80 Royalty-Free Audio Tracks for "Increase"

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Rain recorded in a small cotttage with different samples in each side of the track. Tip: increase or attenuate the frequencies around 1k to have a stronger or a very soft rain.
Author: Brianbaltar
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00:01
A sound effect to increase suspens in a horror game for example, can be used in a music aswell(it makes me somewhat think of a ping pong ball)created using audacity.
Author: Raclure
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01:52
Car horns, then the crowd moves forward slowly, and screams the slogan : "increase wages, not hours !". Field recording in saint-nazaire (france), 2005. Tech : sony mz-r900 md + sony ecm-ms907 mike.
Author: Oxymore
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00:07
A bionic man-like effect. Created in qtractor with calf organ and c* scape stereo delay. Processed in audacity to speed up velocity, added a tremolo inverse sawtooth effect to increase ducking at a frequency, and added fade in and out.
Author: Oxiroxt
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00:59
No fuss 3 stage asr (analog shift register) patch. I sample from a quantizer but still its not exact pitch. The sound start with a short decay. I will gradually increase the decay time of the three sounds.
Author: Gis Sweden
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00:30
This audio clip is for the assignment audition 1 in the intro to multimedia class at cmc. Original audio clipshttp://www. Freesound. Org/people/daveincamas/sounds/27086/http://www. Freesound. Org/people/suonidibologna/sounds/149946/http://www. Freesound. Org/people/csengeri/sounds/96504/http://www. Freesound. Org/people/malexmedia/sounds/35250/http://www. Freesound. Org/people/studiorat/sounds/22349/changes were made to each clip to fit the requirements of the assignment which were:remove every other clock tick for 4 cycles, then every third, then every 4th. Remove pop around 58 seconds. Generally clean up pops in track. Remove background hiss. Remove 2 pops, increase amplitude to make louderremove the harshness of the kids s's, generally increase quality of track.
Author: Multimedia Records
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00:07
A bionic man-like effect. Created in qtractor with calf organ and c* scape stereo delay. Processed in audacity to speed up velocity, added a tremolo inverse sawtooth effect, and tremolo sawtooth effect to increase ducking at a frequency, and added fade in and out. This is probably closer to the original.
Author: Oxiroxt
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00:06
An insectoid clicking noise being used for echo location. I used this for a monster our party faced in ballad of the seven dice. This was done by foley work i was doing. I modified my voice with numerous effects in audacity to change the pitches as well as increase the speed of it.
Author: Lucasduff
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00:03
For this sound i used glasses and glass bottle that i collided between them. I used first of all for this sound a bias(distortion) " mull-everthing button " then development(increase) of basses. Then i have to change the height and the tempo and added to the final effect " matrix re verb ".
Author: Iut Paris
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00:01
Sound of the button on the tv with an increase of the sound. V' : impulsion variée. Morphologie :- masse : son seul complexe- timbre harmonique : terne et claquant- grain : un peu de grain, son rugueux- allure : un léger vibrato- dynamique : attaque abrupte et graduelle. - profil mélodique : variation scalaire- profil de masse : bruit seul hauteur son augmenté.
Author: Univ Lyon
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00:05
Sound of text appearing on screen, as used in many action movies to display location info. I recorded the sound of a little electric engine, speeded that up and put it through some effects in audacity. You can easily loop the sound to increase duration.
Author: Ededitz
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01:33
I recorded my dog lying next to me, relaxing and yawning a few times. Recorded with a sony ic recorder, cleaned up using edison in fl studio. I had the recorder very close to his mouth and i also used a limiter to increase the volume. However, i couldn't get rid of the background noise without making the breathing sound awful.
Author: Swordofkings
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03:20
A pure recording of an early morning rainshower in the deep woods. Recorded on august 6th, 2013 at 6:30 in the morning. You will hear some birds singing as well -- despite the shower. Recording made with the zoom h4n recorder using the internal built-in microphones with the volume level at 80. You will note the gradual increase in rain intensity as the recording progresses. . .
Author: Kvgarlic
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00:06
Try as a loop! i used my acoustic guitar and did some knuckle-knocking on the body while muting strings. Sounds like a native drum! effect: speed increase from 33 1/3 rpm to 45 rpm, moise reduction and vol. Envelope. Recorded on conexant smart audio with at2020 mic, processed on audacity.
Author: Husky
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00:05
Try as a loop! i used my acoustic guitar and did some knuckle-knocking on the body while muting strings. Sounds like a native drum! effect: speed increase from 33 1/3 rpm to 45 rpm, moise reduction and vol. Envelope. Recorded on conexant smart audio with at2020 mic, processed on audacity.
Author: Husky
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01:07
Before the storm was recorded in the latter. Months of 2016. A series of outdoor. Ambiences recorded before the weather. Took a turn for the worse. The files you hear. Have had no production elements added. With the exception of a 15. 0 db increase and. 100hz cut to remove a sub rumble.
Author: Gowlermusic
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00:03
Tabla is percussion instrument with two drums 'daya' and 'baya'. Only the 'daya' drum is usually tuned. For checking the tuning the 'na' bol is played. Recorded using samson-go portable condenser mike at home. Placing the mike too close to tabla was clipping the sound and if placed away, it was not picking the extended resonance. Hence the mike was moved closer after attack, hence the apparent increase in amplitude and some doppler effect is seen.
Author: Ninad P
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00:17
A dark and dissonant hit on the very low piano keys. With a bit of eq to increase the low rumble and a lot of reverb. Not a real piano but a vst instrument. Suitable for e. G. Horror films and games. The versions (a) and (b) of each sound in this pack are the same notes but on different pianos with sligthly different settings. Post-processing: eq & reverb.
Author: Mathewhenry
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00:05
I generated 3 tracks. The first is a noise brown 2 seconds, where i added the effect gverb (first second) and the effect wahwah (second second). The second is a sound of sinusoid d 2 seconds, where i put a nivelleur to increase sound. I generated silences to get a metronome. For the third, i generate the same sound as the sinusoid second track, then i added the effects wahwah and nivelleur. Finally, i do repeat all tracks and i remove any noise.
Author: Iut Paris
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00:01
Created in milkytracker. This audio was made to mimic the sound of castinga fire spell in an rpg. I made 3 iterations of this sound, which increase inintensity. This is lv2. -----------------------------------------------------------------------. This sound, like everything i upload here,is completely free for anyone to use. You may use it however you please. I hope it is useful. 🎶.
Author: Colorscrimsontears
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15:04
This is a recording made from the balcony of my apartment in italy in the province of rieti, the other evening during the two-hour new year's barrels. From 11 they gradually begin to increase gradually until midnight when they get really strong, then gradually decrease gradually until ten to one, when you hear all silence. This recording was done with my iphone 11 connected to the shure mv88 plus digital stereo microphone.
Author: Andreauomogatto
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00:02
Created in milkytracker. This audio was made to mimic the sound of castinga fire spell in an rpg. I made 3 iterations of this sound, which increase inintensity. This is the final one in the series. -----------------------------------------------------------------------. This sound, like everything i upload here,is completely free for anyone to use. You may use it however you please. I hope it is useful. 🎶.
Author: Colorscrimsontears
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00:04
X-act heavy metal drum kit==========================drum kit: tama rockstarsnare: mapex maplecymbals: zildjianall were recorded in studio with a sennheiser e835 microphone plugged into a roland juno-g synthesizer. Cymbals need some 15khz eq increase because of the dynamic microphone's treble roll-off. No copyrights, free for all uses. I recommend using native instruments battery to launch the samples. Each of the battery's cells can accept stacked multi-samples, and the kit can be played through an electronic drum kit through midi. Excellent results. Any comments, contact matias: matias. Reccius@gmail. Com.
Author: Matias
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00:02
A technical problem i had with my technics stereo cassette desk rs-5 where playback would deliver this fading squarewave at maximum volume. Apparently, it could have been an issue with the tape header wearing out. Thought i might as well upload it here, as i'm not sure anyone will be able to create this sound again. Note, this sound was de-amplifiied by 10 db in audacity 3. 1. 3. Simply put, the raw file was incredibly loud. If you're curious enough, you can increase it back up to its original volume, though i wouldn't advise it.
Author: Onekellyordered
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52:00
Zoom h1n recording from this morning's rainstorm in metro detroit. The original recording was from 5:02am to 7:26am, but due to a lot of secondary rain drops splashes hitting the recorder directly when the wind would shift i edited it down to 52 minutes after taking most of the knocks outs when i edited in movavi. Pretty steady rain for most of the track as you hear the hum from the morning commuters in their cars increase in the distant background. You'll hear some birds too throughout the track, mostly starlings i believe.
Author: Ambient X
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00:15
This sound is completely analog. I recorded the sound of a person who was walking on the street. I chose to leave the noise of the street so that we understand that the person walks outside. I used the effect "amplification" to reduce the noise of the street and increase the sound of step. I made a fade in opening and closing, so that we have the impression that the steps are moving towards us then moves away. At the same time, i played with the pitch of the sound to accentuate this effect. Descriptif selon la typologie de schaeffer :code : x''précisions morphologie :- masse : groupe nodal / complexe- timbre harmonique : terne- grain : rugeux- allure : ne comporte pas de vibrato- dynamique : l’attaque est douce et graduelle- profil mélodique : scalaire- profil de masse : le son paraît plus calibré.
Author: Univ Lyon
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03:48
A heartbeat sound i created. Fairly consistent through most of it, and then speeds up into heart-attack mode about 30 seconds from the end. To make it, i took a kick-drum sample and a snare-drum sample, and made a pattern of kick-snare, kick-snare, kick-snare, over and over. I then eq'd them to be less distinct and drum-like, added tape saturation to increase the low-end thumping, a small chorus effect and some compression to get rid of the drums' attack. . . Basically just over-processed the hell out of it. Then i used a plugin called wok m-st to get a fake hard-panned stereo effect. My goal was to make it sound like your heartbeat sounds in your ears when you've been running too fast for too long. I think it sounds cool.
Author: Niedec
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00:31
//////// made using audacity (only):. Generate 3 wave forms. Saw - 110hzsquare - 220hzsine - 440hz. Pull down the track's volume using the sliderthen mix them all together on one track. Apply a wahwah plugin :freq= 1,5 / phase=0 / dept=70 / resonnance= 5,2 / cutoff freq= 5. Progresively increase the tempo :source tempo to -75% / final tempo to +150% (with dynamic transcient sharpening)source hight to -50% / final hight to +150%. Normalise to -0,5apply short fade in and long fade out. //////// typologie:continu varié (v)(pourrait presque être aussi décrit en tant que série d'impulsions tonique / n' ). ////// morphologie:- masse: son seul- timbre harmonique: riche, puissant et assez agressif (mais adouci par le filtrage)- grain: grain assez "gros" et rugueux- allure: stable, pas de vibrato rapproché, pas de "chevrotement"- attaque: l'attaque est graduelle- profil mélodique: variations à mi-chemin entre scalaires et serpentines- profil de masse / calibre : présence d'un filtrage évolutif intermitent qui adoucit le grain et donne une impression plus "organique".
Author: Univ Lyon
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00:03
We develop iphone app that perform musical analysis on recorded audio from the iphone. Our app implementation make use of the audio queue service to receive raw audio buffers from the audio queue callback. In the first version of our app we had the problem of too much clipping on the recording which degrade the accuracy of our analysis. We also suspected that the noise canceling algorithm in iphone 5 produce distorted sound, which is not much noticeable by human ear but distorted enough to affect our sensitive algorithm. We found that the solution to our problem is to set the audio session mode to kaudiosessionmode_measurement. This session mode is supposed to give maximum freedom for us to control the microphone input, which include turning off the automatic gain control and probably noise canceling as well. The solution works very well except that it introduce a strange waveform pattern in the beginning of all recordings in iphone 5. It is very hard to explain the waveform we get, so i made two recordings at freesound so that you can see it visually. The first recording is made in an almost quite environment, and you can see the weird spike in the beginning of the recording. The second recording (this recording) is made with constant background noise, and you can see that the actual sound wave is offset from the strange curve and gradually increase to its original volume. This waveform only happens on iphone 5 devices that we tested, and there is no problem at all for iphone 4s and older generations. We have tried various settings and the glitch is still unavoidable as long as we set the audio session mode to kaudiosessionmode_measurement. We also find similar glitch in one of our iphone 5 devices, in which the glitch happens even if we try to set just the input gain level without changing the session mode. We are not sure if this is a hardware-related bug in iphone 5, or if it is fixable software glitch in the future version of ios. For the moment we are looking for workaround that can avoid this glitch while automatic gain control and noise canceling are disabled.
Author: Soareschen
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This is a collection of "small room reverb" impulse responses that i sampled in a new england home known as butternut lodge, built and owned by actress bette davis back in 1940. It consists of all wooden rooms with many non-parallel surfaces, rugs and furniture and includes 3 round-shaped "silo" rooms! these rooms sound clean and do not have the irritating "ping" of many rectangular rooms. Short history/pictures of butternut (https://www. Airbnb. Com/rooms/24692769?source_impression_id=p3_1659215694_liuasyfxoceab5fn). Although these round shapes (and some of the other very small rooms) could potentially wreak havoc with phase at specific frequencies when summed to mono, i recorded this using the mid/side mic technique; therefore, the "side" channels fully cancel out, leaving a clean monaural reverb signal. These irs are stored as flac files. They can be used directly by any daw without conversion and have the added feature of being id3 tagged with a photo of the room each ir is taken from. After downloading, select view -> large icons in the folder to view the rooms. I sampled each room using a swept sine wave into a jbl flip 6 bluetooth speaker; recorded through a tascam tm-st1 m/s stereo microphone, feeding a tascam dr-07 recorder @ 24-bits 44. 1 khz and deconvolved using reaper. As of this post, i've been using these rooms for about 2 weeks. So far, i've found the "garage" to sound fantastic on drums! the drum sound! also, many of the other smaller rooms have a great effect on guitars, keys, and hand percussion. Each room varies in tone and brightness, so i've found that selecting/tuning the reverb send works well if approached like an eq. Increase the effect send until the instrument "feels" right (then perhaps back off slightly). A close-miked acoustic guitar, for instance, will take on a nice brightness and 3-d quality; not particularly reverberant, just big. At that point, i recommend applying any eq, compression, and bigger-sounding reverb effects. Hopefully you enjoy this. Please let me know how you like it and if you have any suggestions. Cheers!. Ken.
Author: Kenmix
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