392 로열티 프리 오디오 트랙들 "Phase"에 대한

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Audacity:. • file→new. Left track• tracks→add new→mono track• change become left channel. • generate→chirp. . . - waveform: sine- startfrequency: 1000amplitude: 0. 5- endfrequency: 3000amplitude: 0. 5- interpolation: linear- duration 00h 00m 01. 000s. • effect→tremolo- wavefrom type: sine- starting phase (degrees): 0- wet level (percent): 100- frequency (hz): 6. 0. Right track:• tracks→add new→mono track• change become right channel. • generate→chirp. . . - waveform: sine- startfrequency: 1500amplitude: 0. 5- endfrequency: 4500amplitude: 0. 5- interpolation: linear- duration 00h 00m 01. 000s. • effect→tremolo- wavefrom type: sine- starting phase (degrees): 0- wet level (percent): 100- frequency (hz): 6. 0. • make stereo track.
著者: Sieuamthanh
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00:34
Just a little loop i made from the sounds in flstudio, 2 phases of each bpm 90,110,128,140. This loop is free to use, as long as long as you check me out on soundcloud. You don't have to, but its the most you could do :). Https://soundcloud. Com/paul-stitz.
著者: Pstitz
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This second sound is a recorded sound of a bike chain, i modified it using some effects :1-normalize2-wahwah effect with-frequency = 3. 3 hz-start phase = 0-depth = 70%-resonance = 2. 5-wah frequency shift = 30%3-melt closingthe final sound gives an impression of a sound under water.
著者: Iut Paris
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Field recording of a large electricity distribution transformer next to a canal in birmingham uk. There are various sound sources, and beats occur as the magneto-striction is phased by arrival time at the mic. This recording has more fundamental mode than the other two. Zoom h2 front mic wind shield some wind noise.
著者: Keithpeter
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02:26
Strega processed o-coast generated o-ctrl sequenced rhythm modulated in and out of synchopy with "the witch". Rendered in reaper @48khz 32 bit with markers for all you morphagene fans out there. Enjoy!.
著者: Jim Bretherick
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Create sci fi machine from cognito_perceptu's "helicopter-takeoff. Wav" sound: audacity (sound is stereo) - cut 29. 0s to 30. 0s. - effect→tremelo…waveform type: sinestarting phase: 0wet level: 50frequency: 10 hz- effect→echo. . Delay time: 0. 01decay factor: 0. 6. - effect→repeat. . . Number of repeats add: 22.
著者: Sieuamthanh
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02:09
This sound was created as follows:. -zynaddsubfx free (and insanely amazing) software synthesizer generated simple g tone using a sine-wave adsynth engine- creative sbs 250 speakers played it back distorting the sound naturally and adding some interesting stereo phasing effects (is that caused by analog signal cable being longer for one speaker?)- i was manually changing the volume using the speaker's potentiometer (whitch is dirty and added some interesting noises on the right speaker, and also at peak loudness during the 54th second the right speaker is quiet)- the output was captured by zoom h2's rear mics- and recorded via usb into audacity free audio editing program- i exported the recording as 16-bit flac.
著者: Unfa
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A field recording made during the 2012 prescribed burn in toronto's high park, 21 mar 2012. This is an annual event, and is used to maintain the parks' continentally-rare black oak savannah ecosystem. This recording made during the bloor st phase of the burn. Roland ro5 sound recorder with sennheiser mke 400 stereo microphone.
著者: Geogblog
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Robotic voice effect using a en:vocoder. This effect is often found in film and television productions. For the technically minded, the voice is modulating a 110Hz en:sawtooth wave, which is the note A two octaves below en:A440. There is also some en:reverberation and phasing added. Note on playing this audio clip This audio clip is an en:Ogg Vorbis file. For a list of compatible media players, see the article at [1].
著者: Ianmacm at English Wikipedia
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A jazz sample at 130 bpm composed on fl studio. The left channel preceding phase shift was implement by the removal of a sinelike oscillation. I deleted a left channel sinelike oscillation after the attack (and actually i omitted one more oscillation, because i didn't want to remove the very energetic ones).
著者: Veiler
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Original description: dynamic 140 drum beat with phaser fx. Entirely constructed in flstudio 11.
著者: Waveplaysfx
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Thanks to cinematic-laboratories for the source from didge-morph. Wav and makenoise for their brilliant gear!. Morphagene settings slf full blue. Morph full cw shift controlled by tempo of o-ctrl. Mimeophon and erbe-verb used for final outputs. Rendering in reaper 48khz, 32 bit. Feel free to put in your own markers wherever you wish.
著者: Jim Bretherick
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Uk birmingham canal between icc and aston, large factory with very powerful extractor fan exhaust from roof running in foreground. Air flow noise superimposed on fan motor drone with some phasing. H2 zoom front mic with wind shield, hand held, some wind noise, worse towards end, missed the foreground fan switch off.
著者: Keithpeter
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Dare 31 signature soundhttps://www. Freesound. Org/forum/dare-the-community/35630/this is my signature sound. It’s the ambience of an airport (got) recorded with my mobile phone. In audacity i amplified, phase shifted and time stretched it a little. I wanted an all round strange ambience sound. Made a 12s loop. This sound will be used and recognizable in the forthcoming three dare submissions from me.
著者: Gis Sweden
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Buzzing drone made with indie guitar played through ehx super ego, poly phase & chorus, filtered with ehx flanger hoax, recorded on ehx 2880.
著者: Atombata
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A sample from my completely free astronaut pack. Lyrics: thrusters looking nominal, commencing separation phase. Redistribution + repackaging of these samples verbatim is prohibited. Download the entire pack here: https://sampleme. Sellfy. Store/p/astronaut-vocal-pack/.
著者: Sample Me
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Creategenerate sine wave tone, frequency = 340. 00 hz, amplitude = 0. 80, 30 secondsduplicatedapplied effect wahwah…frequency = 4. 0 hz, start phase = 280 deg, depht = 92%resonance = 6. 9 frequency offset = 30%applied effect : tremolodeleted 30 seconds at t = 0. 0generate sine wave tone, frequency = 330. 00 hz, amplitude = 1. 00,30 secondsapplied effect wahwah… frequency = 1. 5 hz, start phase = 359 deg, depht = 33%, resonance = 6. 9, frequency offset = 30%duplicatedtime shifted tracks/clips right 0. 61 secondsmixed and rendered 2 tracks into one new mono trackapplied effect : tremoloapllied effect : apple : audistortionapplied effect : valve saturationapplied effect sliding time scale/pitch shiftduplicatedgenerate sine wave tone, frequency = 120. 00 hz, amplitude = 1. 00, 22. 000000 secondsdeleted 44. 91 seconds at t = 0. 00mixed and rendered 2 tracks into one new mono trackapplied effect: compressornormalize to 0 db.
著者: Iut Paris
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A mix of synthesized sounds, sounds from freesound, a bit of clever phase and amplitude modulation, and a f®©k-ton of ambience editing. Sounds like someone observing an explosion from far away whilst inside a building. Samples used:dj chronos explosion-3superex1110 sharp explosion lots of debrisdkustic 090404-02-frankfurt-soundscape-road-traffic. 3keston living-room-ambiancejasabat room-ambience-plain.
著者: Hugofski
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A singular comedic mosquito buzz. Created in audacity by:1. Generating a sawtooth wave2. Equalizing the tone slightly (a bit less high end)3. Applying the vibrato-phase. Ny plugin in pairs like: 5. 1, 5. 2, 8. 1, 8. 2, 0. 5, 0. 51 hz5. Applying a ring modulation plugin in a similar way. If you want something more retro, equalize down the higher frequencies.
著者: Scottjodoin
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Loopable lead sound from my technosaurus microcon, obtained by multi tracking 3 slightly detuned and lightly off phase saw waves. 12 pole filter, fully opened, no resonance. Played in gate-trigger mode (no adsr whatsoever). Recorded directly into audacity through my macbook internal soundcard. Info on this synthesizer: http://www. Vintagesynth. Com/misc/microcon. Php.
著者: Tomaradze
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An interesting sound from a house we were staying at. The outdoor exhaust for the clothes dryer made this jet like noise, particularly when the microphone was moved around it. There are some bird and mower noises in the background, but this really just wants to be the basis for some cool sound design jets, whooshes, turbines, etc. Play with it and make something cool. Recorded with a zoom h1n, 24-bit, 48khz, stereo. Cleaned up a bit in izotope rx.
著者: Greysound
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Stereo recording of a group of street musicians playing circus style music in paradise circus, birmingham uk. Recorded on a zoom h2 digital recorder in wav format walking past the musicians. Trumpet does some phase effects as the reflected sound from a large building mixes with the direct sound. Recorder was in bag so sounds of movement, and plenty of street noise. Short extract so as not to deprive performers of any rights - this is a field recording of a street soundscape.
著者: Keithpeter
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Arpeggios in bm key : bm, am5b, g, f#7. Played on acoustic nylon guitar. Melancholic / sad feeling, the second chord has a dissonant flat dominant to give a hint of strangeness to the phrase. Sound capture using internal guitar electronics (godin multiac grand concert duet). Recording device is a tascam gt-r1. Initial sound was stereo with left and light sides 180 degrees out of phase. I converted to mono using audacity. Recorded on the 12-dec-2015 in houston, texas.
著者: Oliche
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The different creation steps. - creation of a sinusoidal sound of 3s with a frequency of 440hz (la)- creation of an other sinusoidal sound of 1s at the end of the first one, with a frequency of 493,9hz (si)- fade-out effect to gradually decrease the sound volume between 3,80 and 4,00s- modification of the envelope at the end of the sound- wahwah effect with the following parameters :lfo frequency - 1,5hzstart-up phase - 0 degdepth - 30%resonance - 4. 0wha frequency lag - 30%- modification of the sound's envelope to obtain a crescendo effect.
著者: Cpalandjian
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Create chirp 1 use audacity:. • file→new. • generate→tone. . . - waveform: sine- frequency (hz): 1500- amplitude: 1- duration 00h 00m 02. 000s. • effect→fade out. • effect→tremolo- wavefrom type: sine- starting phase (degrees): 0- wet level (percent): 100- frequency (hz): 10. 0. Create silence sound• file→new• generate→silence…. -duration: 0. 02s. • edit→copy (all). Return to chirp sound. Between every sin shape paste 0. 02s silence.
著者: Sieuamthanh
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This wa maybe my first attempt at doing something that i would describe as steve reich-y (not knowing very much about steve reich) which is a method i got slightly obsessed with. Basically (for me) it was creating a short measure for a few instruments (apso uploaded here) but then layering them, slightly and increasingly out of time, so that they go out of phase and create a huge trippy musical canvas that you couldn't have predicted from the opening measure (well i couldn't, but i know nothing about music).
著者: Waxsocks
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Lyrebird is a ground dwelling bird that lives in the australian bush and is very clever at mimicking sounds. This particular bird happens to sound like a science fiction movie! i removed much of the background noise, and lightly processed it with a phase effect. At the end i pitched certain sounds down for a more alien, dinosaur sound. The original sound was recorded on a smart phone.
著者: Johnsonbrandediting
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Create chirp 0 use audacity:. • file→new. • generate→chirp. . . - waveform: sine- startfrequency: 500amplitude: 1- endfrequency: 1100amplitude: 1- interpolation: linear- duration 00h 00m 02. 000s. • effect→fade out. • effect→tremolo- wavefrom type: sine- starting phase (degrees): 0- wet level (percent): 100- frequency (hz): 10. 0. • effect→change speed…- speed muliplier: 2. 000. Create silence sound• file→new• generate→silence…. -duration: 0. 02s. • edit→copy (all). Return to chirp sound. Between every sin shape, paste 0. 02s silence.
著者: Sieuamthanh
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Another "shoegazey" clip using guitar though many pedals (boss xtortion > danelectro eq > boss me-30 (no effects on, but working as a slight boost) > eh small stone > korg ax3g (on a pitch/harmonizer setting) > boss dd-20 > behringer ultra vibrato > alesis nanoverb > mixer > soundcard. ) it's kind of similar to the beginning of "souvlaki space station", but it is in no way an approximate recreation (or even the same notes, i'm sure) of it. I messed around with levels and soundcard settings and was able to get a much cleaner, less distorted recording (compared to the guitar drone sample uploaded previously. ).
著者: The Semen Incident
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Recorded on back porch birds ambience etc. . . Chain: rsm4 & pdmic45 > art usb dual pre > zoom h1 @ 44. 1 24 > reaper > flac @ 44. 1 16 and dither level 6. Signal chain is: pyle pdmic45 condenser sent to left channel of an art usb dual pre mic preamp. . . Right channel nady rsm4 plus 20 db selected. . . Both channels sent to a zoom h1. . . Post done in reaper. Phase flip and panned figure of 8 to sides and left condenser mono for mid side.
著者: Tc
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Composed on the sigil scale c, c♯, e, f, g♯, a at 130 bpm. Wav. The sigil scale has 4 transpositions:. 1. C, c♯, e, f, g♯, a2. C♯, d, f, f♯, a, a♯3. D, d♯, f♯, g, a♯, b4. D♯, e, g, g♯, b, c. Left delay (phased) 25 ms.
著者: Veiler
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Made this in bitwig, i used 17 different layers to make this. A kick drum is added before the gunshot to add punch. Sub bass is synthesized for the deep lowend, 30-50hz. All layers were selected for certain frequencies using eq and then processed together with multiband compression. Shell sounds, mechanical noises were added for more depth. Using automation, the pitch, decay, and phase of every single layer used other than the subbass, morph to give life to the sound loop, and not sound robotic. Even though it "might" sound real, its an illusion of sounds being played from a midi clip. Enjoy.
著者: Superphat
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Layered synthesis of the sound of a big hit. 1 layer. Recorded sound of a blow to the pillow (take with a percussion tint)2 layer. Recorded sound of a blow to the pillow (double low kick)3 layer. Recorded sound of a blow to the pillow (variation of a low-kick double with a low pitch and a different attack phase)4 layer. The sound of a low-frequency sweep, like in a synthetic bass drum, obtained on a synthesizer. )an additional layer of metal impact (recorded by me) is not present in all variations of the sound presented. Each layer was subjected to quite extreme compression and equalization. A bit of overdrive is present. Well, convolutional reverb.
著者: Newlocknew
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48khz-16 bit suburban soundcsape from france on a morning in early autumn. Cold rain in the foreground and the odd solitary bird. In the distance, the sound of a destruction team pulling apart buildings mixes with the phasing sound of the ring-road. Listening positions is against a wall facing a open grassy area and about 50 meters a block of flats bounces the sound back to us. Recorded in mono in november 2014 around 11 am with a akg ck91 cardio capsule / wendt 2x / mbox2 in pt. Http://www. Radio1. Pf/cms/wp-content/uploads/2014/08/le-quartier-du-mirail-a-toulouse_scalewidth_630. Jpg />.
著者: Plukx
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I just love this deep rich harmonic sound with some phase modulation! i've tried to capture it the last month and half and finally managed it. There's quite a lot of air traffic (planes and helicopters) here in prague - písnice, but most of the helicopters have poor sound. It is bell 407 helicopter ok-alb in black/beige color operated by blue sky service (http://www. Ok-alb. Com/). Flight mode-s code a37a9ea. First it approaches with the deep harmonic sound, then it flies by overhead with a more noisy mid-spectrum sound. Recorded on zoom h4nsp, this time with 4gb sd card which has far lower startup time than 32 gb one (like 12 secs compared to more than a minute). Besides the helicopter itself there are some birds singing, insects buzzing and some rumble from the wind (i didn't manage attach the deadcat windshield so quickly). Basic frequency: ~ 33. 87 hz. Original filename: 160703-000. Wav.
著者: Bzamecnik
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//////// made using audacity (only):. Generate 3 wave forms. Saw - 110hzsquare - 220hzsine - 440hz. Pull down the track's volume using the sliderthen mix them all together on one track. Apply a wahwah plugin :freq= 1,5 / phase=0 / dept=70 / resonnance= 5,2 / cutoff freq= 5. Progresively increase the tempo :source tempo to -75% / final tempo to +150% (with dynamic transcient sharpening)source hight to -50% / final hight to +150%. Normalise to -0,5apply short fade in and long fade out. //////// typologie:continu varié (v)(pourrait presque être aussi décrit en tant que série d'impulsions tonique / n' ). ////// morphologie:- masse: son seul- timbre harmonique: riche, puissant et assez agressif (mais adouci par le filtrage)- grain: grain assez "gros" et rugueux- allure: stable, pas de vibrato rapproché, pas de "chevrotement"- attaque: l'attaque est graduelle- profil mélodique: variations à mi-chemin entre scalaires et serpentines- profil de masse / calibre : présence d'un filtrage évolutif intermitent qui adoucit le grain et donne une impression plus "organique".
著者: Univ Lyon
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Non-functional tube radio warming up, making a loud 60hz hum with lots of harmonics. As a bonus it clicks off at the end. Zenith consoltone. Only because the faq says so: electro voice n/d 257a through impedance transformer into crappy gigabyte motherboard realtek high definition audio. 16bits, processed at 32bits. Audacity sound editor and/or driver wouldn't record mic level so it was very noisy after amplification. Filtered with a (mathematically equivalent) fft constructed whopping 64k length zero phase filter (blackman window) with 5 wavelength width bandpass at each harmonic from 60hz to 5,520hz. For some reason a fraction of some of the harmonics didn't get through so did another pass on the residual noise and mixed that in. Near the beginning there was a sort of brief duplicate signal that descended in pitch so it didn't make it through the filter. I added that bit in. Attenuated frequencies above 3. 6khz because they are pretty much noise, but removing them didn't sound right. Cleaned up the beginning a bit in various ways, cut it down to 15 sec and carefully appended the unfiltered "click" onto the end, which i denoised 12db with audacity's noise reduction.
著者: Hetanoyokozuki
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This is a very small part of a song of mine called cyanean rocks. I used. Tempo: 140 bpmsguitar: prs se santana - guitar strings: ernie ball rps 10 slinkybass: vst cobra satin - bass strings: 3 vst, 1 fenderamp: yamaha thr 10 - select aco,a gentle amount of chorus & delayprogramms: fl8, wavelab 6drums: dw, tama. I do not tune my guitar and bass with the standard tuning. Veiler's personal tuning for guitar. Mi bass -remains-> mi bassla -becomes-> sol thin string - it is a sol string like the classic solre -becomes->do# the closest to re stringsol -remains-> sol, and it is exactly the same with the upper sol- buy extrasi -becomes-> do# the closest to si stringmi cantini -remains-> mi cantini. You must perform intonational adjustment to the bridge saddlesif your guitar has permanent bridge saddles - it sounds like ass. If you don't know what intonational adjustment of the bridge saddlesgo ask a guitarist because you are not - even if you say so. [we fix the harmonics - we focus in the octave tuning usually usinghex key = allen key]. In some guitars we may have to fix the harmonics once a month. If you don't know anything, search it on wikipedia. You have to throw away the la string. You have to purchase an extra sol to replace the unused la string. If you don't understand that, please don't speak to me, i hate idiots. Effects: phase deleting 25 ms of the right channel(if you destroy a critical drum-attack remix it to the right channel). Please brush your teeth!!!.
著者: Veiler
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Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
著者: Sieuamthanh
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This is a collection of "small room reverb" impulse responses that i sampled in a new england home known as butternut lodge, built and owned by actress bette davis back in 1940. It consists of all wooden rooms with many non-parallel surfaces, rugs and furniture and includes 3 round-shaped "silo" rooms! these rooms sound clean and do not have the irritating "ping" of many rectangular rooms. Short history/pictures of butternut (https://www. Airbnb. Com/rooms/24692769?source_impression_id=p3_1659215694_liuasyfxoceab5fn). Although these round shapes (and some of the other very small rooms) could potentially wreak havoc with phase at specific frequencies when summed to mono, i recorded this using the mid/side mic technique; therefore, the "side" channels fully cancel out, leaving a clean monaural reverb signal. These irs are stored as flac files. They can be used directly by any daw without conversion and have the added feature of being id3 tagged with a photo of the room each ir is taken from. After downloading, select view -> large icons in the folder to view the rooms. I sampled each room using a swept sine wave into a jbl flip 6 bluetooth speaker; recorded through a tascam tm-st1 m/s stereo microphone, feeding a tascam dr-07 recorder @ 24-bits 44. 1 khz and deconvolved using reaper. As of this post, i've been using these rooms for about 2 weeks. So far, i've found the "garage" to sound fantastic on drums! the drum sound! also, many of the other smaller rooms have a great effect on guitars, keys, and hand percussion. Each room varies in tone and brightness, so i've found that selecting/tuning the reverb send works well if approached like an eq. Increase the effect send until the instrument "feels" right (then perhaps back off slightly). A close-miked acoustic guitar, for instance, will take on a nice brightness and 3-d quality; not particularly reverberant, just big. At that point, i recommend applying any eq, compression, and bigger-sounding reverb effects. Hopefully you enjoy this. Please let me know how you like it and if you have any suggestions. Cheers!. Ken.
著者: Kenmix
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This is a failed attempt at sampling a rock drumkit on 6 tracks. The channels are as follows:. 0: oh l1: oh r2: kick3: snare4: room l5: room r. I've captured this into ardour 5. 12 using 3 different audio interfaces:. Behringer umc202hd - overheads (dynamic mics)line 6 pod studio ux2 - kick and snare (condenser + dynamic)zoom h2 - room ambience (built-in xy condenser mics). This file is a 6-channel 24-bit flac file encoded using ffmpeg from the raw wav files exported from the original ardour session. There are several issues with this recording however:. 1. The tracks seem to drift, because the individual audio interface clocks were not in sync. The proper way to record multitrack audio is using a single multichannel audio interface - but i didn't have one. 2. There's either x-runs or some usb transfer issues creating small glitches and dropouts in various tracks her and there. Don't know why did this happen, as we've been tracking the real drummer's performance without these issues. Now - fixing these issues manually would be an insane amount of work, but i hope maybe someone has means to either solve them with programming a special tool, or know a tool that could fix these, and make this recorded session ready to be sliced as a drumkit for say - drumgizmo. There's some really good stuff in here - an i was able to cut and mix some really nice drum samples, that i've been using for years, but it's not ready to be fully sliced for maximum flixibility. The instrument was played by myself - it's a drumset by pearl (don't remember the details), owned by the drummer of a band i recorded this with. The band was called small hint - hence the drumkit name. We were recording an ep, and i used some free time left to capture this as well. The ep was never finished and we disbanded soon after. Regarding fixing the issues - here's what i think needs to be done:. 1. I think each hit would have to be automatically phase-aligned on all 6 channels, to correct for the drift. 2. I think it should be possible to automatically detect clicks by simply watching for a sudden change in amplitude between adjacent samples - marking bad areas and then using something like audacity's repair effect to interpolate the waveforms. I think the glitches have much steeper changes in amplitude than even the drum transients, so it should be possible to differentiate between those automatically. If you found a way to fix at least some of these problems - please let me know!. If you've made some "remixes" on freesound - i'd also love to know that. Apart from that - sample what you can out of this and make some sick drum tracks!.
著者: Unfa
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Created by divkid for use in the make noise soundhack morphagene. There are dry-only, fx-only, and mix versions of this reel in the pack. See it in action at https://youtu. Be/rk4ufmfcouc. Patch walkthrough. The patch starts with the qu-bit chance providing discrete random values (sample and hold) going into an instruo harmonaig. This takes the stepped random voltages and quantizing them to a given scale. I put in the notes c d eb f g ab bb which is a c natural minor scale, the relative minor of eb major (for anyone that's curious). However like most of my modular work i didn't actually tune the oscillators to anything specific. So treat the scale as a pattern of intervals not a set of specific notes. The quantized notes then form 4 voice chords giving us a root, third, fifth and seventh cv output that will be diatonic following the scale pattern, meaning the third will be major or minor, the seventh major, minor or dominant and the fifth natural or diminshed to suit the scale. With the 4 quantized outputs on the harmonaig these all go into the four oscillators on the synthesis technology e370 quad morphing vco. Each of the e370 oscillators are in the basic morph xy mode using the built in rom b set of wavetables. Wavetables are modulating by various mixes of the befaco rampage, mutable instruments tides, wmd multimode envelopes and music thing modular turing machine. The modulation sources are mixed and split with multiples and mixers. These modulating wavetables then go into a bubblesound vca4p where i'm using 4 mk1 intellijel dixie oscillators all un-synced and free running with sine wave lfos. Each lfo freely fades the voice in and out of the vca4p. As this is unsynced there's no regard to pitch changes linked to changes in amplitude and the swells. I find splitting the gate/rhythm from pitch regarding sequencing to be a freeing and interesting way to work that's not available on traditional instruments. This is just a simple application of that idea with the lfos fading freely unrelated to the other modulation or sequencing of pitch. The sound then goes from the vca4p mix out into a befaco mixer and praxis snake charmer which the output section of the larger case and i'm sending a 'pre' auxiliary out into my fx case. The dry sound first goes into the erica synths fusion delay / flanger vintage ensemble which is giving me short modulated delays giving vibrato like sounds and pushing the input level and overdrive gives us some warmth and grit that thickens up the sound and also fills in the gaps left by the free running lfos pulling quieter sounds and compressing in the on board tube. This then outputs to the feedback 1 bit multitap delay module which has it's delay chip pushed to longer times for some added crackle and noise. I'm using the two delay taps for a shorter and longer delay with little feedback to mix the dry sound for a generally noisier and smeared version of the input. This then goes into the xaoc devices kamieniec with it's on board lfo as slow as possibly for a mildly resonant phase shifting. This goes into mutable instruments clouds set to sew random grains slowly and randomly which are pitch shifted up 2 octaves to fill out some high end flourishes against the closed chord voicings at the core of the patch. Finally this goes into a long lush reverb from the halls of valhalla card in the tiptop audio z-dsp. The stereo fx chain and the mono dry signal are mixed in the befaco hexmix and recorded as a mixed stereo file. I'd consider this to be the main 'reel'. However i split the dry signal and the fx only wet stereo signal and recorded those at the same time so you can choose which reel to use and experiment with dry/wet or blended sounds from this patch.
著者: Makenoisemusic
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