00:09
I was making a short film and needed a specific sound effect, so i recorded myself trying to push something that's too heavy. It also can be used for someone who's trying to open something shut tight. I also added a scream because the character on my short fell after trying to pull, so you can use that too if you want :).
Author: Homiwomi
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00:04
A short section of guitar playing a low melody, through an overdriven tube amp. Includes pinch-squeal harmonic technique.
Author: Zhubmechanism
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01:23
It is a short mysterious sounding sound, made specifically with the aim to spook the listener a little bit or maybe get their attention.
Author: Monoluluhulu
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Short fragment of chopin's c minor prelude recorded on yamaha digital piano.
Author: Kardithron
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A short sample from a speak and spell toy that i've circuit bent, recorded into my computer via the headphone output of the toy.
Author: Cleetus
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A sound of me drinking water. Recorded using apple earbuds. Used in my short film "how to open a can" https://youtu. Be/znwi1zw6zre.
Author: Rowant
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Short improv on 3/4 upright acoustic bass. Iphone mic recording. Mastered with apple plug-ins and vinyl filter.
Author: Del Monte
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A short excerpt (of a track by sinewave440hz) used in a blog post to demonstrate audio operations in ffmpeg.
Author: Sinewavehz
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I visited a hotel that was very quiet, so i decided to record my short elevator ride coming down about five floors.
Author: Somewhatimmoral
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Short clip of my friend fiddling with his guitar in our living room.
Author: Jackie Makes Noiz
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Reverberation effect made by Nasca Paul with ZynAddSubFX software synthesizer. A short sample is followed by different samples with reverberation effect.
Author: Paulnasca at English Wikipedia
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A short segment of my campus-exploring adventures, recorded in the form of binaural sound. Please use headphones to listen.
Author: Conundrumer
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A short trance breakdown line - produced and created by myself featured in a track of my ep!! raw copy!!.
Author: Newangelsociety
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Simple and very short sound of a spray. Can be used for graffiti shots, house cleaning products, basically anything that sprays.
Author: Skydran
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This short excerpt illustrates a characteristic melodic movement in raga bhimpalasi.
Author: Sankalp
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This short excerpt illustrates a characteristic melodic movement in raga bhimpalasi.
Author: Sankalp
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Sampled short wave radio in a loop. Some random chords and a delay. Playing with my modular.
Author: Gis Sweden
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Somewhat moody short 130bpm loop possibly appropriate for a video game boss intro or something. Created with fl studio.
Author: Adnova
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Somewhat moody short 130bpm loop possibly appropriate for a video game boss intro or something. Created with fl studio.
Author: Adnova
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Fingers snapped in a thight hotel room that gives that eerie natural short delay. Recorded with a samsung smartphone.
Author: Espinho
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Short intro bumper music for an imaginary 1930s black and white film of a rainy day in new york.
Author: Lucasgonze
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This has been recorded with a lenovo laptop's built-in microphone and with the pre-installed audacity recording program.
Author: Untitled
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Young man frightenedcreated in a production of short movies. I used for this the software audacity. São paulo, brazil, september 2017.
Author: Eudes
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A short 9 second 100-bpm dancy techno drum loop with some rather heavy bass. Created in fl studio.
Author: Adnova
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A short sample of me typing on my pok3r mechanical keyboard. Recorded with a zoom hd.
Author: Jameslovescode
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Short recording of footsteps on gravel, recorded in the foley studio with earthworks qtc30 microphones. Stereo, 48khz, 24 bit.
Author: Giocosound
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Short recording of footsteps on gravel, recorded in the foley studio with earthworks qtc30 microphones. Stereo, 48khz, 24 bit.
Author: Giocosound
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Short recording of footsteps on chipwood, recorded in the foley studio with earthworks qtc30 microphones. Stereo, 48khz, 24 bit.
Author: Giocosound
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Short recording of footsteps on chipwood, recorded in the foley studio with earthworks qtc30 microphones. Stereo, 48khz, 24 bit.
Author: Giocosound
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I recorded it for a short movie i compose. Just a bazaar in my town.
Author: Spidervis
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Short bitcrushed sound effect distorted for whatever use. Corto bitcrushed efecto de sonido distorsionado para cualquier uso.
Author: Saintsamael
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A short air-raid or tornado siren effect. Original recording: "tornado siren in streamwood il" by audible-edge, cc-0.
Author: Egomassive
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Recorded with gxt 232 mantis microfoon. Credit not needed but it would be nice :).
Author: Nikoknecht
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This is a short recording of the waves of lake superior and some other ambient noise from the town of marquette.
Author: Kbeezy
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A short audio recording of myself walking through the fresh snow in my parking lot, up to my apartment.
Author: Kbeezy
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A part of my song played on a guitar. A very short piece, no musical context. Needed for a sound transformation assignment.
Author: Apisov
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Short clip on my iphone of chickadees in a tree on my street in vancouver. Skytrain is way off in the distance briefly.
Author: Damascus
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Short little guitar riff i made when messing around in soundtrap. Use as you wish. Bpm is 120.
Author: Swanleaf
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This is a mee mee song thing i made up (not the ones from the muppets) it is very short but fun!.
Author: Greego
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Car Alarm from City Streets. Alarm has short tweets from PDSounds.org RIP
Author: HC
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A short sound sample of forest at the crack of dawn 6 a. M. Location: an island in finnish archipelago (municipality of kustavi).
Author: Ekiekitabaang
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Created to be used for some type of menu or interface button.
Author: Lloydevans
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A short musical segment that can be used in a magical scene. Created with a midi editor and processed with audacity.
Author: Sclolex
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80s horror, a short droning bass synth. Created on a microkorg s. [cc zero] b68.
Author: Beetlemuse
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