462 Royalty-Free Audio Tracks for "Generator"

00:00
25:00
I wanted to make a very gentle wakeup alarm for my android phone. It's a 25-minute long fade in of a pure 3-khz tone. Created with audacity. I encoded this to ogg vorbis for personal use, but i'm sure you can do this better for yourself (maybe you'll prefer other format), so here you have a quality flac file for source.
Author: Unfa
00:00
01:01
This is a (-nother) synthetic soundscape i did some years ago, reminiscent of a wide, enclosed, dark cavern, very good for subtly underlaying film scenes playing in appropriate locations. Originally, it is a recording of me blowing on a beer-bottle, captured by a sennheiser condenser mic, and then receiving some attention by the yamaha multi-effects generator in my university back then. I still like and use it a lot today.
Author: Blaukreuz
00:00
00:01
Simple retro video game sound effects created using the amazing, free chiptone tool. Http://sfbgames. Com/chiptone. For this pack i selected the blip generator as a starting point. I tried to stick to c as the root note. It's always nice to hear back from you what projects you use these sounds for. Please let me know. ;-).
Author: Cabled Mess
00:00
00:01
Simple retro video game sound effects created using the amazing, free chiptone tool. Http://sfbgames. Com/chiptone. For this pack i selected the coin generator as a starting point. I tried to stick to c as the root note. It's always nice to hear back from you. What projects did you use these sounds for?please let me know. ;-).
Author: Cabled Mess
00:00
00:01
Simple retro video game sound effects created using the amazing, free chiptone tool. Http://sfbgames. Com/chiptone. For this pack i selected the hurt generator as a starting point. I tried to stick to c as the root note. It's always nice to hear back from you. What projects did you use these sounds for?please let me know. ;-).
Author: Cabled Mess
00:00
00:10
Sound synthesis made from chuck programming language. The model is a connection from an impulse generator to 40 digital filters to 40 delay linesand set feedback between each delay lines. Each delay lines's delay time and cutoff frequency is random. But there was an error in the calculation and the output value overflows. And this create a chaotic behavior in this sample. - - -. This one is a smooth rising soundwith alternating digital aliasing resonances at the end.
Author: Kijjaz
00:00
03:16
Recording of a stone mill wheel grinding dry corn for flour. It's in a little stone outhouse, a generator outside powers a belt driven stone wheel. The recording changes in perspective and cycles from the lower part (a wooden crate to receive the milled flour) to the upper element (a large plastic funnel in which the dried corn grains are tipped) and then back down again. 48k/16 bitrecorded in 2010.
Author: Plukx
00:00
00:44
Some generative wildfire sfx made with sunvox. The crackling sounds were made by taking some highpassed white noise, ring modulating it with some more white noise, and then using a noise gate to usilate the loudest 'crackles'. The rumbling was created using lowpassed white noise, and the wind was made by bandpassing white noise with a high resonance and randomly sliding the filter frequency. Everything was sent into a reverb and a stereo expander.
Author: Autumncheney
00:00
01:27
A patch generating triggers not that random. . . The triggers are triggering an envelope generator and a sample and hold. The sample and hold cv is quantized following a minor 7th chord rules. Hope you understand. . . Pardon my english. Why this. Answer. I have to start adding something like this to my patches. But i use 3 lfos for this :-/ thats about all i got - right now. The alm pip slope works fine as an lfo too. Square wave this time. Take a close look.
Author: Gis Sweden
00:00
04:55
Simple patch. Two oscillators, ring modulation, lfos, vcas and digital effects. No spring reverb this time. Important module is the clock divider. The oscillators where tuned to the same tone one octave apart. Well. . . Not exactly. After having recorded i measured the frequencies 228,8 hz and 117,7 hz. . . But that made the output from the ring modulator interesting. What is generative with this? i modulate amplitude of the sounds and the decay for all thee sounds. This also affects the rhythm sound.
Author: Gis Sweden
00:00
02:14
Sound created and generated with the software "bitmaps & waves" version 3. 10. 1. I'm totally in love with this software, it let's you take an image, and "convert" it into a lovely sound. This was the best one i got so far, the image used can be found here: http://cdn3. Pitchfork. Com/advance/art/535/2172873c. Jpgand the software can be downloaded here: http://victorx. Eu/bitmapplayer. Htm.
Author: Mickboere
00:00
00:01
Simple retro video game sound effects created using the amazing, free chiptone tool. Http://sfbgames. Com/chiptone. For this pack i selected the zap generator as a starting point. I tried to stick to c as the root note. It's always nice to hear back from you. What projects did you use these sounds for?please let me know. ;-).
Author: Cabled Mess
00:00
00:02
Simple retro video game sound effects created using the amazing, free chiptone tool. Http://sfbgames. Com/chiptone. For this pack i selected the boom generator as a starting point. I tried to stick to c as the root note. Well, maybe not so much in this one. . It's always nice to hear back from you. What projects did you use these sounds for?please let me know. ;-).
Author: Cabled Mess
00:00
02:04
1 looping envelope and 2 vclfos in a dance. I think its harder for this combination to find a nice pattern - equilibrium. It happens sometimes. Maybe the mixture between positive and negative cv confuses the modules. Makes it harder. I start the recording with the looping envelope in non looping mode. After about 19 sec i switch to looping-mode. Records and hope that a pattern should emerge. This time there is a pattern. Yay! not 100% stable but that's perfect!okay, it is harder to recognize patterns when a sequencer is involved.
Author: Gis Sweden
00:00
00:12
This is a (mediocre) recording of gym lights being powered on. There is the distinct hum of the transformer/capacitor or whatever helps power them running in the background and then a distinctive click and electronic thud as the lights come on followed by the buzz of the overhead lights as they are warming up. Mp3 and wav files available. It's a pretty distinctive noise and i will try to get a better recording of it next time.
Author: Obxjohn
00:00
00:13
This is a (mediocre) recording of gym lights being powered on. There is the distinct hum of the transformer/capacitor or whatever helps power them running in the background and then a distinctive click and electronic thud as the lights come on followed by the buzz of the overhead lights as they are warming up. Mp3 and wav files available. It's a pretty distinctive noise and i will try to get a better recording of it next time.
Author: Obxjohn
00:00
07:26
Really simple patch. Cv from nlc sloth to quantizer (doepfer a-156), via attenuverter. Triggers from doepfer a-160(161). But a tone is only generated if there is a change in cv from sloth. Its not 100% generative :-) first there is no cv connected to the oscillators. I connect them one at a time. The noise is also controlled by the same sloth. The analog delay is connected to barton musical circuits (bmc) 4 quadrant multiplier and panner acting as a panner, controlled by nlc jerk off (still a sick name on a great module). The ehh drum sound is generated by bmc decaying analog noise.
Author: Gis Sweden
00:00
00:23
I played arbitrary co-soundings on the mystic scale (it becomes mystic arabian if you mimic arabian music; otherwise is sounds european). I applied 300 hz steep low pass (eq) on an inverse sawtooth soundwave generator. I applied many delay effects in tandem. Created on fruity loops and re-equed on wavelab. Mystic(has three submodes, scale-shifts [same intervals, overall shifted]). • do, re#, mi, sol, sol#, si• do, do#, mi, fa, sol#, la• do#, re, fa, fa# la, la#. (semitonally/fret steps: 0, +1, +3, +1, +3, +1, +3). (si = ti, do = c). It is chordable.
Author: Veiler
00:00
00:06
This is a 5 second rendering of the famous 1000hz censoring tone used on tv, movies and broadcasts. It can be cut, looped and used to censor audio that may be sensitive in nature or otherwise not fit for broadcasting. Made the tone using an analog tone/pulse generator fed into a focusrite scarlet 2i4. The sound is very clean (no noise). As this "tone" is fairly easy to reproduce and there is no copyright on it, i'm not going to ask for attribution or anything. Just use it as you see fit whether it'd be commercial or private. Tl:dr; public domain file made by me (bjornthv).
Author: Bthv
00:00
00:04
A computer-generated voice build specifically for a video game called artemis spaceship bridge simulator. I wrote the text, put it through a royalty-free text to voice generator. Then i edited it in pro tools with several fx to achieve the proper mood. I specifically use it with artemis bridge tools, which lets this track be triggered by game events. I am not affiliated with this video game in any way. Just a passionate sound designer with a gaming habit. For this track, the computer says "docking complete. ".
Author: Crashoverride
00:00
03:01
Electronic minute no 27 - combined forces. A patch with 2 unrelated patchesthey share an lfo. . . A) 2 lfos playing with a-101-1 vactrol vcfthe filter is feed with a square wave. B) a more advanced patchtriggers from env. Follow. Feed with cv from jerkoff (chaos)noise to a slew controlled by a sloth lfos/h to oscosc to vcathe vca is controlled by the same lfo as the slew but inverted!. Evaluation of patch/soundone cycle is - cycles? about 1min - goodonly short sounds - no, and thats goodamplitude variation - fairly goodpitch variation - yes, goodtimbre variation - not bad at allmusical value - i should consider this musicalentertaining - think so, yes.
Author: Gis Sweden
00:00
03:13
Sometimes i regret being so stubborn, only using analog modules in my modular. How easy it should have been creating cool rhythms for the drums with a digitalclock generator or having a nice wave table oscillator etc. . . . Today, i admit, i once again was looking at a digital clockgenerator. How would care!?same sequence as in electronic minute no 105, but slower. And i have added someeasy modular analog. . . . Drums and a bonus sound. Play with it. In the end the drums are alone!the wav-file is raw! no editing at all. Yes i should record via my h1. . . But it'sso easy to use the mic in on my laptop.
Author: Gis Sweden
00:00
02:40
Its a sine wave folded 4 times by a cgs inspired wavefolder module (kinda like the metalizer from the minibrute). The whole thing is then modulated with an external function generator that controls amount and frequency of modulation. This is what came out and it's pure junky drone noises, so goddamn nasty. Absolutely love them. Feel completely free to sample this and use it for your own purposes. This is a diy synthesizer i'm building and unfortunately it is still a prototype, but i'm gonna finish it soon and hope to sell it. Cool indeed, isn't it?.
Author: Drmond
00:00
04:51
Boring sound. . . Neuron patch (?). . . Inspired by nlc squid axon (i have saved some hp for that one!) i have patched up a simple 2 stage asr with 2 s/h. Most of the time it plays its atonal melody, but when the patch is stimulated (by a sloth lfo) feedback opens up. I can adjust the sensitivity in different ways (so i can simulate the intake of drugs. . . ). The sound from the oscs goes though vcfs with some resonance. The vcfs are controlled by the same sloth lfo. My neuron patch. . . No hands during recording. My favourite part is when nothing happens - for almost 1 min?! but you can hear the filter working via the vcfs. The cv must be in some strange area.
Author: Gis Sweden
00:00
30:00
I would upgrade my cabin if this was the noise i had to live with. Through film we - know - the space ship background noise. A freighter or a battleship - more noise. Enemy ship even more and strange. . . My noise is from a budget cabin. This is just a background noise. Listen at low volume. This is my submission fordisquiet junto project 0383: interstellar ambiencethe assignment: record the sound of an apartment on a large interstellar ship. More on this 383rd weekly disquiet junto project — interstellar ambience / the assignment: record the sound of an apartment in a large interstellar ship — at:https://disquiet. Com/0383/.
Author: Gis Sweden
00:00
00:50
Various reaktor tone generators, fm generators, filters, until it all folds to this. . . Whatever it is.
Author: Shinshi
00:00
01:31
This is the sound of wind as generated by my naturalnoisegen program. Naturalnoisegen uses several timed generators to produce complex natural noises. In this case, 80 low-frequency generators were used.
Author: David Werecat
00:00
01:43
A third version of https://www. Freesound. Org/people/gis_sweden/sounds/352940/. Now i let the alm pip slope affect a filter. I play a little sequence made with cvlfo , clock divider, attenuverter, quantiziser. The way i usually do…. But the interesting thing is the cvad (?) voltage controllable envelope generator. But in the case of alm pip slope you just control attack and decay. Seems to be enough. As in the other versions of this sound i connect one lfo to attack and a second lfo to decay. But this time i connect the vcad to control the frequency of a filter. Interesting. I wish i had two more cvlfos… should open up for rhythmical usage. I use no vca or adsr. I have connected the vco straight to the vcf and the vcf to mixer. In the beginning i have the frequency pot at 2 a clock then i gradually move it clock wise and let the vcad take control. 1 minute in the pot is fully clock wise. The vco is playing a sawtooth wave. If you dl and inspect the wave you can see that in the beginning and the end it is a sawtooth wave, but in the middle part the filter affects the wave form.
Author: Gis Sweden
00:00
03:47
This is a low hum sound generated by my naturalnoisegen program. Naturalnoisegen uses several timed generators to produce complex natural noises. In this case, 500 very low frequency generators with a long period were used.
Author: David Werecat
00:00
01:01
Lagos at night without the sound of generators.
Author: Jilla
00:00
00:14
A sound made with csound using impulse generators modified by sinusoidal envelopes.
Author: Leonath
00:00
00:30
Vinil noise with pops and background. Made with white noise generators and some plugins. After 15sec pops only.
Author: Nikiforov
00:00
03:12
I'm attempting to create a controllable thunderstorm for a film, and this is my first legitimate attempt. This recording consists of 4 samples of rain, and another 3 samples of rain+thunder that i recorded one afternoon. Equipment used was the inbuilt mics on a roland r-26, and a sennheiser me66 into a sound devices 702. The clips were recorded at 96khz/24-bit, and they were processed at 48khz/24-bit. For processing, i put the samples into kyma, and crossfaded for texture. The howling wind sound is an analog-style low pass filter's frequency, level, and resonance being controlled by a wacom intuos4 pen/tablet. The rain slowly swells, which was done by changing parameters of a granular reverb. The thunder was also controlled by the wacom tablet, with x, y, and z (pressure) dimensions mapped to making the thunder swell in level, density, and texture. This could have been output in surround, but i don't have that many monitors ;). This style of "rain-synthesis" can also go on indefinitely. Please let me know what you think of the quality of this track; eg, if it sounds real, if the wind sounds ridiculous, too much thunder, etc. Use this sound (wherever) if you want to, or let me know if you'd like an mp3 of this, or for it to last longer. I'd like some credit if you do use it, but it's no big deal. A blog is up explaining the method of creation here:http://www. Kylehughesaudio. Com/2/post/2013/02/tempest. Html.
Author: Tehspaz
00:00
00:20
PSG sound demo(blueMSX + MuSICA) delay and detune was used ch.1 and ch.2
Author: HmanJP (JAWP Hman)
00:00
00:11
Tone generated on a landline phone when phone line is active and ready for use. Created from scratch using signal generators.
Author: Anthonyramirez
00:00
01:28
Room tone from ventilation inside a electrical room where emergency batteries / generators are located. Large broadcasting facility,.
Author: Mbezzola
00:00
01:17
A soft texture for synth pads in a3. Built by layering several sine-wave generators to create the note a and some of its overtones. It was then drowned in reverb. The sine-generators played just a short impulse, what you hear is the tail of the reverb, to give it more richness. Post-production: reverb.
Author: Mathewhenry
00:00
00:31
This is just ordinary white noise. . . The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Author: Toine
00:00
00:01
The disconnect sound used in carmine impact. I, the creator, am uploading them to freesound for anyone to use :). Created in audacity, with stock generators.
Author: Yellowberryhn
00:00
00:09
An acid break i made in free tracker, jeskola buzz, using it's in built acid generators, highly recommended - little delay added :).
Author: Snapper
00:00
00:01
A small bass drum sound i whipped up in about ten or fifteen minutes; this one with a techno/hardcore vibe. Made in audacity using tone generators and various effects.
Author: Ollieollie
00:00
03:24
Cicadas from hell. 6 pulse waves (cwejman vco-2rm, two audio frequency generators, and instruo cs-l), frequency/filter sweep modulated by e350 morphing terrarium. Overall frequency shifting by an e520 hyperion effects processor.
Author: Benzyme
00:00
00:31
This kind of noise consists of only values -1 or +1. This produces the maximum energy for the least peak to peak amplitude. The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Author: Toine
00:00
00:31
This kind of generates random values at a certain frequency. In this example, the frequency is 200hz. The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Author: Toine
00:00
00:31
This noise is white noise powered by itsself. So f. E. Random value 0. 63 will result in pow(0. 63, 0. 63). The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Author: Toine
00:00
00:31
This kind of noise generates sinusoidally interpolated random values at a certain frequency. In this example the frequency is 100hz. The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Author: Toine
00:00
13:39
City apartment in los angeles valley, interior ambience/room tone, next door to supermarket loading dock, near/on a main street, ventura blvd, sherman oaks, studio city, traffic, planes, trucks, cars, horns, generators, afternoon, mid day.
Author: Mjsounddesign
00:00
00:31
This kind of noise generates linearly interpolated random values at a certain frequency. In this example the frequency is 100hz. The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Author: Toine
00:00
00:31
This kind of noise consists of a certain number of random values per second. This number is the density. In this example there are 10 random values per second. The algorithm for this noise was created two years ago by myself in c++, as an imitation of noise generators in supercollider 2.
Author: Toine
00:00
04:10
Traffic noise on childs road, mill park vic 3082. Australia. Near roadworks area where you can hear industrial noise in the background from the night time street-light generators. Noise from traffic driving by. Recorded with zoom h4n pro. Enjoy.
Author: Funnyvoices
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