2,639 Royalty-Free Audio Tracks for "Wave"

00:00
00:02
A technical problem i had with my technics stereo cassette desk rs-5 where playback would deliver this fading squarewave at maximum volume. Apparently, it could have been an issue with the tape header wearing out. Thought i might as well upload it here, as i'm not sure anyone will be able to create this sound again. Note, this sound was de-amplifiied by 10 db in audacity 3. 1. 3. Simply put, the raw file was incredibly loud. If you're curious enough, you can increase it back up to its original volume, though i wouldn't advise it.
Author: Onekellyordered
00:00
02:28
Ff chaos test conditions:cv in from nlc jerkoff. Square wave in from lfo, 1hz. 3 vcos tuned to 130,8hz and one "strange sound". Cv in on vcos are attenuated, about 50%. Gate 1 and cv 1 to vco pan leftgate 2 and cv 2 to vco pan rightgate 3 to vco pan centertrigger to "strange sound" pan center. Sound 1 - cv min and rate minsound 2 - cv max and rate minsound 3 - cv min and rate maxsound 4 - cv max and rate maxsound 5 - cv at 50% and rate at 50%sound 6 - jerkoff to cv in on lfo. Vco 3 gets cv from jerkoff - chaos.
Author: Gis Sweden
00:00
00:22
This is my attempt to emulate the sound of the harmony 64 chimes that can be heard on some ice cream trucks. I used a single note from a low-quality recording from a demo of the chimes for the base synth then cleaned up the audio using audacity and set the starting pitch to "c". (in particular, i used the first note of the "can-can" chime from http://www. Microminiatures. Com/tunes. Html). I then composed a short variation of a well-known song (bicycle built for two in this case). This loop can be used in games or other projects as long as you put a link to this sound's page in the game description. I hope you enjoy and any feedback is welcome!.
Author: Darkgamer
00:00
05:10
Algorithmic modular music program ver. 2 (man2v2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. Admit, the spring reverb makes a nice job!. 00 rem -------------- man2_2019 --------------00 rem ------------------ v2 -----------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)00 rem line 08 in ver. 103 rnd frq lfo_1 (run speed)00 rem [less secitive for cv change]04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)00 rem [added some offset with attenuverter]06 trg short env (vco_2): rnd pitch @ eoc (vco_2)00 rem [long env in ver. 1 - with long env i seldom reach eoc]07 if (lfo_2 = high) then goto 01 [= reset]00 rem line 02 in ver. 108 [07] trg short env (vco_3): rnd pitch @ eoc (vco_3)00 rem line 07 in ver. 100 rem [long env in ver. 1 - with long env i seldom reach eoc]10 goto 01.
Author: Gis Sweden
00:00
02:01
For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Having those nightmares. . . This sound can for example be used in horror games - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
02:01
[demon_remastered. Wav]. For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Having those nightmares. . . This sound can for example be used in horror games - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
01:05
Ambient sound akin to the bridge of a starship. Muted background hum with an overtone of air conditioning ducts. Pseudo-random high pitched blips occupy the soundstage. Could be used as an ambient sound loop for hi-tech / science fiction interiors such as a laboratory, a control room, or the bridge of a spacecraft. Created with two instances of flstudio 3x osc. One kicking out a pair of sinewaves plus noise for the background susurus (hum) and ventilation sound. Second 3x osc is set to produce two interfereing square waves for the blips, squeaks and buzzes. The background was notch filtered and bandpassed to mellow out the humming sound and reduce hiss. The blips were processed with flstudio equo, stereo enhance, fruity delay2 and fl pan-o-matic vst. Each blip was pasted by hand in a seemingly random but not too unpleasant pattern.
Author: Diboz
00:00
00:02
Im sorry i haven’t been uploading lately… i really can’t give a reason as to why i haven’t been uploading any of the teaser kicks lately, nor have i given any download links for the actual xkicks volumes 1 or 2…. Ive actually finished xkicks volumes 1 - 6, each containing at least 250 unique distorted, hardstyle, gabber, obscure, noisy, nasty kicks, and i’m about to finish xkicks 7 real soon here. Ill be putting up the download links for xkicks 1 - 6 on my profile page on free sound:. Http://www. Freesound. Org/people/electroshocknetwork/. Here are various teasers from xkicks 1 - 6. Do you enjoy hearing incredible hard dance kicks? introducing the latest instalment of the xkicks series! xkicks edition 2 brings you 250 new, unique hard dance kicks that will keep you wanting more. Tweak them out with eqs, add effects to them, trim them to your liking, share your tweaked xkicks sounds. Only through the electroshocknetwork can you get sounds like this for free. Xkicks is back with an all-new package featuring 250 brand new, unique hard dance kicks. Xkicks edition 3 features kicks suitable for gabber, hardstyle, jumpstyle and any other harsh, raw sound. Add eq, trim them, add effects, change their pitch. Nothing is impossible to make now that xkicks has arrived. Native instruments meets electroshocknetwork in the latest instalment of the xkicks series! using the incredible “battery” to unleash the full potential of xkicks, electroshocknetwork has never made better raw, xtreme kicks. Featuring 250 unique hard dance kicks, xkicks edition 3 will leave you mesmerized and the crowd cheering as wave upon wave of awesomeness crashes over you.
Author: Electroshocknetwork
00:00
00:51
We recorded this sound while our trip through hawaii. You can watch the travel video about hawaii here: https://youtu. Be/v9yfon_noxiyou can use this sound in your project regardless if it is commercial or non-commercial but it would be awesome if you could tag my instagram account somewhere in the description:https://www. Instagram. Com/florianreichelt/all sound effects have been recorded with the h4n pro: https://amzn. To/2pacyyrleave a comment and tell me for which project you used it!! :)by the way - have you guys already checked out my latest travel video about japan?if not you should definitely watch it: https://youtu. Be/qcgmpwx4dxq. The city, the people and the overall culture are absolutely outstanding and they inspire you to travel as well. Stock footage isn't dead! make 2000$/month via blackbox!register now: http://bit. Ly/stockblackbox.
Author: Florianreichelt
00:00
00:34
While attempting to create a sick ass dubstep wob noise in rob papen's albino synth plugin, i managed to stumble across a telephone-like sound while pitching the filter cutoff on a weird shaped wave oscillator. I then put down the dubstep tune, and exported the noise with a gradual huge reverb at the end just for fun. I hope you enjoy it and i'd love to hear if someone uses it and in what context!. If you're interested in hearing my music (shameless plug) you can do here:. Https://soundcloud. Com/damnd_music. If you'd like the preset this sound was made using, i have saved it here:. Https://dl. Dropboxusercontent. Com/u/7506813/telephone%20bleeps. Aupreset.
Author: Mattc
00:00
01:40
Sound create use fm synthesis and use 16 bit for high quality. Create sound use c program. Sample have different frequency (power 2) and length. Last several sample have wave frequency above nyquest limit 48000 hz/2 = 24000 hz. Some effect sound like effect in game strider hiryu (ストライダー飛竜) from capcom 1989 (robot gorilla in level siberia) and sonic hedgehog 1 from sega 1990 (sonic jump in large ring at level end if have more than 100 ring). Algorithm:• one carrier and modulate pair• modulate frequency 1. 4 of note (carrier frequency)• modulate amplitude (β) change from 0. 0 to 10. 0 across note• hill envelope with top at 0. 1 of note length.
Author: Sieuamthanh
00:00
01:40
[space_atmosphere_04. Wav]. For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Space atmosphere 04 remastered. This sound can for example be used in action role-playing open world games, for example if the player is wandering in a wasteland at night - you name it!. If you enjoyed the sound, please star, comment, spread the word!🗣 it really helps! 🎯. Note: make sure to check out the other sounds! the sound quality is always better when you download the sound(s)! ⭐. More content otw!/matrixxx aka lil mati.
Author: Matrixxx
00:00
01:07
[space_atmosphere_01. Wav]. For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Space atmosphere 01 remastered. This sound can for example be used in action role-playing open world games, for example if the player is wandering in a wasteland at night - you name it!. If you enjoyed the sound, please star, comment, spread the word!🗣 it really helps! 🎯. Note: make sure to check out the other sounds! the sound quality is always better when you download the sound(s)! ⭐. More content otw!/matrixxx aka lil mati.
Author: Matrixxx
00:00
02:09
This sound was created as follows:. -zynaddsubfx free (and insanely amazing) software synthesizer generated simple g tone using a sine-wave adsynth engine- creative sbs 250 speakers played it back distorting the sound naturally and adding some interesting stereo phasing effects (is that caused by analog signal cable being longer for one speaker?)- i was manually changing the volume using the speaker's potentiometer (whitch is dirty and added some interesting noises on the right speaker, and also at peak loudness during the 54th second the right speaker is quiet)- the output was captured by zoom h2's rear mics- and recorded via usb into audacity free audio editing program- i exported the recording as 16-bit flac.
Author: Unfa
00:00
01:40
[space_atmosphere_03. Wav]. For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Space atmosphere 03 remastered. This sound can for example be used in action role-playing open world games, for example if the player is wandering in a wasteland at night - you name it!. If you enjoyed the sound, please star, comment, spread the word!🗣 it really helps! 🎯. Note: make sure to check out the other sounds! the sound quality is always better when you download the sound(s)! ⭐. More content otw!/matrixxx aka lil mati.
Author: Matrixxx
00:00
02:36
[space_atmosphere_02. Wav]. For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Space atmosphere 02 remastered. This sound can for example be used in action role-playing open world games, for example if the player is wandering in a wasteland at night - you name it!. If you enjoyed the sound, please star, comment, spread the word!🗣 it really helps! 🎯. Note: make sure to check out the other sounds! the sound quality is always better when you download the sound(s)! ⭐. More content otw!/matrixxx aka lil mati.
Author: Matrixxx
00:00
10:28
Algorithmic drone music program. The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem osc_1 - wave shaped sin oscillator (osc) - tuned to 130hz00 rem osc_2 - clean sin from oscillator - tuned to 130hz00 rem osc_3 - sqr from oscillator through filter - osc tuned to 130hz00 rem clk speed = 0. 5 hz00 rem line 01 each of the 3 vcas gets an unique cv value ([gate] -> [3 s/h] -> [3 vca])00 rem ---------------------------------------------------01 sample values for vca (cv in) x 3 (osc_1, osc_2, osc_3)02 sample frq for osc_103 sample frq for osc_204 sample new clk speed05 sample frq for vibrato in osc_106 sample frq for osc_307 env to all vca08 sample cv for (osc_3) filter10 goto 01. When i begin the recording the program has been running for a while.
Author: Gis Sweden
00:00
00:38
We recorded this sound while our trip through hawaii. You can watch the travel video about hawaii here: https://youtu. Be/v9yfon_noxiyou can use this sound in your project regardless if it is commercial or non-commercial but it would be awesome if you could tag my instagram account somewhere in the description:https://www. Instagram. Com/florianreichelt/all sound effects have been recorded with the h4n pro: https://amzn. To/2pacyyrleave a comment and tell me for which project you used it!! :)by the way - have you guys already checked out my latest travel video about japan?if not you should definitely watch it: https://youtu. Be/qcgmpwx4dxq. The city, the people and the overall culture are absolutely outstanding and they inspire you to travel as well. Stock footage isn't dead! make 2000$/month via blackbox!register now: http://bit. Ly/stockblackbox.
Author: Florianreichelt
00:00
01:40
[space_atmosphere_01. Wav]. [space atmosphere 04 remastered. Wav]. For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Space atmosphere. Mysterious sounds and noises. This sound can for example be used in action role-playing open world games, for example if the player is wandering in a wasteland at night - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
02:36
[space_atmosphere_03. Wav]. [space atmosphere 02 remastered. Wav]. For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Space atmosphere. Mysterious sounds and noises. This sound can for example be used in action role-playing open world games, for example if the player is wandering in a wasteland at night - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
00:01
About the sample: here is a deep/house kick i made. Using an mpc 60. It has been further processed using uad2 powered plugins/ & waves. About me: i make all my content from the ground up,i sample from analog drum machines, i never use softsynths in my sample material. I just prefer to offer the best samples possible. So that you have a unique collection. Without the unique price tag!i wanted to offer something that outshines the commercial packs standard. & i wanted to also do something that fights audio piracy. So, i came on here, and uploaded some of my own sounds which i myself use. Which has literally been years in the making! & you guys have come through and appreciated what i do, so, thank you! i shall continue to bring you nothing but the best sounds,;-).
Author: Dwsd
00:00
01:07
[space_atmosphere_02. Wav]. [space atmosphere 01 remastered. Wav]. [space_atmosphere_remastered_compilation. Wav]. For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Space atmosphere. Mysterious sounds and noises. This sound can for example be used in action role-playing open world games, for example if the player is wandering in a wasteland at night - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
01:40
[space_atmosphere_04. Wav]. [space atmosphere 03 remastered. Wav]. For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Space atmosphere. Mysterious sounds and noises. This sound can for example be used in action role-playing open world games, for example if the player is wandering in a wasteland at night - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
09:53
The new hope & ivyland railroad is located in new hope, pennsylvania, usa. Basically, it's a tourist railroad that gives visitors the experience of riding in an old fashioned train. You take a short trip out (too short in my opinion) and a short trip back to the station. Since i wanted clean sound, my wife decided to surprise me by paying for the private seats on the very back (outside) of the train. Think of old pictures of presidents waving from the rear of a moving train. . . That place!. So, with zoomh4n pro in hand, i recorded the entire trip from station to station. There's lots of good, old fashioned, clickity-clackity track in this one. A rarity these days as most tracks are now put down with out breaks for miles at a time. Enjoy!. Christopher.
Author: Courter
00:00
01:01
Circle of 5ths loop compiled on a 2015 macbook pro using field recordings. Tempo / time sig:24 bars of 3/4 timing with each bar lasting 2. 5s. Or 12 sets of 6/8 at 5s per bar with a total length of 60s. Filters:hipass pumped at 60hz, -5db. Lopass pumped at 1200hz at -6db. Delay set to 0. 05s at 600hz with a 60% wet mix. Arranged with the tonic 5th as a constant with the last (fifth) 5th in the circle, starting and ending with the tonic. Second 5th enters in 5s, third in 15s and the fourth in 25s as the fifth stops. The fifth 5th begins to fade back in after 10s of silence, which begins the process of the second, third and fourth fading out in that order. The fifth 5th is at full volume as the loop turns, as is the tonic. The mood changes noticeably as each consecutive 5th begins, and changes again as the following 5th joins the loop.
Author: Raille
00:00
06:60
[space_atmosphere_01. Wav]. For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Space atmosphere. Mysterious sounds and noises. Sounds used (remastered and compiled!):. * "space_atmosphere_01. Wav"* "space_atmosphere_02. Wav"* "space_atmosphere_03. Wav"* "space_atmosphere_04. Wav". This sound can for example be used in action role-playing open world games, for example if the player is wandering in a wasteland at night - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
10:00
Made some adjustements and a new recording. Terrible result but fun work/programming!. Algorithmic drone music program. The computer is my analog modular synth. 01 to 08 are clock sequencer steps. 00 rem osc_1 - wave shaped sin oscillator (osc) - tuned to 130hz00 rem osc_2 - clean sin from oscillator - tuned to 130hz00 rem osc_3 - sqr from oscillator through filter - osc tuned to 130hz00 rem clk speed = 0. 5 hz00 rem line 01 each of the 3 vcas gets an unique cv value ([gate] -> [3 s/h] -> [3 vca])00 rem ---------------------------------------------------01 sample values for vca (cv in) x 3 (osc_1, osc_2, osc_3)02 sample frq for osc_103 sample frq for osc_204 sample new clk speed05 sample frq for vibrato in osc_106 sample frq for osc_307 env to all vca08 sample cv for (osc_3) filter10 goto 01. When i begin the recording the program has been running for a while.
Author: Gis Sweden
00:00
00:31
//////// made using audacity (only):. Generate 3 wave forms. Saw - 110hzsquare - 220hzsine - 440hz. Pull down the track's volume using the sliderthen mix them all together on one track. Apply a wahwah plugin :freq= 1,5 / phase=0 / dept=70 / resonnance= 5,2 / cutoff freq= 5. Progresively increase the tempo :source tempo to -75% / final tempo to +150% (with dynamic transcient sharpening)source hight to -50% / final hight to +150%. Normalise to -0,5apply short fade in and long fade out. //////// typologie:continu varié (v)(pourrait presque être aussi décrit en tant que série d'impulsions tonique / n' ). ////// morphologie:- masse: son seul- timbre harmonique: riche, puissant et assez agressif (mais adouci par le filtrage)- grain: grain assez "gros" et rugueux- allure: stable, pas de vibrato rapproché, pas de "chevrotement"- attaque: l'attaque est graduelle- profil mélodique: variations à mi-chemin entre scalaires et serpentines- profil de masse / calibre : présence d'un filtrage évolutif intermitent qui adoucit le grain et donne une impression plus "organique".
Author: Univ Lyon
00:00
02:02
4-channel record of a rolling thunder. The record is slow downed to 0,7-speed. The thunder has now very deep frequencies, which can shake your house, if you have the right equipment to play the file. The 4 channels are recorded in irt-cross technique (microphone distance 25cm) so it is a 360° record. Http://irt-cross. Mozello. Deat the end of the track the rain moves to the front channels. (fade is starting at 1:20 min and is finished at 1:41min)my other track can be used for "intro" followed by this track. See/hear here for the intro option:https://freesound. Org/people/bluedelta/sounds/446753/. The spatial impression is best if headphones are used. Ch1 = flch2 = frch3 = rlch4 = rr. The download-file is a polywav. If you need to split the file (e. G. To make a stereo file), you can use the easy to use"wave agent beta"(free)from sound devices for example. ;-)_________________________________________________________used recording gear:zoom f84 x rode nt1 (without "a" = the black ones).
Author: Bluedelta
00:00
03:54
This recording was done on a balmy day in early november at the shore of a small lake in southern illinois. Even though it was november, i was in a short-sleeve t-shirt, because of the warm weather that we had been having. However, there was a huge, approaching mass of cold air from canada approaching which resulted in some tremendous, steady winds, gusting up to 40 miles an hour. I literally had my zoom h4n recorder sitting in some sedge-type grasses inches from the lake, which enabled me to get the clear, crisp sound of the wind-driven wages breaking over the small rocks and sticks. Occasionally you will hear a dull roar of the wind, which i was able to decrease a bit using my graphic equalizer, although as you listen to the entire piece you will notice that i just could not eliminate all of the “wind roar”,. Still, i think this is an effective, realistic sound-record of what happens when cold air hits head on with warm air over a lake. Again, this was recorded using the zoom h4n digital audio recorder, using the built-in stereo microphones. Enjoy.
Author: Kvgarlic
00:00
01:29
Shortwave wide-band digital emission recorded on july 15, 2014 at 15:17 utc in am mode using 2 instances of the online remote controllable short-wave receiver located at the amateur radio club etgd at the university of twente the netherlands. Left channel was recorded below the central frequency, at a frequency of 10187khz, right channel was recorded above the central frequency, at 10191khz. This was an experiment to see if selective fading would create stereo effects, as the lower frequency part of the transmission would be heard better in the left channel, and the higher frequency component would be heard better on the right. I used goldwave to put the separate recordings into 2 channels of the same file, after i synched the recordings by ear at 1/16 playback speed using a set of 2 particularly strong lightning static crashes as a guide, trimming off everything that came before the first strike in both original recordings, then inserting silence in the range of a few milliseconds until the stereo separation was as close to zero as i could get it. I wasn't as successful at that as i've been with experiments with voice recordings from simultaneous broadcasts on 2 wavelengths that i haven't posted here.
Author: Kbclx
00:00
01:07
I was just going through my sounds, when i decided "hey. . . I'm gonna release this. " so here you all go! i'm really proud of how this turned out. This, as you can tell, is a deep eerie ambience loop. It can be used for anything you want. I like to leave things up to the imagination of the audience. How it was made:. Software used:-fl studio 20-harmor-harmless-fruity parametric eq 2-valhallaroom. So basically what i did was get a low pitch sawtooth waveform, put it through some effects like harmonization, a low pass filter with high resonance, a phaser, and a load of distortion. The main synth is made with harmor. (yes, this is all one synth. It just has a lot of dynamics. ) i then processed it with some eqing. What made this sound what it is would be the reverb. I put 2 layers of valhallaroom on the synth. One has a very short decay time, and gives it texture. The other gives it the atmosphere. To add some more depth, for the final touch, i layered a sub-bass underneath it. Which is just a low sine-wave with reverb on it, which i used harmless to make. I hope you enjoy this!.
Author: Resaural
00:00
00:45
library of congress recording, and before 1911 -- public domain traditional Omaha Indian song. From here Notes This song was collected by Alice Cunningham Fletcher and Francis La Flesche. It is included on Omaha Indian Music: Historical Recordings from the Fletcher/La Flesche Collection (AFC L71). From the liner notes of the Omaha Indian Music album: Composers of love songs used melody and vocables to convey emotion (1893, pp. 53-54, 146-150; 1911, pp. 319-321). The true love-song, called by the Omaha Bethae waan, an old designation and not a descriptive name, is sung generally in the early morning, when the lover is keeping his tryst and watching for the maiden to emerge from the tent and go to the spring. They belong to the secret courtship and are sometimes called Me-the-g'thun wa-an - courting songs. . . . They were sung without drum, bell or rattle, to accent the rhythm, in which these songs is subordinated to tonality and is felt only in the musical phrases. . . . Vibrations for the purpose of giving greater expression were not only affected by the tremolo of the voice, but they were enhanced by waving the hand, or a spray of artemesia before the lips, while the body often swayed gently to the rhythm of the song (Fletcher, 1894, p. 156). George Miller's probable year of birth is 1852.
Author: Performed by Miller, George (Inke'tonga) (Big Shoulder), Recorded by Alice Cunningham Fletcher and Francis La Flesche.
00:00
02:34
A late summer soundscape that is a favorite of mine. . Microphones set up in some mature woods about 60 feet from a large lake on labor day weekend. Most of the background is the insects, which are very obvious during this time of year. The swelling of their volume is nap-inducing (*at least to me in my opinion. )here is the midwest this swelling and subsiding of the insect wave tells me that summer is just about starting to go back downhill, after a feverish peak. Despite the covid-19 of the year, nature does not seem to have changed her soundscape. Life goes on in the forests. The birds, whose job of raising young is over, are still there. . . They're just resting and relaxing and listening to the insects as well i'm sure. Now of course you will hear a few prominent birds in this captured moment:(1) a great blue heron squawks out starting at 1:17 into this piece. (2) the alarm call of a red-headed woodpecker can be heard at 2:14. Other than that, just the insects singing their hearts out and the assortment of birds taking secondary place during this time of year. This was recorded on sunday september 6th 2020 at 8:30 in the morning in the forest in southern illinois. Equipment: zoom f4, microphone: sennheiser mkh 8060. Enjoy this audio snapshot of the subdued -- yet vibrant - sound color of late summer, finding comfort in the fact that, within four weeks, the colors of the leaves will be changing to oranges and reds and yellows. But, for now, there is still life to live in the insect and bird world.
Author: Kvgarlic
00:00
62:35
This is my recreation of the noise in the background of a video shot on a consumer grade minidv camcorder (a well used one). I haven't had a minidv camcorder on hand for a few years and nobody i knew would give me a recording of just tape motor noise so i went to create the noise myself. This sound is a combination of a very badly pressed dvd in my computer's drive mixed with a tone made in audacity (up one octave from the tone that the disc ended up creating), all mixed down and brought down in volume. I know it's not a prefect recreation, but i don't have a minidv camcorder on hand so this is about as good as i can get it. If anyone has access to an anechoic chamber, a fresh tape, and a well used consumer grade minidv camcorder, please get in touch with me. I'd like the real deal better than my recreation that i did in my spare time. Note on recreating the noise out of hdv camcorders. They have slightly different hardware and as such will create different bearing noise (most times, there's an extra whine on top of the familiar bearing whine heard from standard dv camcorders). I forget the exact frequency, but it's somewhere in the neighborhood of 840hz-860hz and it's a sort of sine wave, but a modest bit more jagged. You'll have to provide your own stock camcorder mic hiss as each camcorder is different (not for definite sure on sony camcorders, but canon camcorders have a pink-ish white noise in about that era).
Author: Bakonfreek
00:00
00:03
We develop iphone app that perform musical analysis on recorded audio from the iphone. Our app implementation make use of the audio queue service to receive raw audio buffers from the audio queue callback. In the first version of our app we had the problem of too much clipping on the recording which degrade the accuracy of our analysis. We also suspected that the noise canceling algorithm in iphone 5 produce distorted sound, which is not much noticeable by human ear but distorted enough to affect our sensitive algorithm. We found that the solution to our problem is to set the audio session mode to kaudiosessionmode_measurement. This session mode is supposed to give maximum freedom for us to control the microphone input, which include turning off the automatic gain control and probably noise canceling as well. The solution works very well except that it introduce a strange waveform pattern in the beginning of all recordings in iphone 5. It is very hard to explain the waveform we get, so i made two recordings at freesound so that you can see it visually. The first recording is made in an almost quite environment, and you can see the weird spike in the beginning of the recording. The second recording (this recording) is made with constant background noise, and you can see that the actual sound wave is offset from the strange curve and gradually increase to its original volume. This waveform only happens on iphone 5 devices that we tested, and there is no problem at all for iphone 4s and older generations. We have tried various settings and the glitch is still unavoidable as long as we set the audio session mode to kaudiosessionmode_measurement. We also find similar glitch in one of our iphone 5 devices, in which the glitch happens even if we try to set just the input gain level without changing the session mode. We are not sure if this is a hardware-related bug in iphone 5, or if it is fixable software glitch in the future version of ios. For the moment we are looking for workaround that can avoid this glitch while automatic gain control and noise canceling are disabled.
Author: Soareschen
00:00
00:01
This is a collection of "small room reverb" impulse responses that i sampled in a new england home known as butternut lodge, built and owned by actress bette davis back in 1940. It consists of all wooden rooms with many non-parallel surfaces, rugs and furniture and includes 3 round-shaped "silo" rooms! these rooms sound clean and do not have the irritating "ping" of many rectangular rooms. Short history/pictures of butternut (https://www. Airbnb. Com/rooms/24692769?source_impression_id=p3_1659215694_liuasyfxoceab5fn). Although these round shapes (and some of the other very small rooms) could potentially wreak havoc with phase at specific frequencies when summed to mono, i recorded this using the mid/side mic technique; therefore, the "side" channels fully cancel out, leaving a clean monaural reverb signal. These irs are stored as flac files. They can be used directly by any daw without conversion and have the added feature of being id3 tagged with a photo of the room each ir is taken from. After downloading, select view -> large icons in the folder to view the rooms. I sampled each room using a swept sine wave into a jbl flip 6 bluetooth speaker; recorded through a tascam tm-st1 m/s stereo microphone, feeding a tascam dr-07 recorder @ 24-bits 44. 1 khz and deconvolved using reaper. As of this post, i've been using these rooms for about 2 weeks. So far, i've found the "garage" to sound fantastic on drums! the drum sound! also, many of the other smaller rooms have a great effect on guitars, keys, and hand percussion. Each room varies in tone and brightness, so i've found that selecting/tuning the reverb send works well if approached like an eq. Increase the effect send until the instrument "feels" right (then perhaps back off slightly). A close-miked acoustic guitar, for instance, will take on a nice brightness and 3-d quality; not particularly reverberant, just big. At that point, i recommend applying any eq, compression, and bigger-sounding reverb effects. Hopefully you enjoy this. Please let me know how you like it and if you have any suggestions. Cheers!. Ken.
Author: Kenmix
00:00
02:40
Created by divkid for use in the make noise soundhack morphagene. There are dry-only, fx-only, and mix versions of this reel in the pack. See it in action at https://youtu. Be/rk4ufmfcouc. Patch walkthrough. The patch starts with the qu-bit chance providing discrete random values (sample and hold) going into an instruo harmonaig. This takes the stepped random voltages and quantizing them to a given scale. I put in the notes c d eb f g ab bb which is a c natural minor scale, the relative minor of eb major (for anyone that's curious). However like most of my modular work i didn't actually tune the oscillators to anything specific. So treat the scale as a pattern of intervals not a set of specific notes. The quantized notes then form 4 voice chords giving us a root, third, fifth and seventh cv output that will be diatonic following the scale pattern, meaning the third will be major or minor, the seventh major, minor or dominant and the fifth natural or diminshed to suit the scale. With the 4 quantized outputs on the harmonaig these all go into the four oscillators on the synthesis technology e370 quad morphing vco. Each of the e370 oscillators are in the basic morph xy mode using the built in rom b set of wavetables. Wavetables are modulating by various mixes of the befaco rampage, mutable instruments tides, wmd multimode envelopes and music thing modular turing machine. The modulation sources are mixed and split with multiples and mixers. These modulating wavetables then go into a bubblesound vca4p where i'm using 4 mk1 intellijel dixie oscillators all un-synced and free running with sine wave lfos. Each lfo freely fades the voice in and out of the vca4p. As this is unsynced there's no regard to pitch changes linked to changes in amplitude and the swells. I find splitting the gate/rhythm from pitch regarding sequencing to be a freeing and interesting way to work that's not available on traditional instruments. This is just a simple application of that idea with the lfos fading freely unrelated to the other modulation or sequencing of pitch. The sound then goes from the vca4p mix out into a befaco mixer and praxis snake charmer which the output section of the larger case and i'm sending a 'pre' auxiliary out into my fx case. The dry sound first goes into the erica synths fusion delay / flanger vintage ensemble which is giving me short modulated delays giving vibrato like sounds and pushing the input level and overdrive gives us some warmth and grit that thickens up the sound and also fills in the gaps left by the free running lfos pulling quieter sounds and compressing in the on board tube. This then outputs to the feedback 1 bit multitap delay module which has it's delay chip pushed to longer times for some added crackle and noise. I'm using the two delay taps for a shorter and longer delay with little feedback to mix the dry sound for a generally noisier and smeared version of the input. This then goes into the xaoc devices kamieniec with it's on board lfo as slow as possibly for a mildly resonant phase shifting. This goes into mutable instruments clouds set to sew random grains slowly and randomly which are pitch shifted up 2 octaves to fill out some high end flourishes against the closed chord voicings at the core of the patch. Finally this goes into a long lush reverb from the halls of valhalla card in the tiptop audio z-dsp. The stereo fx chain and the mono dry signal are mixed in the befaco hexmix and recorded as a mixed stereo file. I'd consider this to be the main 'reel'. However i split the dry signal and the fx only wet stereo signal and recorded those at the same time so you can choose which reel to use and experiment with dry/wet or blended sounds from this patch.
Author: Makenoisemusic
00:00
00:04
hey everybody, let's just get up and dance''. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Step, Wav, Foot https://freesound.org/people/raffs03/sounds/264890/ Footstep Raffs Freesound.org https://freesound.org/ freesound_org_ab3f16c3283f7e41c53d303310b5958e71ee630b ./freesound/264890__raffs03__footstep.flac flac ab3f16c3283f7e41c53d303310b5958e71ee630b Single foot step from the floor. . Public domain https://creativecommons.org/publicdomain/zero/1.0/ Drop, Bottlecap, Botte Cap https://freesound.org/people/Tokyoshowdown/sounds/264891/ Bottle Cap Drop Tokyoshowdown Freesound.org https://freesound.org/ freesound_org_0d2a6e1e9f81f2c36e8ab31a6a36c16a09ddbe6e ./freesound/264891__tokyoshowdown__bottle-cap-drop.flac flac 0d2a6e1e9f81f2c36e8ab31a6a36c16a09ddbe6e Bottle cap dropped on pavement. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Chink, Wind Chimes, Melt Water, Ice, Melt, Snow https://freesound.org/people/kvgarlic/sounds/264860/ Icefallingfromtreefebruaryst Kvgarlic Freesound.org https://freesound.org/ freesound_org_cd308336109e7b8be81f2c5832f947c658c2d575 ./freesound/264860__kvgarlic__icefallingfromtreefebruary21st2015.flac flac cd308336109e7b8be81f2c5832f947c658c2d575 Ice falling from trees. . . With a background of various birds including starlings, house finches and cardinals. Recording made with the marantz pd661 with the oade brothers pre-amplifier modification. Microphones: samson co-2 matched stereo microphone. At the very beginning you hear wind-chimes. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Open, Close, Vehicle, Taurus, Trunk, Car https://freesound.org/people/Tokyoshowdown/sounds/264892/ Car Trunk Tokyoshowdown Freesound.org https://freesound.org/ freesound_org_f26396ee4537e603ce670d8f6449b728541eb792 ./freesound/264892__tokyoshowdown__car-trunk.flac flac f26396ee4537e603ce670d8f6449b728541eb792 Opening and closing of ford taurus trunk. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Khz, Countdown, Pop, Tone, Pop, Beep https://freesound.org/people/Macfalcon/sounds/264897/ Pop Macfalcon Freesound.org https://freesound.org/ freesound_org_72be2e9e6254cb56409a9c4eea0b420699b2a928 ./freesound/264897__macfalcon__2-pop.flac flac 72be2e9e6254cb56409a9c4eea0b420699b2a928 1khz tone (-20 dbfs) length of 1/30 of a second (one frame) every second for ten seconds. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Open, Close, Taurus, Car, Glove Box, Glovebox, Rummage https://freesound.org/people/Tokyoshowdown/sounds/264893/ Glove Box Tokyoshowdown Freesound.org https://freesound.org/ freesound_org_9c82053bcd1f7f6bd8e7378795731e37b3360f50 ./freesound/264893__tokyoshowdown__glove-box.flac flac 9c82053bcd1f7f6bd8e7378795731e37b3360f50 Opening and closing of glovebox in ford taurus with rummaging around. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Bass, Lfo, Wobbles, Low, Dubstep, Free Bass, Edm, Effect, Dub, Wobble, Sub https://freesound.org/people/conaticsedm/sounds/264902/ Bass Pack Cygni Bass Conaticsedm Freesound.org https://freesound.org/ freesound_org_887465d4a2f2ba1b72b70a07aa224f568a27c655 ./freesound/264902__conaticsedm__cygni-bass.mp3 mp3 887465d4a2f2ba1b72b70a07aa224f568a27c655 This is a free bass sample by conaticsedm. Soundcloud. Com/conatics. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Pro Mod, Race Car, Drag Race https://freesound.org/people/akdanie/sounds/264913/ Drag Race Vehicles Pro Mod Idle Akdanie Freesound.org https://freesound.org/ freesound_org_a9c3e86f824fc577f1c400db14ac5b299da33f9a ./freesound/264913__akdanie__pro_mod_idle01.flac flac a9c3e86f824fc577f1c400db14ac5b299da33f9a Idling pro mod race caraudio ripped from hv40 video using premiere pro cs6taken at alaska raceway park. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Tape, Electrical, Video, Glitch, Machine, Vhs https://freesound.org/people/Sassaby/sounds/264935/ Vhs Glitch Sassaby Freesound.org https://freesound.org/ freesound_org_570f97f23aac5f67ac71af65fa308ed47c79c8b6 ./freesound/264935__sassaby__vhs-glitch.flac flac 570f97f23aac5f67ac71af65fa308ed47c79c8b6 A glitch in a vhs tape as it reaches the end of the recorded material. Recorded directly from the vhs player to my laptop using an rca cable. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Technology, Buzz, Static, Machine, Vhs, Start Up, Electric https://freesound.org/people/Sassaby/sounds/264934/ Vhs Startup Sassaby Freesound.org https://freesound.org/ freesound_org_5599172ce356c0c4a8f981799c99acbc30aa2acf ./freesound/264934__sassaby__vhs-startup.flac flac 5599172ce356c0c4a8f981799c99acbc30aa2acf Sound of a video starting to play in a vhs player. Good static sounds. Recorded out of the vhs player into my laptop using an rca cable. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Chords, Bpm, Untitled, Soundcreation, Loop https://freesound.org/people/matze73/sounds/264941/ Filterloop Matze Freesound.org https://freesound.org/ freesound_org_05b04aaf3abe8f819379c54a6185f03373ae9be4 ./freesound/264941__matze73__filterloop.flac flac 05b04aaf3abe8f819379c54a6185f03373ae9be4 This is a snipet i made from a lawn mover sample (you cant hear it anymore)10bars @140bpm(reaper, reasamplomatic5000, rez3 filter). Public domain https://creativecommons.org/publicdomain/zero/1.0/ Name, Tag https://freesound.org/people/gerudobombshell/sounds/264943/ Kelinthemix Gerudobombshell Freesound.org https://freesound.org/ freesound_org_030c327c893f30a7165d27a814298d692c029e6f ./freesound/264943__gerudobombshell__kelinthemix.flac flac 030c327c893f30a7165d27a814298d692c029e6f Tag for 'kel' to put over his songs. Public domain https://creativecommons.org/publicdomain/zero/1.0/ School, Chalkboard, Spelling, Chalk https://freesound.org/people/fattirewhitey/sounds/264944/ Chalk On Chalkboard Fattirewhitey Freesound.org https://freesound.org/ freesound_org_a6fe407eaf43ecaf34113f1d44e8c48f4229a5c1 ./freesound/264944__fattirewhitey__chalk-on-chalkboard.flac flac a6fe407eaf43ecaf34113f1d44e8c48f4229a5c1 This is a brief sample of writing with chalk on a chalkboard. It was created for a voiceover project i was working on feb. 24th, 2015. It was recorded with an akg c-214 large diaphragm condenser mic going into a focusrite 2i2. It was recorded and edited on adobe audition cs6 and uploaded as a. Wav file. Public domain https://creativecommons.org/publicdomain/zero/1.0/ White, Marker, Board, Erase, Paper, Draw, School, Classroom, Dry https://freesound.org/people/fattirewhitey/sounds/264945/ Marker On Board Fattirewhitey Freesound.org https://freesound.org/ freesound_org_5a37626d14b64ea210f3d4622f40f50381c6a24d ./freesound/264945__fattirewhitey__marker-on-board.flac flac 5a37626d14b64ea210f3d4622f40f50381c6a24d This sound is a felt marker on a slick piece of cardboard. It was recorded in my studio for a voiceover project i was working on feb. 24th, 2015. It was recorded using an akg c-214 condenser microphone and focusrite 2i2 interface. I used adobe audition cs6 to record and edit. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Answer, Spell, Reveal, Magic, Right, Chimes https://freesound.org/people/renatalmar/sounds/264981/ Sfx Magic Renatalmar Freesound.org https://freesound.org/ freesound_org_5ec5d98858e456b6203db4749d5e7fc6be6890bc ./freesound/264981__renatalmar__sfx-magic.flac flac 5ec5d98858e456b6203db4749d5e7fc6be6890bc Simple magic sound. Made in fl studio. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Script, Reading, Voice https://freesound.org/people/gerudobombshell/sounds/264985/ Script Gerudobombshell Freesound.org https://freesound.org/ freesound_org_d7b5cf529e2024bc98fd88ff0a25029962d48b67 ./freesound/264985__gerudobombshell__script.flac flac d7b5cf529e2024bc98fd88ff0a25029962d48b67 Short script reading. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Soundscape, Clack, Bottle Cap, Metal, Ping, Outdoor, Stone https://freesound.org/people/sethlind/sounds/264986/ Household Sounds Bottle Cap Dropping On Slate Stone Outdoor Ambi Sethlind Freesound.org https://freesound.org/ freesound_org_9c0f7f07c44e1b732e010e5ce8015e2217572c37 ./freesound/264986__sethlind__bottle-cap-dropping-on-slate-stone-outdoor-ambi.flac flac 9c0f7f07c44e1b732e010e5ce8015e2217572c37 A beer bottle cap dropping onto the slate stone edge of my balcony. Some brooklyn street ambience audible in the background. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Crackling, Bonfire, Serbian Tree, Crackle, Sparks, Badnjak, Tree, Burn, Serbia, Fire https://freesound.org/people/vikend_ratnik/sounds/265034/ Badnjak Burns Vikend Ratnik Freesound.org https://freesound.org/ freesound_org_402921ebd2046eb1013b80385055d3e2e300f10f ./freesound/265034__vikend_ratnik__badnjak-burns.flac flac 402921ebd2046eb1013b80385055d3e2e300f10f 48khz 24bit. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Forest, Woodcutter, Drvose, Chopping, Wood, Drvo, Sekira, Cut https://freesound.org/people/vikend_ratnik/sounds/265035/ Woodcutter Vikend Ratnik Freesound.org https://freesound.org/ freesound_org_a5db92e4bf4f194ac038ddbc7b72e7e5ec970519 ./freesound/265035__vikend_ratnik__woodcutter.flac flac a5db92e4bf4f194ac038ddbc7b72e7e5ec970519 48khz 24bit. Public domain https://creativecommons.org/publicdomain/zero/1.0/ River, Potok, Water, Flow, Liquid, Stream https://freesound.org/people/vikend_ratnik/sounds/265036/ Strream (Potok) Vikend Ratnik Freesound.org https://freesound.org/ freesound_org_12da502c8b987996609f25579370c7906877ba68 ./freesound/265036__vikend_ratnik__strream-potok.flac flac 12da502c8b987996609f25579370c7906877ba68 48khz 24bit. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Breathing, Breathe, Breath https://freesound.org/people/therisingorder/sounds/265040/ Normal Soft Breathing Therisingorder Freesound.org https://freesound.org/ freesound_org_5a260cafc034c598d7f92f389cb3a54e690936a9 ./freesound/265040__therisingorder__normal-soft-breathing.flac flac 5a260cafc034c598d7f92f389cb3a54e690936a9 Just everyday restful breathing. Nothing heightened. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Games, Ping, Tennis, Pong, Table https://freesound.org/people/fattirewhitey/sounds/265041/ Ping Pong Sample Fattirewhitey Freesound.org https://freesound.org/ freesound_org_902c0a840da01d89f5ea928da8ea5dd3c300b005 ./freesound/265041__fattirewhitey__ping-pong-sample.flac flac 902c0a840da01d89f5ea928da8ea5dd3c300b005 Ping pong game with my 9-yr old. Neither of us speak or react though so it's fairly clean except for some ambient steps. Recorded with adobe audition cs6 in a carpeted basement using a akg c-214 condenser mic into a focusrite 2i2, feb. 24th, 2015. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Hit, Quick, Knocks, Slam, Front, Door, Impact https://freesound.org/people/rcproductions54/sounds/265044/ Door Knocking Rcproductions Freesound.org https://freesound.org/ freesound_org_e49ff4e085a9defc0c70fa0e927ee692512b8d33 ./freesound/265044__rcproductions54__door-knocking.flac flac e49ff4e085a9defc0c70fa0e927ee692512b8d33 Three quick front door knocks. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Drops, Exterior, Outside, Water, Rain, Light, Liquid, Trickle, Raining https://freesound.org/people/rcproductions54/sounds/265045/ Rain Drops Outside Rcproductions Freesound.org https://freesound.org/ freesound_org_27e689354820582678131d5fcc0832049d56ade0 ./freesound/265045__rcproductions54__rain-drops-outside.flac flac 27e689354820582678131d5fcc0832049d56ade0 Light trickling rain drops. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Rest, Stop, Request https://freesound.org/people/wadaltmon/sounds/265047/ Stop, Rest Wadaltmon Freesound.org https://freesound.org/ freesound_org_f3561ac73743cda7c74768ae1df8941c7aa77fa2 ./freesound/265047__wadaltmon__stop-rest.flac flac f3561ac73743cda7c74768ae1df8941c7aa77fa2 Stop and rest, for a request on the forums. With blue snowball mic in audacity, there was some noise i needed to remove. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Trailer, Cinematic, Epic, Strike, Metallic, Dragging, Hit, Shed, Squeek, Bang, Percussion, Machine, Factory, Clang, Zoom, Metal, Recorded, Rattle, Door, Industrial, Clank, Impact https://freesound.org/people/EpicWizard/sounds/264889/ Sfx Metal Shed Door Hits, Clangs, Rattle Epicwizard Freesound.org https://freesound.org/ freesound_org_74438f0a3e2f9b42899508a3a579aebf0c118d68 ./freesound/264889__epicwizard__sfx-metal-shed-door-hits-clangs-rattle.flac flac 74438f0a3e2f9b42899508a3a579aebf0c118d68 Multiple impacts and rattles obtained from my metal shed door. Recorded with zoom h4 mic. I used these sounds in my project that featured a large metal factory building manufacturing construction machinery (through heavy pitch shifting and bass sweetening). With some effects processing, these recordings can create great cinematic impacts and atmosphere. Markers inserted through audition to mark out some of the sounds i found particularly useful. Would love to hear what you use them in. If you enjoy my sounds, considering making a donation to say thanks and receive a 1. 6gb collection of recordings. Https://gum. Co/jfrzw. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Background Sound, Local, Soundscape, Ambience, Ambient, Background, Atmos, Wild, Recording, Park, Ambiance, Area, General Noise, Atmosphere, Sound https://freesound.org/people/rcproductions54/sounds/265046/ Local Park Sound Ambience Rcproductions Freesound.org https://freesound.org/ freesound_org_93273f82cfb0dd8607f465f9dadcf1d92308581b ./freesound/265046__rcproductions54__local-park-sound-ambience.flac flac 93273f82cfb0dd8607f465f9dadcf1d92308581b Area recording of a local park. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Practice, Acoustic, Guitar https://freesound.org/people/AriaTJU/sounds/265049/ Part Ariatju Freesound.org https://freesound.org/ freesound_org_e261232ebce0e7bb60d809480aa7cad22407d0b8 ./freesound/265049__ariatju__part4.mp3 mp3 e261232ebce0e7bb60d809480aa7cad22407d0b8 Uploaded for introduction to guitar class. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Practice, Acoustic, Guitar https://freesound.org/people/AriaTJU/sounds/265050/ Part Ariatju Freesound.org https://freesound.org/ freesound_org_f7d70e69c4bb6b7ae66741dd3fdbb975906f88b0 ./freesound/265050__ariatju__part3.mp3 mp3 f7d70e69c4bb6b7ae66741dd3fdbb975906f88b0 Uploaded for introduction to guitar class. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Practice, Acoustic, Guitar https://freesound.org/people/AriaTJU/sounds/265051/ Part Ariatju Freesound.org https://freesound.org/ freesound_org_cbcc610f60af002306cb2db849f2b65ee6270dd0 ./freesound/265051__ariatju__part2.mp3 mp3 cbcc610f60af002306cb2db849f2b65ee6270dd0 Uploaded for introduction to guitar class. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Loop, Synth, Drums, Music, Program, Bed, Keyboard https://freesound.org/people/gerudobombshell/sounds/265075/ Program Music Loop Gerudobombshell Freesound.org https://freesound.org/ freesound_org_8280d747b629783b15ea0e67e7933f111021508d ./freesound/265075__gerudobombshell__program-music-loop.flac flac 8280d747b629783b15ea0e67e7933f111021508d Small program music loop, made with waves element + mixes of kick & snare samples from fl studio and a hat noise made with a microphone and 'ssss' sounds. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Telephone, Dialing, Ptt https://freesound.org/people/Lupardy/sounds/265079/ Dialing Old Ptt T Telephone Nine Lupardy Freesound.org https://freesound.org/ freesound_org_84d07bedadeff7557e53b8e29bda4b579a1adcbb ./freesound/265079__lupardy__nine.flac flac 84d07bedadeff7557e53b8e29bda4b579a1adcbb Dailing figure 9 on an ptt t65 telephone. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Loop, Drum Loop, Oldschool, Funky, Loops, Hop, Hiphop, Beat, Untitled, Bpm, Classic, Beats, Drums, Drum, Percussion Loop, Groovy, Hip https://freesound.org/people/Dodgy%20C/sounds/265076/ Dodgy C Laid Back Loop Dodgy C Freesound.org https://freesound.org/ freesound_org_d67ebc32fda46eeb77b1e7423f1cf43c245ff4f6 ./freesound/265076__dodgy-c__dodgy_c_laid_back_loop.flac flac d67ebc32fda46eeb77b1e7423f1cf43c245ff4f6 A nice laid back old school hip hop loop!!!. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Background Sound, Gothic, Dramatic, Drama, Sinister, Thrill, Atmospheric, White Noise, Background, Atmo, Ambience, Game Music, Field Recording, Terror, Terrifying, Atmos, Phantom, Soundscape, Ambient, Suspense, Bogey, Ambiance, General Noise, Atmosphere https://freesound.org/people/pipnone/sounds/265077/ Heart Stop Pipnone Freesound.org https://freesound.org/ freesound_org_0028d4fbc5a0fddb2e4a5c464f3c2d1b248a4b5d ./freesound/265077__pipnone__heart-stop.mp3 mp3 0028d4fbc5a0fddb2e4a5c464f3c2d1b248a4b5d A sound i made in audacity becuase i was learning how to use it!. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Tascam, Thump, Computer, Desktop, Field Recorder, Beat, Vibration, Dr , Hit https://freesound.org/people/MrCalum/sounds/265103/ Desktop Thump Mrcalum Freesound.org https://freesound.org/ freesound_org_b1e7b24a02e5c716b94dc48d6dda88323998ae4e ./freesound/265103__mrcalum__desktop-thump.flac flac b1e7b24a02e5c716b94dc48d6dda88323998ae4e One take of an old desktop getting slammed by a human fist and creating a short vibration. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Croaking, Ribbet, Frogs, Nature, Field Recording, Animals https://freesound.org/people/madbob69/sounds/265107/ Frogs Frogs, A Few, Minimal Traffic Noise Madbob Freesound.org https://freesound.org/ freesound_org_94b927a319223c77b50a9e08e9f9a4ceccbb68db ./freesound/265107__madbob69__frogs-a-few-minimal-traffic-noise.flac flac 94b927a319223c77b50a9e08e9f9a4ceccbb68db This is a recording of a handful of frogs. It was recorded on a tascam dr-05 field recorder. There is a little bit of traffic noise in sections. Feel free to use this recording without attribution, enjoy!. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Pop, Click, Snap https://freesound.org/people/udoxas/sounds/265115/ Popping Udoxas Freesound.org https://freesound.org/ freesound_org_f8c881faed14cc6261886b82ff77d431490f921d ./freesound/265115__udoxas__popping.flac flac f8c881faed14cc6261886b82ff77d431490f921d A little pop sound. Took me like, 15 seconds to make, so no credit is required. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Ambient, Ventilation, Noise, Outside, Tascam, Heat, Duct, Dr , Field Recording, Airflow https://freesound.org/people/MrCalum/sounds/265104/ Heat Duct Mrcalum Freesound.org https://freesound.org/ freesound_org_6cda6337afac01f4f66ba872bd7bb992e454f037 ./freesound/265104__mrcalum__heat-duct.flac flac 6cda6337afac01f4f66ba872bd7bb992e454f037 The heat rolling out of its duct besides my sisters house in the quiet new forest. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Wind, Tascam, Dr , Field Recording, Porto, Clippedlife https://freesound.org/people/MrCalum/sounds/265105/ Dom Luís I Bridge Mrcalum Freesound.org https://freesound.org/ freesound_org_cb4552b866fc001999d301381a733f98030f00ce ./freesound/265105__mrcalum__dom-luis-i-bridge.flac flac cb4552b866fc001999d301381a733f98030f00ce Centre atop dom luís i bridge in porto, early june. Full blown clippin'. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Processed, Nightmare, Sound Effect, Strange, Effects, Horror, Sfx, Sci Fi, Drain, Siren, Reaction, Synthetic https://freesound.org/people/Pub_Nation/sounds/265120/ Melting Drain Pub Nation Freesound.org https://freesound.org/ freesound_org_6edbbfcc923336d8ac0ecabc16069991f88f6bd3 ./freesound/265120__pub_nation__melting_drain.flac flac 6edbbfcc923336d8ac0ecabc16069991f88f6bd3 Great melting sound effect or even used as a nightmare siren. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Bass, Loop, Lfo, Electro, Breakbeat, House, Reese, Dubstep, Techno, Free, Glitch Hop, Dub, Wobble, Dnb, Drum And Bass, Drum, Bassline, Sub, Low https://freesound.org/people/dubbwebb/sounds/265152/ Reesey Bass , Bpm, D Dubbwebb Freesound.org https://freesound.org/ freesound_org_ed055d5f4a176c4f5fc48ed8d3b8a0f27d84ac64 ./freesound/265152__dubbwebb__reesey-bass-2-90bpm-d.flac flac ed055d5f4a176c4f5fc48ed8d3b8a0f27d84ac64 Another reese tyoe bass at 90 bpm, in key of d. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Reese, Loop, Loud, Thick, Untitled, Low, Dubstep, Bass, Glitch, Smooth, Wobble, Beat, Dnb, Sub, Bpm, Heavy https://freesound.org/people/dubbwebb/sounds/265151/ Reesey Bass, Bpm, D Dubbwebb Freesound.org https://freesound.org/ freesound_org_2f5d6600c16079aa071b838c8f762cd76baa14be ./freesound/265151__dubbwebb__reesey-bass-90bpm-d.flac flac 2f5d6600c16079aa071b838c8f762cd76baa14be Reesey bass at 90bpm, in key of d. Was gathering dust on my hd. . . Maybe someone can make some use of it. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Roll, Snare, Acoustic, Percussion, Drum Roll, Drum https://freesound.org/people/lucianodato/sounds/265179/ Snare Roll Lucianodato Freesound.org https://freesound.org/ freesound_org_dd2be765404fd4e0321a7c3d77b06f70dbcbd7ef ./freesound/265179__lucianodato__snare-roll.flac flac dd2be765404fd4e0321a7c3d77b06f70dbcbd7ef Pearl rhythm traveler snare with practice nylon drumhead recorded with flat samsung s2 mic 20 cm away. Edited with audacity (clipfix-eq-rolloff). Public domain https://creativecommons.org/publicdomain/zero/1.0/ Rain, Thunderstorm, Thunder https://freesound.org/people/VPDavo/sounds/265119/ Sfyfd Rain And Thunder Verandah Vpdavo Freesound.org https://freesound.org/ freesound_org_54496a3df86f41f263afafac907bc52580a92ae1 ./freesound/265119__vpdavo__rain-and-thunder-verandah.flac flac 54496a3df86f41f263afafac907bc52580a92ae1 Rain and thunder from a veranda under tin roof. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Loop, Roll, Drum, Snare, Percussion https://freesound.org/people/lucianodato/sounds/265180/ Little Snare Roll Loop Lucianodato Freesound.org https://freesound.org/ freesound_org_3526916c4da00e85ee251d0554f23a39b7fc431a ./freesound/265180__lucianodato__little-snare-roll-loop.flac flac 3526916c4da00e85ee251d0554f23a39b7fc431a Pearl rhythm traveler snare with practice nylon drumhead recorded with flat samsung s2 mic 20 cm away. Edited with audacity (clipfix-eq-rolloff). Public domain https://creativecommons.org/publicdomain/zero/1.0/ Loop, Roll, Drum, Snare, Percussion https://freesound.org/people/lucianodato/sounds/265181/ Little Snare Roll Loop Lucianodato Freesound.org https://freesound.org/ freesound_org_5958a7e603e69c8c7e72032a5a8c186f2309a82a ./freesound/265181__lucianodato__little-snare-roll-loop-2.flac flac 5958a7e603e69c8c7e72032a5a8c186f2309a82a Pearl rhythm traveler snare with practice nylon drumhead recorded with flat samsung s2 mic 20 cm away. Edited with audacity (clipfix-eq-rolloff). Public domain https://creativecommons.org/publicdomain/zero/1.0/ Room Noise, Inside, House https://freesound.org/people/MikaF/sounds/265182/ Door Slam Mikaf Freesound.org https://freesound.org/ freesound_org_5d2efed62842d445b98fa6bd0af9c6a9bc07f454 ./freesound/265182__mikaf__door_slam.flac flac 5d2efed62842d445b98fa6bd0af9c6a9bc07f454 Slamming wooden door, changing distance, mike and side. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Off, Click, Acoustic, Press, Switch, Lamp, Button, Light, Tap, Short, Real https://freesound.org/people/simonjsounds/sounds/265183/ Clicks And Switches Clickswitch Simonjsounds Freesound.org https://freesound.org/ freesound_org_1673801535374fa4a320798847494e1e9ad9ef42 ./freesound/265183__simonjsounds__clickswitch-04.flac flac 1673801535374fa4a320798847494e1e9ad9ef42 Recorded with zoom recorder. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Sounddesign, Abstract, University, Academy, Effect, Kennedy, Sound https://freesound.org/people/juanmpabon/sounds/265208/ Kennedy Mv Juanmpabon Freesound.org https://freesound.org/ freesound_org_129c6e533e1693f53ab2bed1b2ba6f293a92b9a1 ./freesound/265208__juanmpabon__kennedy-mv.flac flac 129c6e533e1693f53ab2bed1b2ba6f293a92b9a1 Edit audio about president kennedy's speech. . Public domain https://creativecommons.org/publicdomain/zero/1.0/ Scfi, Electric, Hum https://freesound.org/people/xixishi/sounds/265210/ Hum Scfi Electric Hum Xixishi Freesound.org https://freesound.org/ freesound_org_c051a8a5c90fefb72008ece38b2a7e6e8d184be8 ./freesound/265210__xixishi__scfi_electric_hum_01.flac flac c051a8a5c90fefb72008ece38b2a7e6e8d184be8 Haha. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Custom, Dj Drop, Voiceover https://freesound.org/people/larryatthecoast/sounds/265219/ Djfright Larryatthecoast Freesound.org https://freesound.org/ freesound_org_59f6fd9959a27e959d5075de23e1bbfac8bdcf4a ./freesound/265219__larryatthecoast__djfright.mp3 mp3 59f6fd9959a27e959d5075de23e1bbfac8bdcf4a Dj drop per request. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Creepy, Haunted, Scary https://freesound.org/people/Master550gamer/sounds/265209/ Creepy Atmosphere Mastergamer Freesound.org https://freesound.org/ freesound_org_8ce93ac158a07b66f93ead00723d9b494ad7b9dd ./freesound/265209__master550gamer__creepy-atmosphere.flac flac 8ce93ac158a07b66f93ead00723d9b494ad7b9dd This is a creeoy sound perfect for the making of horror games that are based outside i imagine this could be used in an outside snowyrecemended for indie horror games. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Custom Drop, Dj Drop, Voiceover https://freesound.org/people/larryatthecoast/sounds/265220/ Djjustin Larryatthecoast Freesound.org https://freesound.org/ freesound_org_f7b75f6eae12d9393659249bb0e3d14c5c6bb39a ./freesound/265220__larryatthecoast__djjustin.mp3 mp3 f7b75f6eae12d9393659249bb0e3d14c5c6bb39a Custom dj drop per request. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Untitled https://freesound.org/people/--DeletedUser--/sounds/265222/ Celtic Harp D Deleteduser Freesound.org https://freesound.org/ freesound_org_c391792003ec2e248b279e7271f982194c4db947 ./freesound/265222__deleteduser__celtic-harp-d5.flac flac c391792003ec2e248b279e7271f982194c4db947 The harmonics have a linear progression, so that the sample can be easily transposed. Created with audacity and some different samples frommy collection. Public domain https://creativecommons.org/publicdomain/zero/1.0/ Voice, Politics, Human, Speech, Vocal, Spoken, Male, Communisem https://freesound.org/people/matze73/sounds/265224/ Communism Matze Freesound.org https://freesound.org/ freesound_org_ecb3136aa85feefac95f82500be0069c9a6d32fa ./freesound/265224__matze73__communism.flac flac ecb3136aa85feefac95f82500be0069c9a6d32fa As requestet here:http://freesound. Org/forum/sample-requests/36261/my recording of communism!"iam not shure if i pronounce it righthave fun.
Author: Scotcampbell
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