All these sound files are from greek monasteries. . . The purpose of wooden or metal buoy is to invigorate your willing. . . To ''wake up''your searchings. . . Generally it's a way to call friars to several congrigations. . .
All these sound files are from greek monasteries. . . The purpose of wooden or metal buoy is to invigorate your willing. . . To ''wake up''your searchings. . . Generally it's a way to call friars to several congrigations. . .
Made using ableton and some self-generated feedback in the studio, this was produced for a stage play in which a character is electrocuted by a faulty amplifier.
This is something i made with audacity's noise generation options, then i added some effects. This could be used for space sounds(it reminds me of farscape)or some kind of horror game/film.
A click-ish sound generated completely from scratch with image-line's harmor; processed with camelcrusher, fruity waveshaper, and fruity parametric eq 2.
When i tried to run my es1370 drivers on qemu, it has generated several kinds of glitch sounds. This is the most interesting and formidable sample in my collection.
A sound file playing the interval of an augmented fifth, in equal temperment. The first tone is a sine wave at 300 Hz, the second is at 476.1 Hz, the last is the interval. Made with NCH Tone generator.
I generated a "chirp" with audacity going from something like 400 to 0, logarithmically. Then i faded it in and out. Useful for video games, especially old ones, for running into a wall or something like that.
Generated sound as sinusoid 852hz - 0,8db for 0,5si modified the curve of the sound at the beginning and at end. I suppressed the unmodified part of the sound and i decrease the speed gettin' us some kind of friction.
Procedurally generated 8-bitish explosion effect to be used in retro games. Originally created for element puzzle game:http://suntemple. Co/html5/element-puzzle-game.
Explanations by a guide in a small museum dedicated to birds, followed by silence. Reverb place and quiet roomtone at the end, perfect for backgroud ambiance.
Recorder: zoom r8 built in usb mic. Sound generated by:plastic broom and dustpan drop on wood floor. I wanted to simulate a mop bucket or cleaning supplies being nicked over.
beep beep boop boop - the sounds of an advanced computer, in the spirit of an old retro sci fi movie. Created in audacity with the raw 'generate tones' and 'chirps' functions.
General airport ambience noises, bustling crowds of people coming and going to their destinations. Recorded february 18th 2020, in toronto pearson airport.
Made using yamaha p95 digital piano with organ voice selected with church reverb added in post (recorded through a generic laptop electret mic, sounds good enough nevertheless).
All these sound files are from greek monasteries. . . The purpose of wooden or metal buoy is to invigorate your willing. . . To ''wake up''your searchings. . . Generally it's a way to call friars to several congrigations. . .
Sound generated in alchemy synthesizer recorded to disk in logic pro x. Using sample-based synthesis with two oscillators through its own four-bus effects engine.
Sound generated in alchemy synthesizer recorded to disk in logic pro x. Using sample-based synthesis with two oscillators through its own four-bus effects engine.
Five people come and go with the ambient noise of a hallway in a library. Door close at end (probable conversation between recorders). Stereorecorded with h4n.