813 Royalty-Free Audio Tracks for "Speed"

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00:52
This is a nylon coat with a wide-tooth zipper being zipped and unzipped at various speeds plus a couple of intermittent 'stuck zipper' sections. In several places i left the swishing sound of the nylon coat in to simulate the sound of a sleeping bag being zipped/unzipped. Recorded with stereo nt1a mics in a soundbooth. No effects.
Author: Elementals
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04:17
A close-up stereo recording (3 meters) of a freight train idling then passing by. You can hear the train slowly accelerating more and more, until it is going by at very fast speeds. After the train has gone by, the train can be head in the distance. (sound was recorded using a mzr-700 md recorder and a sony ecm-ms907 microphone).
Author: Popcorn
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01:04
An interpretation of the classic old-school dreamlike tremolo vibes effect commonly used for dream sequences, flashbacks, and general dramatic impact. Second half speeds up to build tension. Please feel free to leave feedback and ratings. I would love to hear how you put the sound to work.
Author: Rodincoil
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00:20
Winding and firing of the shutter of four vintage analog cameras. All shutter speeds were set to 1/125th of a second (except the last one). The order of each take is as follows:1. Pentax spotmatic (from around 1971)2. Yashica tl-super (from around 1969)3. Nikon fm (from around 1975)4. Yashica electro 35 (rangefinder with leaf shutter from around 1972).
Author: Jgrzinich
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00:57
Waving around and throwing a book at different speeds. The book is a 350 page paperback called "in the land of invented languages" by arika okrent, in case you were wondering. Recorded on my tonor tc30 usb condenser microphone. Originally for the solar postal services podcast, but now for you :) no credit needed, but i would love to know what you're doing with it.
Author: Solarpostalservicespodcast
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00:36
Squeaky audio cable-to-speaker incomplete connection. One end is plugged into a speaker and the other is not plugged into anything. The squeaking sound is made from my fingers touching the tip and sides of the metal tip of the non-connected end of the cable. The variation of sound and pitch is from moving my fingers up and down the metal tip in different speeds, angles, and placements.
Author: Ev Dawg
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33:47
I left the recorder locked and unattended in the car whilst we went and did a bit of shopping. It was raining, breezy and the car was parked under a tree in a busy city centre car park next to a main road. You can hear cars passing at different speeds, the rain on the windscreen, doors opening and closing and muffled, distant voices. Zoom h1, internal mics, 50hz high pass at 6db/oct to reduce rumble.
Author: Richwise
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01:31
Stereo recording of a steam train leaving moor street station in birmingham in the direction of snow hill station, going into a short tunnel as soon as the engine leaves the platform. 4-6-0 hall class locomotive pulling a train of vintage carriages. Steam hiss, guard's whistle clearing the driver to leave the platform, coal being shovelled into furnace, piston starts to move, speeds up, train whistle (brief), sound of the steam locomotive fades and carriage bogey noise. Recorded on a zoom h2 with built in microphones, in 'mid' sensitivity level, hand held.
Author: Keithpeter
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04:52
Squeaky audio cable-to-speaker incomplete connection. One end is plugged into a speaker and the other is not plugged into anything. The squeaking sound is made from my fingers touching the tip and sides of the metal tip of the non-connected end of the cable. The variation of sound and pitch is from moving my fingers up and down the metal tip in different speeds, angles, and placements. The sound has been slowed way down, and the pitch has been taken way down too, to create a low drone sound for industrial purposes or in mad chemistry lab scenes, etc. Anything with a dark, industrial, and slight sci-fi feels.
Author: Ev Dawg
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03:48
A heartbeat sound i created. Fairly consistent through most of it, and then speeds up into heart-attack mode about 30 seconds from the end. To make it, i took a kick-drum sample and a snare-drum sample, and made a pattern of kick-snare, kick-snare, kick-snare, over and over. I then eq'd them to be less distinct and drum-like, added tape saturation to increase the low-end thumping, a small chorus effect and some compression to get rid of the drums' attack. . . Basically just over-processed the hell out of it. Then i used a plugin called wok m-st to get a fake hard-panned stereo effect. My goal was to make it sound like your heartbeat sounds in your ears when you've been running too fast for too long. I think it sounds cool.
Author: Niedec
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00:02
Footsteps. . . Note:. These are no field recordings but handmade walking sounds in different speeds and manners intended for game creation. Most of them you can loop. They are recorded as dry as possible so you should add the ambience you like. How to make these:. 1. First empty two bottles of the famous spanish brandy lepanto. 2. Keep the korks - they have a very special sound different from the korks of wine bottles. 3. Then, if you're still able to hit (maybe you shouldn't drink the brandy alone and at once), fill things in a flat bowl or a plate - f. E. Pepper grains or salt. 4. Step the korks in the bowl and record it. You may also - as i did - step the korks on other things like a ventilator. 5. Compress the sounds hard but limit them to -4 db (as they sound not naturally if they are to loud).
Author: Fantozzi
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00:26
Clean, dry recording of a roughly half-filled metal can (the ribbed kind used for most canned food - probably steel, tin, or a blend of the two) containing dry oatmeal being shaken. A variety of forces and speeds were used to create a diverse assortment of sounds. Originally recorded specifically for canned oatmeal sounds, but could easily work for shaken cans containing most kinds of tiny, dry granules such as rice, nuts, grains, etc. A metal can was used for the unique, metallic timbre it produces - a glass jar or plastic container would sound different. Recorded with a behringer xm8500 directly into a steinberg ur22c interface at 48khz, 32-bit float. True 32-bit, not just 24-bit upconverted.
Author: Ahriik
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02:32
An actual new production instead of old stuff! made in june of 2020. A dark intro implies the humming engines of the spaceship you're in as you're traveling at speeds unimaginable. Slowly the ship starts to spring to life. As you open your eyes, slow but huge bands of light sweeps across your cryogenic sleeping pod, as if being scanned. The pod starts to move while you're still in it, going through chambers filled with machinery and bleeping computer stations, until it stops in front of a huge closed door. Suddenly, your pod opens up as well as the door. Your eyes are greeted with the majestic sight of a gigantic control room with windows as far as the eyes can see, galaxies fills your field of view, a beautiful synergetic view of the grandeur of space and the hundreds of lights of the control room, welcoming you to a new adventure. 2 simple chords form the basis of a textural composition supplied with sound effects. Plugins used: ni kontakt 5 with atom hub's the planet, doom by sampletraxx, space by rigid audio, ni absynth, and massive vst synths. Extra sound effects: shocking signal and ui designer by sampletraxx, heavily sampled and mangled. Effects: izotope mastering plugins, a bunch of fl studio stock reverb and eq, guitar rig 5, blackhole reverb, replika xt, raum reverb.
Author: Burning Mir
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