776 Royalty-Free Audio Tracks for "Source"

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00:32
Clean, dry recording of a smartphone touchscreen being rapidly tapped as if a message was being written on it. Could just as easily be used as sounds from using (writing, playing mobile games, browsing, etc) a tablet or really any relatively small touchscreen device. Tapping speed and length between taps varies throughout the recording, but overall i tried to make it sound as natural as possible while still offering options for more granular placement. Recorded with an akg p170 into a tascam 208i audio interface at 48khz/24-bit. Microphone was positioned 5-6 inches away from source. A 120hz high-pass filter was applied to remove unnecessarily pronounced bass frequencies.
Author: Ahriik
00:00
10:33
Note: the high-pitched squeaks are artifacts from freesound's preview and aren't present in the actual recording. 10 minutes of a thunderstorm, recorded september 7th, 2019 from my apartment window in seattle. This is the raw recording straight from my zoom h5. Levels were kept low to minimize the chance of clipping. A few thunder sounds were still too loud, but luckily the h5 has a backup function that recorded an identical track 12 db quieter. I've uploaded that as well, so you can splice the two together to taste. Eventually i'll release a processed version with the two combined, plus compression and eq, but i wanted to upload the source material in case you'd prefer to diy it.
Author: Niedec
00:00
00:41
This is track 3 of 3 that makes up the sound file listed as breath of life - full. In releasing individual tracks, you will be able to make an arrangement that works for you. Most of the sounds i upload are from songs where i have lost my direction. In sharing them here, i hope someone can pick them up and make them part of something beautiful. I would love to hear what you make of them as it will be a source of inspiration to me. To see the possibilities beyond my own horizon. Everything starts off as a soundbridge project. I occasionally use aria maestosa for midi composition as the sounds are basic and pure. Audacity can't be beat when it comes to clipping. Engine dj is my library manager.
Author: Trevor
00:00
07:38
Created with a doepfer a-100 modular synthesizer sequenced by a korg sq-1 processed by a zoom multistomp ms-70cdr guitar multi-fx pedal, using the particle and hd reverb. Audio source is a self-resonating, modulated doepfer a-108 vcf8. The reverbs ran in series. The manual states that the particle reverb is based on the line6 m9 particle verb. Here's a video showing the setup: https://youtu. Be/5h-mblcybbo. It's always nice to hear what projects you use these sounds for. Let me know. ;-). Please also check out my pond5 and unity asset store profiles for more:http://www. Pond5. Com/artist/cabled_messhttps://www. Assetstore. Unity3d. Com/en/#!/search/page=1/sortby=popularity/query=publisher:20154.
Author: Cabled Mess
00:00
00:10
Sample of a metallic percussion hit. The sound is quite dark and muffled. I call it underwater drum, because it sounds to me like it's underwater. This sample is tuned to a1 but there is a very dominant overtone at b1, which is the musical interval of a minor second. The source of the sample was the platter of a dismantled hard disk drive, hit with a wooden mallet. It was then pitched down a lot. The sample is almost raw, i just added some slight eq. The sample was intended to be used with a sampler, you may want to add some reverb for this and filter the previously mentioned overtone, when you use it in combination with other tuned instruments. Also, the pitch is probably not perfectly tuned. Microphone: akq perception 120post-processing: pitch manipulation & eq.
Author: Mathewhenry
00:00
01:01
Sound created from using the rings of saturn as a spectral source to a series of filters. When a 1 pixel high image of the rings is extracted it looks like a spectrogram (original: https://en. Wikipedia. Org/wiki/file:saturn%27s_rings_dark_side_mosaic. Jpg). The ring spectrogram was divided into three color planes, and the color intensity values were transformed into resonant filter cutoff frequencies. In essence one filter unit (per color plane) has 256 sounds playing simultaneously. The individual filters are placed along the x-axis so, that the stereo image consists of 256 steps from left to right. In this sound of the series the spectrum was compressed to a range of 20 - 1000 hz. A small variation in certain divider factor per color plane is introduced for a slight chorus like effect.
Author: Sarana
00:00
00:06
9-note ending riff. 1 of 8 samples under 5 seconds from my acoustic guitar recording of a civil war fife and drum song named frog in the well, which i learned from an 1862 instructional manual. The instrument was a 1928 gibson l3. There are no effects. Key is (in order of best fit) d major, f# minor, e minor, g major, a blues. Time signature is 3/4, but these samples are mainly under a bar so can be used in a 4/4 song. You also use either of these licenses for your remix: creative commons attribution-sharealike, creative commons attribution-noncommercial. The home of this song on the web is soupgreens. Com/froginthewell. That has the full source song in mp3 format and short clips (40 seconds, 30 seconds, and 20 seconds) for use in video cues. There is also sheet music and guitar tab there.
Author: Lucasgonze
00:00
01:32
Various ak 47 weapons being shot at training grounds in afghanistan, mostly. Extracted from videos (http://img. Youtube. Com/vi/izju6bnkz1a/2. Jpg http://img. Youtube. Com/vi/wpvx9u1jwcq/2. Jpg http://img. Youtube. Com/vi/3s34jdmye6y/2. Jpg http://img. Youtube. Com/vi/7bukz05sh_s/2. Jpg http://img. Youtube. Com/vi/os29egb79oi/2. Jpg ) by a us government agency, thus public domain. This sound is cc0/public domain but i highly recommend that you include a link to this page when using it, to avoid misunderstandings. Find many more military sounds in my military sounds pack, also located on freesound. Http://farm9. Staticflickr. Com/8070/8213683889_517a10ef52_o. Pngon flac and ogg vorbis audio file formats. Contact me if you have interest in specific sounds for open source or commercial purpose.
Author: Qubodup
00:00
02:18
This sound was recorded via the use of a behringer b2 microphone, fostex fr2 and a home made parabolic reflector made from a tv satellite dish. The source of the sound was between 100m-200m away from the microphone. This has been eq'ed with high-end shelving to reduce gain noise, low-end shelved up to 1khz (to reduce wind and background noise) and the overall gain has been increased. The bird sound on the recording, is a bird called a "nightjar" which is a nocturnal bird. If you are interested in the build of the reflector itself, i have documented it here: https://www. Youtube. Com/watch?v=jyssecw1qf0. This sound is also available to listen to on my soundcloud: https://soundcloud. Com/jonmacmusicproduction. If you use my sound in any productions could you please put a link to my free sound, sound cloud or youtube channel so it can reach others!. Thanks for listening and downloading.
Author: Jonnosaurus
00:00
00:11
Sounds from making holes in the ground to place a mortar in it, it could also be used for preparations of building a tent. What i envision most is though that a real time strategy worker is harvesting coal, iron, metal, gold or stone resources using a pickax or shovel on hard ground. It could also be a massively multiplayer role playing game with the harvesting features. Extracted from a video (http://img. Youtube. Com/vi/bibflvh5qjq/2. Jpg) by a us government agency, thus public domain. This sound is cc0/public domain but i highly recommend that you include a link to this page when using it, to avoid misunderstandings. Find many more military sounds in my military sounds pack, also located on freesound. Http://farm9. Staticflickr. Com/8070/8213683889_517a10ef52_o. Pngon flac and ogg vorbis audio file formats. Contact me if you have interest in specific sounds for open source or commercial purpose.
Author: Qubodup
00:00
00:44
Free open source voice overs free of charge. . . To use in your animations games or anything. . . I like to do free voice overs if you want one i can do it for you for completely free but you must join me my deviant-art page for more free stuff as well as paid stuff to if you like what i do please watch my youtube channellink: https://www. Youtube. Com/channel/ucrdm5i3kzmo8yhznba3vg3a?view_as=subscriberdeviantart: link:https://www. Deviantart. Com/xxdowntoearthfooxx there you can get free stuff aswell as stuff that cost a little bit please just click the links and i sent you in this description click the youtube link login and subscribe to my channel it would be very much appreciated if you did i will record a voice over for you and you can have fun making games animations for free and have fun with the voice over i created for you? thank you freesound users.
Author: Bigspider
00:00
16:54
Several years back my older brother stumbled upon a bunch of old family reel to reel films and sat down one evening to project them on a wall and digitize them. This is the sound of that process. What you can hear, i imagine, is the noise of the projector in the left channel and the sound of the reels in the right channel. I've been obsessed with the sounds of the infinite variation in old analog hardware. As a sound designer, that infinite variation is often sought after but rarely, or accurately, reproduced through digital files in various libraries. Of if they are, they're often too short to cover whatever scene i am trying to fill. On the surface it's just noise but if you listen closer it's this wonderful cacophony of overlapping and repeating sounds that are always looping but never quite identical on each rotation. It was ripped from youtube using audio hijack at 48khz/16bit, but due to youtube re-encoding things as youtube does, it's nowhere near the source. It's still, in my opinion, a sound worth sharing. Enjoy!.
Author: Theoddcastdark
00:00
73:60
Please check out the new and improved version 2 now!. Https://freesound. Org/s/403326/. Simply log in and slam that download button. Free to download and distribute!. Created completely from end-to-end with open-source software. What i present to you is a high quality ipod ready cd-length track of extremely "soft"- toned noise. Helps with many sound pollution problems and audio-stimulus problems such as: sleep, concentration, tinnitus, headaches, and so much more!. The goal of this project was to bring the listener some aid in life and because of the success of this file i have released a softer version for listeners who prefer it:. Https://freesound. Org/s/403326/. Thank you all for the 1,000+ downloads!!!if this has helped you, please leave your story and feel free to share a link to this all over the web to help others in need.
Author: Assett
00:00
02:29
This started out as a good idea for one of my projects but began to have a life of it's own as i rolled up my sleeves and fussed over every detail. As you will hear, this sound file/track embraces panning like their is no tomorrow. You should be able to fold your sounds into it. Either snaking through it with your own panning sounds, or laying your sounds straight down the middle. - you should find several looping points within the 2:28 runtime. Most of the sounds i upload are from songs where i have lost my direction. In sharing them here, i hope someone can pick them up and make them part of something beautiful. I would love to hear what you make of them as it will be a source of inspiration to me. To see the possibilities beyond my own horizon. Everything starts off as a soundbridge project. I occasionally use aria maestosa for midi composition as the sounds are basic and pure. Audacity can't be beat when it comes to clipping. Engine dj is my library manager.
Author: Trevor
00:00
01:37
This helicopter sound design was created at fl studio, in the sytrus synthesizer. The sound consists of four layers. 1. Sine wave frequency of 44 hz. Simulates the low frequency noise of propeller blades. 2. White noise passed through the svf filter. Simulates the noise of propeller blades. 3. Saw wave. Simulates the sound of an engine. 4. The sine wave. Imitates a high-frequency whistle of the engine. Various modulations are applied to all waves through the envelopes of the synthesizer. Next, the signal on the mixer channel is processed by a multi-band exciter and equalizer. Then a signal was sent to two channels with delay processing. One of them imitates reflections. In the lower-middle frequency range. On the second in the upper-middle frequency range. As you approach the sound source, the volume parameters of the direct and reflected signals are automated, low pass filter, pan width and equalization of direct sound. The helicopter performs strange maneuvers, as if making constant circles during the approach to the listener. I did not seek to create the veracity of these maneuvers.
Author: Newlocknew
00:00
00:02
This sound is a 1-sample long impulse at 48 khz. It covers the whole frequency range with equal power. This is a perfect sample for exciting your guitar amp or reverb unit to capture it's impulse response (ir). You can also play it through a speaker in a reverbant room to capture it's reverb characteristics. Remember that the ir sample will be no flatter than your speaker's performance multiplied by your microphone's performance (frequency response characteristics). The sample has exaclty 1 second of silence, then the impulse, then another second of silence to ensure the impulse will be played clean and untruncated on any sound system or device. My test with ir lv2 convolution plugin have proven, that this sample has absolutely flat frequency response - convolved signal was identical to the source signal. After normalization and sample-alignment of the sound clips i have inverted the polarisatin of one of them and summed them - result was absolute silence, even no hiss was present as a result. This shows the accuracy of the convolution process and proves this sound to be perfect for sampling ir. The impusle was generated with c* dirac ladspa plugin. Created using audacity.
Author: Unfa
00:00
01:55
One of my favorite sounds of spring and summer is the beautiful night-hawk. Around dusk they patrol the skies over generally open areas searching for insects. They actually seem to prefer areas where there are man-made structures; that's why you will hear them often in town, especially near baseball/softball fields where the big banks of lights attract their food source. They really do seem fond of and are quite common around towns and cities. Plus, another amazing fact that i read on the cornell ornithology website is that these birds do not build a nest, rather the female simply lays her eggs directly on the ground, and lets camouflage do the rest!. This recording was captured by my h4n using my rode nt4 microphone mounted inside a parabolic dish. Other than simply boosting the level by about 10 db using adobe audition 3. 0, i did no other processing to this file. That is why you hear distant traffic, and the occasional wind through the trees, as this recording was made on a breezy evening. Date of record: thursday may 9th, 2013 between 7:30pm and 8:00pm.
Author: Kvgarlic
00:00
01:59
Clean recording of various sounds that would occur when maneuvering around an office space (specifically a desk) and manipulating common office objects. Recording features lots of paper rustling and sliding across a wooden desk, handling pens and a stapler, stuffing manila folders and plastic binders, and towards the end there are some sounds of small-medium sized personal bag being unzipped and zipped and then being filled with some of the office materials. Should work great for filling in general office noises in a scene or reinforcing actions that involve any of the materials featured in the recording. There should be enough variety to allow you to glean more isolated sounds or just use assortments of layered sounds. Recorded with an akg p170 into a tascam 208i audio interface at 48khz/24-bit. Microphone was positioned roughly 1. 5 - 2 feet away from the source. There is some slight room reverb present, which is intentional, and should match common office workspaces well. An 85hz high-pass filter was applied to remove any unintentional, unnatural low-frequency rumbling that may have been picked up during recording.
Author: Ahriik
00:00
00:03
Studio technologies - stereo simulator (generation ii). Https://studio-tech. Com/products/generation-ii-stereo-simulator/. The generation ii stereo simulator from studio technologies creates a convincing stereo imagefrom a mono audio source. The fully mono-compatible signal simulates space withoutreverberation by using random, non-recursive filter techniques. The mode switch (found on the hardware unit) controls the overall sound of the generation ii. In the music position, the full audio bandwidth of the input signal is simulated. This mode isappropriate for audio material with little or no voice-only content. In the music & voice position, the input signal is sent through a band-reject filter prior togetting sent to the simulator circuits. This creates stereo simulation over the low and highfrequency range, while limiting simulation in the voice band. This mode is appropriate for audiomaterial that contains voice-only content, such as a film track or television show. The stereo intensity control determines the amount of stereo simulation that is produced. Inthe fully counterclockwise position (ir files “0” – included for process comparison), no simulatedstereo is produced. The mono input signal is sent equally to the left and right outputs. As thecontrol is turned clockwise (ir files “1 – 6”), the amount of stereo simulation increases.
Author: Kenmix
00:00
09:50
Yes! så nöjd att detta ljud hände, typ! let me take this info in swedish, okay. Buchla style slow krell. En modulerande osc och en som moduleras, men man hör bägge i mixen! ena osc går via en lpg den andra via vca/mix. Till det "skrynkliga" ljudet använder jag en pip slope modulerad av jerkoff och sloth. Ljudkällan är en sinus som går via en lugnt modulerad wave shaper. En envelope follower plus sloth ger en trg till en s/h ibland och då byts tonen. Skrynkelljudet går även till mitt analoga delay. Tonen är även liiite modulerad av en env. Ganska west coast och buchla. . . Google translate :-)buchla style slow krell. A modulating osc and one that is modulated, but you can hear both in the mix! ena osc goes via a lpg the other via vca / mix. To the "creepy" sound i use a pip slope modulated by jerkoff and sloth. The sound source is a sine that goes through a quietly modulated wave shaper. An envelope follower plus sloth gives a trg to an s / h sometimes and then the tone changes. The cry sound also goes to my analogue delay. The tone is also liiite modulated by an env. Pretty west coast and buchla. . .
Author: Gis Sweden
00:00
60:07
The new and improved ultra-soft noise v2 is here!. This has been optimized for itunes and other audio players. The file includes full tags and album art - 320kbps mp3. Simply log in and slam that download button. Free to download and distribute!. Created completely from end-to-end with open-source software. The audio has been updated to higher quality:3x the noise of the previous version, but with a slightly softer tone to increase effectiveness. Over 100 separate streams of noise was generated to create this. (v1 used 21 streams in 44khz/24-bit in a v0 mp3)the entire project was created, mixed, and mastered in 96khz/32-bit float. This file is limited to 1 hour because the use of a larger bit-rate and the amount of noise used. Helps with many sound pollution problems and audio-stimulus problems such as: sleep, concentration, tinnitus, headaches, and so much more!. If this has helped you, please share your story in the comments below and feel free to distribute this all over the web to help others!. I am leaving the original file https://freesound. Org/s/132275/ online for those who prefer it's tone and texture over this - v2 is a smoother and more relaxing texture.
Author: Assett
00:00
18:01
This is a recording of myself sleeping, beginning ~ 1:00 am local time (~ 3hrs after going to bed) on january 10th, 2020 (which i later discovered was a full moon). I was in the midst of experimenting with recording myself all night long out of curiosity, using a laptop placed near the head of my bed. This particular recording was the only anomalous one (the rest consisting mostly of just breathing or snoring with occasional sleep-talking). This ~2 hour recording has several interesting properties, which make it hard for me to believe that these sounds were actually going on while i was sleeping. On the other hand, i don't have a memory of editing this file if i did. Either way, i find it unsettling. I found the file in oct 2021 while organizing my samples. As far as i can remember, this is the original raw recording. On further inspection, i discovered that it has some additional peculiar properties that make it even harder to believe i could have made it without remembering doing so. The audio spans almost exactly 118min (7080s). There’s a frequency sweep with a cycle-length of 6480ms that repeats throughout the entire recording. Dividing the 118min by 6. 48min (60 cycles) results in 18 parts containing exactly 60 cycles and a remainder of 12 cycles. If you think you know the source of the strange sounds or if you've ever heard anything similar, please let me know in the comments or email me at storyofthelie@protonmail. Com. I collected the most interesting bits into this pack:https://freesound. Org/people/storyofthelie/packs/33653/. Approximate times of weird stuff:. 25min - stretched cough41min - voice & sounds45min - metal hit & voice47min - call response55min - door latch1hr 3min - portal1hr 7min - more portal1hr 11min - open portal1hr 20min - echo voice1hr 23min - echo voice, tones, portal1hr 36min - stomp into breathing1hr 51min - echo voice1hr 53min - cycle tone change into crazy.
Author: Storyofthelie
00:00
05:08
This piece was produced using a text-to-speech program on a "rant" by francis e. Dec. Mr. Dec was a disbarred lawyer from new york state who spent the balance of his adult life writing and publishing rants against a global conspiracy that had removed him from the legal profession, controlled the white house for decades, performed clandestine medical operations on the entire population of earth and worked for a malevolent entity called the "world wide communist gangster computer god". Mr. Dec appears to have hated just about every religious, racial, ethnic, professional and political group that he was aware of. Although i have tried to maintain the syntax and general flow of this rant; i have taken the liberty of removing the more offensive passages and phrases. Since the development and widespread use of anti-psychotic drugs in north america, schizophrenic creativity of this level of complexity has become harder to find. Street ranters are an endangered species but my memories of them include the unusually stiff, declamatory and repetitious cadence of their speeches. Curiously, a speech-to-text program mimics some of these features. I hope that the irony in using a computer voice cuts two ways. Mr. Dec's rants are in the public domain. To his credit he was very open source with his work. My use of dec's writings should not be construed as advocacy for his views nor as an endorsement of how our society currently treats persons labeled as schizophrenic. The wikipedia entry on francis e. Dec is a good and balanced starting point if you are interested in the life and work of this very unique and unfortunate man. I leave the listener with this quote by g. K. Chesterton-. "the madman is not the man who has lost his reason, the madman is the man who has lost everything except his reason. ". --.
Author: Klangfabrik
00:00
01:08
This is the audible annunciation found at all intersections with traffic lights in paris, france. It announces the condition of the traffic lights for pedestrians who are blind or with impaired vision. The annunciation is turned on by pressing a button on the traffic light pole. When the crosswalk sign is red (do not cross), the recorded annunciation is always "rouge piéton" ("red light, pedestrian"), followed by the name of the street that the crosswalk crosses (in this case "rue d'antin," the quiet side street where i recorded this). This repeats over and over until the crosswalk changes to green, at which point there is a two-second trill tone followed by a repeating bell tone. The bell tone is one bell, followed by two bells, repeated four times, followed by a very brief pause, and then the sequence is repeated again. This continues until the crosswalk changes back to red, at which point the "rouge piéton" message resumes. The annunciation continues for at least one cycle of the traffic lights and then stops, unless the button is pressed again. The audio quality of the annunciation is very poor even in real life (it sounds like a wax cylinder recording or something), and can be difficult to understand. This recording accurately captures the poor quality of the annunciation. The volume of the annunciation is also adjusted dynamically based on ambient noise, so there is a slight change in volume on this recording as the system apparently reacts to noise from traffic or something. There is a weak background noise that sounds like some sort of machine, but it wasn't coming from the traffic light and i don't know the source. The recording starts with the crosswalk red, then at about 18. 3 seconds it changes to green, then it changes back to red at about 53 seconds. A car passes at around 48 seconds. Recorded with a zoom h4n, stereo 96 khz / 24 bits, built-in mics, from about ten inches below the tiny speaker in the crosswalk sign housing.
Author: Mxsmanic
00:00
00:37
A few cycles of my dad's home oxygen machine with a ticking battery operated clock in the background recorded in the early morning in the living room with lifecam hd3000 webcam at the end of about 16 feet of usb cable dragged out of my bedroom. He's about 6 feet away, i was with my back to the room with my camera pointed at my chest so he wouldn't think i was filming. It would seem this is the first and only oxygen machine on freesound. A full cycle seems to last from between 7 to 10 seconds. From wikipediaoxygen concentrators typically use pressure swing adsorption technology and are used very widely for oxygen provision in healthcare applications, especially where liquid or pressurised oxygen is too dangerous or inconvenient, such as in homes or in portable clinics. Oxygen concentrators are also used to provide an economical source of oxygen in industrial processes, where they are also known as oxygen gas generators or oxygen generation plants. Oxygen concentrators utilize a molecular sieve to adsorb gasses and operate on the principle of rapid pressure swing adsorption of atmospheric nitrogen onto zeolite minerals and then venting the nitrogen. This type of adsorption system is therefore functionally a nitrogen scrubber leaving the other atmospheric gasses to pass through. This leaves oxygen as the primary gas remaining. Psa technology is a reliable and economical technique for small to mid-scale oxygen generation, with cryogenic separation more suitable at higher volumes and external delivery generally more suitable for small volumes. [1]at high pressure, the porous zeolite adsorbs large quantities of nitrogen, due to its large surface area and chemical character. After the oxygen and other free components are collected the pressure drops which allows nitrogen to desorb. An oxygen concentrator has an air compressor, two cylinders filled with zeolite pellets, a pressure equalizing reservoir, and some valves and tubes. In the first half-cycle the first cylinder receives air from the compressor, which lasts about 3 seconds. During that time the pressure in the first cylinder rises from atmospheric to about 1. 5 times normal atmospheric pressure (typically 20 psi/138 kpa gauge, or 1. 36 atmospheres absolute) and the zeolite becomes saturated with nitrogen. As the first cylinder reaches near pure oxygen (there are small amounts of argon, co2, water vapour, radon and other minor atmospheric components) in the first half-cycle, a valve opens and the oxygen enriched gas flows to the pressure equalizing reservoir, which connects to the patient's oxygen hose. At the end of the first half of the cycle, there is another valve position change so that the air from the compressor is directed to the 2nd cylinder. Pressure in the first cylinder drops as the enriched oxygen moves into the reservoir, allowing the nitrogen to be desorbed back into gas. Part way through the second half of the cycle there is another valve position change to vent the gas in the first cylinder back into the ambient atmosphere, keeping the concentration of oxygen in the pressure equalizing reservoir from falling below about 90%. The pressure in the hose delivering oxygen from the equalizing reservoir is kept steady by a pressure reducing valve. Older units cycled with a period of about 20 seconds, and supplied up to 5 litres per minute of 90+% oxygen. Since about 1999, units capable of supplying up to 10 lpm have been available.
Author: Kbclx
00:00
07:20
Recorded in my dad's bedroom with lifecam hd3000 webcam. This is a much better recording than my previous oxygen concentrator file, as i hauled my desktop into the bedroom at the other end of the apartment where the machine now is, when i was home alone. The webcam is on the bed about 3 or 4 feet from the machineat the beginning of the file you hear me flip the big switch and the machine comes on with a long on beep and thumps. I edited it to start then. At 00:1. 8 what i suspect is the water pump comes on, though i may be wrong. That's when the gurgling starts though. The machine has a small reservoir for distilled water to moisten the airflow. A cup or two lasts several daysyou'll hear various hisses and thumps in a 15. 6 second cycle as it runs. At 03:03 i flip the big switch to shut the machine off, and it bubbles and gurgles away for the rest of the file, as water i assume slowly perculates back into the reservoir, the bubbling getting quieter and quieter until it doesn't even sound like bubbling anymore, until it finally ticks to a stop. At 03:16 you hear me step as i get my foot loose from the mic cord lol. At 04:13 the furnace shuts down as a car finishes going by outside in the bass register, faint traffic noises and the furnace being the only background noises you'll hear aside from my moving around a couple times, and a faint bluejay at the end. At about 07:00 you can barely hear the machine anymore, but i could hear a faint ticking with my own ears. At 07:04 the furnace comes back on. At 07:08 you'll hear a bluejay faintly calling outside and a car going by outside after, which finishes the file at 07:20. I edited out my walking to the computer to shut the recording down. From wikipediaoxygen concentrators typically use pressure swing adsorption technology and are used very widely for oxygen provision in healthcare applications, especially where liquid or pressurised oxygen is too dangerous or inconvenient, such as in homes or in portable clinics. Oxygen concentrators are also used to provide an economical source of oxygen in industrial processes, where they are also known as oxygen gas generators or oxygen generation plants. Oxygen concentrators utilize a molecular sieve to adsorb gasses and operate on the principle of rapid pressure swing adsorption of atmospheric nitrogen onto zeolite minerals and then venting the nitrogen. This type of adsorption system is therefore functionally a nitrogen scrubber leaving the other atmospheric gasses to pass through. This leaves oxygen as the primary gas remaining. Psa technology is a reliable and economical technique for small to mid-scale oxygen generation, with cryogenic separation more suitable at higher volumes and external delivery generally more suitable for small volumes. [1]at high pressure, the porous zeolite adsorbs large quantities of nitrogen, due to its large surface area and chemical character. After the oxygen and other free components are collected the pressure drops which allows nitrogen to desorb. An oxygen concentrator has an air compressor, two cylinders filled with zeolite pellets, a pressure equalizing reservoir, and some valves and tubes. In the first half-cycle the first cylinder receives air from the compressor, which lasts about 3 seconds. During that time the pressure in the first cylinder rises from atmospheric to about 1. 5 times normal atmospheric pressure (typically 20 psi/138 kpa gauge, or 1. 36 atmospheres absolute) and the zeolite becomes saturated with nitrogen. As the first cylinder reaches near pure oxygen (there are small amounts of argon, co2, water vapour, radon and other minor atmospheric components) in the first half-cycle, a valve opens and the oxygen enriched gas flows to the pressure equalizing reservoir, which connects to the patient's oxygen hose. At the end of the first half of the cycle, there is another valve position change so that the air from the compressor is directed to the 2nd cylinder. Pressure in the first cylinder drops as the enriched oxygen moves into the reservoir, allowing the nitrogen to be desorbed back into gas. Part way through the second half of the cycle there is another valve position change to vent the gas in the first cylinder back into the ambient atmosphere, keeping the concentration of oxygen in the pressure equalizing reservoir from falling below about 90%. The pressure in the hose delivering oxygen from the equalizing reservoir is kept steady by a pressure reducing valve. Older units cycled with a period of about 20 seconds, and supplied up to 5 litres per minute of 90+% oxygen. Since about 1999, units capable of supplying up to 10 lpm have been available.
Author: Kbclx
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