109 Royalty-Free Audio Tracks for "Timbre"

00:00
01:28
This racing vehicles recording 2 track. It might be viable for use in racing and driving video games. But over the past few years, games emerged as some of the top-selling products in video and computer gaming. The main focus in such a project would be on generating a score by merging a few sounds in the background of the soundtrack (such as bumping or breaking) with specific vehicle sound effects (such as braking). Loops would be used to affect pre-composed music, using live data to change the mix and instrumental direction (such as the dynamics, texture or timbre), or even the pitch, rhythm or tempo), moreover, the musical soundtrack for racing vehicle gameplay could be stored in a memory card to use in digital sport car sounds unit that convenient sound effects according to the processes, which is essential to participate in the training driver by granting the user with more information. In real life, the driver has more sensory information.
Author: Kurd
00:00
00:21
Series of hand slaps of differing timbres and dynamics, with short pauses between.
Author: Jasonlon
00:00
02:35
Small rubber band being plucked in various complex ways, resulting in a variety of pitches and timbres.
Author: Alienistcog
00:00
00:03
A button being pressed on a smartphone with 3 slightly different timbres.
Author: Megmcduffee
00:00
04:40
A stopped running truck making some interesting drone-like timbres that phase in and out with each other slowly.
Author: Colinsullivan
00:00
01:01
Multiple female screams with slightly differing timbres. Great for layering. Recorded with the rode nt3 condenser microphone into cubase.
Author: Megmcduffee
00:00
00:02
120 original sounds made exclusively for this sound pack, using synthesizers and effects to create timbres in high-quality samples that will help you in your productions be it for film or sound, for various genres and styles. The acquisition of this sound pack enables its use in the way you need.
Author: Lcscrts
00:00
00:08
This is just a simple four to the floor kick drum pattern at 120 bpm. I created the kick itself by layering various synth timbres in rob papen's albino plugin. Processing was also applied such as compression, eq and using subtle distortion in specific frequency areas to get it sounding like this. For anyone that would like to hear my music:https://soundcloud. Com/mattcmusic.
Author: Mattc
00:00
04:16
My fmc002 submission!. For this, i generated several sounds from audiopaint (free software) and spectrobits (free vsti), two image->sound synthesis softwares. These sounded interesting but i wasn't sure how to use them. Then i made a drum beat, synth bassline, and some other stuff, rendered the song, used paulstretch to stretch the song out 4x, put it back in the project, added even more stuff to other tracks (mostly timestretched versions of my own samples), rendered the result, brought that render back into the daw, and then reversed it. A lot of effects and automation were also used during all 3 stages of the track's creation. Further, each time i rendered, i used the same mastering chain, so eq and other stuff is being applied multiple times. This brings out some surprising timbres and overtones. Really, the final recording sounds nothing like the sounds i began with.
Author: Strangehorizon
101 - 109 of 109
/ 3