238 Royalty-Free Audio Tracks for "Standard"

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This is just my bit of fun and something i made for my own phone. After recording some supermarket chimes, i made them into a silly message notification. Note: the voice is a standard text to sound (i need this software because i'm blind) with added echo. Enjoy!.
Author: Nigelcoop
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09:43
Watering a courgette field next to la plaine des cafres, reunion island, 08/07/2022, 21h18. I left the low frequencies generated by the wind because they contribute to the general atmosphere of this recording. I used a zoom h1n with two standard earsight from immersive soundcapes. (https://immersivesoundscapes. Com).
Author: Keng Wai Chane Chick Te
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00:40
This sound file contains basic movement of a bottle of acetaminophen (29 pills contained inside). The movements i made are based on the everyday use of the pills. The reason these pills are specifically called acetaminophen is because all pills make a specific sound including the amount stored inside.
Author: Jack Hunter Entertainment
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00:13
This is homemade willow charcoal used in fireworks making being shoveled and dropped on itself in a metal basket. I liked the "twinkling" sound and thought it would be a good first audio sample to upload here. Recorded on my zoom h2n x/y position in northern california. Standard wav.
Author: Aurielperson
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02:39
Manipulated sounds, mainly dogs barking, recorded into a korg kaoss pad3 from a hp computer. The recordings on each pad edited to fit a time frame. Played on four pads on the korg pad and recorded back into the hp computer into cubase. Then manipulated further using standard eq and a tint of reverb. Location: reykjanesbær, iceland.
Author: Pax
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00:01
This is just a noise taken off my home phone, it is the standard noise that plays after punching in a number. I used a direct feed for this one, although there really was not much different. This is the only sound from a direct feed that wouldn't come in so terribly soft.
Author: Korgmsb
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00:02
I hold a carbonated can to my microphone and open it in two motions, one to release the pressure, and the other to open the hole the rest of the way. This was a 12oz (355ml) standard soda can (specifically moxie) held in my hand a few inches from the mic, with some slight ambient humming removed in audacity afterward.
Author: Foxfire
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00:08
Phased multistricken crash. Based on https://freesound. Org/people/dieselsiselmedia/sounds/387139/. But at 44,100 hz and phased by applying right channel delay. I don't like this version. It doesn't have enough bass. I created it because some nationalist who doesn't recognize the unique identity and sentience of individuals couldn't resample it in standard hz properties.
Author: Veiler
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00:01
Sound of a single droplet. The standard sound for like a leaky faucet or a drop hitting a puddle or bucket of water. I actually made this sound with my mouth and tapping my cheek at the same time, but it is a very convincing drop sound, which can easily be looped at the speed you want for that "continuous drop" sound in the background.
Author: Mattfinarelli
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00:30
Hitting a half-full insulated klean kanteen water bottle with various objects. First short set with my fingertip, second set with the side of my varnished tin starbucks coffee mug and the third set with the side of a standard 3/8" plastic sharpie marker. According to my synth, this is extremely close to, if not spot-on with a d-natural (294 hz).
Author: Depwl
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00:07
This is a composite sound that i used in my visual novel pizza game to represent a gumball coming out of a machine. It's made out of some freely available sounds:. Coin 1 - kenneyhttps://www. Kenney. Nl/assets/. Roulette_casino_evian - f_ilippohttps://freesound. Org/people/f_ilippo/sounds/59194/. Dice on hard wood, throw and roll, standard, 2 two dice, v1 - articulated soundshttps://sonniss. Com/gameaudiogdc2017/. Old metal clock 7 - richard gould/99soundshttps://99sounds. Org/.
Author: Plasterbrain
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00:35
A simple sine wave beep running through soft saturation and modulation, then being exported deliberately at 8khz and 8bit to simulate the low quality of a phone call. Use this as a standard beep sound coming through a phone speaker. The latter half is a little faster to enable a simulation of hanging up or the call being rejected.
Author: Blondpanda
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00:04
The bass drum was generated using absynth 3, as well as the other instruments that follow it. Within the software, i simply just generated a quick drum patch (for myself), which i manipulated over and over till i got several varations. I just happened to choose this one for this loop. General techno-trance and suitable for almost any genre in electronica. The loop is set at standard 120bpm for easy manipulation.
Author: Errorcell
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03:24
Soldier's from the royal electrical and mechanical engineers (reme) training on hankley common in surrey, england. Recorded from fairly close to the action with a zoom h3 using the standard microphone. Spoken voices are from the instructor and a group of elderly orienteering runners who blundered into the middle of the battle. Weapons mostly 5. 56mm sa80 rifles and 7. 62 gpmg. Note the crescendo of firing as the assault goes in.
Author: Surrey Film
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00:04
Effect was created with a standard wood violin. I used a tascam dr-05 to record. Please let me know if you would like any other sound effects from a violin. My sounds are completely free, use them for whatever you'd like. :). Help out this starving musician by subscribing to my youtube channel bravotuttimusic or at least giving my some watch time and play my videos in the background. Not necessary, but helpful! thanks!.
Author: Bravo Music
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00:05
Effect was created with a standard wood violin. I used a tascam dr-05 to record. Please let me know if you would like any other sound effects from a violin. My sounds are completely free, use them for whatever you'd like. :). Help out this starving musician by subscribing to my youtube channel bravotuttimusic or at least giving my some watch time and play my videos in the background. Not necessary, but helpful! thanks!.
Author: Bravo Music
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00:14
Slide effect was created with a standard wood violin. I used a tascam dr-05 to record. Please let me know if you would like any other sound effects from a violin. My sounds are completely free use them for whatever you'd like. Help out this starving musician by subscribing to my youtube channel bravotuttimusic or at least giving my some watch time and play my videos in the background. Not necessary, but helpful! thanks!.
Author: Bravo Music
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00:09
Slide effect was created with a standard wood violin. I used a tascam dr-05 to record. Please let me know if you would like any other sound effects from a violin. My sounds are completely free use them for whatever you'd like. Help out this starving musician by subscribing to my youtube channel bravotuttimusic or at least giving my some watch time and play my videos in the background. Not necessary, but helpful! thanks!.
Author: Bravo Music
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00:09
Slide effect was created with a standard wood violin. I used a tascam dr-05 to record. Please let me know if you would like any other sound effects from a violin. My sounds are completely free use them for whatever you'd like. Help out this starving musician by subscribing to my youtube channel bravotuttimusic or at least giving my some watch time and play my videos in the background. Not necessary, but helpful! thanks!.
Author: Bravo Music
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00:16
Slide effect was created with a standard wood violin. I used a tascam dr-05 to record. Please let me know if you would like any other sound effects from a violin. My sounds are completely free use them for whatever you'd like. Help out this starving musician by subscribing to my youtube channel bravotuttimusic or at least giving my some watch time and play my videos in the background. Not necessary, but helpful! thanks!.
Author: Bravo Music
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00:16
Slide effect was created with a standard wood violin. I used a tascam dr-05 to record. Please let me know if you would like any other sound effects from a violin. My sounds are completely free use them for whatever you'd like. Help out this starving musician by subscribing to my youtube channel bravotuttimusic or at least giving my some watch time and play my videos in the background. Not necessary, but helpful! thanks!.
Author: Bravo Music
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00:09
Slide effect was created with a standard wood violin. I used a tascam dr-05 to record. Please let me know if you would like any other sound effects from a violin. My sounds are completely free use them for whatever you'd like. Help out this starving musician by subscribing to my youtube channel bravotuttimusic or at least giving my some watch time and play my videos in the background. Not necessary, but helpful! thanks!.
Author: Bravo Music
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00:18
Slide effect was created with a standard wood violin. I used a tascam dr-05 to record. Please let me know if you would like any other sound effects from a violin. My sounds are completely free use them for whatever you'd like. Help out this starving musician by subscribing to my youtube channel bravotuttimusic or at least giving my some watch time and play my videos in the background. Not necessary, but helpful! thanks!.
Author: Bravo Music
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00:09
Slide effect was created with a standard wood violin. I used a tascam dr-05 to record. Please let me know if you would like any other sound effects from a violin. My sounds are completely free use them for whatever you'd like. Help out this starving musician by subscribing to my youtube channel bravotuttimusic or at least giving my some watch time and play my videos in the background. Not necessary, but helpful! thanks!.
Author: Bravo Music
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01:56
They've been telling us to "eat ze bug. . . " but now you can try before you buy. Here are some soft, distance crickets recorded on a warm, quiet summer night. Just like old jeb used to like it! i bumped the volume up by about 6. 3db, as i didn't want to ruin the serene quality by bring it to full normalization. Not processed or modified in any other way, but a decently clean sample. Audio specs:-. Wav uncompressed- 44. 1 khz (standard)- 16-bit.
Author: Speziax
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00:11
An impulse response, made with vital softsynth, simulating the responce of a bunch of strings tuned to notes of bohlen—pierce scale. Specifically, a middle ground between 13 equal divisions of a tritave (interval 3/1) and the just-intonation bohlen—pierce scale. (for no particular reason. ). Convolving with this might add some xen flavor to your sounds, even if you play in standard tuning 12edo. I tried it with surge xt’s hammered dulcimer patch (i love hammered dulcimer!) and heard some additional shimmering.
Author: Arseniiv
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00:49
Warning very loud. Recorded around 1 pm in stockholm, sweden. After several days of unusually high temperatures (around 30 celsius) a thunderstorm rolled in without warning. After recording 10 minutes of standard thunderstorm sounds, i thought i'd give it a rest. But you know, just a few more minutes. This is a raw recording. No editing or has been done whatsoever. It is loud and it is distorted. Recorded on roland r-0524/44. 1.
Author: Foad
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37:15
Afternoon rain, a light rain or drizzle. Recorded with my desktop computer, anhp pavillion with vista and realtek audio. Standard microphone. Since the rain wasnot blowing in the door, i could hangthe mike out the door. Audacity was myplatform, with very little processing. This version was recorded with the default amplitude at o db. There is a little thunder now and then,and birds chirping outside, mostlycatbirds or mockingbirds. At one pointone of my neighbors was outside talking,the conversation is not distinguishable. This recording is just over 37 minutes. Since there was almost no wind or breeze, the rain is easy to hear. Thatis when it falls on the sidewalk.
Author: Jmorrisoncafe
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00:08
Soldiers shooting m16 standard issue us military rifle weapons. Extracted from a video (http://img. Youtube. Com/vi/q5jjnfa3qae/2. Jpg) by a us government agency, thus public domain. This sound is cc0/public domain but i highly recommend that you include a link to this page when using it, to avoid misunderstandings. Find many more military sounds in my military sounds pack, also located on freesound. Http://farm9. Staticflickr. Com/8070/8213683889_517a10ef52_o. Pngon flac and ogg vorbis audio file formats. Contact me if you have interest in specific sounds for open source or commercial purpose.
Author: Qubodup
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06:33
For a podcast project i needed some coffee related sounds so i recorded our techni-vorm moccamaster, filter coffee machine as it brewed a full pot. Our version has a metallic thermos jug rather than the standard glass jug. This recording was made using a sound devices mixpre6ii and a stereo pair of fel em172 mics. Low cut on the sd which in basic mode is 80hz (i think). There is no processing to this recording other than to ‘normalize’ the levels. I do not require any credit or attribution. If any of these sounds have been of help, and you are feeling charitable, please do consider donating to freesound to help keep the site running (a link is also on the home page). Any donations are greatly appreciated!.
Author: Walthamstow Walker
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18:43
This is my first recording using my binaural mic. I took a walk to meet my wife for lunch and decided to record it. It was windy outside, and even with the standard foam wind protection, you can still hear some wind rumble. It might be fixed using some low cut filtering but i wanted to post it as is. This take started inside my recording studio and ended in a fairly large avenue with lots of traffic (cars and motorcycles). There is a pause on the recording by 01:59, when i had to change the mic cable position. Signal chain: roland cs-10em (with foam windscreen) > sony pcm-m10 (rec level: manual, at about 3,5; mic sensitivity: low; limiter: off; low cut filter: disabled).
Author: Sonoplastico
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00:01
About the sample: here is a deep/house kick i made. Using an mpc 60. It has been further processed using uad2 powered plugins/ & waves. About me: i make all my content from the ground up,i sample from analog drum machines, i never use softsynths in my sample material. I just prefer to offer the best samples possible. So that you have a unique collection. Without the unique price tag!i wanted to offer something that outshines the commercial packs standard. & i wanted to also do something that fights audio piracy. So, i came on here, and uploaded some of my own sounds which i myself use. Which has literally been years in the making! & you guys have come through and appreciated what i do, so, thank you! i shall continue to bring you nothing but the best sounds,;-).
Author: Dwsd
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00:03
Pistol fired outdoors with ricochet. Single shot, fairly close, with fast fadeout. Narrow stereo image, no panning, almost monophonic. Wholly synthesized. No weapon was fired in the making of this sound. It's an emulated sound effect of a sidearm gunshot with a cliche ricochet sound, like in the vintage western movies and ww2 films that they showed on tv when i was a kid. Can be used in a game, perhaps, or a none-too-serious vidclip. The sound of the pistol cartridge explosion is default flstudio kick, clap and snare slowed right down. A single tap of delay is added to lend an impression of echo off a middle distance hard surface. The ricochet noise was made with sytrus running as a vsti inside flstudio. It took an entire day of head scratching, oscillator tweaking and envelope mangling to get something that reasonably resembles a sound that i recall from the old movies. I think i'll shoot myself before i try something like this again. :). Plus the usual flstudio compressors, eq, reverb and delay - nothing tricky, just standard stuff.
Author: Diboz
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01:11
The sound is coming from the fans of a server. By pulling out one of the fans, all other fans turn up to 100%. The microphone is located above the air duct exactly in the middle of the case and thus between two fan fronts. The soundfile starts with the fans on standard speed. After a few seconds the fans turn up to 100%. I left them there for a few seconds and then quietly plugged the removed fan back in. This fan now also switches to 100% - this is the single, delayed "speed up" that can be heard from second 35. About 10 seconds later, all fans return to normal speed. Unfortunately, a colleague came in at that time and ended up talking into the recording. Due to lack of time, i was unfortunately unable to repeat the audio that day, but will certainly do another re-recording in the future. Feel free to use the sound; no attribution required. Feel free to write me in the comments what you used the sound for. Equipment:røde lavalier microphonesound devices mixpre-3 ii. File:wavmono96 khz32-bit float.
Author: Ladako
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03:17
Sound exercise where we had to choose a location & an object in that specific location. I chose for the sculpture atelier in the academy of bellas artes. Sound source : a non-standard tuned höfner guitar & a lithium-ion battery powered 6 watt speakerwith a cute little aaa battery powered vox pre-amp. Put on a copper plate, live manipulated & processed / bent / tapped on / glided withwhat not /. . . A long metal tube. Natural feedback has been 1 of my favorite modi operandiinfluenced by entre autres my bloody valentine, sonic youthglenn branca & a lot of noise artists. . . Recording source : a f*+#!ng apple iphone ( for which itlasted 30 minutes to put it on an apple imac ?!!?? )i take a shot @ apple for a reason , my mbp during coronahas been seen imploding ! ( dikke poef !!! ) june 2020don’t buy apple, ask louis rossmann ( youtube ). This piece has been recorded in one big long take;until now whatsoever no edits have been madelet’s see if i can make this post-production wisemore ear-candy wise even better. . . The artist known as -̶j̶o̶z̶e̶f̶a̶l̶e̶k̶s̶a̶n̶d̶e̶r̶p̶e̶dr̶o̶-has been seen predicting on his bandcamphe “ll be integrating somehow thisfree improvisational piece into his avant-latest new track called‘ mars in-3 “. . . Bluff or a promise ???. Https://jozefaleksanderpedro. Bandcamp. Com/track/mars-in-3.
Author: Antwerpsounddesign
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62:35
This is my recreation of the noise in the background of a video shot on a consumer grade minidv camcorder (a well used one). I haven't had a minidv camcorder on hand for a few years and nobody i knew would give me a recording of just tape motor noise so i went to create the noise myself. This sound is a combination of a very badly pressed dvd in my computer's drive mixed with a tone made in audacity (up one octave from the tone that the disc ended up creating), all mixed down and brought down in volume. I know it's not a prefect recreation, but i don't have a minidv camcorder on hand so this is about as good as i can get it. If anyone has access to an anechoic chamber, a fresh tape, and a well used consumer grade minidv camcorder, please get in touch with me. I'd like the real deal better than my recreation that i did in my spare time. Note on recreating the noise out of hdv camcorders. They have slightly different hardware and as such will create different bearing noise (most times, there's an extra whine on top of the familiar bearing whine heard from standard dv camcorders). I forget the exact frequency, but it's somewhere in the neighborhood of 840hz-860hz and it's a sort of sine wave, but a modest bit more jagged. You'll have to provide your own stock camcorder mic hiss as each camcorder is different (not for definite sure on sony camcorders, but canon camcorders have a pink-ish white noise in about that era).
Author: Bakonfreek
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00:02
This is a very small part of a song of mine called cyanean rocks. I used. Tempo: 140 bpmsguitar: prs se santana - guitar strings: ernie ball rps 10 slinkybass: vst cobra satin - bass strings: 3 vst, 1 fenderamp: yamaha thr 10 - select aco,a gentle amount of chorus & delayprogramms: fl8, wavelab 6drums: dw, tama. I do not tune my guitar and bass with the standard tuning. Veiler's personal tuning for guitar. Mi bass -remains-> mi bassla -becomes-> sol thin string - it is a sol string like the classic solre -becomes->do# the closest to re stringsol -remains-> sol, and it is exactly the same with the upper sol- buy extrasi -becomes-> do# the closest to si stringmi cantini -remains-> mi cantini. You must perform intonational adjustment to the bridge saddlesif your guitar has permanent bridge saddles - it sounds like ass. If you don't know what intonational adjustment of the bridge saddlesgo ask a guitarist because you are not - even if you say so. [we fix the harmonics - we focus in the octave tuning usually usinghex key = allen key]. In some guitars we may have to fix the harmonics once a month. If you don't know anything, search it on wikipedia. You have to throw away the la string. You have to purchase an extra sol to replace the unused la string. If you don't understand that, please don't speak to me, i hate idiots. Effects: phase deleting 25 ms of the right channel(if you destroy a critical drum-attack remix it to the right channel). Please brush your teeth!!!.
Author: Veiler
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00:03
88 piano keys, long natural reverb: up to 13 seconds per note. This is me giving back. I love freesound. You guys saved my bacon back in the day. Recently i searched for free piano notes for a game i'm making, but the only ones i could find ended too quickly. I need long reverb! luckily i have an old piano, so i made my own. So this is me giving back. This is an old piano!!!. We had the piano tuned a year ago, but it is well over 60 years old, so be warned! these notes have character! if you want perfect tone, either edit them individually, generate something artificially, or buy a professional set. But if you want a piano with personality, this is for you. Being an old piano, it only has 85 keys. So i created the highest 3 notes by speeding up previous notes, to make the modern standard 88 keys. How the notes were created. The notes are created on an old (well over 50 years) steinhoff upright piano. It only has 85 keys, so i faked the highest 3 keys by taking previous keys and changing their pitch. I opened the top, balanced my trusty everesta bm-800 condenser microphone across the top near the high note end, and held down the "loud" pedal. Each note was then hit and kept pressed down until i could no longer hear any reverb. Notes were saved as mp3 using my laptop, using free sound recorder on the highest quality settings. Yeah, i know it isn't flac, but i am strictly amateur with budget to match, and that was the best i could do. After that, all editing was of course uncomopressed until the final save. How the notes were edited. Editing was kept to a minimum, mainly to enhance the reverberation. All editing took place on audacity on linux mint. First i cropped any silence from the start. Next, used the envelope function to gradually increae volume to 200% over a couple of seconds. That is, the quietest part of the reverb is twice as loud as you might expect. Because for my game i sometimes need a single piano key to last ten seconds. Next i maximised the volume. If there was just a single stray waveform that stuck out then i reduced that by 2db or so then maximised again. Because like i said, i want to hear that reverb! i then found the part where background noise starts to be noticeable, and faded out over 1 second or so. This meant that the lowest notes had as much as 13 seconds of reverb, whereas the highest notes might only have 2 or so. Finally i checked the result, and edited three or four notes that i felt were just too ugly (badly tuned, or for some reason the software suddenly got hissy when the note became too quiet. Weird. ) i also slightly changed the pitch of a couple of notes that were slightly out of tune but otherwise ok. No doubt a better ear than mine could teak all of the notes. But as i said, it's an old piano and we're keeping it real. Finally, files were compressed to ogg at the highest quality setting, using soundkonverter. Why not flac?. I live in the countryside with very slow broadband, so i apologise for including more of the original files. But as it was, uploading this zip file took about an hour. Enjoy. Legal. Use this for anything you want, commercial or not, credit me or not. Consider it public domain. My main concern is that i had completely legal sound for my game, with nice long reverb and character. Uploading it here provides proof that i created it first, just in case anybody comes back and says "those are mine" (it happens).
Author: Tedagame
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