127 Royalty-Free Audio Tracks for "Technique"

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01:44
This is a sound i made in audition with the use of pitch bending and some muddling techniques. It was also crafted from:. Http://www. Freesound. Org/people/the_yura/sounds/211527/.
Author: N Audioman
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00:02
Collection of inharmonic noise samples. Created and processed with a variety of reverbation, granular and spectral techniques. Useful to layer in a pad, make risers or drums. Will continue to add to this pack.
Author: Giovannni D S
00:00
00:02
8-bit retro gaming style explosion sound made using a vintage yamaha psr-36 synthetizer. Processed in daw with various effects and sound design techniques.
Author: Joao Janz
00:00
00:01
8-bit style retro style gun sound made with a vintage yamaha psr-36 synthetizer. Processed in daw with various effects and sound design techniques.
Author: Joao Janz
00:00
01:53
Yep, i'm reading allen stranges "electronic music: system, techniques and controls". Interesting from start. This is a patch made with lessons from chapter 4.
Author: Gis Sweden
00:00
01:52
I have started to read a certain book written by allen strange, "electronic music: systems, techniques, and controls". It's about time i dig into it. Probably it will result in some sounds. . .
Author: Gis Sweden
00:00
00:02
Very complex sound which took a lot of effort to make. Used different techniques to create the punch. The drop was created by creating a body out of pillows sand ect. Layered and used effects.
Author: Paul
00:00
01:35
Yep, i'm reading alen stranges "electronic music: system, techniques and controls". Interesting from start. This is a patch made with lessons from chapter 4. I will try to do about the same on my modular.
Author: Gis Sweden
00:00
02:50
This is a caribean latin american sound with some percusion and rythm changes, ideal for the beachthis an accoustic guitar with some distortion playing a progresion of am c e, using hammer ons, pull off and other simple techniques.
Author: Mchv
00:00
00:02
It took me a while to create this sound using my previous techniques on my other punch sounds just added more whooshes to this one and used new plugins for new sounds added to this one. Should be used for huge punch sfx.
Author: Paul
00:00
00:37
A few cycles of my dad's home oxygen machine with a ticking battery operated clock in the background recorded in the early morning in the living room with lifecam hd3000 webcam at the end of about 16 feet of usb cable dragged out of my bedroom. He's about 6 feet away, i was with my back to the room with my camera pointed at my chest so he wouldn't think i was filming. It would seem this is the first and only oxygen machine on freesound. A full cycle seems to last from between 7 to 10 seconds. From wikipediaoxygen concentrators typically use pressure swing adsorption technology and are used very widely for oxygen provision in healthcare applications, especially where liquid or pressurised oxygen is too dangerous or inconvenient, such as in homes or in portable clinics. Oxygen concentrators are also used to provide an economical source of oxygen in industrial processes, where they are also known as oxygen gas generators or oxygen generation plants. Oxygen concentrators utilize a molecular sieve to adsorb gasses and operate on the principle of rapid pressure swing adsorption of atmospheric nitrogen onto zeolite minerals and then venting the nitrogen. This type of adsorption system is therefore functionally a nitrogen scrubber leaving the other atmospheric gasses to pass through. This leaves oxygen as the primary gas remaining. Psa technology is a reliable and economical technique for small to mid-scale oxygen generation, with cryogenic separation more suitable at higher volumes and external delivery generally more suitable for small volumes. [1]at high pressure, the porous zeolite adsorbs large quantities of nitrogen, due to its large surface area and chemical character. After the oxygen and other free components are collected the pressure drops which allows nitrogen to desorb. An oxygen concentrator has an air compressor, two cylinders filled with zeolite pellets, a pressure equalizing reservoir, and some valves and tubes. In the first half-cycle the first cylinder receives air from the compressor, which lasts about 3 seconds. During that time the pressure in the first cylinder rises from atmospheric to about 1. 5 times normal atmospheric pressure (typically 20 psi/138 kpa gauge, or 1. 36 atmospheres absolute) and the zeolite becomes saturated with nitrogen. As the first cylinder reaches near pure oxygen (there are small amounts of argon, co2, water vapour, radon and other minor atmospheric components) in the first half-cycle, a valve opens and the oxygen enriched gas flows to the pressure equalizing reservoir, which connects to the patient's oxygen hose. At the end of the first half of the cycle, there is another valve position change so that the air from the compressor is directed to the 2nd cylinder. Pressure in the first cylinder drops as the enriched oxygen moves into the reservoir, allowing the nitrogen to be desorbed back into gas. Part way through the second half of the cycle there is another valve position change to vent the gas in the first cylinder back into the ambient atmosphere, keeping the concentration of oxygen in the pressure equalizing reservoir from falling below about 90%. The pressure in the hose delivering oxygen from the equalizing reservoir is kept steady by a pressure reducing valve. Older units cycled with a period of about 20 seconds, and supplied up to 5 litres per minute of 90+% oxygen. Since about 1999, units capable of supplying up to 10 lpm have been available.
Author: Kbclx
00:00
02:49
Yep, i'm reading alen stranges "electronic music: system, techniques and controls". Interesting from start. This is a patch made with lessons from chapter 4. Changed pitch on one osc and added some drums. Some editing in audacity compressor and limiter.
Author: Gis Sweden
00:00
02:33
This is the sound-signature of many of the problems with digital audio equipment, a source sound of now-unidentifiable character was mangled using a selection of iterative granular resampling, timestretching and recombination techniques, almost all of which produce noisy artefacts, intermodulation artefacts and a particuarly weird sort of very noisy geomtetric comb filtering.
Author: Bishopdante
00:00
01:09
Yep, i'm reading allen stranges "electronic music: system, techniques and controls". Interesting from start. This is a patch made with lessons from chapter 5. 20 modules involved. The ending is just modular freak-out. . . Whit the turn of one pot. . . Leading to some nice sound fx.
Author: Gis Sweden
00:00
13:48
Created using my own original foley recordings and processed using multiple sound-design and mixing techniques. Free for any use including commercial works but not for resale as it's own product. Enjoy!.
Author: Joao Janz
00:00
00:04
Impulse response generated from field recordings of a parking garage. Recorded using an audio technica bp4029 m/s shotgun microphone into a zoom h4n recorder. This recording is part of a pack of impulse responses comparing different recording and post-processing techniques. A full explanation of the experiment and recording process is presented in this video: https://youtu. Be/nm65zx3u7me. Sweep recordings were deconvolved using voxengo deconvolver.
Author: Kirkpatrick
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00:04
Files labeled "ms" correspond to mid/side recordings. This allows for adjustment and separation of the stereo image. To makes the most of these samples, i suggest you do, or the stereoness could sound exaggerated. Most daws and audio editors have this capability, or you can use any of several free applications, such as voxengo's msed (set to "inline" mode). The pack variations correspond to different recording techniques and microphone combinations.
Author: Stomachache
00:00
00:19
Created for a trailer for a film. I used a grandfather clock for the main ticking of the hands but layered and added other sounds such as a heartbeat, hall kick drum with reverb and synthesis techniques. Please note: the ticking by note be in sync if you use and a countdown image i had to move the ticks to accommodate the wall clock i was working with due to the ticks where not always in time.
Author: Paul
00:00
00:23
5 individual sounds created for a cyclops monster in a project that was cancelled before any real sound design could begin. This sound was created by recording various vocal noises and importing them into pro tools. Each vocal take was then pitch shifted down by -24 semitones and duplicated into 4-5 layers. These layers were processed individually using techniques such as reverse reverb, distortion and eq to emphasise different aspects of the creature's roar. The final sound is a result of all these layers playing simultaneously.
Author: Jonccox
00:00
00:27
This little distorted bass one-shot was made using a combination of sine-compression and filtering techniques in conjunction with reverse reverb/ bit-crushing. I also added a pitch fall near the end. Please feel free to use this however you like!. If you'd like to credit me somewhere that'd be great, but it's not a requirement. Comment down below where you used it as i'd love to hear!. Have fun!.
Author: Mattc
00:00
00:22
This is a short fragment of one of the experiments done by the music and machine learning lab at mtg (upf). The aim is to develop an automatic violin teacher using ml techniques. Mtg is a research group specialized in audio signal processing, music information retrieval, music interfaces, and computational musicology. This sound tries to reflect the work that is being done there about world music and computation. Learn more at: https://www. Upf. Edu/web/mtg. Sound kindly provided by music and machine learning lab from music technology group.
Author: Soundsofscienceupf
00:00
07:20
Recorded in my dad's bedroom with lifecam hd3000 webcam. This is a much better recording than my previous oxygen concentrator file, as i hauled my desktop into the bedroom at the other end of the apartment where the machine now is, when i was home alone. The webcam is on the bed about 3 or 4 feet from the machineat the beginning of the file you hear me flip the big switch and the machine comes on with a long on beep and thumps. I edited it to start then. At 00:1. 8 what i suspect is the water pump comes on, though i may be wrong. That's when the gurgling starts though. The machine has a small reservoir for distilled water to moisten the airflow. A cup or two lasts several daysyou'll hear various hisses and thumps in a 15. 6 second cycle as it runs. At 03:03 i flip the big switch to shut the machine off, and it bubbles and gurgles away for the rest of the file, as water i assume slowly perculates back into the reservoir, the bubbling getting quieter and quieter until it doesn't even sound like bubbling anymore, until it finally ticks to a stop. At 03:16 you hear me step as i get my foot loose from the mic cord lol. At 04:13 the furnace shuts down as a car finishes going by outside in the bass register, faint traffic noises and the furnace being the only background noises you'll hear aside from my moving around a couple times, and a faint bluejay at the end. At about 07:00 you can barely hear the machine anymore, but i could hear a faint ticking with my own ears. At 07:04 the furnace comes back on. At 07:08 you'll hear a bluejay faintly calling outside and a car going by outside after, which finishes the file at 07:20. I edited out my walking to the computer to shut the recording down. From wikipediaoxygen concentrators typically use pressure swing adsorption technology and are used very widely for oxygen provision in healthcare applications, especially where liquid or pressurised oxygen is too dangerous or inconvenient, such as in homes or in portable clinics. Oxygen concentrators are also used to provide an economical source of oxygen in industrial processes, where they are also known as oxygen gas generators or oxygen generation plants. Oxygen concentrators utilize a molecular sieve to adsorb gasses and operate on the principle of rapid pressure swing adsorption of atmospheric nitrogen onto zeolite minerals and then venting the nitrogen. This type of adsorption system is therefore functionally a nitrogen scrubber leaving the other atmospheric gasses to pass through. This leaves oxygen as the primary gas remaining. Psa technology is a reliable and economical technique for small to mid-scale oxygen generation, with cryogenic separation more suitable at higher volumes and external delivery generally more suitable for small volumes. [1]at high pressure, the porous zeolite adsorbs large quantities of nitrogen, due to its large surface area and chemical character. After the oxygen and other free components are collected the pressure drops which allows nitrogen to desorb. An oxygen concentrator has an air compressor, two cylinders filled with zeolite pellets, a pressure equalizing reservoir, and some valves and tubes. In the first half-cycle the first cylinder receives air from the compressor, which lasts about 3 seconds. During that time the pressure in the first cylinder rises from atmospheric to about 1. 5 times normal atmospheric pressure (typically 20 psi/138 kpa gauge, or 1. 36 atmospheres absolute) and the zeolite becomes saturated with nitrogen. As the first cylinder reaches near pure oxygen (there are small amounts of argon, co2, water vapour, radon and other minor atmospheric components) in the first half-cycle, a valve opens and the oxygen enriched gas flows to the pressure equalizing reservoir, which connects to the patient's oxygen hose. At the end of the first half of the cycle, there is another valve position change so that the air from the compressor is directed to the 2nd cylinder. Pressure in the first cylinder drops as the enriched oxygen moves into the reservoir, allowing the nitrogen to be desorbed back into gas. Part way through the second half of the cycle there is another valve position change to vent the gas in the first cylinder back into the ambient atmosphere, keeping the concentration of oxygen in the pressure equalizing reservoir from falling below about 90%. The pressure in the hose delivering oxygen from the equalizing reservoir is kept steady by a pressure reducing valve. Older units cycled with a period of about 20 seconds, and supplied up to 5 litres per minute of 90+% oxygen. Since about 1999, units capable of supplying up to 10 lpm have been available.
Author: Kbclx
00:00
00:22
This is a bassline of dnb, got 16 bars on 180 bpm or 8 bars on 90 bpm. I did it with a synth using abletondon't forget there is the possibility of you having to amplifier and compress for give more punch. Feel free for use it!. A tip from me to you is cut the bassline in pieces, explore all the locations where you can use for start a song. . . Use short parts of the bassline and use stretch and pitch techniques. Just explore and imagines freaky ways of change small samplers to a big and nice bassline! :d.
Author: Yetaldom
00:00
01:05
A variant of the mechanical instruments and play an independent musical instrument is the "dancing bear" (tanzbär), a self-playing accordion, often with the same grade band rolls or even micro-boxes can be controlled. Also here are the sounds through the air to the schwingen tongue to bring, as in the normal accordions also erzeugt. Den dancing bears, there are now almost one hundred years and he was from the leipzig firm made famous as well. Today, these e. G. By blüml, hofbauer and watterott, each with different techniques. This famos instrument is recorded in the "deutsches musikautomaten-museum bruchsal"http://www. Landesmuseum. De/website/deutsch/sammlungsausstellungen/aussenstellen_und_zweigmuseen/deutsches_musikautomaten-museum_bruchsal/ausstellung. Htm. Music is free from gema-fees. Recording: tascam hd-p2 and beyerdynamic mce82soundsystem: pro tools le.
Author: Ohrwurm
00:00
00:06
The last breath of a creature, maybe a dragon, whatever floats your boat. I'm a game developer, but i also like creating sfx, and other cool stuff. So i was feeling like creating a small mmo for fun, but thought to myself;how on earth am i going to make all those sounds?so i searched a bit on the net for possible cool sfx techniques, and later on decided to just experiment with audacity myself. For this sound i recorded my own voice two times (i can make some weird sounds),and edited them in audacity. The result came out as some kind of dragon, and i was pretty pleased with it being my first organic voice. Use for whatever you like, a credit and a rate would be appreciated.
Author: Mickboere
00:00
00:08
This one was also made in sylenth1, its a pretty dirty gritty sounding patch i made. Has a bit of the 'decimate' bitcrusher (sylenths', and i also added a bass amp in logic to fatten the sound up, its played in g. I always name my loops with the first letter on its key hence the name ghost chord=) , and is a loop made at 128bpm. Feel free to use it in any of your works + more importantly let me know why you like it?i take quite some time into adding details in my sounds. I find making a loop can be very good for tuning your ears & production techniques, because like an artist if your painting something small u add a lot more detail. No need to credit me but its always nice(the more u do this the more u get i say=)enjoy. Dw.
Author: Dwsd
00:00
00:03
Studio technologies - stereo simulator (generation ii). Https://studio-tech. Com/products/generation-ii-stereo-simulator/. The generation ii stereo simulator from studio technologies creates a convincing stereo imagefrom a mono audio source. The fully mono-compatible signal simulates space withoutreverberation by using random, non-recursive filter techniques. The mode switch (found on the hardware unit) controls the overall sound of the generation ii. In the music position, the full audio bandwidth of the input signal is simulated. This mode isappropriate for audio material with little or no voice-only content. In the music & voice position, the input signal is sent through a band-reject filter prior togetting sent to the simulator circuits. This creates stereo simulation over the low and highfrequency range, while limiting simulation in the voice band. This mode is appropriate for audiomaterial that contains voice-only content, such as a film track or television show. The stereo intensity control determines the amount of stereo simulation that is produced. Inthe fully counterclockwise position (ir files “0” – included for process comparison), no simulatedstereo is produced. The mono input signal is sent equally to the left and right outputs. As thecontrol is turned clockwise (ir files “1 – 6”), the amount of stereo simulation increases.
Author: Kenmix
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