37 Royalty-Free Audio Tracks for "Spatial"

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Reversed impact with reverb and fx's(48khz, 24bit, wav format). Sounds where created using ableton live as daw, reaktor ensembles and m4l devices as synths and processed with long fx chains. Useful for idm, glitch, experimental dnb.
Author: Bichoraro
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01:15
Recorded that one annoying squeaky seat in a 400-seat theater - the one that the 5-year-old kid always sits in, and makes noise through your whole show. Zoom h2n at the spa little theater, saratoga springs ny usa.
Author: Hmtsccsound
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00:15
A big modification of a little sound to produce a ovni sound. . . .
Author: Evinawer
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00:31
- sound of a robot;. - sound of a mechanical equipment;. - spatial sounds;.
Author: Gamajulias
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00:08
A door creaking into a spatial, hollow abyss. Spatial depth, large room. Creepy, ominous creak. Recorded with the tascam dr-40 built-in microphones, processed in pro tools 10, bounced to a 48khz 24bit wav file.
Author: H Lark
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00:01
Well well well this series of sounds that i am beginning will be dedicated to video games or songs, this sound represents a pressing button for my newest and nearest projectyou are free to rebuild it, combine with others and use.
Author: Panxozerok
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00:23
Need a linear spectrogram to render the (circular) logo properly,( freesound's spectrogram scale is logarithmic, so image is distorted here. . . Https://cdn. Freesound. Org/displays/651/651015_1015240_spec_l. Jpg). See. . . Https://blog. Freesound. Org/?p=1438&. . . Https://soundlogo. Wikimedia. Org/. The competition specifies mix of at least 2 sounds. . ". . . Your sound logo should comprise at least two overlapping layers, textures, or sounds. "maybe this [cc0] sonification of the logo could be one of them.
Author: Timbre
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00:48
See title &. . . Https://freesound. Org/people/strangehorizon/sounds/663771/.
Author: Timbre
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01:14
Sample i made in ableton. It was going to be a song, but i erased the files so it sits as is. I don't need any props, but if you use it, i'd love to see what you used it for! :3. -dj pembroke.
Author: Einkabebop
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01:17
Made with zynsubaddfx and a evolution masterkeyboard.
Author: Eltenjohn
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00:32
Recording of the spatial ambience on an elevator.
Author: Tyleram
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00:15
This sound was created using spatial processing.
Author: Johnnie Holiday
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00:17
This track was created using vst tools and spatial processing100 bpm.
Author: Johnnie Holiday
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00:31
This track was created using vst tools and spatial processing140 bpm (a min).
Author: Johnnie Holiday
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00:41
A gradually increasing drone that may be used to suggest tension, or psychological stress. Wide spatial sound image. Created with audacity 2. 0.
Author: Sclolex
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03:08
I recorded the end of a rain storm with water running off of the house and multitudes and species of frogs in the background. I used my phone to record a mono track and then used audacity to simulate spatial stereo. It made the traffic in the distance sound like spirits moaning. I thought it was pretty cool. (-;.
Author: Okicombo
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03:10
Recorded with zoom h2n in spatial audio mode a decoded as a 5. 0 file. Airplane cabin with passenger chatter and seatbelt announcement.
Author: Drewhalasz
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10:01
Recorded in the night, you will hear a calm situation of falling raindrops without noise of civilisation. The church bell is 200 meter away. The raindrops are falling on the ground of a little deciduous forest and the whole situation is very spatial. The spatial impression is best if headphones are used. Ch1 = flch2 = frch3 = rlch4 = rr. The download-file is a polywav. If you need to split the file (e. G. To make a stereo file), you can use the easy to use"wave agent beta"(free)from sound devices for example. ;-)https://www. Sounddevices. Com/product/wave-agent/. _________________________________________________________used recording gear:zoom f84 x rode nt1 (without "a" = the black ones).
Author: Bluedelta
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20:02
Recorded with zoom h4 in an apiculture place where bees live in 10 ruches. In this record are different perception / density / spatial movements of the bees flying.
Author: Darkunst
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00:08
A short deep pulse sound that can be used as an effect for a distant weapon discharge. Wide spatial image. Dolby 5. 1 ready; 6 channel wave. Created with audacity 2. 0.
Author: Sclolex
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04:04
A mixture of heavy and light bursts of machine gun fire created through compiling, mixing and processing multiple audio files to create the desired result of rapid bursts. Mixdown is in stereo, making use of spatial panning and volume adjustments.
Author: Ctobin
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01:10
Spring peepers are small frogs that emerge from mud in the spring. Recorded near a golf course, april 14 2020 around 8pm. Zoom h2n spatial mode, trimmed and amplified in audacity, dropped to 2-track for wav export. Sorry about the highway noise in the background.
Author: Hmtsccsound
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00:31
Thunder with water falling on cement, crackling bright sound of water hitting hard floor, spatial environment, ambience. Recorded with the tascam dr-40 built-in microphones in stereo, processed in pro tools 10, bounced to a 48khz 24bit wav file.
Author: H Lark
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03:59
Fourth of july in the highland park neighborhood, los angeles, ca, usa. This is general ambience taken from a hill overlooking york blvd. The whole area takes on a constant booming quality along with the more identifiable explosions. Recorded with a twirling 720, converted with fb360 spatial audio software.
Author: Squeezed
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01:08
Field recording of an electric train passing by. Recorded fairly close, wide dynamic range. I had to reduce the input gain during the middle section of the recording to avoid overloading the adc. I think this a fairly good example of the spatial image binaural recording can provide. Gear: sharp minidisc, soundman okm binaural microphones.
Author: Chade Fallstar
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00:04
Built on 'synthetic kick drum' with the following differences:. - subtle spatial stereo addition starting from 105 hz- slight adjustments in individual frequency bands to emphasise sound characteristics- pink noise at below -68db for own frequency adjustments- additional slight warm coloration- sending the kick through the neold v76u73 compressor for additional subtle sound distortion without any compression.
Author: Holgi Eselchen
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00:59
Rain spout drip after heavy rain, recorded with the zoom h2n in spatial mode in a very reverberant space. This is an ambisonic recording - b-format, ambix. Do to a limitation of the h2n, it does not have a height channel. You can decode this file to mono, stereo, or surround with rode's sound field plug-in.
Author: Drewhalasz
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05:26
On a hill in berlin there is a abandoned radar-station of the us-army. On the top of the tower there is a dome with a very special acoustic. You can hear the people playing with this spatial situation. Binaural recording with soundman okm`s and a h4n. If you want to support my work, please visit:jardinsonore(. )bandcamp(. )comthere you find a lot more.
Author: Nikitralala
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02:18
Summer afternoon sounds at denver, colorado's union station water sculpture plaza, with children playing. Sitting and facing to the southeast, toward the center of water installation, with its alternating flying arcs of water. Recorded at 24/96 using a sound professionals ms-tfb-2 binaural mic set with 12vdc battery box and a sound devices mixpre-6. Initially uploaded as redbook audio, but the 96khz seems to have the best spatial clarity and so i'm resubmitting this now without that downsampling step, for those who download.
Author: Chromakei
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01:01
4-channel surround (irt-cross/25cm) record of a lightning and rolling thunder with (nearly) no rain. The spatial impression is best if headphones are used. Ch1 = flch2 = frch3 = rlch4 = rr. Another very popular thunder clap maybe also interesting:https://freesound. Org/people/bluedelta/sounds/446753/. The download-file is a polywav. If you need to split the file (e. G. To make a stereo file), you can use the easy to use"wave agent beta"(free)from sound devices for example. ;-)https://www. Sounddevices. Com/product/wave-agent/.
Author: Bluedelta
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02:12
A tawny owl is shouting several times and a church bell of a church, in 200 meter distance, is ringing two times. The reverb is natural, it is no added soundeffect!. The spatial impression is best if headphones are used. Ch1 = flch2 = frch3 = rlch4 = rr. The download-file is a polywav. If you need to split the file (e. G. To make a stereo file), you can use the easy to use"wave agent beta"(free)from sound devices for example. ;-)https://www. Sounddevices. Com/product/wave-agent/_________________________________________________________used recording gear:zoom f84 x rode nt1 (without "a" = the black ones).
Author: Bluedelta
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05:01
A short cat conflict (he wants - she not) ;-). . . While birds are singing in the trees and a rooster is crowing then and when. Recorded in the early morning hours at round about 4:00 am. The spatial impression is best if headphones are used. The download-file is a polywav. If you need to split the file (e. G. To make a stereo file), you can use the easy to use"wave agent beta"(free)from sound devices for example. ;-)https://www. Sounddevices. Com/product/wave-agent/. _________________________________________________________used recording gear:zoom f84 x rode nt1 (without "a" = the black ones).
Author: Bluedelta
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14:55
A thunderstorm in the night at 2:30 am. Starts calm with some crickets. At 1:02 a magpie can be heard, which seems to be startled by the first thunderclap. Recorded in south germany near heilbronn. (june 2015)original is a a 4-channel record in irt-cross arrangement by using 4xnt1 from rode and a zoom h6 recorder. The spatial impression is best if headphones are used. For stereo >the left-front+left-rear<and the >right-front+right-rear< channelwas mixed to a left and right file.
Author: Bluedelta
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14:53
## this sound is also available as a 44khz/16bit wav-file. ##. A thunderstorm in the night at 2:30 am. Starts calm with some crickets. At 1:02 a magpie can be heard, which seems to be startled by the first thunderclap. Recorded in south germany near heilbronn. (june 2015)original is a a 4-channel record in irt-cross arrangement by using 4xnt1 microphones from rode and a zoom h6 recorder. The spatial impression is best if headphones are used. For stereo the>left-front + left-rear<and the>right-front + right-rear<channel was mixed to a left and right file.
Author: Bluedelta
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05:54
Nightingales in a fairy tale forest ;-)this is a recording of nightingales which is played in 0,25 speed of the original record. The original record is layed over the slower played record. All voices are nightingales, nothing else. It was recorded after the rain. You can hear the drops falling down the leaves. Sometimes you can hear in the distance a roe deer. The spatial impression is best if headphones are used. The download-file is a polywav. If you need to split the file (e. G. To make a stereo file), you can use the easy to use"wave agent beta"(free)from sound devices for example. ;-)https://www. Sounddevices. Com/product/wave-agent/_________________________________________________________. Recorded with zoom f8 by using 4x nt1-a rode microphones.
Author: Bluedelta
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02:02
4-channel record of a rolling thunder. The record is slow downed to 0,7-speed. The thunder has now very deep frequencies, which can shake your house, if you have the right equipment to play the file. The 4 channels are recorded in irt-cross technique (microphone distance 25cm) so it is a 360° record. Http://irt-cross. Mozello. Deat the end of the track the rain moves to the front channels. (fade is starting at 1:20 min and is finished at 1:41min)my other track can be used for "intro" followed by this track. See/hear here for the intro option:https://freesound. Org/people/bluedelta/sounds/446753/. The spatial impression is best if headphones are used. Ch1 = flch2 = frch3 = rlch4 = rr. The download-file is a polywav. If you need to split the file (e. G. To make a stereo file), you can use the easy to use"wave agent beta"(free)from sound devices for example. ;-)_________________________________________________________used recording gear:zoom f84 x rode nt1 (without "a" = the black ones).
Author: Bluedelta
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00:19
guardians of limbo (spectral voices, ethereal sounds, odd vocals) sample of fx preset from magnus choir vsti software. Virtual choir (musical instrument). Software description:. Magnus choir is a vst, vst3 and audio unit virtual instrument which can be used to create natural and synthetic choirs. The male and female choruses combine to form a mixed choir, featuring the classic satb (soprano, alto, tenor, bass) structure: women sing soprano and alto, while men sing tenor and bass. Versatile to generate a wide spectrum of choirs, vocal textures, choral pads and voices with modulation capabilities for a new level of realism in digital sound creation. • 54 preset sounds ready to use, including a vast array of natural and synthetic sounds, from oohs, aahs, men and women in mixed choirs to the celestial choir of angels, reso pads, dark atmos, creepy voices, ambient ghostly and birdsong effects, as well as cinematic and soundscapes. 01. - abbey ghost02. - ad infinitum formant03. - ad libitum chorale04. - aeternus lux lucis05. - alchemical signals06. - angelic vox07. - angels between us08. - apocalyptic chamber09. - astral singers10. - aurum vox pad11. - birds sonic sweep12. - caelestis kingdom13. - celestial choir14. - choral ensemble15. - choralis pad16. - cinematic padilius17. - cosmic odyssey voice18. - cryogenic dimension19. - dark cantus20. - digital voice21. - dystopian chorus22. - elves land23. - enchanted goblins24. - ethereal voices25. - guardians of limbo26. - lost souls in the dark27. - male & female aahs28. - morph dreams29. - morphed vowels30. - mystical vowels31. - nebula dark atmos32. - necromancer summons33. - neo choir34. - octave aahs choir35. - octave vox pad36. - oniric sequences37. - oohs choir38. - psychedelic vox39. - psychomanteum reso40. - quasi spatial voices41. - relaxing paradise42. - restless spirits43. - sanctus holy chant44. - sonorous skies45. - sopranvox c4-c646. - spatiotemporal atmos47. - spectral hell48. - synthetic chorus49. - synthesized vocals50. - underworld embryos51. - vinyl chorus52. - voices in the mist53. - vowelled soundscape54. - vox vocis texture. • low frequency oscillator section: these knobs apply modulation to the selected instrument. By using the lfo to modulate various aspects of the audio signal, you can apply effects such as vibrato or tremolo. • adsr envelope generator with attack, sustain, decay and release parameters. • pitch bend: the pitch bend knob directly changes the pitch of the selected instrument. • reverb built-in: provides a spaciousness and depth to simulate the sound reflections from walls, floors and ceilings following a sound created in an acoustically reflective environment. Small rooms can be modeled as well as large spaces. • filter section: with filter type box for low pass filter and high pass filter. • amplitude range parameters: it controls the loudness, the way in which we perceive amplitude. The sensitivity level is set by the user. • panning potentiometer control. • midi cc automation: implementation of midi continuous controller parameters for use with external hardware control via daw.
Author: Syntheway
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