First, a 440hz tone will play on the LEFT side. Then, it will stop and play a 440hz tone on the RIGHT side. This is for testing which side is which, and if your stereo system is working properly.
1000 Hz tone, created by Denelson83 Note on playing this audio clip This audio clip is an en:Ogg Vorbis file. For a list of compatible media players, see the article at [1].
Author: The original uploader was Denelson83 at English Wikipedia.
Warning! loud noise! this sound is not intended to listen to, but to do technical measurements!. This is a test recording i made to measure my headphone's frequency response. It plays a nice "left" and "right" to determine the channels. Then it plays back white noise first in both channels, then one at a time. Then the same with sine sweeps. Then short impulses.
I made this as a strange wake-up alarm. I was wondering at what point i will wake-up? what frequency will break my dream and bring me back on earth?. Created using audacity.
Exactly one complete wavelength of a 1-hertz sine wave. In audacity, you can use the repeat effect and then the change speed effect to generate any frequency. It is not meant to be a usable sound in its current form.
Impulse response of a large concrete stairwell in an industrial shopping center. Use this file in conjunction with "stairwell 1 (xy stereo). Wav" for a 4 channel surround recording. You can deconvolve all these recordings with the original sweep file in this pack. Happy deconvolving!.
This sound consists of sine waves only playing the musical note c, each for a total of 10 seconds. Rendered as a 200/32 wav file (linear pcm, 32 bit little-endian floating point, 200000 hz) in audacity.
This is a smoothly rising shepard tone that i created using adobe audition 3's tone generator. I generated the tone as sine waves in 7 different octaves and mixed the results together. The period of repetition is 10 seconds. (this is a second version in which i removed the phase variance, making the sound monophonic for all practical purposes).
Example of a simple sine wave that is timed by limiting the number of samples. Sound generated using the go-sound golang programming library:https://github. Com/padster/go-sound. As part of the demonstration program:https://github. Com/padster/go-sound/blob/master/runthrough. Go.